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Diffstat (limited to 'intern/cycles/kernel/geom/geom_qbvh_traversal.h')
-rw-r--r--intern/cycles/kernel/geom/geom_qbvh_traversal.h412
1 files changed, 0 insertions, 412 deletions
diff --git a/intern/cycles/kernel/geom/geom_qbvh_traversal.h b/intern/cycles/kernel/geom/geom_qbvh_traversal.h
deleted file mode 100644
index 738d08ac6fc..00000000000
--- a/intern/cycles/kernel/geom/geom_qbvh_traversal.h
+++ /dev/null
@@ -1,412 +0,0 @@
-/*
- * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
- * and code copyright 2009-2012 Intel Corporation
- *
- * Modifications Copyright 2011-2014, Blender Foundation.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/* This is a template BVH traversal function, where various features can be
- * enabled/disabled. This way we can compile optimized versions for each case
- * without new features slowing things down.
- *
- * BVH_INSTANCING: object instancing
- * BVH_HAIR: hair curve rendering
- * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
- * BVH_MOTION: motion blur rendering
- *
- */
-
-ccl_device bool BVH_FUNCTION_FULL_NAME(QBVH)(KernelGlobals *kg,
- const Ray *ray,
- Intersection *isect,
- const uint visibility
-#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
- ,uint *lcg_state,
- float difl,
- float extmax
-#endif
- )
-{
- /* TODO(sergey):
- * - Test if pushing distance on the stack helps (for non shadow rays).
- * - Separate version for shadow rays.
- * - Likely and unlikely for if() statements.
- * - Test restrict attribute for pointers.
- */
-
- /* Traversal stack in CUDA thread-local memory. */
- QBVHStackItem traversalStack[BVH_QSTACK_SIZE];
- traversalStack[0].addr = ENTRYPOINT_SENTINEL;
- traversalStack[0].dist = -FLT_MAX;
-
- /* Traversal variables in registers. */
- int stackPtr = 0;
- int nodeAddr = kernel_data.bvh.root;
- float nodeDist = -FLT_MAX;
-
- /* Ray parameters in registers. */
- float3 P = ray->P;
- float3 dir = bvh_clamp_direction(ray->D);
- float3 idir = bvh_inverse_direction(dir);
- int object = OBJECT_NONE;
-
-#if BVH_FEATURE(BVH_MOTION)
- Transform ob_itfm;
-#endif
-
-#ifndef __KERNEL_SSE41__
- if(!isfinite(P.x)) {
- return false;
- }
-#endif
-
- isect->t = ray->t;
- isect->u = 0.0f;
- isect->v = 0.0f;
- isect->prim = PRIM_NONE;
- isect->object = OBJECT_NONE;
-
- BVH_DEBUG_INIT();
-
- ssef tnear(0.0f), tfar(ray->t);
- sse3f idir4(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-
-#ifdef __KERNEL_AVX2__
- float3 P_idir = P*idir;
- sse3f P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z);
-#else
- sse3f org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z));
-#endif
-
- /* Offsets to select the side that becomes the lower or upper bound. */
- int near_x, near_y, near_z;
- int far_x, far_y, far_z;
-
- if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; }
- if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; }
- if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; }
-
- IsectPrecalc isect_precalc;
- triangle_intersect_precalc(dir, &isect_precalc);
-
- /* Traversal loop. */
- do {
- do {
- /* Traverse internal nodes. */
- while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) {
- if(UNLIKELY(nodeDist > isect->t)) {
- /* Pop. */
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
- continue;
- }
-
- int traverseChild;
- ssef dist;
-
- BVH_DEBUG_NEXT_STEP();
-
-#if BVH_FEATURE(BVH_HAIR_MINIMUM_WIDTH)
- if(difl != 0.0f) {
- /* NOTE: We extend all the child BB instead of fetching
- * and checking visibility flags for each of the,
- *
- * Need to test if doing opposite would be any faster.
- */
- traverseChild = qbvh_node_intersect_robust(kg,
- tnear,
- tfar,
-# ifdef __KERNEL_AVX2__
- P_idir4,
-# else
- org,
-# endif
- idir4,
- near_x, near_y, near_z,
- far_x, far_y, far_z,
- nodeAddr,
- difl,
- &dist);
- }
- else
-#endif /* BVH_HAIR_MINIMUM_WIDTH */
- {
- traverseChild = qbvh_node_intersect(kg,
- tnear,
- tfar,
-#ifdef __KERNEL_AVX2__
- P_idir4,
-#else
- org,
-#endif
- idir4,
- near_x, near_y, near_z,
- far_x, far_y, far_z,
- nodeAddr,
- &dist);
- }
-
- if(traverseChild != 0) {
- float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_QNODE_SIZE+6);
-
- /* One child is hit, continue with that child. */
- int r = __bscf(traverseChild);
- float d0 = ((float*)&dist)[r];
- if(traverseChild == 0) {
- nodeAddr = __float_as_int(cnodes[r]);
- nodeDist = d0;
- continue;
- }
-
- /* Two children are hit, push far child, and continue with
- * closer child.
- */
- int c0 = __float_as_int(cnodes[r]);
- r = __bscf(traverseChild);
- int c1 = __float_as_int(cnodes[r]);
- float d1 = ((float*)&dist)[r];
- if(traverseChild == 0) {
- if(d1 < d0) {
- nodeAddr = c1;
- nodeDist = d1;
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c0;
- traversalStack[stackPtr].dist = d0;
- continue;
- }
- else {
- nodeAddr = c0;
- nodeDist = d0;
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c1;
- traversalStack[stackPtr].dist = d1;
- continue;
- }
- }
-
- /* Here starts the slow path for 3 or 4 hit children. We push
- * all nodes onto the stack to sort them there.
- */
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c1;
- traversalStack[stackPtr].dist = d1;
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c0;
- traversalStack[stackPtr].dist = d0;
-
- /* Three children are hit, push all onto stack and sort 3
- * stack items, continue with closest child.
- */
- r = __bscf(traverseChild);
- int c2 = __float_as_int(cnodes[r]);
- float d2 = ((float*)&dist)[r];
- if(traverseChild == 0) {
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c2;
- traversalStack[stackPtr].dist = d2;
- qbvh_stack_sort(&traversalStack[stackPtr],
- &traversalStack[stackPtr - 1],
- &traversalStack[stackPtr - 2]);
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
- continue;
- }
-
- /* Four children are hit, push all onto stack and sort 4
- * stack items, continue with closest child.
- */
- r = __bscf(traverseChild);
- int c3 = __float_as_int(cnodes[r]);
- float d3 = ((float*)&dist)[r];
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c3;
- traversalStack[stackPtr].dist = d3;
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = c2;
- traversalStack[stackPtr].dist = d2;
- qbvh_stack_sort(&traversalStack[stackPtr],
- &traversalStack[stackPtr - 1],
- &traversalStack[stackPtr - 2],
- &traversalStack[stackPtr - 3]);
- }
-
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
- }
-
- /* If node is leaf, fetch triangle list. */
- if(nodeAddr < 0) {
- float4 leaf = kernel_tex_fetch(__bvh_leaf_nodes, (-nodeAddr-1)*BVH_QNODE_LEAF_SIZE);
-
-#ifdef __VISIBILITY_FLAG__
- if(UNLIKELY((nodeDist > isect->t) || ((__float_as_uint(leaf.z) & visibility) == 0)))
-#else
- if(UNLIKELY((nodeDist > isect->t)))
-#endif
- {
- /* Pop. */
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
- continue;
- }
-
- int primAddr = __float_as_int(leaf.x);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if(primAddr >= 0) {
-#endif
- int primAddr2 = __float_as_int(leaf.y);
- const uint type = __float_as_int(leaf.w);
-
- /* Pop. */
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
-
- /* Primitive intersection. */
- switch(type & PRIMITIVE_ALL) {
- case PRIMITIVE_TRIANGLE: {
- for(; primAddr < primAddr2; primAddr++) {
- BVH_DEBUG_NEXT_STEP();
- kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
- if(triangle_intersect(kg, &isect_precalc, isect, P, visibility, object, primAddr)) {
- tfar = ssef(isect->t);
- /* Shadow ray early termination. */
- if(visibility == PATH_RAY_SHADOW_OPAQUE)
- return true;
- }
- }
- break;
- }
-#if BVH_FEATURE(BVH_MOTION)
- case PRIMITIVE_MOTION_TRIANGLE: {
- for(; primAddr < primAddr2; primAddr++) {
- BVH_DEBUG_NEXT_STEP();
- kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
- if(motion_triangle_intersect(kg, isect, P, dir, ray->time, visibility, object, primAddr)) {
- tfar = ssef(isect->t);
- /* Shadow ray early termination. */
- if(visibility == PATH_RAY_SHADOW_OPAQUE)
- return true;
- }
- }
- break;
- }
-#endif /* BVH_FEATURE(BVH_MOTION) */
-#if BVH_FEATURE(BVH_HAIR)
- case PRIMITIVE_CURVE:
- case PRIMITIVE_MOTION_CURVE: {
- for(; primAddr < primAddr2; primAddr++) {
- BVH_DEBUG_NEXT_STEP();
- kernel_assert(kernel_tex_fetch(__prim_type, primAddr) == type);
- bool hit;
- if(kernel_data.curve.curveflags & CURVE_KN_INTERPOLATE)
- hit = bvh_cardinal_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
- else
- hit = bvh_curve_intersect(kg, isect, P, dir, visibility, object, primAddr, ray->time, type, lcg_state, difl, extmax);
- if(hit) {
- tfar = ssef(isect->t);
- /* Shadow ray early termination. */
- if(visibility == PATH_RAY_SHADOW_OPAQUE)
- return true;
- }
- }
- break;
- }
-#endif /* BVH_FEATURE(BVH_HAIR) */
- }
- }
-#if BVH_FEATURE(BVH_INSTANCING)
- else {
- /* Instance push. */
- object = kernel_tex_fetch(__prim_object, -primAddr-1);
-
-# if BVH_FEATURE(BVH_MOTION)
- qbvh_instance_motion_push(kg, object, ray, &P, &dir, &idir, &isect->t, &nodeDist, &ob_itfm);
-# else
- qbvh_instance_push(kg, object, ray, &P, &dir, &idir, &isect->t, &nodeDist);
-# endif
-
- if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; }
- if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; }
- if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; }
- tfar = ssef(isect->t);
- idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-# ifdef __KERNEL_AVX2__
- P_idir = P*idir;
- P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z);
-# else
- org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z));
-# endif
- triangle_intersect_precalc(dir, &isect_precalc);
-
- ++stackPtr;
- kernel_assert(stackPtr < BVH_QSTACK_SIZE);
- traversalStack[stackPtr].addr = ENTRYPOINT_SENTINEL;
- traversalStack[stackPtr].dist = -FLT_MAX;
-
- nodeAddr = kernel_tex_fetch(__object_node, object);
-
- BVH_DEBUG_NEXT_INSTANCE();
- }
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
-#if BVH_FEATURE(BVH_INSTANCING)
- if(stackPtr >= 0) {
- kernel_assert(object != OBJECT_NONE);
-
- /* Instance pop. */
-# if BVH_FEATURE(BVH_MOTION)
- bvh_instance_motion_pop(kg, object, ray, &P, &dir, &idir, &isect->t, &ob_itfm);
-# else
- bvh_instance_pop(kg, object, ray, &P, &dir, &idir, &isect->t);
-# endif
-
- if(idir.x >= 0.0f) { near_x = 0; far_x = 1; } else { near_x = 1; far_x = 0; }
- if(idir.y >= 0.0f) { near_y = 2; far_y = 3; } else { near_y = 3; far_y = 2; }
- if(idir.z >= 0.0f) { near_z = 4; far_z = 5; } else { near_z = 5; far_z = 4; }
- tfar = ssef(isect->t);
- idir4 = sse3f(ssef(idir.x), ssef(idir.y), ssef(idir.z));
-# ifdef __KERNEL_AVX2__
- P_idir = P*idir;
- P_idir4 = sse3f(P_idir.x, P_idir.y, P_idir.z);
-# else
- org = sse3f(ssef(P.x), ssef(P.y), ssef(P.z));
-# endif
- triangle_intersect_precalc(dir, &isect_precalc);
-
- object = OBJECT_NONE;
- nodeAddr = traversalStack[stackPtr].addr;
- nodeDist = traversalStack[stackPtr].dist;
- --stackPtr;
- }
-#endif /* FEATURE(BVH_INSTANCING) */
- } while(nodeAddr != ENTRYPOINT_SENTINEL);
-
- return (isect->prim != PRIM_NONE);
-}