diff options
Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle.h')
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle.h | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h index dd3928682e3..995dfac5b09 100644 --- a/intern/cycles/kernel/geom/geom_triangle.h +++ b/intern/cycles/kernel/geom/geom_triangle.h @@ -27,14 +27,14 @@ CCL_NAMESPACE_BEGIN ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd) { /* load triangle vertices */ - float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim)); float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.z))); /* return normal */ - if(sd->flag & SD_NEGATIVE_SCALE_APPLIED) + if(ccl_fetch(sd, flag) & SD_NEGATIVE_SCALE_APPLIED) return normalize(cross(v2 - v0, v1 - v0)); else return normalize(cross(v1 - v0, v2 - v0)); @@ -94,7 +94,7 @@ ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, flo /* Ray differentials on triangle */ -ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, float3 *dPdu, float3 *dPdv) +ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, ccl_addr_space float3 *dPdu, ccl_addr_space float3 *dPdv) { /* fetch triangle vertex coordinates */ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); @@ -116,34 +116,34 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s if(dx) *dx = 0.0f; if(dy) *dy = 0.0f; - return kernel_tex_fetch(__attributes_float, offset + sd->prim); + return kernel_tex_fetch(__attributes_float, offset + ccl_fetch(sd, prim)); } else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) { - float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim)); float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.x)); float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.y)); float f2 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.z)); #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; - if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; + if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2; + if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2; #endif - return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2; } else if(elem == ATTR_ELEMENT_CORNER) { - int tri = offset + sd->prim*3; + int tri = offset + ccl_fetch(sd, prim)*3; float f0 = kernel_tex_fetch(__attributes_float, tri + 0); float f1 = kernel_tex_fetch(__attributes_float, tri + 1); float f2 = kernel_tex_fetch(__attributes_float, tri + 2); #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; - if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; + if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2; + if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2; #endif - return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2; } else { if(dx) *dx = 0.0f; @@ -159,24 +159,24 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f); - return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim)); + return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + ccl_fetch(sd, prim))); } else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) { - float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, ccl_fetch(sd, prim)); float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.x))); float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.y))); float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.z))); #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; - if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; + if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2; + if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2; #endif - return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2; } else if(elem == ATTR_ELEMENT_CORNER || elem == ATTR_ELEMENT_CORNER_BYTE) { - int tri = offset + sd->prim*3; + int tri = offset + ccl_fetch(sd, prim)*3; float3 f0, f1, f2; if(elem == ATTR_ELEMENT_CORNER) { @@ -191,11 +191,11 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData } #ifdef __RAY_DIFFERENTIALS__ - if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2; - if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2; + if(dx) *dx = ccl_fetch(sd, du).dx*f0 + ccl_fetch(sd, dv).dx*f1 - (ccl_fetch(sd, du).dx + ccl_fetch(sd, dv).dx)*f2; + if(dy) *dy = ccl_fetch(sd, du).dy*f0 + ccl_fetch(sd, dv).dy*f1 - (ccl_fetch(sd, du).dy + ccl_fetch(sd, dv).dy)*f2; #endif - return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2; + return ccl_fetch(sd, u)*f0 + ccl_fetch(sd, v)*f1 + (1.0f - ccl_fetch(sd, u) - ccl_fetch(sd, v))*f2; } else { if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f); |