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Diffstat (limited to 'intern/cycles/kernel/geom/triangle.h')
-rw-r--r--intern/cycles/kernel/geom/triangle.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/intern/cycles/kernel/geom/triangle.h b/intern/cycles/kernel/geom/triangle.h
index 233e901c7ca..854022b3369 100644
--- a/intern/cycles/kernel/geom/triangle.h
+++ b/intern/cycles/kernel/geom/triangle.h
@@ -29,9 +29,9 @@ ccl_device_inline float3 triangle_normal(KernelGlobals kg, ccl_private ShaderDat
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- const float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
- const float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
- const float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
+ const float3 v0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
+ const float3 v1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
+ const float3 v2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
/* return normal */
if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
@@ -54,9 +54,9 @@ ccl_device_inline void triangle_point_normal(KernelGlobals kg,
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
- float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
- float3 v2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
+ float3 v0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
+ float3 v1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
+ float3 v2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
/* compute point */
float t = 1.0f - u - v;
*P = (u * v0 + v * v1 + t * v2);
@@ -78,9 +78,9 @@ ccl_device_inline void triangle_point_normal(KernelGlobals kg,
ccl_device_inline void triangle_vertices(KernelGlobals kg, int prim, float3 P[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
- P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
- P[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
+ P[0] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
+ P[1] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
+ P[2] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
}
/* Triangle vertex locations and vertex normals */
@@ -91,12 +91,12 @@ ccl_device_inline void triangle_vertices_and_normals(KernelGlobals kg,
float3 N[3])
{
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
- P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
- P[2] = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
- N[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
- N[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
- N[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+ P[0] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
+ P[1] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
+ P[2] = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
+ N[0] = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
+ N[1] = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
+ N[2] = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
}
/* Interpolate smooth vertex normal from vertices */
@@ -106,9 +106,9 @@ triangle_smooth_normal(KernelGlobals kg, float3 Ng, int prim, float u, float v)
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
- float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
- float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+ float3 n0 = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
+ float3 n1 = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
+ float3 n2 = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
float3 N = safe_normalize((1.0f - u - v) * n2 + u * n0 + v * n1);
@@ -120,9 +120,9 @@ ccl_device_inline float3 triangle_smooth_normal_unnormalized(
{
/* load triangle vertices */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
- float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
- float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+ float3 n0 = kernel_tex_fetch(__tri_vnormal, tri_vindex.x);
+ float3 n1 = kernel_tex_fetch(__tri_vnormal, tri_vindex.y);
+ float3 n2 = kernel_tex_fetch(__tri_vnormal, tri_vindex.z);
/* ensure that the normals are in object space */
if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
@@ -145,9 +145,9 @@ ccl_device_inline void triangle_dPdudv(KernelGlobals kg,
{
/* fetch triangle vertex coordinates */
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- const float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 0));
- const float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 1));
- const float3 p2 = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex.w + 2));
+ const float3 p0 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 0);
+ const float3 p1 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 1);
+ const float3 p2 = kernel_tex_fetch(__tri_verts, tri_vindex.w + 2);
/* compute derivatives of P w.r.t. uv */
*dPdu = (p0 - p2);
@@ -267,15 +267,15 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z));
+ f0 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x);
+ f1 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y);
+ f2 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2));
+ f0 = kernel_tex_fetch(__attributes_float3, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float3, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float3, tri + 2);
}
#ifdef __RAY_DIFFERENTIALS__
@@ -298,7 +298,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset));
+ return kernel_tex_fetch(__attributes_float3, offset);
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
@@ -318,16 +318,16 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_VERTEX | ATTR_ELEMENT_VERTEX_MOTION)) {
const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- f0 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x);
- f1 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y);
- f2 = kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z);
+ f0 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.x);
+ f1 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.y);
+ f2 = kernel_tex_fetch(__attributes_float4, desc.offset + tri_vindex.z);
}
else {
const int tri = desc.offset + sd->prim * 3;
if (desc.element == ATTR_ELEMENT_CORNER) {
- f0 = kernel_tex_fetch(__attributes_float3, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float3, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float3, tri + 2);
+ f0 = kernel_tex_fetch(__attributes_float4, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float4, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float4, tri + 2);
}
else {
f0 = color_srgb_to_linear_v4(
@@ -359,7 +359,7 @@ ccl_device float4 triangle_attribute_float4(KernelGlobals kg,
if (desc.element & (ATTR_ELEMENT_FACE | ATTR_ELEMENT_OBJECT | ATTR_ELEMENT_MESH)) {
const int offset = (desc.element == ATTR_ELEMENT_FACE) ? desc.offset + sd->prim :
desc.offset;
- return kernel_tex_fetch(__attributes_float3, offset);
+ return kernel_tex_fetch(__attributes_float4, offset);
}
else {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);