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Diffstat (limited to 'intern/cycles/kernel/geom/point.h')
-rw-r--r--intern/cycles/kernel/geom/point.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/intern/cycles/kernel/geom/point.h b/intern/cycles/kernel/geom/point.h
index ee7eca9e0c6..726d829c329 100644
--- a/intern/cycles/kernel/geom/point.h
+++ b/intern/cycles/kernel/geom/point.h
@@ -26,7 +26,7 @@ ccl_device float point_attribute_float(KernelGlobals kg,
# endif
if (desc.element == ATTR_ELEMENT_VERTEX) {
- return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
+ return kernel_data_fetch(attributes_float, desc.offset + sd->prim);
}
else {
return 0.0f;
@@ -47,7 +47,7 @@ ccl_device float2 point_attribute_float2(KernelGlobals kg,
# endif
if (desc.element == ATTR_ELEMENT_VERTEX) {
- return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ return kernel_data_fetch(attributes_float2, desc.offset + sd->prim);
}
else {
return make_float2(0.0f, 0.0f);
@@ -68,7 +68,7 @@ ccl_device float3 point_attribute_float3(KernelGlobals kg,
# endif
if (desc.element == ATTR_ELEMENT_VERTEX) {
- return kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim);
+ return kernel_data_fetch(attributes_float3, desc.offset + sd->prim);
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
@@ -89,7 +89,7 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
# endif
if (desc.element == ATTR_ELEMENT_VERTEX) {
- return kernel_tex_fetch(__attributes_float4, desc.offset + sd->prim);
+ return kernel_data_fetch(attributes_float4, desc.offset + sd->prim);
}
else {
return zero_float4();
@@ -104,7 +104,7 @@ ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData
/* World space center. */
float3 P = (sd->type & PRIMITIVE_MOTION) ?
float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
- float4_to_float3(kernel_tex_fetch(__points, sd->prim));
+ float4_to_float3(kernel_data_fetch(points, sd->prim));
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &P);
@@ -122,7 +122,7 @@ ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd
{
if (sd->type & PRIMITIVE_POINT) {
/* World space radius. */
- const float r = kernel_tex_fetch(__points, sd->prim).w;
+ const float r = kernel_data_fetch(points, sd->prim).w;
if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
return r;
@@ -155,7 +155,7 @@ ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd
ccl_device float3 point_motion_center_location(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- return float4_to_float3(kernel_tex_fetch(__points, sd->prim));
+ return float4_to_float3(kernel_data_fetch(points, sd->prim));
}
#endif /* __POINTCLOUD__ */