Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/geom/geom_motion_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h64
1 files changed, 41 insertions, 23 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 86f93f242a1..ffe55529110 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -133,11 +133,11 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
if(UNLIKELY(t == 0.0f)) {
return P;
}
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_itfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
D = transform_direction(&tfm, D*t);
@@ -160,11 +160,11 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
P = P + D*rt;
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_tfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
}
@@ -178,19 +178,24 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg, ShaderData *s
/* Same as above, except that isect->t is assumed to be in object space for instancing */
#ifdef __SUBSURFACE__
-ccl_device_inline float3 motion_triangle_refine_subsurface(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float3 verts[3])
+# if defined(__KERNEL_CUDA__) && (defined(i386) || defined(_M_IX86))
+ccl_device_noinline
+# else
+ccl_device_inline
+# endif
+float3 motion_triangle_refine_subsurface(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float3 verts[3])
{
float3 P = ray->P;
float3 D = ray->D;
float t = isect->t;
-#ifdef __INTERSECTION_REFINE__
+# ifdef __INTERSECTION_REFINE__
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_itfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
D = transform_direction(&tfm, D);
@@ -212,19 +217,19 @@ ccl_device_inline float3 motion_triangle_refine_subsurface(KernelGlobals *kg, Sh
P = P + D*rt;
if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
+# ifdef __OBJECT_MOTION__
Transform tfm = ccl_fetch(sd, ob_tfm);
-#else
+# else
Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
-#endif
+# endif
P = transform_point(&tfm, P);
}
return P;
-#else
+# else
return P + D*t;
-#endif
+# endif
}
#endif
@@ -358,8 +363,17 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
* multiple hits we pick a single random primitive as the intersection point. */
#ifdef __SUBSURFACE__
-ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, Intersection *isect_array,
- float3 P, float3 dir, float time, int object, int triAddr, float tmax, uint *num_hits, uint *lcg_state, int max_hits)
+ccl_device_inline void motion_triangle_intersect_subsurface(
+ KernelGlobals *kg,
+ SubsurfaceIntersection *ss_isect,
+ float3 P,
+ float3 dir,
+ float time,
+ int object,
+ int triAddr,
+ float tmax,
+ uint *lcg_state,
+ int max_hits)
{
/* primitive index for vertex location lookup */
int prim = kernel_tex_fetch(__prim_index, triAddr);
@@ -373,30 +387,34 @@ ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, I
float t, u, v;
if(ray_triangle_intersect_uv(P, dir, tmax, verts[2], verts[0], verts[1], &u, &v, &t)) {
- (*num_hits)++;
+ ss_isect->num_hits++;
int hit;
- if(*num_hits <= max_hits) {
- hit = *num_hits - 1;
+ if(ss_isect->num_hits <= max_hits) {
+ hit = ss_isect->num_hits - 1;
}
else {
/* reservoir sampling: if we are at the maximum number of
* hits, randomly replace element or skip it */
- hit = lcg_step_uint(lcg_state) % *num_hits;
+ hit = lcg_step_uint(lcg_state) % ss_isect->num_hits;
if(hit >= max_hits)
return;
}
/* record intersection */
- Intersection *isect = &isect_array[hit];
+ Intersection *isect = &ss_isect->hits[hit];
isect->t = t;
isect->u = u;
isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
+
+ /* Record geometric normal. */
+ ss_isect->Ng[hit] = normalize(cross(verts[1] - verts[0],
+ verts[2] - verts[0]));
}
}
#endif