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Diffstat (limited to 'intern/cycles/kernel/geom/geom_curve.h')
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h328
1 files changed, 0 insertions, 328 deletions
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
deleted file mode 100644
index a827a67ce7a..00000000000
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ /dev/null
@@ -1,328 +0,0 @@
-/*
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-CCL_NAMESPACE_BEGIN
-
-/* Curve Primitive
- *
- * Curve primitive for rendering hair and fur. These can be render as flat
- * ribbons or curves with actual thickness. The curve can also be rendered as
- * line segments rather than curves for better performance.
- */
-
-#ifdef __HAIR__
-
-/* Reading attributes on various curve elements */
-
-ccl_device float curve_attribute_float(const KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float *dx,
- float *dy)
-{
- if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0);
- float f1 = kernel_tex_fetch(__attributes_float, desc.offset + k1);
-
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = sd->du.dx * (f1 - f0);
- if (dy)
- *dy = 0.0f;
-# endif
-
- return (1.0f - sd->u) * f0 + sd->u * f1;
- }
- else {
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = 0.0f;
- if (dy)
- *dy = 0.0f;
-# endif
-
- if (desc.element & (ATTR_ELEMENT_CURVE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
- const int offset = (desc.element == ATTR_ELEMENT_CURVE) ? desc.offset + sd->prim :
- desc.offset;
- return kernel_tex_fetch(__attributes_float, offset);
- }
- else {
- return 0.0f;
- }
- }
-}
-
-ccl_device float2 curve_attribute_float2(const KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
-{
- if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + k0);
- float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + k1);
-
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = sd->du.dx * (f1 - f0);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
-# endif
-
- return (1.0f - sd->u) * f0 + sd->u * f1;
- }
- else {
- /* idea: we can't derive any useful differentials here, but for tiled
- * mipmap image caching it would be useful to avoid reading the highest
- * detail level always. maybe a derivative based on the hair density
- * could be computed somehow? */
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = make_float2(0.0f, 0.0f);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
-# endif
-
- if (desc.element & (ATTR_ELEMENT_CURVE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
- const int offset = (desc.element == ATTR_ELEMENT_CURVE) ? desc.offset + sd->prim :
- desc.offset;
- return kernel_tex_fetch(__attributes_float2, offset);
- }
- else {
- return make_float2(0.0f, 0.0f);
- }
- }
-}
-
-ccl_device float3 curve_attribute_float3(const KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
-{
- if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k1));
-
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = sd->du.dx * (f1 - f0);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
-# endif
-
- return (1.0f - sd->u) * f0 + sd->u * f1;
- }
- else {
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = make_float3(0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
-# endif
-
- if (desc.element & (ATTR_ELEMENT_CURVE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
- const int offset = (desc.element == ATTR_ELEMENT_CURVE) ? desc.offset + sd->prim :
- desc.offset;
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset));
- }
- else {
- return make_float3(0.0f, 0.0f, 0.0f);
- }
- }
-}
-
-ccl_device float4 curve_attribute_float4(const KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float4 *dx,
- float4 *dy)
-{
- if (desc.element & (ATTR_ELEMENT_CURVE_KEY | ATTR_ELEMENT_CURVE_KEY_MOTION)) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float4 f0 = kernel_tex_fetch(__attributes_float3, desc.offset + k0);
- float4 f1 = kernel_tex_fetch(__attributes_float3, desc.offset + k1);
-
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = sd->du.dx * (f1 - f0);
- if (dy)
- *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
-# endif
-
- return (1.0f - sd->u) * f0 + sd->u * f1;
- }
- else {
-# ifdef __RAY_DIFFERENTIALS__
- if (dx)
- *dx = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
-# endif
-
- if (desc.element & (ATTR_ELEMENT_CURVE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
- const int offset = (desc.element == ATTR_ELEMENT_CURVE) ? desc.offset + sd->prim :
- desc.offset;
- return kernel_tex_fetch(__attributes_float3, offset);
- }
- else {
- return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- }
- }
-}
-
-/* Curve thickness */
-
-ccl_device float curve_thickness(const KernelGlobals *kg, const ShaderData *sd)
-{
- float r = 0.0f;
-
- if (sd->type & PRIMITIVE_ALL_CURVE) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float4 P_curve[2];
-
- if (!(sd->type & PRIMITIVE_ALL_MOTION)) {
- P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
- P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
- }
- else {
- motion_curve_keys_linear(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
- }
-
- r = (P_curve[1].w - P_curve[0].w) * sd->u + P_curve[0].w;
- }
-
- return r * 2.0f;
-}
-
-/* Curve location for motion pass, linear interpolation between keys and
- * ignoring radius because we do the same for the motion keys */
-
-ccl_device float3 curve_motion_center_location(const KernelGlobals *kg, const ShaderData *sd)
-{
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float4 P_curve[2];
-
- P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
- P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
-
- return float4_to_float3(P_curve[1]) * sd->u + float4_to_float3(P_curve[0]) * (1.0f - sd->u);
-}
-
-/* Curve tangent normal */
-
-ccl_device float3 curve_tangent_normal(const KernelGlobals *kg, const ShaderData *sd)
-{
- float3 tgN = make_float3(0.0f, 0.0f, 0.0f);
-
- if (sd->type & PRIMITIVE_ALL_CURVE) {
-
- tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu, -sd->I) / len_squared(sd->dPdu)));
- tgN = normalize(tgN);
-
- /* need to find suitable scaled gd for corrected normal */
-# if 0
- tgN = normalize(tgN - gd * sd->dPdu);
-# endif
- }
-
- return tgN;
-}
-
-/* Curve bounds utility function */
-
-ccl_device_inline void curvebounds(float *lower,
- float *upper,
- float *extremta,
- float *extrema,
- float *extremtb,
- float *extremb,
- float p0,
- float p1,
- float p2,
- float p3)
-{
- float halfdiscroot = (p2 * p2 - 3 * p3 * p1);
- float ta = -1.0f;
- float tb = -1.0f;
-
- *extremta = -1.0f;
- *extremtb = -1.0f;
- *upper = p0;
- *lower = (p0 + p1) + (p2 + p3);
- *extrema = *upper;
- *extremb = *lower;
-
- if (*lower >= *upper) {
- *upper = *lower;
- *lower = p0;
- }
-
- if (halfdiscroot >= 0) {
- float inv3p3 = (1.0f / 3.0f) / p3;
- halfdiscroot = sqrtf(halfdiscroot);
- ta = (-p2 - halfdiscroot) * inv3p3;
- tb = (-p2 + halfdiscroot) * inv3p3;
- }
-
- float t2;
- float t3;
-
- if (ta > 0.0f && ta < 1.0f) {
- t2 = ta * ta;
- t3 = t2 * ta;
- *extremta = ta;
- *extrema = p3 * t3 + p2 * t2 + p1 * ta + p0;
-
- *upper = fmaxf(*extrema, *upper);
- *lower = fminf(*extrema, *lower);
- }
-
- if (tb > 0.0f && tb < 1.0f) {
- t2 = tb * tb;
- t3 = t2 * tb;
- *extremtb = tb;
- *extremb = p3 * t3 + p2 * t2 + p1 * tb + p0;
-
- *upper = fmaxf(*extremb, *upper);
- *lower = fminf(*extremb, *lower);
- }
-}
-
-#endif /* __HAIR__ */
-
-CCL_NAMESPACE_END