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Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle_intersect.h')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 8cd1b1a8897..4db121d94f4 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -108,7 +108,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
float3 P,
uint visibility,
int object,
- int triAddr)
+ int prim_addr)
{
const int kx = isect_precalc->kx;
const int ky = isect_precalc->ky;
@@ -118,7 +118,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
const float Sz = isect_precalc->Sz;
/* Calculate vertices relative to ray origin. */
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, triAddr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
#if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__)
const avxf avxf_P(P.m128, P.m128);
@@ -231,7 +231,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
+ if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
{
#ifdef __KERNEL_CUDA__
@@ -241,7 +241,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
#endif
/* Normalize U, V, W, and T. */
const float inv_det = 1.0f / det;
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = U * inv_det;
@@ -264,7 +264,7 @@ ccl_device_inline void triangle_intersect_subsurface(
SubsurfaceIntersection *ss_isect,
float3 P,
int object,
- int triAddr,
+ int prim_addr,
float tmax,
uint *lcg_state,
int max_hits)
@@ -277,7 +277,7 @@ ccl_device_inline void triangle_intersect_subsurface(
const float Sz = isect_precalc->Sz;
/* Calculate vertices relative to ray origin. */
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, triAddr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
@@ -415,7 +415,7 @@ ccl_device_inline void triangle_intersect_subsurface(
/* record intersection */
Intersection *isect = &ss_isect->hits[hit];
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = U * inv_det;