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Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h37
1 files changed, 24 insertions, 13 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index ff7909ca425..910fb122c6d 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -20,10 +20,12 @@
* ray intersection we use a precomputed triangle storage to accelerate
* intersection at the cost of more memory usage */
+#pragma once
+
CCL_NAMESPACE_BEGIN
/* Normal on triangle. */
-ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
+ccl_device_inline float3 triangle_normal(const KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
@@ -41,8 +43,14 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
}
/* Point and normal on triangle. */
-ccl_device_inline void triangle_point_normal(
- KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
+ccl_device_inline void triangle_point_normal(const KernelGlobals *kg,
+ int object,
+ int prim,
+ float u,
+ float v,
+ float3 *P,
+ float3 *Ng,
+ int *shader)
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
@@ -67,7 +75,7 @@ ccl_device_inline void triangle_point_normal(
/* Triangle vertex locations */
-ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3])
+ccl_device_inline void triangle_vertices(const KernelGlobals *kg, int prim, float3 P[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
@@ -77,7 +85,7 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
/* Triangle vertex locations and vertex normals */
-ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg,
+ccl_device_inline void triangle_vertices_and_normals(const KernelGlobals *kg,
int prim,
float3 P[3],
float3 N[3])
@@ -94,7 +102,7 @@ ccl_device_inline void triangle_vertices_and_normals(KernelGlobals *kg,
/* Interpolate smooth vertex normal from vertices */
ccl_device_inline float3
-triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
+triangle_smooth_normal(const KernelGlobals *kg, float3 Ng, int prim, float u, float v)
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
@@ -108,7 +116,7 @@ triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
}
ccl_device_inline float3 triangle_smooth_normal_unnormalized(
- KernelGlobals *kg, ShaderData *sd, float3 Ng, int prim, float u, float v)
+ const KernelGlobals *kg, const ShaderData *sd, float3 Ng, int prim, float u, float v)
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
@@ -130,7 +138,7 @@ ccl_device_inline float3 triangle_smooth_normal_unnormalized(
/* Ray differentials on triangle */
-ccl_device_inline void triangle_dPdudv(KernelGlobals *kg,
+ccl_device_inline void triangle_dPdudv(const KernelGlobals *kg,
int prim,
ccl_addr_space float3 *dPdu,
ccl_addr_space float3 *dPdv)
@@ -148,8 +156,11 @@ ccl_device_inline void triangle_dPdudv(KernelGlobals *kg,
/* Reading attributes on various triangle elements */
-ccl_device float triangle_attribute_float(
- KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+ccl_device float triangle_attribute_float(const KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float *dx,
+ float *dy)
{
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION | ATTR_ELEMENT_CORNER)) {
float f0, f1, f2;
@@ -195,7 +206,7 @@ ccl_device float triangle_attribute_float(
}
}
-ccl_device float2 triangle_attribute_float2(KernelGlobals *kg,
+ccl_device float2 triangle_attribute_float2(const KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
float2 *dx,
@@ -245,7 +256,7 @@ ccl_device float2 triangle_attribute_float2(KernelGlobals *kg,
}
}
-ccl_device float3 triangle_attribute_float3(KernelGlobals *kg,
+ccl_device float3 triangle_attribute_float3(const KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
float3 *dx,
@@ -295,7 +306,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg,
}
}
-ccl_device float4 triangle_attribute_float4(KernelGlobals *kg,
+ccl_device float4 triangle_attribute_float4(const KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
float4 *dx,