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Diffstat (limited to 'intern/cycles/kernel/geom/geom_triangle_intersect.h')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h1229
1 files changed, 622 insertions, 607 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 56dbc4473fa..bcad03102d2 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -1,4 +1,4 @@
- /*
+/*
* Copyright 2014, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -30,447 +30,464 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
int object,
int prim_addr)
{
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef*)&kg->__prim_tri_verts.data[tri_vindex];
+ const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
#else
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
#endif
- float t, u, v;
- if(ray_triangle_intersect(P,
- dir,
- isect->t,
+ float t, u, v;
+ if (ray_triangle_intersect(P,
+ dir,
+ isect->t,
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
+ ssef_verts,
#else
- float4_to_float3(tri_a),
- float4_to_float3(tri_b),
- float4_to_float3(tri_c),
+ float4_to_float3(tri_a),
+ float4_to_float3(tri_b),
+ float4_to_float3(tri_c),
#endif
- &u, &v, &t))
- {
+ &u,
+ &v,
+ &t)) {
#ifdef __VISIBILITY_FLAG__
- /* Visibility flag test. we do it here under the assumption
- * that most triangles are culled by node flags.
- */
- if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
+ /* Visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags.
+ */
+ if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
- {
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
- return true;
- }
- }
- return false;
+ {
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
+ isect->u = u;
+ isect->v = v;
+ isect->t = t;
+ return true;
+ }
+ }
+ return false;
}
#ifdef __KERNEL_AVX2__
-#define cross256(A,B, C,D) _mm256_fmsub_ps(A,B, _mm256_mul_ps(C,D))
-ccl_device_inline int ray_triangle_intersect8(
- KernelGlobals *kg,
- float3 ray_P,
- float3 ray_dir,
- Intersection **isect,
- uint visibility,
- int object,
- __m256 *triA,
- __m256 *triB,
- __m256 *triC,
- int prim_addr,
- int prim_num,
- uint *num_hits,
- uint max_hits,
- int *num_hits_in_instance,
- float isect_t)
+# define cross256(A, B, C, D) _mm256_fmsub_ps(A, B, _mm256_mul_ps(C, D))
+ccl_device_inline int ray_triangle_intersect8(KernelGlobals *kg,
+ float3 ray_P,
+ float3 ray_dir,
+ Intersection **isect,
+ uint visibility,
+ int object,
+ __m256 *triA,
+ __m256 *triB,
+ __m256 *triC,
+ int prim_addr,
+ int prim_num,
+ uint *num_hits,
+ uint max_hits,
+ int *num_hits_in_instance,
+ float isect_t)
{
- const unsigned char prim_num_mask = (1 << prim_num) - 1;
-
- const __m256i zero256 = _mm256_setzero_si256();
-
- const __m256 Px256 = _mm256_set1_ps(ray_P.x);
- const __m256 Py256 = _mm256_set1_ps(ray_P.y);
- const __m256 Pz256 = _mm256_set1_ps(ray_P.z);
-
- const __m256 dirx256 = _mm256_set1_ps(ray_dir.x);
- const __m256 diry256 = _mm256_set1_ps(ray_dir.y);
- const __m256 dirz256 = _mm256_set1_ps(ray_dir.z);
-
- /* Calculate vertices relative to ray origin. */
- __m256 v0_x_256 = _mm256_sub_ps(triC[0], Px256);
- __m256 v0_y_256 = _mm256_sub_ps(triC[1], Py256);
- __m256 v0_z_256 = _mm256_sub_ps(triC[2], Pz256);
-
- __m256 v1_x_256 = _mm256_sub_ps(triA[0], Px256);
- __m256 v1_y_256 = _mm256_sub_ps(triA[1], Py256);
- __m256 v1_z_256 = _mm256_sub_ps(triA[2], Pz256);
-
- __m256 v2_x_256 = _mm256_sub_ps(triB[0], Px256);
- __m256 v2_y_256 = _mm256_sub_ps(triB[1], Py256);
- __m256 v2_z_256 = _mm256_sub_ps(triB[2], Pz256);
-
- __m256 v0_v1_x_256 = _mm256_add_ps(v0_x_256, v1_x_256);
- __m256 v0_v1_y_256 = _mm256_add_ps(v0_y_256, v1_y_256);
- __m256 v0_v1_z_256 = _mm256_add_ps(v0_z_256, v1_z_256);
-
- __m256 v0_v2_x_256 = _mm256_add_ps(v0_x_256, v2_x_256);
- __m256 v0_v2_y_256 = _mm256_add_ps(v0_y_256, v2_y_256);
- __m256 v0_v2_z_256 = _mm256_add_ps(v0_z_256, v2_z_256);
-
- __m256 v1_v2_x_256 = _mm256_add_ps(v1_x_256, v2_x_256);
- __m256 v1_v2_y_256 = _mm256_add_ps(v1_y_256, v2_y_256);
- __m256 v1_v2_z_256 = _mm256_add_ps(v1_z_256, v2_z_256);
-
- /* Calculate triangle edges. */
- __m256 e0_x_256 = _mm256_sub_ps(v2_x_256, v0_x_256);
- __m256 e0_y_256 = _mm256_sub_ps(v2_y_256, v0_y_256);
- __m256 e0_z_256 = _mm256_sub_ps(v2_z_256, v0_z_256);
-
- __m256 e1_x_256 = _mm256_sub_ps(v0_x_256, v1_x_256);
- __m256 e1_y_256 = _mm256_sub_ps(v0_y_256, v1_y_256);
- __m256 e1_z_256 = _mm256_sub_ps(v0_z_256, v1_z_256);
-
- __m256 e2_x_256 = _mm256_sub_ps(v1_x_256, v2_x_256);
- __m256 e2_y_256 = _mm256_sub_ps(v1_y_256, v2_y_256);
- __m256 e2_z_256 = _mm256_sub_ps(v1_z_256, v2_z_256);
-
- /* Perform edge tests. */
- /* cross (AyBz - AzBy, AzBx -AxBz, AxBy - AyBx) */
- __m256 U_x_256 = cross256(v0_v2_y_256, e0_z_256, v0_v2_z_256, e0_y_256);
- __m256 U_y_256 = cross256(v0_v2_z_256, e0_x_256, v0_v2_x_256, e0_z_256);
- __m256 U_z_256 = cross256(v0_v2_x_256, e0_y_256, v0_v2_y_256, e0_x_256);
- /* vertical dot */
- __m256 U_256 = _mm256_mul_ps(U_x_256, dirx256);
- U_256 = _mm256_fmadd_ps(U_y_256, diry256, U_256);
- U_256 = _mm256_fmadd_ps(U_z_256, dirz256, U_256);
-
- __m256 V_x_256 = cross256(v0_v1_y_256, e1_z_256, v0_v1_z_256, e1_y_256);
- __m256 V_y_256 = cross256(v0_v1_z_256, e1_x_256, v0_v1_x_256, e1_z_256);
- __m256 V_z_256 = cross256(v0_v1_x_256, e1_y_256, v0_v1_y_256, e1_x_256);
- /* vertical dot */
- __m256 V_256 = _mm256_mul_ps(V_x_256, dirx256);
- V_256 = _mm256_fmadd_ps(V_y_256, diry256, V_256);
- V_256 = _mm256_fmadd_ps(V_z_256, dirz256, V_256);
-
- __m256 W_x_256 = cross256(v1_v2_y_256, e2_z_256, v1_v2_z_256, e2_y_256);
- __m256 W_y_256 = cross256(v1_v2_z_256, e2_x_256, v1_v2_x_256, e2_z_256);
- __m256 W_z_256 = cross256(v1_v2_x_256, e2_y_256, v1_v2_y_256, e2_x_256);
- /* vertical dot */
- __m256 W_256 = _mm256_mul_ps(W_x_256, dirx256);
- W_256 = _mm256_fmadd_ps(W_y_256, diry256,W_256);
- W_256 = _mm256_fmadd_ps(W_z_256, dirz256,W_256);
-
- __m256i U_256_1 = _mm256_srli_epi32(_mm256_castps_si256(U_256), 31);
- __m256i V_256_1 = _mm256_srli_epi32(_mm256_castps_si256(V_256), 31);
- __m256i W_256_1 = _mm256_srli_epi32(_mm256_castps_si256(W_256), 31);
- __m256i UVW_256_1 = _mm256_add_epi32(_mm256_add_epi32(U_256_1, V_256_1), W_256_1);
-
- const __m256i one256 = _mm256_set1_epi32(1);
- const __m256i two256 = _mm256_set1_epi32(2);
-
- __m256i mask_minmaxUVW_256 = _mm256_or_si256(
- _mm256_cmpeq_epi32(one256, UVW_256_1),
- _mm256_cmpeq_epi32(two256, UVW_256_1));
-
- unsigned char mask_minmaxUVW_pos = _mm256_movemask_ps(_mm256_castsi256_ps(mask_minmaxUVW_256));
- if((mask_minmaxUVW_pos & prim_num_mask) == prim_num_mask) { //all bits set
- return false;
- }
-
- /* Calculate geometry normal and denominator. */
- __m256 Ng1_x_256 = cross256(e1_y_256, e0_z_256, e1_z_256, e0_y_256);
- __m256 Ng1_y_256 = cross256(e1_z_256, e0_x_256, e1_x_256, e0_z_256);
- __m256 Ng1_z_256 = cross256(e1_x_256, e0_y_256, e1_y_256, e0_x_256);
-
- Ng1_x_256 = _mm256_add_ps(Ng1_x_256, Ng1_x_256);
- Ng1_y_256 = _mm256_add_ps(Ng1_y_256, Ng1_y_256);
- Ng1_z_256 = _mm256_add_ps(Ng1_z_256, Ng1_z_256);
-
- /* vertical dot */
- __m256 den_256 = _mm256_mul_ps(Ng1_x_256, dirx256);
- den_256 = _mm256_fmadd_ps(Ng1_y_256, diry256,den_256);
- den_256 = _mm256_fmadd_ps(Ng1_z_256, dirz256,den_256);
-
- /* Perform depth test. */
- __m256 T_256 = _mm256_mul_ps(Ng1_x_256, v0_x_256);
- T_256 = _mm256_fmadd_ps(Ng1_y_256, v0_y_256,T_256);
- T_256 = _mm256_fmadd_ps(Ng1_z_256, v0_z_256,T_256);
-
- const __m256i c0x80000000 = _mm256_set1_epi32(0x80000000);
- __m256i sign_den_256 = _mm256_and_si256(_mm256_castps_si256(den_256), c0x80000000);
-
- __m256 sign_T_256 = _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(T_256), sign_den_256));
-
- unsigned char mask_sign_T = _mm256_movemask_ps(sign_T_256);
- if(((mask_minmaxUVW_pos | mask_sign_T) & prim_num_mask) == prim_num_mask) {
- return false;
- }
-
- __m256 xor_signmask_256 = _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256));
-
- ccl_align(32) float den8[8], U8[8], V8[8], T8[8], sign_T8[8], xor_signmask8[8];
- ccl_align(32) unsigned int mask_minmaxUVW8[8];
-
- if(visibility == PATH_RAY_SHADOW_OPAQUE) {
- __m256i mask_final_256 = _mm256_cmpeq_epi32(mask_minmaxUVW_256, zero256);
- __m256i maskden256 = _mm256_cmpeq_epi32(_mm256_castps_si256(den_256), zero256);
- __m256i mask0 = _mm256_cmpgt_epi32(zero256, _mm256_castps_si256(sign_T_256));
- __m256 rayt_256 = _mm256_set1_ps((*isect)->t);
- __m256i mask1 = _mm256_cmpgt_epi32(_mm256_castps_si256(sign_T_256),
- _mm256_castps_si256(
- _mm256_mul_ps(_mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256)), rayt_256)
- )
- );
- mask0 = _mm256_or_si256(mask1, mask0);
- mask_final_256 = _mm256_andnot_si256(mask0, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask)
- mask_final_256 = _mm256_andnot_si256(maskden256, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask) & (~maskden)
- unsigned char mask_final = _mm256_movemask_ps(_mm256_castsi256_ps(mask_final_256));
- if((mask_final & prim_num_mask) == 0) {
- return false;
- }
- const int i = __bsf(mask_final);
- __m256 inv_den_256 = _mm256_rcp_ps(den_256);
- U_256 = _mm256_mul_ps(U_256, inv_den_256);
- V_256 = _mm256_mul_ps(V_256, inv_den_256);
- T_256 = _mm256_mul_ps(T_256, inv_den_256);
- _mm256_store_ps(U8, U_256);
- _mm256_store_ps(V8, V_256);
- _mm256_store_ps(T8, T_256);
- /* NOTE: Here we assume visibility for all triangles in the node is
- * the same. */
- (*isect)->u = U8[i];
- (*isect)->v = V8[i];
- (*isect)->t = T8[i];
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- return true;
- }
- else {
- _mm256_store_ps(den8, den_256);
- _mm256_store_ps(U8, U_256);
- _mm256_store_ps(V8, V_256);
- _mm256_store_ps(T8, T_256);
-
- _mm256_store_ps(sign_T8, sign_T_256);
- _mm256_store_ps(xor_signmask8, xor_signmask_256);
- _mm256_store_si256((__m256i*)mask_minmaxUVW8, mask_minmaxUVW_256);
-
- int ret = false;
-
- if(visibility == PATH_RAY_SHADOW) {
- for(int i = 0; i < prim_num; i++) {
- if(mask_minmaxUVW8[i]) {
- continue;
- }
-#ifdef __VISIBILITY_FLAG__
- if((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
- continue;
- }
-#endif
- if((sign_T8[i] < 0.0f) ||
- (sign_T8[i] > (*isect)->t * xor_signmask8[i]))
- {
- continue;
- }
- if(!den8[i]) {
- continue;
- }
- const float inv_den = 1.0f / den8[i];
- (*isect)->u = U8[i] * inv_den;
- (*isect)->v = V8[i] * inv_den;
- (*isect)->t = T8[i] * inv_den;
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- const int prim = kernel_tex_fetch(__prim_index, (*isect)->prim);
- int shader = 0;
-#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, (*isect)->prim) & PRIMITIVE_ALL_TRIANGLE)
-#endif
- {
- shader = kernel_tex_fetch(__tri_shader, prim);
- }
-#ifdef __HAIR__
- else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
- }
-#endif
- const int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
- /* If no transparent shadows, all light is blocked. */
- if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
- return 2;
- }
- /* If maximum number of hits reached, block all light. */
- else if(num_hits == NULL || *num_hits == max_hits) {
- return 2;
- }
- /* Move on to next entry in intersections array. */
- ret = true;
- (*isect)++;
- (*num_hits)++;
- (*num_hits_in_instance)++;
- (*isect)->t = isect_t;
- }
- }
- else {
- for(int i = 0; i < prim_num; i++) {
- if(mask_minmaxUVW8[i]) {
- continue;
- }
-#ifdef __VISIBILITY_FLAG__
- if((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
- continue;
- }
-#endif
- if((sign_T8[i] < 0.0f) ||
- (sign_T8[i] > (*isect)->t * xor_signmask8[i]))
- {
- continue;
- }
- if(!den8[i]) {
- continue;
- }
- const float inv_den = 1.0f / den8[i];
- (*isect)->u = U8[i] * inv_den;
- (*isect)->v = V8[i] * inv_den;
- (*isect)->t = T8[i] * inv_den;
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- ret = true;
- }
- }
- return ret;
- }
+ const unsigned char prim_num_mask = (1 << prim_num) - 1;
+
+ const __m256i zero256 = _mm256_setzero_si256();
+
+ const __m256 Px256 = _mm256_set1_ps(ray_P.x);
+ const __m256 Py256 = _mm256_set1_ps(ray_P.y);
+ const __m256 Pz256 = _mm256_set1_ps(ray_P.z);
+
+ const __m256 dirx256 = _mm256_set1_ps(ray_dir.x);
+ const __m256 diry256 = _mm256_set1_ps(ray_dir.y);
+ const __m256 dirz256 = _mm256_set1_ps(ray_dir.z);
+
+ /* Calculate vertices relative to ray origin. */
+ __m256 v0_x_256 = _mm256_sub_ps(triC[0], Px256);
+ __m256 v0_y_256 = _mm256_sub_ps(triC[1], Py256);
+ __m256 v0_z_256 = _mm256_sub_ps(triC[2], Pz256);
+
+ __m256 v1_x_256 = _mm256_sub_ps(triA[0], Px256);
+ __m256 v1_y_256 = _mm256_sub_ps(triA[1], Py256);
+ __m256 v1_z_256 = _mm256_sub_ps(triA[2], Pz256);
+
+ __m256 v2_x_256 = _mm256_sub_ps(triB[0], Px256);
+ __m256 v2_y_256 = _mm256_sub_ps(triB[1], Py256);
+ __m256 v2_z_256 = _mm256_sub_ps(triB[2], Pz256);
+
+ __m256 v0_v1_x_256 = _mm256_add_ps(v0_x_256, v1_x_256);
+ __m256 v0_v1_y_256 = _mm256_add_ps(v0_y_256, v1_y_256);
+ __m256 v0_v1_z_256 = _mm256_add_ps(v0_z_256, v1_z_256);
+
+ __m256 v0_v2_x_256 = _mm256_add_ps(v0_x_256, v2_x_256);
+ __m256 v0_v2_y_256 = _mm256_add_ps(v0_y_256, v2_y_256);
+ __m256 v0_v2_z_256 = _mm256_add_ps(v0_z_256, v2_z_256);
+
+ __m256 v1_v2_x_256 = _mm256_add_ps(v1_x_256, v2_x_256);
+ __m256 v1_v2_y_256 = _mm256_add_ps(v1_y_256, v2_y_256);
+ __m256 v1_v2_z_256 = _mm256_add_ps(v1_z_256, v2_z_256);
+
+ /* Calculate triangle edges. */
+ __m256 e0_x_256 = _mm256_sub_ps(v2_x_256, v0_x_256);
+ __m256 e0_y_256 = _mm256_sub_ps(v2_y_256, v0_y_256);
+ __m256 e0_z_256 = _mm256_sub_ps(v2_z_256, v0_z_256);
+
+ __m256 e1_x_256 = _mm256_sub_ps(v0_x_256, v1_x_256);
+ __m256 e1_y_256 = _mm256_sub_ps(v0_y_256, v1_y_256);
+ __m256 e1_z_256 = _mm256_sub_ps(v0_z_256, v1_z_256);
+
+ __m256 e2_x_256 = _mm256_sub_ps(v1_x_256, v2_x_256);
+ __m256 e2_y_256 = _mm256_sub_ps(v1_y_256, v2_y_256);
+ __m256 e2_z_256 = _mm256_sub_ps(v1_z_256, v2_z_256);
+
+ /* Perform edge tests. */
+ /* cross (AyBz - AzBy, AzBx -AxBz, AxBy - AyBx) */
+ __m256 U_x_256 = cross256(v0_v2_y_256, e0_z_256, v0_v2_z_256, e0_y_256);
+ __m256 U_y_256 = cross256(v0_v2_z_256, e0_x_256, v0_v2_x_256, e0_z_256);
+ __m256 U_z_256 = cross256(v0_v2_x_256, e0_y_256, v0_v2_y_256, e0_x_256);
+ /* vertical dot */
+ __m256 U_256 = _mm256_mul_ps(U_x_256, dirx256);
+ U_256 = _mm256_fmadd_ps(U_y_256, diry256, U_256);
+ U_256 = _mm256_fmadd_ps(U_z_256, dirz256, U_256);
+
+ __m256 V_x_256 = cross256(v0_v1_y_256, e1_z_256, v0_v1_z_256, e1_y_256);
+ __m256 V_y_256 = cross256(v0_v1_z_256, e1_x_256, v0_v1_x_256, e1_z_256);
+ __m256 V_z_256 = cross256(v0_v1_x_256, e1_y_256, v0_v1_y_256, e1_x_256);
+ /* vertical dot */
+ __m256 V_256 = _mm256_mul_ps(V_x_256, dirx256);
+ V_256 = _mm256_fmadd_ps(V_y_256, diry256, V_256);
+ V_256 = _mm256_fmadd_ps(V_z_256, dirz256, V_256);
+
+ __m256 W_x_256 = cross256(v1_v2_y_256, e2_z_256, v1_v2_z_256, e2_y_256);
+ __m256 W_y_256 = cross256(v1_v2_z_256, e2_x_256, v1_v2_x_256, e2_z_256);
+ __m256 W_z_256 = cross256(v1_v2_x_256, e2_y_256, v1_v2_y_256, e2_x_256);
+ /* vertical dot */
+ __m256 W_256 = _mm256_mul_ps(W_x_256, dirx256);
+ W_256 = _mm256_fmadd_ps(W_y_256, diry256, W_256);
+ W_256 = _mm256_fmadd_ps(W_z_256, dirz256, W_256);
+
+ __m256i U_256_1 = _mm256_srli_epi32(_mm256_castps_si256(U_256), 31);
+ __m256i V_256_1 = _mm256_srli_epi32(_mm256_castps_si256(V_256), 31);
+ __m256i W_256_1 = _mm256_srli_epi32(_mm256_castps_si256(W_256), 31);
+ __m256i UVW_256_1 = _mm256_add_epi32(_mm256_add_epi32(U_256_1, V_256_1), W_256_1);
+
+ const __m256i one256 = _mm256_set1_epi32(1);
+ const __m256i two256 = _mm256_set1_epi32(2);
+
+ __m256i mask_minmaxUVW_256 = _mm256_or_si256(_mm256_cmpeq_epi32(one256, UVW_256_1),
+ _mm256_cmpeq_epi32(two256, UVW_256_1));
+
+ unsigned char mask_minmaxUVW_pos = _mm256_movemask_ps(_mm256_castsi256_ps(mask_minmaxUVW_256));
+ if ((mask_minmaxUVW_pos & prim_num_mask) == prim_num_mask) { //all bits set
+ return false;
+ }
+
+ /* Calculate geometry normal and denominator. */
+ __m256 Ng1_x_256 = cross256(e1_y_256, e0_z_256, e1_z_256, e0_y_256);
+ __m256 Ng1_y_256 = cross256(e1_z_256, e0_x_256, e1_x_256, e0_z_256);
+ __m256 Ng1_z_256 = cross256(e1_x_256, e0_y_256, e1_y_256, e0_x_256);
+
+ Ng1_x_256 = _mm256_add_ps(Ng1_x_256, Ng1_x_256);
+ Ng1_y_256 = _mm256_add_ps(Ng1_y_256, Ng1_y_256);
+ Ng1_z_256 = _mm256_add_ps(Ng1_z_256, Ng1_z_256);
+
+ /* vertical dot */
+ __m256 den_256 = _mm256_mul_ps(Ng1_x_256, dirx256);
+ den_256 = _mm256_fmadd_ps(Ng1_y_256, diry256, den_256);
+ den_256 = _mm256_fmadd_ps(Ng1_z_256, dirz256, den_256);
+
+ /* Perform depth test. */
+ __m256 T_256 = _mm256_mul_ps(Ng1_x_256, v0_x_256);
+ T_256 = _mm256_fmadd_ps(Ng1_y_256, v0_y_256, T_256);
+ T_256 = _mm256_fmadd_ps(Ng1_z_256, v0_z_256, T_256);
+
+ const __m256i c0x80000000 = _mm256_set1_epi32(0x80000000);
+ __m256i sign_den_256 = _mm256_and_si256(_mm256_castps_si256(den_256), c0x80000000);
+
+ __m256 sign_T_256 = _mm256_castsi256_ps(
+ _mm256_xor_si256(_mm256_castps_si256(T_256), sign_den_256));
+
+ unsigned char mask_sign_T = _mm256_movemask_ps(sign_T_256);
+ if (((mask_minmaxUVW_pos | mask_sign_T) & prim_num_mask) == prim_num_mask) {
+ return false;
+ }
+
+ __m256 xor_signmask_256 = _mm256_castsi256_ps(
+ _mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256));
+
+ ccl_align(32) float den8[8], U8[8], V8[8], T8[8], sign_T8[8], xor_signmask8[8];
+ ccl_align(32) unsigned int mask_minmaxUVW8[8];
+
+ if (visibility == PATH_RAY_SHADOW_OPAQUE) {
+ __m256i mask_final_256 = _mm256_cmpeq_epi32(mask_minmaxUVW_256, zero256);
+ __m256i maskden256 = _mm256_cmpeq_epi32(_mm256_castps_si256(den_256), zero256);
+ __m256i mask0 = _mm256_cmpgt_epi32(zero256, _mm256_castps_si256(sign_T_256));
+ __m256 rayt_256 = _mm256_set1_ps((*isect)->t);
+ __m256i mask1 = _mm256_cmpgt_epi32(
+ _mm256_castps_si256(sign_T_256),
+ _mm256_castps_si256(_mm256_mul_ps(
+ _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256)),
+ rayt_256)));
+ mask0 = _mm256_or_si256(mask1, mask0);
+ mask_final_256 = _mm256_andnot_si256(mask0, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask)
+ mask_final_256 = _mm256_andnot_si256(
+ maskden256, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask) & (~maskden)
+ unsigned char mask_final = _mm256_movemask_ps(_mm256_castsi256_ps(mask_final_256));
+ if ((mask_final & prim_num_mask) == 0) {
+ return false;
+ }
+ const int i = __bsf(mask_final);
+ __m256 inv_den_256 = _mm256_rcp_ps(den_256);
+ U_256 = _mm256_mul_ps(U_256, inv_den_256);
+ V_256 = _mm256_mul_ps(V_256, inv_den_256);
+ T_256 = _mm256_mul_ps(T_256, inv_den_256);
+ _mm256_store_ps(U8, U_256);
+ _mm256_store_ps(V8, V_256);
+ _mm256_store_ps(T8, T_256);
+ /* NOTE: Here we assume visibility for all triangles in the node is
+ * the same. */
+ (*isect)->u = U8[i];
+ (*isect)->v = V8[i];
+ (*isect)->t = T8[i];
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ return true;
+ }
+ else {
+ _mm256_store_ps(den8, den_256);
+ _mm256_store_ps(U8, U_256);
+ _mm256_store_ps(V8, V_256);
+ _mm256_store_ps(T8, T_256);
+
+ _mm256_store_ps(sign_T8, sign_T_256);
+ _mm256_store_ps(xor_signmask8, xor_signmask_256);
+ _mm256_store_si256((__m256i *)mask_minmaxUVW8, mask_minmaxUVW_256);
+
+ int ret = false;
+
+ if (visibility == PATH_RAY_SHADOW) {
+ for (int i = 0; i < prim_num; i++) {
+ if (mask_minmaxUVW8[i]) {
+ continue;
+ }
+# ifdef __VISIBILITY_FLAG__
+ if ((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
+ continue;
+ }
+# endif
+ if ((sign_T8[i] < 0.0f) || (sign_T8[i] > (*isect)->t * xor_signmask8[i])) {
+ continue;
+ }
+ if (!den8[i]) {
+ continue;
+ }
+ const float inv_den = 1.0f / den8[i];
+ (*isect)->u = U8[i] * inv_den;
+ (*isect)->v = V8[i] * inv_den;
+ (*isect)->t = T8[i] * inv_den;
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ const int prim = kernel_tex_fetch(__prim_index, (*isect)->prim);
+ int shader = 0;
+# ifdef __HAIR__
+ if (kernel_tex_fetch(__prim_type, (*isect)->prim) & PRIMITIVE_ALL_TRIANGLE)
+# endif
+ {
+ shader = kernel_tex_fetch(__tri_shader, prim);
+ }
+# ifdef __HAIR__
+ else {
+ float4 str = kernel_tex_fetch(__curves, prim);
+ shader = __float_as_int(str.z);
+ }
+# endif
+ const int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
+ /* If no transparent shadows, all light is blocked. */
+ if (!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
+ return 2;
+ }
+ /* If maximum number of hits reached, block all light. */
+ else if (num_hits == NULL || *num_hits == max_hits) {
+ return 2;
+ }
+ /* Move on to next entry in intersections array. */
+ ret = true;
+ (*isect)++;
+ (*num_hits)++;
+ (*num_hits_in_instance)++;
+ (*isect)->t = isect_t;
+ }
+ }
+ else {
+ for (int i = 0; i < prim_num; i++) {
+ if (mask_minmaxUVW8[i]) {
+ continue;
+ }
+# ifdef __VISIBILITY_FLAG__
+ if ((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
+ continue;
+ }
+# endif
+ if ((sign_T8[i] < 0.0f) || (sign_T8[i] > (*isect)->t * xor_signmask8[i])) {
+ continue;
+ }
+ if (!den8[i]) {
+ continue;
+ }
+ const float inv_den = 1.0f / den8[i];
+ (*isect)->u = U8[i] * inv_den;
+ (*isect)->v = V8[i] * inv_den;
+ (*isect)->t = T8[i] * inv_den;
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ ret = true;
+ }
+ }
+ return ret;
+ }
}
-ccl_device_inline int triangle_intersect8(
- KernelGlobals *kg,
- Intersection **isect,
- float3 P,
- float3 dir,
- uint visibility,
- int object,
- int prim_addr,
- int prim_num,
- uint *num_hits,
- uint max_hits,
- int *num_hits_in_instance,
- float isect_t)
- {
- __m128 tri_a[8], tri_b[8], tri_c[8];
- __m256 tritmp[12], tri[12];
- __m256 triA[3], triB[3], triC[3];
-
- int i, r;
-
- uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
- for(i = 0; i < prim_num; i++) {
- tri_a[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- tri_b[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- tri_c[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- }
- //create 9 or 12 placeholders
- tri[0] = _mm256_castps128_ps256(tri_a[0]); //_mm256_zextps128_ps256
- tri[1] = _mm256_castps128_ps256(tri_b[0]);//_mm256_zextps128_ps256
- tri[2] = _mm256_castps128_ps256(tri_c[0]);//_mm256_zextps128_ps256
-
- tri[3] = _mm256_castps128_ps256(tri_a[1]); //_mm256_zextps128_ps256
- tri[4] = _mm256_castps128_ps256(tri_b[1]);//_mm256_zextps128_ps256
- tri[5] = _mm256_castps128_ps256(tri_c[1]);//_mm256_zextps128_ps256
-
- tri[6] = _mm256_castps128_ps256(tri_a[2]); //_mm256_zextps128_ps256
- tri[7] = _mm256_castps128_ps256(tri_b[2]);//_mm256_zextps128_ps256
- tri[8] = _mm256_castps128_ps256(tri_c[2]);//_mm256_zextps128_ps256
-
- if(prim_num > 3) {
- tri[9] = _mm256_castps128_ps256(tri_a[3]); //_mm256_zextps128_ps256
- tri[10] = _mm256_castps128_ps256(tri_b[3]);//_mm256_zextps128_ps256
- tri[11] = _mm256_castps128_ps256(tri_c[3]);//_mm256_zextps128_ps256
- }
-
- for(i = 4, r = 0; i < prim_num; i ++, r += 3) {
- tri[r] = _mm256_insertf128_ps(tri[r] , tri_a[i], 1);
- tri[r + 1] = _mm256_insertf128_ps(tri[r + 1], tri_b[i], 1);
- tri[r + 2] = _mm256_insertf128_ps(tri[r + 2], tri_c[i], 1);
- }
-
- //------------------------------------------------
- //0! Xa0 Ya0 Za0 1 Xa4 Ya4 Za4 1
- //1! Xb0 Yb0 Zb0 1 Xb4 Yb4 Zb4 1
- //2! Xc0 Yc0 Zc0 1 Xc4 Yc4 Zc4 1
-
- //3! Xa1 Ya1 Za1 1 Xa5 Ya5 Za5 1
- //4! Xb1 Yb1 Zb1 1 Xb5 Yb5 Zb5 1
- //5! Xc1 Yc1 Zc1 1 Xc5 Yc5 Zc5 1
-
- //6! Xa2 Ya2 Za2 1 Xa6 Ya6 Za6 1
- //7! Xb2 Yb2 Zb2 1 Xb6 Yb6 Zb6 1
- //8! Xc2 Yc2 Zc2 1 Xc6 Yc6 Zc6 1
-
- //9! Xa3 Ya3 Za3 1 Xa7 Ya7 Za7 1
- //10! Xb3 Yb3 Zb3 1 Xb7 Yb7 Zb7 1
- //11! Xc3 Yc3 Zc3 1 Xc7 Yc7 Zc7 1
-
- //"transpose"
- tritmp[0] = _mm256_unpacklo_ps(tri[0], tri[3]); //0! Xa0 Xa1 Ya0 Ya1 Xa4 Xa5 Ya4 Ya5
- tritmp[1] = _mm256_unpackhi_ps(tri[0], tri[3]); //1! Za0 Za1 1 1 Za4 Za5 1 1
-
- tritmp[2] = _mm256_unpacklo_ps(tri[6], tri[9]); //2! Xa2 Xa3 Ya2 Ya3 Xa6 Xa7 Ya6 Ya7
- tritmp[3] = _mm256_unpackhi_ps(tri[6], tri[9]); //3! Za2 Za3 1 1 Za6 Za7 1 1
-
- tritmp[4] = _mm256_unpacklo_ps(tri[1], tri[4]); //4! Xb0 Xb1 Yb0 Yb1 Xb4 Xb5 Yb4 Yb5
- tritmp[5] = _mm256_unpackhi_ps(tri[1], tri[4]); //5! Zb0 Zb1 1 1 Zb4 Zb5 1 1
-
- tritmp[6] = _mm256_unpacklo_ps(tri[7], tri[10]); //6! Xb2 Xb3 Yb2 Yb3 Xb6 Xb7 Yb6 Yb7
- tritmp[7] = _mm256_unpackhi_ps(tri[7], tri[10]); //7! Zb2 Zb3 1 1 Zb6 Zb7 1 1
-
- tritmp[8] = _mm256_unpacklo_ps(tri[2], tri[5]); //8! Xc0 Xc1 Yc0 Yc1 Xc4 Xc5 Yc4 Yc5
- tritmp[9] = _mm256_unpackhi_ps(tri[2], tri[5]); //9! Zc0 Zc1 1 1 Zc4 Zc5 1 1
-
- tritmp[10] = _mm256_unpacklo_ps(tri[8], tri[11]); //10! Xc2 Xc3 Yc2 Yc3 Xc6 Xc7 Yc6 Yc7
- tritmp[11] = _mm256_unpackhi_ps(tri[8], tri[11]); //11! Zc2 Zc3 1 1 Zc6 Zc7 1 1
-
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
- triA[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[0]), _mm256_castps_pd(tritmp[2]))); // Xa0 Xa1 Xa2 Xa3 Xa4 Xa5 Xa6 Xa7
- triA[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[0]), _mm256_castps_pd(tritmp[2]))); // Ya0 Ya1 Ya2 Ya3 Ya4 Ya5 Ya6 Ya7
- triA[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[1]), _mm256_castps_pd(tritmp[3]))); // Za0 Za1 Za2 Za3 Za4 Za5 Za6 Za7
-
- triB[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[4]), _mm256_castps_pd(tritmp[6]))); // Xb0 Xb1 Xb2 Xb3 Xb4 Xb5 Xb5 Xb7
- triB[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[4]), _mm256_castps_pd(tritmp[6]))); // Yb0 Yb1 Yb2 Yb3 Yb4 Yb5 Yb5 Yb7
- triB[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[5]), _mm256_castps_pd(tritmp[7]))); // Zb0 Zb1 Zb2 Zb3 Zb4 Zb5 Zb5 Zb7
-
- triC[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[8]), _mm256_castps_pd(tritmp[10]))); //Xc0 Xc1 Xc2 Xc3 Xc4 Xc5 Xc6 Xc7
- triC[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[8]), _mm256_castps_pd(tritmp[10]))); //Yc0 Yc1 Yc2 Yc3 Yc4 Yc5 Yc6 Yc7
- triC[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[9]), _mm256_castps_pd(tritmp[11]))); //Zc0 Zc1 Zc2 Zc3 Zc4 Zc5 Zc6 Zc7
-
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
-
- int result = ray_triangle_intersect8(kg, P,
- dir,
- isect,
- visibility, object,
- triA,
- triB,
- triC,
- prim_addr,
- prim_num,
- num_hits,
- max_hits,
- num_hits_in_instance,
- isect_t);
- return result;
+ccl_device_inline int triangle_intersect8(KernelGlobals *kg,
+ Intersection **isect,
+ float3 P,
+ float3 dir,
+ uint visibility,
+ int object,
+ int prim_addr,
+ int prim_num,
+ uint *num_hits,
+ uint max_hits,
+ int *num_hits_in_instance,
+ float isect_t)
+{
+ __m128 tri_a[8], tri_b[8], tri_c[8];
+ __m256 tritmp[12], tri[12];
+ __m256 triA[3], triB[3], triC[3];
+
+ int i, r;
+
+ uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ for (i = 0; i < prim_num; i++) {
+ tri_a[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ tri_b[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ tri_c[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ }
+ //create 9 or 12 placeholders
+ tri[0] = _mm256_castps128_ps256(tri_a[0]); //_mm256_zextps128_ps256
+ tri[1] = _mm256_castps128_ps256(tri_b[0]); //_mm256_zextps128_ps256
+ tri[2] = _mm256_castps128_ps256(tri_c[0]); //_mm256_zextps128_ps256
+
+ tri[3] = _mm256_castps128_ps256(tri_a[1]); //_mm256_zextps128_ps256
+ tri[4] = _mm256_castps128_ps256(tri_b[1]); //_mm256_zextps128_ps256
+ tri[5] = _mm256_castps128_ps256(tri_c[1]); //_mm256_zextps128_ps256
+
+ tri[6] = _mm256_castps128_ps256(tri_a[2]); //_mm256_zextps128_ps256
+ tri[7] = _mm256_castps128_ps256(tri_b[2]); //_mm256_zextps128_ps256
+ tri[8] = _mm256_castps128_ps256(tri_c[2]); //_mm256_zextps128_ps256
+
+ if (prim_num > 3) {
+ tri[9] = _mm256_castps128_ps256(tri_a[3]); //_mm256_zextps128_ps256
+ tri[10] = _mm256_castps128_ps256(tri_b[3]); //_mm256_zextps128_ps256
+ tri[11] = _mm256_castps128_ps256(tri_c[3]); //_mm256_zextps128_ps256
+ }
+
+ for (i = 4, r = 0; i < prim_num; i++, r += 3) {
+ tri[r] = _mm256_insertf128_ps(tri[r], tri_a[i], 1);
+ tri[r + 1] = _mm256_insertf128_ps(tri[r + 1], tri_b[i], 1);
+ tri[r + 2] = _mm256_insertf128_ps(tri[r + 2], tri_c[i], 1);
+ }
+
+ //------------------------------------------------
+ //0! Xa0 Ya0 Za0 1 Xa4 Ya4 Za4 1
+ //1! Xb0 Yb0 Zb0 1 Xb4 Yb4 Zb4 1
+ //2! Xc0 Yc0 Zc0 1 Xc4 Yc4 Zc4 1
+
+ //3! Xa1 Ya1 Za1 1 Xa5 Ya5 Za5 1
+ //4! Xb1 Yb1 Zb1 1 Xb5 Yb5 Zb5 1
+ //5! Xc1 Yc1 Zc1 1 Xc5 Yc5 Zc5 1
+
+ //6! Xa2 Ya2 Za2 1 Xa6 Ya6 Za6 1
+ //7! Xb2 Yb2 Zb2 1 Xb6 Yb6 Zb6 1
+ //8! Xc2 Yc2 Zc2 1 Xc6 Yc6 Zc6 1
+
+ //9! Xa3 Ya3 Za3 1 Xa7 Ya7 Za7 1
+ //10! Xb3 Yb3 Zb3 1 Xb7 Yb7 Zb7 1
+ //11! Xc3 Yc3 Zc3 1 Xc7 Yc7 Zc7 1
+
+ //"transpose"
+ tritmp[0] = _mm256_unpacklo_ps(tri[0], tri[3]); //0! Xa0 Xa1 Ya0 Ya1 Xa4 Xa5 Ya4 Ya5
+ tritmp[1] = _mm256_unpackhi_ps(tri[0], tri[3]); //1! Za0 Za1 1 1 Za4 Za5 1 1
+
+ tritmp[2] = _mm256_unpacklo_ps(tri[6], tri[9]); //2! Xa2 Xa3 Ya2 Ya3 Xa6 Xa7 Ya6 Ya7
+ tritmp[3] = _mm256_unpackhi_ps(tri[6], tri[9]); //3! Za2 Za3 1 1 Za6 Za7 1 1
+
+ tritmp[4] = _mm256_unpacklo_ps(tri[1], tri[4]); //4! Xb0 Xb1 Yb0 Yb1 Xb4 Xb5 Yb4 Yb5
+ tritmp[5] = _mm256_unpackhi_ps(tri[1], tri[4]); //5! Zb0 Zb1 1 1 Zb4 Zb5 1 1
+
+ tritmp[6] = _mm256_unpacklo_ps(tri[7], tri[10]); //6! Xb2 Xb3 Yb2 Yb3 Xb6 Xb7 Yb6 Yb7
+ tritmp[7] = _mm256_unpackhi_ps(tri[7], tri[10]); //7! Zb2 Zb3 1 1 Zb6 Zb7 1 1
+
+ tritmp[8] = _mm256_unpacklo_ps(tri[2], tri[5]); //8! Xc0 Xc1 Yc0 Yc1 Xc4 Xc5 Yc4 Yc5
+ tritmp[9] = _mm256_unpackhi_ps(tri[2], tri[5]); //9! Zc0 Zc1 1 1 Zc4 Zc5 1 1
+
+ tritmp[10] = _mm256_unpacklo_ps(tri[8], tri[11]); //10! Xc2 Xc3 Yc2 Yc3 Xc6 Xc7 Yc6 Yc7
+ tritmp[11] = _mm256_unpackhi_ps(tri[8], tri[11]); //11! Zc2 Zc3 1 1 Zc6 Zc7 1 1
+
+ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+ triA[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[0]),
+ _mm256_castps_pd(tritmp[2]))); // Xa0 Xa1 Xa2 Xa3 Xa4 Xa5 Xa6 Xa7
+ triA[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[0]),
+ _mm256_castps_pd(tritmp[2]))); // Ya0 Ya1 Ya2 Ya3 Ya4 Ya5 Ya6 Ya7
+ triA[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[1]),
+ _mm256_castps_pd(tritmp[3]))); // Za0 Za1 Za2 Za3 Za4 Za5 Za6 Za7
+
+ triB[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[4]),
+ _mm256_castps_pd(tritmp[6]))); // Xb0 Xb1 Xb2 Xb3 Xb4 Xb5 Xb5 Xb7
+ triB[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[4]),
+ _mm256_castps_pd(tritmp[6]))); // Yb0 Yb1 Yb2 Yb3 Yb4 Yb5 Yb5 Yb7
+ triB[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[5]),
+ _mm256_castps_pd(tritmp[7]))); // Zb0 Zb1 Zb2 Zb3 Zb4 Zb5 Zb5 Zb7
+
+ triC[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[8]),
+ _mm256_castps_pd(tritmp[10]))); //Xc0 Xc1 Xc2 Xc3 Xc4 Xc5 Xc6 Xc7
+ triC[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[8]),
+ _mm256_castps_pd(tritmp[10]))); //Yc0 Yc1 Yc2 Yc3 Yc4 Yc5 Yc6 Yc7
+ triC[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[9]),
+ _mm256_castps_pd(tritmp[11]))); //Zc0 Zc1 Zc2 Zc3 Zc4 Zc5 Zc6 Zc7
+
+ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ int result = ray_triangle_intersect8(kg,
+ P,
+ dir,
+ isect,
+ visibility,
+ object,
+ triA,
+ triB,
+ triC,
+ prim_addr,
+ prim_num,
+ num_hits,
+ max_hits,
+ num_hits_in_instance,
+ isect_t);
+ return result;
}
-#endif /* __KERNEL_AVX2__ */
+#endif /* __KERNEL_AVX2__ */
/* Special ray intersection routines for subsurface scattering. In that case we
* only want to intersect with primitives in the same object, and if case of
@@ -479,106 +496,108 @@ ccl_device_inline int triangle_intersect8(
*/
#ifdef __BVH_LOCAL__
-ccl_device_inline bool triangle_intersect_local(
- KernelGlobals *kg,
- LocalIntersection *local_isect,
- float3 P,
- float3 dir,
- int object,
- int local_object,
- int prim_addr,
- float tmax,
- uint *lcg_state,
- int max_hits)
+ccl_device_inline bool triangle_intersect_local(KernelGlobals *kg,
+ LocalIntersection *local_isect,
+ float3 P,
+ float3 dir,
+ int object,
+ int local_object,
+ int prim_addr,
+ float tmax,
+ uint *lcg_state,
+ int max_hits)
{
- /* Only intersect with matching object, for instanced objects we
- * already know we are only intersecting the right object. */
- if(object == OBJECT_NONE) {
- if(kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
- return false;
- }
- }
-
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef*)&kg->__prim_tri_verts.data[tri_vindex];
-#else
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+2));
-#endif
- float t, u, v;
- if(!ray_triangle_intersect(P,
- dir,
- tmax,
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
-#else
- tri_a, tri_b, tri_c,
-#endif
- &u, &v, &t))
- {
- return false;
- }
-
- /* If no actual hit information is requested, just return here. */
- if(max_hits == 0) {
- return true;
- }
-
- int hit;
- if(lcg_state) {
- /* Record up to max_hits intersections. */
- for(int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
- if(local_isect->hits[i].t == t) {
- return false;
- }
- }
-
- local_isect->num_hits++;
-
- if(local_isect->num_hits <= max_hits) {
- hit = local_isect->num_hits - 1;
- }
- else {
- /* reservoir sampling: if we are at the maximum number of
- * hits, randomly replace element or skip it */
- hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
-
- if(hit >= max_hits)
- return false;
- }
- }
- else {
- /* Record closest intersection only. */
- if(local_isect->num_hits && t > local_isect->hits[0].t) {
- return false;
- }
-
- hit = 0;
- local_isect->num_hits = 1;
- }
-
- /* Record intersection. */
- Intersection *isect = &local_isect->hits[hit];
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
-
- /* Record geometric normal. */
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+2));
-#endif
- local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
+ /* Only intersect with matching object, for instanced objects we
+ * already know we are only intersecting the right object. */
+ if (object == OBJECT_NONE) {
+ if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
+ return false;
+ }
+ }
+
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
+# else
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+# endif
+ float t, u, v;
+ if (!ray_triangle_intersect(P,
+ dir,
+ tmax,
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ ssef_verts,
+# else
+ tri_a,
+ tri_b,
+ tri_c,
+# endif
+ &u,
+ &v,
+ &t)) {
+ return false;
+ }
+
+ /* If no actual hit information is requested, just return here. */
+ if (max_hits == 0) {
+ return true;
+ }
+
+ int hit;
+ if (lcg_state) {
+ /* Record up to max_hits intersections. */
+ for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
+ if (local_isect->hits[i].t == t) {
+ return false;
+ }
+ }
+
+ local_isect->num_hits++;
+
+ if (local_isect->num_hits <= max_hits) {
+ hit = local_isect->num_hits - 1;
+ }
+ else {
+ /* reservoir sampling: if we are at the maximum number of
+ * hits, randomly replace element or skip it */
+ hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
+
+ if (hit >= max_hits)
+ return false;
+ }
+ }
+ else {
+ /* Record closest intersection only. */
+ if (local_isect->num_hits && t > local_isect->hits[0].t) {
+ return false;
+ }
+
+ hit = 0;
+ local_isect->num_hits = 1;
+ }
+
+ /* Record intersection. */
+ Intersection *isect = &local_isect->hits[hit];
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
+ isect->u = u;
+ isect->v = v;
+ isect->t = t;
+
+ /* Record geometric normal. */
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+# endif
+ local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
- return false;
+ return false;
}
-#endif /* __BVH_LOCAL__ */
+#endif /* __BVH_LOCAL__ */
/* Refine triangle intersection to more precise hit point. For rays that travel
* far the precision is often not so good, this reintersects the primitive from
@@ -596,61 +615,61 @@ ccl_device_inline float3 triangle_refine(KernelGlobals *kg,
const Intersection *isect,
const Ray *ray)
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
#ifdef __INTERSECTION_REFINE__
- if(isect->object != OBJECT_NONE) {
- if(UNLIKELY(t == 0.0f)) {
- return P;
- }
+ if (isect->object != OBJECT_NONE) {
+ if (UNLIKELY(t == 0.0f)) {
+ return P;
+ }
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
# else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D*t);
- D = normalize_len(D, &t);
- }
-
- P = P + D*t;
-
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
- float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
- float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
- float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
- float3 qvec = cross(tvec, edge1);
- float3 pvec = cross(D, edge2);
- float det = dot(edge1, pvec);
- if(det != 0.0f) {
- /* If determinant is zero it means ray lies in the plane of
- * the triangle. It is possible in theory due to watertight
- * nature of triangle intersection. For such cases we simply
- * don't refine intersection hoping it'll go all fine.
- */
- float rt = dot(edge2, qvec) / det;
- P = P + D*rt;
- }
-
- if(isect->object != OBJECT_NONE) {
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D * t);
+ D = normalize_len(D, &t);
+ }
+
+ P = P + D * t;
+
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
+ float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
+ float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
+ float3 qvec = cross(tvec, edge1);
+ float3 pvec = cross(D, edge2);
+ float det = dot(edge1, pvec);
+ if (det != 0.0f) {
+ /* If determinant is zero it means ray lies in the plane of
+ * the triangle. It is possible in theory due to watertight
+ * nature of triangle intersection. For such cases we simply
+ * don't refine intersection hoping it'll go all fine.
+ */
+ float rt = dot(edge2, qvec) / det;
+ P = P + D * rt;
+ }
+
+ if (isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
# else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
#else
- return P + D*t;
+ return P + D * t;
#endif
}
@@ -662,61 +681,57 @@ ccl_device_inline float3 triangle_refine_local(KernelGlobals *kg,
const Intersection *isect,
const Ray *ray)
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
- if(isect->object != OBJECT_NONE) {
+ if (isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
#else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D);
- D = normalize(D);
- }
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D);
+ D = normalize(D);
+ }
- P = P + D*t;
+ P = P + D * t;
#ifdef __INTERSECTION_REFINE__
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
- float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
- float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
- float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
- float3 qvec = cross(tvec, edge1);
- float3 pvec = cross(D, edge2);
- float det = dot(edge1, pvec);
- if(det != 0.0f) {
- /* If determinant is zero it means ray lies in the plane of
- * the triangle. It is possible in theory due to watertight
- * nature of triangle intersection. For such cases we simply
- * don't refine intersection hoping it'll go all fine.
- */
- float rt = dot(edge2, qvec) / det;
- P = P + D*rt;
- }
-#endif /* __INTERSECTION_REFINE__ */
-
- if(isect->object != OBJECT_NONE) {
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
+ float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
+ float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
+ float3 qvec = cross(tvec, edge1);
+ float3 pvec = cross(D, edge2);
+ float det = dot(edge1, pvec);
+ if (det != 0.0f) {
+ /* If determinant is zero it means ray lies in the plane of
+ * the triangle. It is possible in theory due to watertight
+ * nature of triangle intersection. For such cases we simply
+ * don't refine intersection hoping it'll go all fine.
+ */
+ float rt = dot(edge2, qvec) / det;
+ P = P + D * rt;
+ }
+#endif /* __INTERSECTION_REFINE__ */
+
+ if (isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
#else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
}
CCL_NAMESPACE_END