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Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index d2543c5943e..30f12d32355 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -25,16 +25,16 @@ CCL_NAMESPACE_BEGIN
ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
return curve_attribute_float(kg, sd, elem, offset, dx, dy);
}
#endif
#ifdef __VOLUME__
- else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
+ else if(ccl_fetch(sd, object) != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
return volume_attribute_float(kg, sd, elem, offset, dx, dy);
}
#endif
@@ -47,16 +47,16 @@ ccl_device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *
ccl_device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) {
return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
}
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ else if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
return curve_attribute_float3(kg, sd, elem, offset, dx, dy);
}
#endif
#ifdef __VOLUME__
- else if(sd->object != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
+ else if(ccl_fetch(sd, object) != OBJECT_NONE && elem == ATTR_ELEMENT_VOXEL) {
return volume_attribute_float3(kg, sd, elem, offset, dx, dy);
}
#endif
@@ -108,9 +108,9 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in
ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
{
#ifdef __HAIR__
- if(sd->type & PRIMITIVE_ALL_CURVE)
+ if(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)
#ifdef __DPDU__
- return normalize(sd->dPdu);
+ return normalize(ccl_fetch(sd, dPdu));
#else
return make_float3(0.0f, 0.0f, 0.0f);
#endif
@@ -124,12 +124,12 @@ ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
float3 data = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL);
data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
object_normal_transform(kg, sd, &data);
- return cross(sd->N, normalize(cross(data, sd->N)));
+ return cross(ccl_fetch(sd, N), normalize(cross(data, ccl_fetch(sd, N))));
}
else {
/* otherwise use surface derivatives */
#ifdef __DPDU__
- return normalize(sd->dPdu);
+ return normalize(ccl_fetch(sd, dPdu));
#else
return make_float3(0.0f, 0.0f, 0.0f);
#endif
@@ -144,16 +144,16 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
float3 center;
#ifdef __HAIR__
- bool is_curve_primitive = sd->type & PRIMITIVE_ALL_CURVE;
+ bool is_curve_primitive = ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE;
if(is_curve_primitive) {
center = curve_motion_center_location(kg, sd);
- if(!(sd->flag & SD_TRANSFORM_APPLIED))
+ if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED))
object_position_transform(kg, sd, &center);
}
else
#endif
- center = sd->P;
+ center = ccl_fetch(sd, P);
float3 motion_pre = center, motion_post = center;
@@ -164,16 +164,16 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
if(offset != ATTR_STD_NOT_FOUND) {
/* get motion info */
int numverts, numkeys;
- object_motion_info(kg, sd->object, NULL, &numverts, &numkeys);
+ object_motion_info(kg, ccl_fetch(sd, object), NULL, &numverts, &numkeys);
/* lookup attributes */
- int offset_next = (sd->type & PRIMITIVE_ALL_TRIANGLE)? offset + numverts: offset + numkeys;
+ int offset_next = (ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE)? offset + numverts: offset + numkeys;
motion_pre = primitive_attribute_float3(kg, sd, elem, offset, NULL, NULL);
motion_post = primitive_attribute_float3(kg, sd, elem, offset_next, NULL, NULL);
#ifdef __HAIR__
- if(is_curve_primitive && (sd->flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
+ if(is_curve_primitive && (ccl_fetch(sd, flag) & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
object_position_transform(kg, sd, &motion_pre);
object_position_transform(kg, sd, &motion_post);
}
@@ -184,10 +184,10 @@ ccl_device float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
* transformation was set match the world/object space of motion_pre/post */
Transform tfm;
- tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_PRE);
+ tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_PRE);
motion_pre = transform_point(&tfm, motion_pre);
- tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_POST);
+ tfm = object_fetch_vector_transform(kg, ccl_fetch(sd, object), OBJECT_VECTOR_MOTION_POST);
motion_post = transform_point(&tfm, motion_post);
float3 motion_center;