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Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle.h')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 105aee8da15..300227c38e6 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -149,6 +149,53 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
}
}
+ccl_device float2 triangle_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+{
+ if(desc.element == ATTR_ELEMENT_FACE) {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ }
+ else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.x);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.y);
+ float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.z);
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+#endif
+
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
+ }
+ else if(desc.element == ATTR_ELEMENT_CORNER) {
+ int tri = desc.offset + sd->prim*3;
+ float2 f0, f1, f2;
+
+ if(desc.element == ATTR_ELEMENT_CORNER) {
+ f0 = kernel_tex_fetch(__attributes_float2, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float2, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float2, tri + 2);
+ }
+
+#ifdef __RAY_DIFFERENTIALS__
+ if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
+ if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+#endif
+
+ return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
+ }
+ else {
+ if(dx) *dx = make_float2(0.0f, 0.0f);
+ if(dy) *dy = make_float2(0.0f, 0.0f);
+
+ return make_float2(0.0f, 0.0f);
+ }
+}
+
ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
{
if(desc.element == ATTR_ELEMENT_FACE) {