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Diffstat (limited to 'intern/cycles/kernel/geom/geom_motion_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h108
1 files changed, 0 insertions, 108 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index fe0cd0c2582..4e84aa97776 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -27,26 +27,6 @@
CCL_NAMESPACE_BEGIN
-/* TODO(sergey): Find a proper place for that. */
-ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg,
- ShaderData *sd,
- const Intersection *isect,
- const Ray *ray,
- float3 verts[3]);
-
-#ifdef __SUBSURFACE__
-# if defined(__KERNEL_CUDA__) && (defined(i386) || defined(_M_IX86))
-ccl_device_noinline
-# else
-ccl_device_inline
-# endif
-float3 motion_triangle_refine_subsurface(KernelGlobals *kg,
- ShaderData *sd,
- const Intersection *isect,
- const Ray *ray,
- float3 verts[3]);
-#endif /* __SUBSURFACE__ */
-
/* Time interpolation of vertex positions and normals */
ccl_device_inline int find_attribute_motion(KernelGlobals *kg, int object, uint id, AttributeElement *elem)
@@ -137,92 +117,4 @@ ccl_device_inline void motion_triangle_vertices(KernelGlobals *kg, int object, i
verts[2] = (1.0f - t)*verts[2] + t*next_verts[2];
}
-/* Setup of motion triangle specific parts of ShaderData, moved into this one
- * function to more easily share computation of interpolated positions and
- * normals */
-
-/* return 3 triangle vertex normals */
-ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, bool subsurface)
-{
- /* get shader */
- ccl_fetch(sd, shader) = kernel_tex_fetch(__tri_shader, ccl_fetch(sd, prim));
-
- /* get motion info */
- int numsteps, numverts;
- object_motion_info(kg, ccl_fetch(sd, object), &numsteps, &numverts, NULL);
-
- /* figure out which steps we need to fetch and their interpolation factor */
- int maxstep = numsteps*2;
- int step = min((int)(ccl_fetch(sd, time)*maxstep), maxstep-1);
- float t = ccl_fetch(sd, time)*maxstep - step;
-
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_POSITION, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* fetch vertex coordinates */
- float3 verts[3], next_verts[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim));
-
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts);
-
- /* interpolate between steps */
- verts[0] = (1.0f - t)*verts[0] + t*next_verts[0];
- verts[1] = (1.0f - t)*verts[1] + t*next_verts[1];
- verts[2] = (1.0f - t)*verts[2] + t*next_verts[2];
-
- /* compute refined position */
-#ifdef __SUBSURFACE__
- if(!subsurface)
-#endif
- ccl_fetch(sd, P) = motion_triangle_refine(kg, sd, isect, ray, verts);
-#ifdef __SUBSURFACE__
- else
- ccl_fetch(sd, P) = motion_triangle_refine_subsurface(kg, sd, isect, ray, verts);
-#endif
-
- /* compute face normal */
- float3 Ng;
- if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED)
- Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
- else
- Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
-
- ccl_fetch(sd, Ng) = Ng;
- ccl_fetch(sd, N) = Ng;
-
- /* compute derivatives of P w.r.t. uv */
-#ifdef __DPDU__
- ccl_fetch(sd, dPdu) = (verts[0] - verts[2]);
- ccl_fetch(sd, dPdv) = (verts[1] - verts[2]);
-#endif
-
- /* compute smooth normal */
- if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) {
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_motion(kg, ccl_fetch(sd, object), ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* fetch vertex coordinates */
- float3 normals[3], next_normals[3];
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_normals);
-
- /* interpolate between steps */
- normals[0] = (1.0f - t)*normals[0] + t*next_normals[0];
- normals[1] = (1.0f - t)*normals[1] + t*next_normals[1];
- normals[2] = (1.0f - t)*normals[2] + t*next_normals[2];
-
- /* interpolate between vertices */
- float u = ccl_fetch(sd, u);
- float v = ccl_fetch(sd, v);
- float w = 1.0f - u - v;
- ccl_fetch(sd, N) = (u*normals[0] + v*normals[1] + w*normals[2]);
- }
-}
-
CCL_NAMESPACE_END
-