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Diffstat (limited to 'intern/cycles/kernel/geom/geom_subd_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h48
1 files changed, 25 insertions, 23 deletions
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 877b2ece15b..927d630fe91 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -22,15 +22,16 @@ CCL_NAMESPACE_BEGIN
/* Patch index for triangle, -1 if not subdivision triangle */
-ccl_device_inline uint subd_triangle_patch(const KernelGlobals *kg, const ShaderData *sd)
+ccl_device_inline uint subd_triangle_patch(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd)
{
return (sd->prim != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, sd->prim) : ~0;
}
/* UV coords of triangle within patch */
-ccl_device_inline void subd_triangle_patch_uv(const KernelGlobals *kg,
- const ShaderData *sd,
+ccl_device_inline void subd_triangle_patch_uv(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd,
float2 uv[3])
{
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
@@ -42,7 +43,7 @@ ccl_device_inline void subd_triangle_patch_uv(const KernelGlobals *kg,
/* Vertex indices of patch */
-ccl_device_inline uint4 subd_triangle_patch_indices(const KernelGlobals *kg, int patch)
+ccl_device_inline uint4 subd_triangle_patch_indices(ccl_global const KernelGlobals *kg, int patch)
{
uint4 indices;
@@ -56,21 +57,22 @@ ccl_device_inline uint4 subd_triangle_patch_indices(const KernelGlobals *kg, int
/* Originating face for patch */
-ccl_device_inline uint subd_triangle_patch_face(const KernelGlobals *kg, int patch)
+ccl_device_inline uint subd_triangle_patch_face(ccl_global const KernelGlobals *kg, int patch)
{
return kernel_tex_fetch(__patches, patch + 4);
}
/* Number of corners on originating face */
-ccl_device_inline uint subd_triangle_patch_num_corners(const KernelGlobals *kg, int patch)
+ccl_device_inline uint subd_triangle_patch_num_corners(ccl_global const KernelGlobals *kg,
+ int patch)
{
return kernel_tex_fetch(__patches, patch + 5) & 0xffff;
}
/* Indices of the four corners that are used by the patch */
-ccl_device_inline void subd_triangle_patch_corners(const KernelGlobals *kg,
+ccl_device_inline void subd_triangle_patch_corners(ccl_global const KernelGlobals *kg,
int patch,
int corners[4])
{
@@ -103,11 +105,11 @@ ccl_device_inline void subd_triangle_patch_corners(const KernelGlobals *kg,
/* Reading attributes on various subdivision triangle elements */
-ccl_device_noinline float subd_triangle_attribute_float(const KernelGlobals *kg,
- const ShaderData *sd,
+ccl_device_noinline float subd_triangle_attribute_float(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
- float *dx,
- float *dy)
+ ccl_private float *dx,
+ ccl_private float *dy)
{
int patch = subd_triangle_patch(kg, sd);
@@ -242,11 +244,11 @@ ccl_device_noinline float subd_triangle_attribute_float(const KernelGlobals *kg,
}
}
-ccl_device_noinline float2 subd_triangle_attribute_float2(const KernelGlobals *kg,
- const ShaderData *sd,
+ccl_device_noinline float2 subd_triangle_attribute_float2(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
- float2 *dx,
- float2 *dy)
+ ccl_private float2 *dx,
+ ccl_private float2 *dy)
{
int patch = subd_triangle_patch(kg, sd);
@@ -385,11 +387,11 @@ ccl_device_noinline float2 subd_triangle_attribute_float2(const KernelGlobals *k
}
}
-ccl_device_noinline float3 subd_triangle_attribute_float3(const KernelGlobals *kg,
- const ShaderData *sd,
+ccl_device_noinline float3 subd_triangle_attribute_float3(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
- float3 *dx,
- float3 *dy)
+ ccl_private float3 *dx,
+ ccl_private float3 *dy)
{
int patch = subd_triangle_patch(kg, sd);
@@ -527,11 +529,11 @@ ccl_device_noinline float3 subd_triangle_attribute_float3(const KernelGlobals *k
}
}
-ccl_device_noinline float4 subd_triangle_attribute_float4(const KernelGlobals *kg,
- const ShaderData *sd,
+ccl_device_noinline float4 subd_triangle_attribute_float4(ccl_global const KernelGlobals *kg,
+ ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
- float4 *dx,
- float4 *dy)
+ ccl_private float4 *dx,
+ ccl_private float4 *dy)
{
int patch = subd_triangle_patch(kg, sd);