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Diffstat (limited to 'intern/cycles/kernel/geom/triangle_intersect.h')
-rw-r--r--intern/cycles/kernel/geom/triangle_intersect.h61
1 files changed, 12 insertions, 49 deletions
diff --git a/intern/cycles/kernel/geom/triangle_intersect.h b/intern/cycles/kernel/geom/triangle_intersect.h
index faff8a85a93..57a6ae7fe72 100644
--- a/intern/cycles/kernel/geom/triangle_intersect.h
+++ b/intern/cycles/kernel/geom/triangle_intersect.h
@@ -37,27 +37,11 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
{
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef *)&kg->__tri_verts.data[tri_vindex];
-#else
- const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
-#endif
float t, u, v;
- if (ray_triangle_intersect(P,
- dir,
- tmax,
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
-#else
- float4_to_float3(tri_a),
- float4_to_float3(tri_b),
- float4_to_float3(tri_c),
-#endif
- &u,
- &v,
- &t)) {
+ if (ray_triangle_intersect(P, dir, tmax, tri_a, tri_b, tri_c, &u, &v, &t)) {
#ifdef __VISIBILITY_FLAG__
/* Visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags.
@@ -106,27 +90,11 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
-# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef *)&kg->__tri_verts.data[tri_vindex];
-# else
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
-# endif
+ const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
float t, u, v;
- if (!ray_triangle_intersect(P,
- dir,
- tmax,
-# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
-# else
- tri_a,
- tri_b,
- tri_c,
-# endif
- &u,
- &v,
- &t)) {
+ if (!ray_triangle_intersect(P, dir, tmax, tri_a, tri_b, tri_c, &u, &v, &t)) {
return false;
}
@@ -178,11 +146,6 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
isect->t = t;
/* Record geometric normal. */
-# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__tri_verts, tri_vindex + 2));
-# endif
local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
return false;
@@ -223,9 +186,9 @@ ccl_device_inline float3 triangle_refine(KernelGlobals kg,
P = P + D * t;
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
- const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
+ const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
@@ -280,9 +243,9 @@ ccl_device_inline float3 triangle_refine_local(KernelGlobals kg,
# ifdef __INTERSECTION_REFINE__
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
- const float4 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
- tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
- tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
+ const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);