diff options
Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_primitive.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h index d2543c5943e..30f12d32355 100644 --- a/intern/cycles/kernel/geom/geom_primitive.h +++ b/intern/cycles/kernel/geom/geom_primitive.h @@ -25,16 +25,16 @@ CCL_NAMESPACE_BEGIN ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy) { - if(sd->type & PRIMITIVE_ALL_TRIANGLE) { + if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) { return triangle_attribute_float(kg, sd, elem, offset, dx, dy); } #ifdef __HAIR__ - else if(sd->type & PRIMITIVE_ALL_CURVE) { + else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { return curve_attribute_float(kg, sd, elem, offset, dx, dy); } #endif #ifdef __VOLUME__ - else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { + else if(ccl_fetch(sd, object) != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { return volume_attribute_float(kg, sd, elem, offset, dx, dy); } #endif @@ -47,16 +47,16 @@ ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData * ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy) { - if(sd->type & PRIMITIVE_ALL_TRIANGLE) { + if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) { return triangle_attribute_float3(kg, sd, elem, offset, dx, dy); } #ifdef __HAIR__ - else if(sd->type & PRIMITIVE_ALL_CURVE) { + else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { return curve_attribute_float3(kg, sd, elem, offset, dx, dy); } #endif #ifdef __VOLUME__ - else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { + else if(ccl_fetch(sd, object) != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) { return volume_attribute_float3(kg, sd, elem, offset, dx, dy); } #endif @@ -108,9 +108,9 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd) { #ifdef __HAIR__ - if(sd->type & PRIMITIVE_ALL_CURVE) + if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) #ifdef __DPDU__ - return normalize(sd->dPdu); + return normalize(ccl_fetch(sd, dPdu)); #else return make_float3(0.0f, 0.0f, 0.0f); #endif @@ -124,12 +124,12 @@ ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd) float3 data = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL); data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f); object_normal_transform(kg, sd, &data); - return cross(sd->N, normalize(cross(data, sd->N))); + return cross(ccl_fetch(sd, N), normalize(cross(data, ccl_fetch(sd, N)))); } else { /* otherwise use surface derivatives */ #ifdef __DPDU__ - return normalize(sd->dPdu); + return normalize(ccl_fetch(sd, dPdu)); #else return make_float3(0.0f, 0.0f, 0.0f); #endif @@ -144,16 +144,16 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd) float3 center; #ifdef __HAIR__ - bool is_curve_primitive = sd->type & PRIMITIVE_ALL_CURVE; + bool is_curve_primitive = ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE; if(is_curve_primitive) { center = curve_motion_center_location(kg, sd); - if(!(sd->flag & SD_TRANSFORM_APPLIED)) + if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) object_position_transform(kg, sd, ¢er); } else #endif - center = sd->P; + center = ccl_fetch(sd, P); float3 motion_pre = center, motion_post = center; @@ -164,16 +164,16 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd) if(offset != ATTR_STD_NOT_FOUND) { /* get motion info */ int numverts, numkeys; - object_motion_info(kg, sd->object, NULL, &numverts, &numkeys); + object_motion_info(kg, ccl_fetch(sd, object), NULL, &numverts, &numkeys); /* lookup attributes */ - int offset_next = (sd->type & PRIMITIVE_ALL_TRIANGLE)? offset + numverts: offset + numkeys; + int offset_next = (ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE)? offset + numverts: offset + numkeys; motion_pre = primitive_attribute_float3(kg, sd, elem, offset, NULL, NULL); motion_post = primitive_attribute_float3(kg, sd, elem, offset_next, NULL, NULL); #ifdef __HAIR__ - if(is_curve_primitive && (sd->flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) { + if(is_curve_primitive && (ccl_fetch(sd, flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) { object_position_transform(kg, sd, &motion_pre); object_position_transform(kg, sd, &motion_post); } @@ -184,10 +184,10 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd) * transformation was set match the world/object space of motion_pre/post */ Transform tfm; - tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_PRE); + tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_PRE); motion_pre = transform_point(&tfm, motion_pre); - tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_POST); + tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_POST); motion_post = transform_point(&tfm, motion_post); float3 motion_center; |