Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/geom/geom_primitive.h')
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h172
1 files changed, 48 insertions, 124 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 997abf438d0..2c31e5cee03 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -21,38 +21,11 @@
CCL_NAMESPACE_BEGIN
-/* Generic primitive attribute reading functions */
-ccl_device_inline float primitive_attribute_float(
- KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
-{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float(kg, sd, desc, dx, dy);
- }
-#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if (dx)
- *dx = 0.0f;
- if (dy)
- *dy = 0.0f;
- return volume_attribute_float(kg, sd, desc);
- }
-#endif
- else {
- if (dx)
- *dx = 0.0f;
- if (dy)
- *dy = 0.0f;
- return 0.0f;
- }
-}
+/* Surface Attributes
+ *
+ * Read geometry attributes for surface shading. This is distinct from volume
+ * attributes for performance, mainly for GPU performance to avoid bringing in
+ * heavy volume interpolation code. */
ccl_device_inline float primitive_surface_attribute_float(
KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
@@ -77,25 +50,11 @@ ccl_device_inline float primitive_surface_attribute_float(
}
}
-#ifdef __VOLUME__
-ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc)
-{
- if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float(kg, sd, desc);
- }
- else {
- return 0.0f;
- }
-}
-#endif
-
-ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
+ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx,
+ float2 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -108,16 +67,6 @@ ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
return curve_attribute_float2(kg, sd, desc, dx, dy);
}
#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- kernel_assert(0);
- if (dx)
- *dx = make_float2(0.0f, 0.0f);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
-#endif
else {
if (dx)
*dx = make_float2(0.0f, 0.0f);
@@ -127,11 +76,11 @@ ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
}
}
-ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
+ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx,
+ float3 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -144,15 +93,6 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
return curve_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
-#ifdef __VOLUME__
- else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if (dx)
- *dx = make_float3(0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
- return volume_attribute_float3(kg, sd, desc);
- }
-#endif
else {
if (dx)
*dx = make_float3(0.0f, 0.0f, 0.0f);
@@ -162,11 +102,11 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
}
}
-ccl_device_inline float4 primitive_attribute_float4(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float4 *dx,
- float4 *dy)
+ccl_device_inline float4 primitive_surface_attribute_float4(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float4 *dx,
+ float4 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
@@ -188,68 +128,52 @@ ccl_device_inline float4 primitive_attribute_float4(KernelGlobals *kg,
}
}
-ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
+#ifdef __VOLUME__
+/* Volume Attributes
+ *
+ * Read geometry attributes for volume shading. This is distinct from surface
+ * attributes for performance, mainly for GPU performance to avoid bringing in
+ * heavy volume interpolation code. */
+
+ccl_device_inline bool primitive_is_volume_attribute(const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float2(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float2(kg, sd, desc, dx, dy);
+ return (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL);
+}
+
+ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
+{
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_value_to_float(volume_attribute_float4(kg, sd, desc));
}
-#endif
else {
- if (dx)
- *dx = make_float2(0.0f, 0.0f);
- if (dy)
- *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
+ return 0.0f;
}
}
-ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
+ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if (subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float3(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
- }
-#ifdef __HAIR__
- else if (sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float3(kg, sd, desc, dx, dy);
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_value_to_float3(volume_attribute_float4(kg, sd, desc));
}
-#endif
else {
- if (dx)
- *dx = make_float3(0.0f, 0.0f, 0.0f);
- if (dy)
- *dy = make_float3(0.0f, 0.0f, 0.0f);
return make_float3(0.0f, 0.0f, 0.0f);
}
}
-#ifdef __VOLUME__
-ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
+ccl_device_inline float4 primitive_volume_attribute_float4(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
- if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float3(kg, sd, desc);
+ if (primitive_is_volume_attribute(sd, desc)) {
+ return volume_attribute_float4(kg, sd, desc);
}
else {
- return make_float3(0.0f, 0.0f, 0.0f);
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
#endif