diff options
Diffstat (limited to 'intern/cycles/kernel/geom/geom_curve.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_curve.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h index 712b67a1b55..7cc840ce78d 100644 --- a/intern/cycles/kernel/geom/geom_curve.h +++ b/intern/cycles/kernel/geom/geom_curve.h @@ -32,22 +32,22 @@ ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, if(dy) *dy = 0.0f; #endif - return kernel_tex_fetch(__attributes_float, desc.offset + ccl_fetch(sd, prim)); + return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim); } else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) { - float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim)); - int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type)); + float4 curvedata = kernel_tex_fetch(__curves, sd->prim); + int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0); float f1 = kernel_tex_fetch(__attributes_float, desc.offset + k1); #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = ccl_fetch(sd, du).dx*(f1 - f0); + if(dx) *dx = sd->du.dx*(f1 - f0); if(dy) *dy = 0.0f; #endif - return (1.0f - ccl_fetch(sd, u))*f0 + ccl_fetch(sd, u)*f1; + return (1.0f - sd->u)*f0 + sd->u*f1; } else { #ifdef __RAY_DIFFERENTIALS__ @@ -71,22 +71,22 @@ ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); #endif - return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + ccl_fetch(sd, prim))); + return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim)); } else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) { - float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim)); - int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type)); + float4 curvedata = kernel_tex_fetch(__curves, sd->prim); + int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0)); float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k1)); #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = ccl_fetch(sd, du).dx*(f1 - f0); + if(dx) *dx = sd->du.dx*(f1 - f0); if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); #endif - return (1.0f - ccl_fetch(sd, u))*f0 + ccl_fetch(sd, u)*f1; + return (1.0f - sd->u)*f0 + sd->u*f1; } else { #ifdef __RAY_DIFFERENTIALS__ @@ -104,22 +104,22 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd) { float r = 0.0f; - if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { - float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim)); - int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type)); + if(sd->type & PRIMITIVE_ALL_CURVE) { + float4 curvedata = kernel_tex_fetch(__curves, sd->prim); + int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float4 P_curve[2]; - if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) { + if(sd->type & PRIMITIVE_CURVE) { P_curve[0]= kernel_tex_fetch(__curve_keys, k0); P_curve[1]= kernel_tex_fetch(__curve_keys, k1); } else { - motion_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), k0, k1, P_curve); + motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve); } - r = (P_curve[1].w - P_curve[0].w) * ccl_fetch(sd, u) + P_curve[0].w; + r = (P_curve[1].w - P_curve[0].w) * sd->u + P_curve[0].w; } return r*2.0f; @@ -130,8 +130,8 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd) ccl_device float3 curve_motion_center_location(KernelGlobals *kg, ShaderData *sd) { - float4 curvedata = kernel_tex_fetch(__curves, ccl_fetch(sd, prim)); - int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type)); + float4 curvedata = kernel_tex_fetch(__curves, sd->prim); + int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float4 P_curve[2]; @@ -139,7 +139,7 @@ ccl_device float3 curve_motion_center_location(KernelGlobals *kg, ShaderData *sd P_curve[0]= kernel_tex_fetch(__curve_keys, k0); P_curve[1]= kernel_tex_fetch(__curve_keys, k1); - return float4_to_float3(P_curve[1]) * ccl_fetch(sd, u) + float4_to_float3(P_curve[0]) * (1.0f - ccl_fetch(sd, u)); + return float4_to_float3(P_curve[1]) * sd->u + float4_to_float3(P_curve[0]) * (1.0f - sd->u); } /* Curve tangent normal */ @@ -148,14 +148,14 @@ ccl_device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd) { float3 tgN = make_float3(0.0f,0.0f,0.0f); - if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { + if(sd->type & PRIMITIVE_ALL_CURVE) { - tgN = -(-ccl_fetch(sd, I) - ccl_fetch(sd, dPdu) * (dot(ccl_fetch(sd, dPdu),-ccl_fetch(sd, I)) / len_squared(ccl_fetch(sd, dPdu)))); + tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu))); tgN = normalize(tgN); /* need to find suitable scaled gd for corrected normal */ #if 0 - tgN = normalize(tgN - gd * ccl_fetch(sd, dPdu)); + tgN = normalize(tgN - gd * sd->dPdu); #endif } @@ -966,7 +966,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con if(isect->object != OBJECT_NONE) { #ifdef __OBJECT_MOTION__ - Transform tfm = ccl_fetch(sd, ob_itfm); + Transform tfm = sd->ob_itfm; #else Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM); #endif @@ -979,7 +979,7 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con int prim = kernel_tex_fetch(__prim_index, isect->prim); float4 v00 = kernel_tex_fetch(__curves, prim); - int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(ccl_fetch(sd, type)); + int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type); int k1 = k0 + 1; float3 tg; @@ -990,14 +990,14 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con float4 P_curve[4]; - if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) { + if(sd->type & PRIMITIVE_CURVE) { P_curve[0] = kernel_tex_fetch(__curve_keys, ka); P_curve[1] = kernel_tex_fetch(__curve_keys, k0); P_curve[2] = kernel_tex_fetch(__curve_keys, k1); P_curve[3] = kernel_tex_fetch(__curve_keys, kb); } else { - motion_cardinal_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), ka, k0, k1, kb, P_curve); + motion_cardinal_curve_keys(kg, sd->object, sd->prim, sd->time, ka, k0, k1, kb, P_curve); } float3 p[4]; @@ -1009,43 +1009,43 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con P = P + D*t; #ifdef __UV__ - ccl_fetch(sd, u) = isect->u; - ccl_fetch(sd, v) = 0.0f; + sd->u = isect->u; + sd->v = 0.0f; #endif tg = normalize(curvetangent(isect->u, p[0], p[1], p[2], p[3])); if(kernel_data.curve.curveflags & CURVE_KN_RIBBONS) { - ccl_fetch(sd, Ng) = normalize(-(D - tg * (dot(tg, D)))); + sd->Ng = normalize(-(D - tg * (dot(tg, D)))); } else { /* direction from inside to surface of curve */ float3 p_curr = curvepoint(isect->u, p[0], p[1], p[2], p[3]); - ccl_fetch(sd, Ng) = normalize(P - p_curr); + sd->Ng = normalize(P - p_curr); /* adjustment for changing radius */ float gd = isect->v; if(gd != 0.0f) { - ccl_fetch(sd, Ng) = ccl_fetch(sd, Ng) - gd * tg; - ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng)); + sd->Ng = sd->Ng - gd * tg; + sd->Ng = normalize(sd->Ng); } } /* todo: sometimes the normal is still so that this is detected as * backfacing even if cull backfaces is enabled */ - ccl_fetch(sd, N) = ccl_fetch(sd, Ng); + sd->N = sd->Ng; } else { float4 P_curve[2]; - if(ccl_fetch(sd, type) & PRIMITIVE_CURVE) { + if(sd->type & PRIMITIVE_CURVE) { P_curve[0]= kernel_tex_fetch(__curve_keys, k0); P_curve[1]= kernel_tex_fetch(__curve_keys, k1); } else { - motion_curve_keys(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), k0, k1, P_curve); + motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve); } float l = 1.0f; @@ -1056,39 +1056,39 @@ ccl_device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, con float3 dif = P - float4_to_float3(P_curve[0]); #ifdef __UV__ - ccl_fetch(sd, u) = dot(dif,tg)/l; - ccl_fetch(sd, v) = 0.0f; + sd->u = dot(dif,tg)/l; + sd->v = 0.0f; #endif if(flag & CURVE_KN_TRUETANGENTGNORMAL) { - ccl_fetch(sd, Ng) = -(D - tg * dot(tg, D)); - ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng)); + sd->Ng = -(D - tg * dot(tg, D)); + sd->Ng = normalize(sd->Ng); } else { float gd = isect->v; /* direction from inside to surface of curve */ - ccl_fetch(sd, Ng) = (dif - tg * ccl_fetch(sd, u) * l) / (P_curve[0].w + ccl_fetch(sd, u) * l * gd); + sd->Ng = (dif - tg * sd->u * l) / (P_curve[0].w + sd->u * l * gd); /* adjustment for changing radius */ if(gd != 0.0f) { - ccl_fetch(sd, Ng) = ccl_fetch(sd, Ng) - gd * tg; - ccl_fetch(sd, Ng) = normalize(ccl_fetch(sd, Ng)); + sd->Ng = sd->Ng - gd * tg; + sd->Ng = normalize(sd->Ng); } } - ccl_fetch(sd, N) = ccl_fetch(sd, Ng); + sd->N = sd->Ng; } #ifdef __DPDU__ /* dPdu/dPdv */ - ccl_fetch(sd, dPdu) = tg; - ccl_fetch(sd, dPdv) = cross(tg, ccl_fetch(sd, Ng)); + sd->dPdu = tg; + sd->dPdv = cross(tg, sd->Ng); #endif if(isect->object != OBJECT_NONE) { #ifdef __OBJECT_MOTION__ - Transform tfm = ccl_fetch(sd, ob_tfm); + Transform tfm = sd->ob_tfm; #else Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM); #endif |