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Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_attribute.h110
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h441
-rw-r--r--intern/cycles/kernel/geom/geom_curve_intersect.h1770
-rw-r--r--intern/cycles/kernel/geom/geom_motion_curve.h306
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h228
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_intersect.h418
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle_shader.h151
-rw-r--r--intern/cycles/kernel/geom/geom_object.h503
-rw-r--r--intern/cycles/kernel/geom/geom_patch.h554
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h484
-rw-r--r--intern/cycles/kernel/geom/geom_subd_triangle.h765
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h353
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h1229
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h56
14 files changed, 3823 insertions, 3545 deletions
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h
index e991f3d685a..456608bfa22 100644
--- a/intern/cycles/kernel/geom/geom_attribute.h
+++ b/intern/cycles/kernel/geom/geom_attribute.h
@@ -30,81 +30,83 @@ ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *
ccl_device_inline uint attribute_primitive_type(KernelGlobals *kg, const ShaderData *sd)
{
#ifdef __HAIR__
- if(sd->type & PRIMITIVE_ALL_CURVE) {
- return ATTR_PRIM_CURVE;
- }
- else
+ if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return ATTR_PRIM_CURVE;
+ }
+ else
#endif
- if(subd_triangle_patch(kg, sd) != ~0) {
- return ATTR_PRIM_SUBD;
- }
- else {
- return ATTR_PRIM_TRIANGLE;
- }
+ if (subd_triangle_patch(kg, sd) != ~0) {
+ return ATTR_PRIM_SUBD;
+ }
+ else {
+ return ATTR_PRIM_TRIANGLE;
+ }
}
ccl_device_inline AttributeDescriptor attribute_not_found()
{
- const AttributeDescriptor desc = {ATTR_ELEMENT_NONE, (NodeAttributeType)0, 0, ATTR_STD_NOT_FOUND};
- return desc;
+ const AttributeDescriptor desc = {
+ ATTR_ELEMENT_NONE, (NodeAttributeType)0, 0, ATTR_STD_NOT_FOUND};
+ return desc;
}
/* Find attribute based on ID */
ccl_device_inline uint object_attribute_map_offset(KernelGlobals *kg, int object)
{
- return kernel_tex_fetch(__objects, object).attribute_map_offset;
+ return kernel_tex_fetch(__objects, object).attribute_map_offset;
}
-ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id)
+ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals *kg,
+ const ShaderData *sd,
+ uint id)
{
- if(sd->object == OBJECT_NONE) {
- return attribute_not_found();
- }
-
- /* for SVM, find attribute by unique id */
- uint attr_offset = object_attribute_map_offset(kg, sd->object);
- attr_offset += attribute_primitive_type(kg, sd);
- uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
-
- while(attr_map.x != id) {
- if(UNLIKELY(attr_map.x == ATTR_STD_NONE)) {
- return attribute_not_found();
- }
- attr_offset += ATTR_PRIM_TYPES;
- attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
- }
-
- AttributeDescriptor desc;
- desc.element = (AttributeElement)attr_map.y;
-
- if(sd->prim == PRIM_NONE &&
- desc.element != ATTR_ELEMENT_MESH &&
- desc.element != ATTR_ELEMENT_VOXEL &&
- desc.element != ATTR_ELEMENT_OBJECT)
- {
- return attribute_not_found();
- }
-
- /* return result */
- desc.offset = (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
- desc.type = (NodeAttributeType)(attr_map.w & 0xff);
- desc.flags = (AttributeFlag)(attr_map.w >> 8);
-
- return desc;
+ if (sd->object == OBJECT_NONE) {
+ return attribute_not_found();
+ }
+
+ /* for SVM, find attribute by unique id */
+ uint attr_offset = object_attribute_map_offset(kg, sd->object);
+ attr_offset += attribute_primitive_type(kg, sd);
+ uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+
+ while (attr_map.x != id) {
+ if (UNLIKELY(attr_map.x == ATTR_STD_NONE)) {
+ return attribute_not_found();
+ }
+ attr_offset += ATTR_PRIM_TYPES;
+ attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+ }
+
+ AttributeDescriptor desc;
+ desc.element = (AttributeElement)attr_map.y;
+
+ if (sd->prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH &&
+ desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT) {
+ return attribute_not_found();
+ }
+
+ /* return result */
+ desc.offset = (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
+ desc.type = (NodeAttributeType)(attr_map.w & 0xff);
+ desc.flags = (AttributeFlag)(attr_map.w >> 8);
+
+ return desc;
}
/* Transform matrix attribute on meshes */
-ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc)
+ccl_device Transform primitive_attribute_matrix(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- Transform tfm;
+ Transform tfm;
- tfm.x = kernel_tex_fetch(__attributes_float3, desc.offset + 0);
- tfm.y = kernel_tex_fetch(__attributes_float3, desc.offset + 1);
- tfm.z = kernel_tex_fetch(__attributes_float3, desc.offset + 2);
+ tfm.x = kernel_tex_fetch(__attributes_float3, desc.offset + 0);
+ tfm.y = kernel_tex_fetch(__attributes_float3, desc.offset + 1);
+ tfm.z = kernel_tex_fetch(__attributes_float3, desc.offset + 2);
- return tfm;
+ return tfm;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index 9b60cf6d56b..e0aacb434eb 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -27,169 +27,199 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
- float fc = 0.71f;
- float data[4];
- float t2 = t * t;
- data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
- data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
- data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
- data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
- return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
+ float fc = 0.71f;
+ float data[4];
+ float t2 = t * t;
+ data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
+ data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
+ data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
+ data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
+ return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
ccl_device_inline float3 curvepoint(float t, float3 p0, float3 p1, float3 p2, float3 p3)
{
- float data[4];
- float fc = 0.71f;
- float t2 = t * t;
- float t3 = t2 * t;
- data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
- data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
- data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
- data[3] = fc * t3 - fc * t2;
- return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
+ float data[4];
+ float fc = 0.71f;
+ float t2 = t * t;
+ float t3 = t2 * t;
+ data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
+ data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
+ data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
+ data[3] = fc * t3 - fc * t2;
+ return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
}
/* Reading attributes on various curve elements */
-ccl_device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+ccl_device float curve_attribute_float(
+ KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- if(desc.element == ATTR_ELEMENT_CURVE) {
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
-#endif
-
- return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
- }
- else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0);
- float f1 = kernel_tex_fetch(__attributes_float, desc.offset + k1);
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*(f1 - f0);
- if(dy) *dy = 0.0f;
-#endif
-
- return (1.0f - sd->u)*f0 + sd->u*f1;
- }
- else {
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
-#endif
-
- return 0.0f;
- }
+ if (desc.element == ATTR_ELEMENT_CURVE) {
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+# endif
+
+ return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
+ }
+ else if (desc.element == ATTR_ELEMENT_CURVE_KEY ||
+ desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
+
+ float f0 = kernel_tex_fetch(__attributes_float, desc.offset + k0);
+ float f1 = kernel_tex_fetch(__attributes_float, desc.offset + k1);
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * (f1 - f0);
+ if (dy)
+ *dy = 0.0f;
+# endif
+
+ return (1.0f - sd->u) * f0 + sd->u * f1;
+ }
+ else {
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+# endif
+
+ return 0.0f;
+ }
}
-ccl_device float2 curve_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+ccl_device float2 curve_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx,
+ float2 *dy)
{
- if(desc.element == ATTR_ELEMENT_CURVE) {
- /* idea: we can't derive any useful differentials here, but for tiled
- * mipmap image caching it would be useful to avoid reading the highest
- * detail level always. maybe a derivative based on the hair density
- * could be computed somehow? */
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
-#endif
-
- return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
- }
- else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + k0);
- float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + k1);
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*(f1 - f0);
- if(dy) *dy = make_float2(0.0f, 0.0f);
-#endif
-
- return (1.0f - sd->u)*f0 + sd->u*f1;
- }
- else {
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
-#endif
-
- return make_float2(0.0f, 0.0f);
- }
+ if (desc.element == ATTR_ELEMENT_CURVE) {
+ /* idea: we can't derive any useful differentials here, but for tiled
+ * mipmap image caching it would be useful to avoid reading the highest
+ * detail level always. maybe a derivative based on the hair density
+ * could be computed somehow? */
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+# endif
+
+ return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ }
+ else if (desc.element == ATTR_ELEMENT_CURVE_KEY ||
+ desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + k0);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + k1);
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * (f1 - f0);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+# endif
+
+ return (1.0f - sd->u) * f0 + sd->u * f1;
+ }
+ else {
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+# endif
+
+ return make_float2(0.0f, 0.0f);
+ }
}
-ccl_device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
+ccl_device float3 curve_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx,
+ float3 *dy)
{
- if(desc.element == ATTR_ELEMENT_CURVE) {
- /* idea: we can't derive any useful differentials here, but for tiled
- * mipmap image caching it would be useful to avoid reading the highest
- * detail level always. maybe a derivative based on the hair density
- * could be computed somehow? */
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
-
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
- }
- else if(desc.element == ATTR_ELEMENT_CURVE_KEY || desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k1));
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*(f1 - f0);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
-
- return (1.0f - sd->u)*f0 + sd->u*f1;
- }
- else {
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-#endif
-
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ if (desc.element == ATTR_ELEMENT_CURVE) {
+ /* idea: we can't derive any useful differentials here, but for tiled
+ * mipmap image caching it would be useful to avoid reading the highest
+ * detail level always. maybe a derivative based on the hair density
+ * could be computed somehow? */
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+# endif
+
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
+ }
+ else if (desc.element == ATTR_ELEMENT_CURVE_KEY ||
+ desc.element == ATTR_ELEMENT_CURVE_KEY_MOTION) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
+
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k0));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + k1));
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = sd->du.dx * (f1 - f0);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+# endif
+
+ return (1.0f - sd->u) * f0 + sd->u * f1;
+ }
+ else {
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+# endif
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
/* Curve thickness */
ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
{
- float r = 0.0f;
+ float r = 0.0f;
- if(sd->type & PRIMITIVE_ALL_CURVE) {
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
+ if (sd->type & PRIMITIVE_ALL_CURVE) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
- float4 P_curve[2];
+ float4 P_curve[2];
- if(sd->type & PRIMITIVE_CURVE) {
- P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
- P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
- }
- else {
- motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
- }
+ if (sd->type & PRIMITIVE_CURVE) {
+ P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
+ }
+ else {
+ motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
+ }
- r = (P_curve[1].w - P_curve[0].w) * sd->u + P_curve[0].w;
- }
+ r = (P_curve[1].w - P_curve[0].w) * sd->u + P_curve[0].w;
+ }
- return r*2.0f;
+ return r * 2.0f;
}
/* Curve location for motion pass, linear interpolation between keys and
@@ -197,89 +227,98 @@ ccl_device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
ccl_device float3 curve_motion_center_location(KernelGlobals *kg, ShaderData *sd)
{
- float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
- float4 P_curve[2];
+ float4 P_curve[2];
- P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
- P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
+ P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
- return float4_to_float3(P_curve[1]) * sd->u + float4_to_float3(P_curve[0]) * (1.0f - sd->u);
+ return float4_to_float3(P_curve[1]) * sd->u + float4_to_float3(P_curve[0]) * (1.0f - sd->u);
}
/* Curve tangent normal */
ccl_device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
{
- float3 tgN = make_float3(0.0f,0.0f,0.0f);
+ float3 tgN = make_float3(0.0f, 0.0f, 0.0f);
- if(sd->type & PRIMITIVE_ALL_CURVE) {
+ if (sd->type & PRIMITIVE_ALL_CURVE) {
- tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
- tgN = normalize(tgN);
+ tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu, -sd->I) / len_squared(sd->dPdu)));
+ tgN = normalize(tgN);
- /* need to find suitable scaled gd for corrected normal */
-#if 0
- tgN = normalize(tgN - gd * sd->dPdu);
-#endif
- }
+ /* need to find suitable scaled gd for corrected normal */
+# if 0
+ tgN = normalize(tgN - gd * sd->dPdu);
+# endif
+ }
- return tgN;
+ return tgN;
}
/* Curve bounds utility function */
-ccl_device_inline void curvebounds(float *lower, float *upper, float *extremta, float *extrema, float *extremtb, float *extremb, float p0, float p1, float p2, float p3)
+ccl_device_inline void curvebounds(float *lower,
+ float *upper,
+ float *extremta,
+ float *extrema,
+ float *extremtb,
+ float *extremb,
+ float p0,
+ float p1,
+ float p2,
+ float p3)
{
- float halfdiscroot = (p2 * p2 - 3 * p3 * p1);
- float ta = -1.0f;
- float tb = -1.0f;
-
- *extremta = -1.0f;
- *extremtb = -1.0f;
- *upper = p0;
- *lower = (p0 + p1) + (p2 + p3);
- *extrema = *upper;
- *extremb = *lower;
-
- if(*lower >= *upper) {
- *upper = *lower;
- *lower = p0;
- }
-
- if(halfdiscroot >= 0) {
- float inv3p3 = (1.0f/3.0f)/p3;
- halfdiscroot = sqrtf(halfdiscroot);
- ta = (-p2 - halfdiscroot) * inv3p3;
- tb = (-p2 + halfdiscroot) * inv3p3;
- }
-
- float t2;
- float t3;
-
- if(ta > 0.0f && ta < 1.0f) {
- t2 = ta * ta;
- t3 = t2 * ta;
- *extremta = ta;
- *extrema = p3 * t3 + p2 * t2 + p1 * ta + p0;
-
- *upper = fmaxf(*extrema, *upper);
- *lower = fminf(*extrema, *lower);
- }
-
- if(tb > 0.0f && tb < 1.0f) {
- t2 = tb * tb;
- t3 = t2 * tb;
- *extremtb = tb;
- *extremb = p3 * t3 + p2 * t2 + p1 * tb + p0;
-
- *upper = fmaxf(*extremb, *upper);
- *lower = fminf(*extremb, *lower);
- }
+ float halfdiscroot = (p2 * p2 - 3 * p3 * p1);
+ float ta = -1.0f;
+ float tb = -1.0f;
+
+ *extremta = -1.0f;
+ *extremtb = -1.0f;
+ *upper = p0;
+ *lower = (p0 + p1) + (p2 + p3);
+ *extrema = *upper;
+ *extremb = *lower;
+
+ if (*lower >= *upper) {
+ *upper = *lower;
+ *lower = p0;
+ }
+
+ if (halfdiscroot >= 0) {
+ float inv3p3 = (1.0f / 3.0f) / p3;
+ halfdiscroot = sqrtf(halfdiscroot);
+ ta = (-p2 - halfdiscroot) * inv3p3;
+ tb = (-p2 + halfdiscroot) * inv3p3;
+ }
+
+ float t2;
+ float t3;
+
+ if (ta > 0.0f && ta < 1.0f) {
+ t2 = ta * ta;
+ t3 = t2 * ta;
+ *extremta = ta;
+ *extrema = p3 * t3 + p2 * t2 + p1 * ta + p0;
+
+ *upper = fmaxf(*extrema, *upper);
+ *lower = fminf(*extrema, *lower);
+ }
+
+ if (tb > 0.0f && tb < 1.0f) {
+ t2 = tb * tb;
+ t3 = t2 * tb;
+ *extremtb = tb;
+ *extremb = p3 * t3 + p2 * t2 + p1 * tb + p0;
+
+ *upper = fmaxf(*extremb, *upper);
+ *lower = fminf(*extremb, *lower);
+ }
}
-#endif /* __HAIR__ */
+#endif /* __HAIR__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_curve_intersect.h b/intern/cycles/kernel/geom/geom_curve_intersect.h
index 5cf8713e3a8..5fd277c2f99 100644
--- a/intern/cycles/kernel/geom/geom_curve_intersect.h
+++ b/intern/cycles/kernel/geom/geom_curve_intersect.h
@@ -18,484 +18,534 @@ CCL_NAMESPACE_BEGIN
#ifdef __HAIR__
-#ifdef __KERNEL_SSE2__
+# ifdef __KERNEL_SSE2__
ccl_device_inline ssef transform_point_T3(const ssef t[3], const ssef &a)
{
- return madd(shuffle<0>(a), t[0], madd(shuffle<1>(a), t[1], shuffle<2>(a) * t[2]));
+ return madd(shuffle<0>(a), t[0], madd(shuffle<1>(a), t[1], shuffle<2>(a) * t[2]));
}
-#endif
+# endif
/* On CPU pass P and dir by reference to aligned vector. */
-ccl_device_forceinline bool cardinal_curve_intersect(
- KernelGlobals *kg,
- Intersection *isect,
- const float3 ccl_ref P,
- const float3 ccl_ref dir,
- uint visibility,
- int object,
- int curveAddr,
- float time,
- int type,
- uint *lcg_state,
- float difl,
- float extmax)
+ccl_device_forceinline bool cardinal_curve_intersect(KernelGlobals *kg,
+ Intersection *isect,
+ const float3 ccl_ref P,
+ const float3 ccl_ref dir,
+ uint visibility,
+ int object,
+ int curveAddr,
+ float time,
+ int type,
+ uint *lcg_state,
+ float difl,
+ float extmax)
{
- const bool is_curve_primitive = (type & PRIMITIVE_CURVE);
-
- if(!is_curve_primitive && kernel_data.bvh.use_bvh_steps) {
- const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr);
- if(time < prim_time.x || time > prim_time.y) {
- return false;
- }
- }
-
- int segment = PRIMITIVE_UNPACK_SEGMENT(type);
- float epsilon = 0.0f;
- float r_st, r_en;
-
- int depth = kernel_data.curve.subdivisions;
- int flags = kernel_data.curve.curveflags;
- int prim = kernel_tex_fetch(__prim_index, curveAddr);
-
-#ifdef __KERNEL_SSE2__
- ssef vdir = load4f(dir);
- ssef vcurve_coef[4];
- const float3 *curve_coef = (float3 *)vcurve_coef;
-
- {
- ssef dtmp = vdir * vdir;
- ssef d_ss = mm_sqrt(dtmp + shuffle<2>(dtmp));
- ssef rd_ss = load1f_first(1.0f) / d_ss;
-
- ssei v00vec = load4i((ssei *)&kg->__curves.data[prim]);
- int2 &v00 = (int2 &)v00vec;
-
- int k0 = v00.x + segment;
- int k1 = k0 + 1;
- int ka = max(k0 - 1, v00.x);
- int kb = min(k1 + 1, v00.x + v00.y - 1);
-
-#if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && (!defined(_MSC_VER) || _MSC_VER > 1800)
- avxf P_curve_0_1, P_curve_2_3;
- if(is_curve_primitive) {
- P_curve_0_1 = _mm256_loadu2_m128(&kg->__curve_keys.data[k0].x, &kg->__curve_keys.data[ka].x);
- P_curve_2_3 = _mm256_loadu2_m128(&kg->__curve_keys.data[kb].x, &kg->__curve_keys.data[k1].x);
- }
- else {
- int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
- motion_cardinal_curve_keys_avx(kg, fobject, prim, time, ka, k0, k1, kb, &P_curve_0_1,&P_curve_2_3);
- }
-#else /* __KERNEL_AVX2__ */
- ssef P_curve[4];
-
- if(is_curve_primitive) {
- P_curve[0] = load4f(&kg->__curve_keys.data[ka].x);
- P_curve[1] = load4f(&kg->__curve_keys.data[k0].x);
- P_curve[2] = load4f(&kg->__curve_keys.data[k1].x);
- P_curve[3] = load4f(&kg->__curve_keys.data[kb].x);
- }
- else {
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, curveAddr): object;
- motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, (float4*)&P_curve);
- }
-#endif /* __KERNEL_AVX2__ */
-
- ssef rd_sgn = set_sign_bit<0, 1, 1, 1>(shuffle<0>(rd_ss));
- ssef mul_zxxy = shuffle<2, 0, 0, 1>(vdir) * rd_sgn;
- ssef mul_yz = shuffle<1, 2, 1, 2>(vdir) * mul_zxxy;
- ssef mul_shuf = shuffle<0, 1, 2, 3>(mul_zxxy, mul_yz);
- ssef vdir0 = vdir & cast(ssei(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
-
- ssef htfm0 = shuffle<0, 2, 0, 3>(mul_shuf, vdir0);
- ssef htfm1 = shuffle<1, 0, 1, 3>(load1f_first(extract<0>(d_ss)), vdir0);
- ssef htfm2 = shuffle<1, 3, 2, 3>(mul_shuf, vdir0);
-
-#if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && (!defined(_MSC_VER) || _MSC_VER > 1800)
- const avxf vPP = _mm256_broadcast_ps(&P.m128);
- const avxf htfm00 = avxf(htfm0.m128, htfm0.m128);
- const avxf htfm11 = avxf(htfm1.m128, htfm1.m128);
- const avxf htfm22 = avxf(htfm2.m128, htfm2.m128);
-
- const avxf p01 = madd(shuffle<0>(P_curve_0_1 - vPP),
- htfm00,
- madd(shuffle<1>(P_curve_0_1 - vPP),
- htfm11,
- shuffle<2>(P_curve_0_1 - vPP) * htfm22));
- const avxf p23 = madd(shuffle<0>(P_curve_2_3 - vPP),
- htfm00,
- madd(shuffle<1>(P_curve_2_3 - vPP),
- htfm11,
- shuffle<2>(P_curve_2_3 - vPP)*htfm22));
-
- const ssef p0 = _mm256_castps256_ps128(p01);
- const ssef p1 = _mm256_extractf128_ps(p01, 1);
- const ssef p2 = _mm256_castps256_ps128(p23);
- const ssef p3 = _mm256_extractf128_ps(p23, 1);
-
- const ssef P_curve_1 = _mm256_extractf128_ps(P_curve_0_1, 1);
- r_st = ((float4 &)P_curve_1).w;
- const ssef P_curve_2 = _mm256_castps256_ps128(P_curve_2_3);
- r_en = ((float4 &)P_curve_2).w;
-#else /* __KERNEL_AVX2__ */
- ssef htfm[] = { htfm0, htfm1, htfm2 };
- ssef vP = load4f(P);
- ssef p0 = transform_point_T3(htfm, P_curve[0] - vP);
- ssef p1 = transform_point_T3(htfm, P_curve[1] - vP);
- ssef p2 = transform_point_T3(htfm, P_curve[2] - vP);
- ssef p3 = transform_point_T3(htfm, P_curve[3] - vP);
-
- r_st = ((float4 &)P_curve[1]).w;
- r_en = ((float4 &)P_curve[2]).w;
-#endif /* __KERNEL_AVX2__ */
-
- float fc = 0.71f;
- ssef vfc = ssef(fc);
- ssef vfcxp3 = vfc * p3;
-
- vcurve_coef[0] = p1;
- vcurve_coef[1] = vfc * (p2 - p0);
- vcurve_coef[2] = madd(ssef(fc * 2.0f), p0, madd(ssef(fc - 3.0f), p1, msub(ssef(3.0f - 2.0f * fc), p2, vfcxp3)));
- vcurve_coef[3] = msub(ssef(fc - 2.0f), p2 - p1, msub(vfc, p0, vfcxp3));
-
- }
-#else
- float3 curve_coef[4];
-
- /* curve Intersection check */
- /* obtain curve parameters */
- {
- /* ray transform created - this should be created at beginning of intersection loop */
- Transform htfm;
- float d = sqrtf(dir.x * dir.x + dir.z * dir.z);
- htfm = make_transform(
- dir.z / d, 0, -dir.x /d, 0,
- -dir.x * dir.y /d, d, -dir.y * dir.z /d, 0,
- dir.x, dir.y, dir.z, 0);
-
- float4 v00 = kernel_tex_fetch(__curves, prim);
-
- int k0 = __float_as_int(v00.x) + segment;
- int k1 = k0 + 1;
-
- int ka = max(k0 - 1,__float_as_int(v00.x));
- int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
-
- float4 P_curve[4];
-
- if(is_curve_primitive) {
- P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
- P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
- P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
- P_curve[3] = kernel_tex_fetch(__curve_keys, kb);
- }
- else {
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, curveAddr): object;
- motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, P_curve);
- }
-
- float3 p0 = transform_point(&htfm, float4_to_float3(P_curve[0]) - P);
- float3 p1 = transform_point(&htfm, float4_to_float3(P_curve[1]) - P);
- float3 p2 = transform_point(&htfm, float4_to_float3(P_curve[2]) - P);
- float3 p3 = transform_point(&htfm, float4_to_float3(P_curve[3]) - P);
-
- float fc = 0.71f;
- curve_coef[0] = p1;
- curve_coef[1] = -fc*p0 + fc*p2;
- curve_coef[2] = 2.0f * fc * p0 + (fc - 3.0f) * p1 + (3.0f - 2.0f * fc) * p2 - fc * p3;
- curve_coef[3] = -fc * p0 + (2.0f - fc) * p1 + (fc - 2.0f) * p2 + fc * p3;
- r_st = P_curve[1].w;
- r_en = P_curve[2].w;
- }
-#endif
-
- float r_curr = max(r_st, r_en);
-
- if((flags & CURVE_KN_RIBBONS) || !(flags & CURVE_KN_BACKFACING))
- epsilon = 2 * r_curr;
-
- /* find bounds - this is slow for cubic curves */
- float upper, lower;
-
- float zextrem[4];
- curvebounds(&lower, &upper, &zextrem[0], &zextrem[1], &zextrem[2], &zextrem[3], curve_coef[0].z, curve_coef[1].z, curve_coef[2].z, curve_coef[3].z);
- if(lower - r_curr > isect->t || upper + r_curr < epsilon)
- return false;
-
- /* minimum width extension */
- float mw_extension = min(difl * fabsf(upper), extmax);
- float r_ext = mw_extension + r_curr;
-
- float xextrem[4];
- curvebounds(&lower, &upper, &xextrem[0], &xextrem[1], &xextrem[2], &xextrem[3], curve_coef[0].x, curve_coef[1].x, curve_coef[2].x, curve_coef[3].x);
- if(lower > r_ext || upper < -r_ext)
- return false;
-
- float yextrem[4];
- curvebounds(&lower, &upper, &yextrem[0], &yextrem[1], &yextrem[2], &yextrem[3], curve_coef[0].y, curve_coef[1].y, curve_coef[2].y, curve_coef[3].y);
- if(lower > r_ext || upper < -r_ext)
- return false;
-
- /* setup recurrent loop */
- int level = 1 << depth;
- int tree = 0;
- float resol = 1.0f / (float)level;
- bool hit = false;
-
- /* begin loop */
- while(!(tree >> (depth))) {
- const float i_st = tree * resol;
- const float i_en = i_st + (level * resol);
-
-#ifdef __KERNEL_SSE2__
- ssef vi_st = ssef(i_st), vi_en = ssef(i_en);
- ssef vp_st = madd(madd(madd(vcurve_coef[3], vi_st, vcurve_coef[2]), vi_st, vcurve_coef[1]), vi_st, vcurve_coef[0]);
- ssef vp_en = madd(madd(madd(vcurve_coef[3], vi_en, vcurve_coef[2]), vi_en, vcurve_coef[1]), vi_en, vcurve_coef[0]);
-
- ssef vbmin = min(vp_st, vp_en);
- ssef vbmax = max(vp_st, vp_en);
-
- float3 &bmin = (float3 &)vbmin, &bmax = (float3 &)vbmax;
- float &bminx = bmin.x, &bminy = bmin.y, &bminz = bmin.z;
- float &bmaxx = bmax.x, &bmaxy = bmax.y, &bmaxz = bmax.z;
- float3 &p_st = (float3 &)vp_st, &p_en = (float3 &)vp_en;
-#else
- float3 p_st = ((curve_coef[3] * i_st + curve_coef[2]) * i_st + curve_coef[1]) * i_st + curve_coef[0];
- float3 p_en = ((curve_coef[3] * i_en + curve_coef[2]) * i_en + curve_coef[1]) * i_en + curve_coef[0];
-
- float bminx = min(p_st.x, p_en.x);
- float bmaxx = max(p_st.x, p_en.x);
- float bminy = min(p_st.y, p_en.y);
- float bmaxy = max(p_st.y, p_en.y);
- float bminz = min(p_st.z, p_en.z);
- float bmaxz = max(p_st.z, p_en.z);
-#endif
-
- if(xextrem[0] >= i_st && xextrem[0] <= i_en) {
- bminx = min(bminx,xextrem[1]);
- bmaxx = max(bmaxx,xextrem[1]);
- }
- if(xextrem[2] >= i_st && xextrem[2] <= i_en) {
- bminx = min(bminx,xextrem[3]);
- bmaxx = max(bmaxx,xextrem[3]);
- }
- if(yextrem[0] >= i_st && yextrem[0] <= i_en) {
- bminy = min(bminy,yextrem[1]);
- bmaxy = max(bmaxy,yextrem[1]);
- }
- if(yextrem[2] >= i_st && yextrem[2] <= i_en) {
- bminy = min(bminy,yextrem[3]);
- bmaxy = max(bmaxy,yextrem[3]);
- }
- if(zextrem[0] >= i_st && zextrem[0] <= i_en) {
- bminz = min(bminz,zextrem[1]);
- bmaxz = max(bmaxz,zextrem[1]);
- }
- if(zextrem[2] >= i_st && zextrem[2] <= i_en) {
- bminz = min(bminz,zextrem[3]);
- bmaxz = max(bmaxz,zextrem[3]);
- }
-
- float r1 = r_st + (r_en - r_st) * i_st;
- float r2 = r_st + (r_en - r_st) * i_en;
- r_curr = max(r1, r2);
-
- mw_extension = min(difl * fabsf(bmaxz), extmax);
- float r_ext = mw_extension + r_curr;
- float coverage = 1.0f;
-
- if(bminz - r_curr > isect->t || bmaxz + r_curr < epsilon || bminx > r_ext|| bmaxx < -r_ext|| bminy > r_ext|| bmaxy < -r_ext) {
- /* the bounding box does not overlap the square centered at O */
- tree += level;
- level = tree & -tree;
- }
- else if(level == 1) {
-
- /* the maximum recursion depth is reached.
- * check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0.
- * dP* is reversed if necessary.*/
- float t = isect->t;
- float u = 0.0f;
- float gd = 0.0f;
-
- if(flags & CURVE_KN_RIBBONS) {
- float3 tg = (p_en - p_st);
-#ifdef __KERNEL_SSE__
- const float3 tg_sq = tg * tg;
- float w = tg_sq.x + tg_sq.y;
-#else
- float w = tg.x * tg.x + tg.y * tg.y;
-#endif
- if(w == 0) {
- tree++;
- level = tree & -tree;
- continue;
- }
-#ifdef __KERNEL_SSE__
- const float3 p_sttg = p_st * tg;
- w = -(p_sttg.x + p_sttg.y) / w;
-#else
- w = -(p_st.x * tg.x + p_st.y * tg.y) / w;
-#endif
- w = saturate(w);
-
- /* compute u on the curve segment */
- u = i_st * (1 - w) + i_en * w;
- r_curr = r_st + (r_en - r_st) * u;
- /* compare x-y distances */
- float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u + curve_coef[0];
-
- float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
- if(dot(tg, dp_st)< 0)
- dp_st *= -1;
- if(dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
- tree++;
- level = tree & -tree;
- continue;
- }
- float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
- if(dot(tg, dp_en) < 0)
- dp_en *= -1;
- if(dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
- tree++;
- level = tree & -tree;
- continue;
- }
-
- /* compute coverage */
- float r_ext = r_curr;
- coverage = 1.0f;
- if(difl != 0.0f) {
- mw_extension = min(difl * fabsf(bmaxz), extmax);
- r_ext = mw_extension + r_curr;
-#ifdef __KERNEL_SSE__
- const float3 p_curr_sq = p_curr * p_curr;
- const float3 dxxx(_mm_sqrt_ss(_mm_hadd_ps(p_curr_sq.m128, p_curr_sq.m128)));
- float d = dxxx.x;
-#else
- float d = sqrtf(p_curr.x * p_curr.x + p_curr.y * p_curr.y);
-#endif
- float d0 = d - r_curr;
- float d1 = d + r_curr;
- float inv_mw_extension = 1.0f/mw_extension;
- if(d0 >= 0)
- coverage = (min(d1 * inv_mw_extension, 1.0f) - min(d0 * inv_mw_extension, 1.0f)) * 0.5f;
- else // inside
- coverage = (min(d1 * inv_mw_extension, 1.0f) + min(-d0 * inv_mw_extension, 1.0f)) * 0.5f;
- }
-
- if(p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_ext * r_ext || p_curr.z <= epsilon || isect->t < p_curr.z) {
- tree++;
- level = tree & -tree;
- continue;
- }
-
- t = p_curr.z;
-
- /* stochastic fade from minimum width */
- if(difl != 0.0f && lcg_state) {
- if(coverage != 1.0f && (lcg_step_float(lcg_state) > coverage))
- return hit;
- }
- }
- else {
- float l = len(p_en - p_st);
- /* minimum width extension */
- float or1 = r1;
- float or2 = r2;
-
- if(difl != 0.0f) {
- mw_extension = min(len(p_st - P) * difl, extmax);
- or1 = r1 < mw_extension ? mw_extension : r1;
- mw_extension = min(len(p_en - P) * difl, extmax);
- or2 = r2 < mw_extension ? mw_extension : r2;
- }
- /* --- */
- float invl = 1.0f/l;
- float3 tg = (p_en - p_st) * invl;
- gd = (or2 - or1) * invl;
- float difz = -dot(p_st,tg);
- float cyla = 1.0f - (tg.z * tg.z * (1 + gd*gd));
- float invcyla = 1.0f/cyla;
- float halfb = (-p_st.z - tg.z*(difz + gd*(difz*gd + or1)));
- float tcentre = -halfb*invcyla;
- float zcentre = difz + (tg.z * tcentre);
- float3 tdif = - p_st;
- tdif.z += tcentre;
- float tdifz = dot(tdif,tg);
- float tb = 2*(tdif.z - tg.z*(tdifz + gd*(tdifz*gd + or1)));
- float tc = dot(tdif,tdif) - tdifz * tdifz * (1 + gd*gd) - or1*or1 - 2*or1*tdifz*gd;
- float td = tb*tb - 4*cyla*tc;
- if(td < 0.0f) {
- tree++;
- level = tree & -tree;
- continue;
- }
-
- float rootd = sqrtf(td);
- float correction = (-tb - rootd) * 0.5f * invcyla;
- t = tcentre + correction;
-
- float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
- if(dot(tg, dp_st)< 0)
- dp_st *= -1;
- float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
- if(dot(tg, dp_en) < 0)
- dp_en *= -1;
-
- if(flags & CURVE_KN_BACKFACING && (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f)) {
- correction = (-tb + rootd) * 0.5f * invcyla;
- t = tcentre + correction;
- }
-
- if(dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) {
- tree++;
- level = tree & -tree;
- continue;
- }
-
- float w = (zcentre + (tg.z * correction)) * invl;
- w = saturate(w);
- /* compute u on the curve segment */
- u = i_st * (1 - w) + i_en * w;
-
- /* stochastic fade from minimum width */
- if(difl != 0.0f && lcg_state) {
- r_curr = r1 + (r2 - r1) * w;
- r_ext = or1 + (or2 - or1) * w;
- coverage = r_curr/r_ext;
-
- if(coverage != 1.0f && (lcg_step_float(lcg_state) > coverage))
- return hit;
- }
- }
- /* we found a new intersection */
-
-#ifdef __VISIBILITY_FLAG__
- /* visibility flag test. we do it here under the assumption
- * that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
-#endif
- {
- /* record intersection */
- isect->t = t;
- isect->u = u;
- isect->v = gd;
- isect->prim = curveAddr;
- isect->object = object;
- isect->type = type;
- hit = true;
- }
-
- tree++;
- level = tree & -tree;
- }
- else {
- /* split the curve into two curves and process */
- level = level >> 1;
- }
- }
-
- return hit;
+ const bool is_curve_primitive = (type & PRIMITIVE_CURVE);
+
+ if (!is_curve_primitive && kernel_data.bvh.use_bvh_steps) {
+ const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr);
+ if (time < prim_time.x || time > prim_time.y) {
+ return false;
+ }
+ }
+
+ int segment = PRIMITIVE_UNPACK_SEGMENT(type);
+ float epsilon = 0.0f;
+ float r_st, r_en;
+
+ int depth = kernel_data.curve.subdivisions;
+ int flags = kernel_data.curve.curveflags;
+ int prim = kernel_tex_fetch(__prim_index, curveAddr);
+
+# ifdef __KERNEL_SSE2__
+ ssef vdir = load4f(dir);
+ ssef vcurve_coef[4];
+ const float3 *curve_coef = (float3 *)vcurve_coef;
+
+ {
+ ssef dtmp = vdir * vdir;
+ ssef d_ss = mm_sqrt(dtmp + shuffle<2>(dtmp));
+ ssef rd_ss = load1f_first(1.0f) / d_ss;
+
+ ssei v00vec = load4i((ssei *)&kg->__curves.data[prim]);
+ int2 &v00 = (int2 &)v00vec;
+
+ int k0 = v00.x + segment;
+ int k1 = k0 + 1;
+ int ka = max(k0 - 1, v00.x);
+ int kb = min(k1 + 1, v00.x + v00.y - 1);
+
+# if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && \
+ (!defined(_MSC_VER) || _MSC_VER > 1800)
+ avxf P_curve_0_1, P_curve_2_3;
+ if (is_curve_primitive) {
+ P_curve_0_1 = _mm256_loadu2_m128(&kg->__curve_keys.data[k0].x, &kg->__curve_keys.data[ka].x);
+ P_curve_2_3 = _mm256_loadu2_m128(&kg->__curve_keys.data[kb].x, &kg->__curve_keys.data[k1].x);
+ }
+ else {
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
+ motion_cardinal_curve_keys_avx(
+ kg, fobject, prim, time, ka, k0, k1, kb, &P_curve_0_1, &P_curve_2_3);
+ }
+# else /* __KERNEL_AVX2__ */
+ ssef P_curve[4];
+
+ if (is_curve_primitive) {
+ P_curve[0] = load4f(&kg->__curve_keys.data[ka].x);
+ P_curve[1] = load4f(&kg->__curve_keys.data[k0].x);
+ P_curve[2] = load4f(&kg->__curve_keys.data[k1].x);
+ P_curve[3] = load4f(&kg->__curve_keys.data[kb].x);
+ }
+ else {
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
+ motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, (float4 *)&P_curve);
+ }
+# endif /* __KERNEL_AVX2__ */
+
+ ssef rd_sgn = set_sign_bit<0, 1, 1, 1>(shuffle<0>(rd_ss));
+ ssef mul_zxxy = shuffle<2, 0, 0, 1>(vdir) * rd_sgn;
+ ssef mul_yz = shuffle<1, 2, 1, 2>(vdir) * mul_zxxy;
+ ssef mul_shuf = shuffle<0, 1, 2, 3>(mul_zxxy, mul_yz);
+ ssef vdir0 = vdir & cast(ssei(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
+
+ ssef htfm0 = shuffle<0, 2, 0, 3>(mul_shuf, vdir0);
+ ssef htfm1 = shuffle<1, 0, 1, 3>(load1f_first(extract<0>(d_ss)), vdir0);
+ ssef htfm2 = shuffle<1, 3, 2, 3>(mul_shuf, vdir0);
+
+# if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__) && \
+ (!defined(_MSC_VER) || _MSC_VER > 1800)
+ const avxf vPP = _mm256_broadcast_ps(&P.m128);
+ const avxf htfm00 = avxf(htfm0.m128, htfm0.m128);
+ const avxf htfm11 = avxf(htfm1.m128, htfm1.m128);
+ const avxf htfm22 = avxf(htfm2.m128, htfm2.m128);
+
+ const avxf p01 = madd(
+ shuffle<0>(P_curve_0_1 - vPP),
+ htfm00,
+ madd(shuffle<1>(P_curve_0_1 - vPP), htfm11, shuffle<2>(P_curve_0_1 - vPP) * htfm22));
+ const avxf p23 = madd(
+ shuffle<0>(P_curve_2_3 - vPP),
+ htfm00,
+ madd(shuffle<1>(P_curve_2_3 - vPP), htfm11, shuffle<2>(P_curve_2_3 - vPP) * htfm22));
+
+ const ssef p0 = _mm256_castps256_ps128(p01);
+ const ssef p1 = _mm256_extractf128_ps(p01, 1);
+ const ssef p2 = _mm256_castps256_ps128(p23);
+ const ssef p3 = _mm256_extractf128_ps(p23, 1);
+
+ const ssef P_curve_1 = _mm256_extractf128_ps(P_curve_0_1, 1);
+ r_st = ((float4 &)P_curve_1).w;
+ const ssef P_curve_2 = _mm256_castps256_ps128(P_curve_2_3);
+ r_en = ((float4 &)P_curve_2).w;
+# else /* __KERNEL_AVX2__ */
+ ssef htfm[] = {htfm0, htfm1, htfm2};
+ ssef vP = load4f(P);
+ ssef p0 = transform_point_T3(htfm, P_curve[0] - vP);
+ ssef p1 = transform_point_T3(htfm, P_curve[1] - vP);
+ ssef p2 = transform_point_T3(htfm, P_curve[2] - vP);
+ ssef p3 = transform_point_T3(htfm, P_curve[3] - vP);
+
+ r_st = ((float4 &)P_curve[1]).w;
+ r_en = ((float4 &)P_curve[2]).w;
+# endif /* __KERNEL_AVX2__ */
+
+ float fc = 0.71f;
+ ssef vfc = ssef(fc);
+ ssef vfcxp3 = vfc * p3;
+
+ vcurve_coef[0] = p1;
+ vcurve_coef[1] = vfc * (p2 - p0);
+ vcurve_coef[2] = madd(
+ ssef(fc * 2.0f), p0, madd(ssef(fc - 3.0f), p1, msub(ssef(3.0f - 2.0f * fc), p2, vfcxp3)));
+ vcurve_coef[3] = msub(ssef(fc - 2.0f), p2 - p1, msub(vfc, p0, vfcxp3));
+ }
+# else
+ float3 curve_coef[4];
+
+ /* curve Intersection check */
+ /* obtain curve parameters */
+ {
+ /* ray transform created - this should be created at beginning of intersection loop */
+ Transform htfm;
+ float d = sqrtf(dir.x * dir.x + dir.z * dir.z);
+ htfm = make_transform(dir.z / d,
+ 0,
+ -dir.x / d,
+ 0,
+ -dir.x * dir.y / d,
+ d,
+ -dir.y * dir.z / d,
+ 0,
+ dir.x,
+ dir.y,
+ dir.z,
+ 0);
+
+ float4 v00 = kernel_tex_fetch(__curves, prim);
+
+ int k0 = __float_as_int(v00.x) + segment;
+ int k1 = k0 + 1;
+
+ int ka = max(k0 - 1, __float_as_int(v00.x));
+ int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1);
+
+ float4 P_curve[4];
+
+ if (is_curve_primitive) {
+ P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
+ P_curve[3] = kernel_tex_fetch(__curve_keys, kb);
+ }
+ else {
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
+ motion_cardinal_curve_keys(kg, fobject, prim, time, ka, k0, k1, kb, P_curve);
+ }
+
+ float3 p0 = transform_point(&htfm, float4_to_float3(P_curve[0]) - P);
+ float3 p1 = transform_point(&htfm, float4_to_float3(P_curve[1]) - P);
+ float3 p2 = transform_point(&htfm, float4_to_float3(P_curve[2]) - P);
+ float3 p3 = transform_point(&htfm, float4_to_float3(P_curve[3]) - P);
+
+ float fc = 0.71f;
+ curve_coef[0] = p1;
+ curve_coef[1] = -fc * p0 + fc * p2;
+ curve_coef[2] = 2.0f * fc * p0 + (fc - 3.0f) * p1 + (3.0f - 2.0f * fc) * p2 - fc * p3;
+ curve_coef[3] = -fc * p0 + (2.0f - fc) * p1 + (fc - 2.0f) * p2 + fc * p3;
+ r_st = P_curve[1].w;
+ r_en = P_curve[2].w;
+ }
+# endif
+
+ float r_curr = max(r_st, r_en);
+
+ if ((flags & CURVE_KN_RIBBONS) || !(flags & CURVE_KN_BACKFACING))
+ epsilon = 2 * r_curr;
+
+ /* find bounds - this is slow for cubic curves */
+ float upper, lower;
+
+ float zextrem[4];
+ curvebounds(&lower,
+ &upper,
+ &zextrem[0],
+ &zextrem[1],
+ &zextrem[2],
+ &zextrem[3],
+ curve_coef[0].z,
+ curve_coef[1].z,
+ curve_coef[2].z,
+ curve_coef[3].z);
+ if (lower - r_curr > isect->t || upper + r_curr < epsilon)
+ return false;
+
+ /* minimum width extension */
+ float mw_extension = min(difl * fabsf(upper), extmax);
+ float r_ext = mw_extension + r_curr;
+
+ float xextrem[4];
+ curvebounds(&lower,
+ &upper,
+ &xextrem[0],
+ &xextrem[1],
+ &xextrem[2],
+ &xextrem[3],
+ curve_coef[0].x,
+ curve_coef[1].x,
+ curve_coef[2].x,
+ curve_coef[3].x);
+ if (lower > r_ext || upper < -r_ext)
+ return false;
+
+ float yextrem[4];
+ curvebounds(&lower,
+ &upper,
+ &yextrem[0],
+ &yextrem[1],
+ &yextrem[2],
+ &yextrem[3],
+ curve_coef[0].y,
+ curve_coef[1].y,
+ curve_coef[2].y,
+ curve_coef[3].y);
+ if (lower > r_ext || upper < -r_ext)
+ return false;
+
+ /* setup recurrent loop */
+ int level = 1 << depth;
+ int tree = 0;
+ float resol = 1.0f / (float)level;
+ bool hit = false;
+
+ /* begin loop */
+ while (!(tree >> (depth))) {
+ const float i_st = tree * resol;
+ const float i_en = i_st + (level * resol);
+
+# ifdef __KERNEL_SSE2__
+ ssef vi_st = ssef(i_st), vi_en = ssef(i_en);
+ ssef vp_st = madd(madd(madd(vcurve_coef[3], vi_st, vcurve_coef[2]), vi_st, vcurve_coef[1]),
+ vi_st,
+ vcurve_coef[0]);
+ ssef vp_en = madd(madd(madd(vcurve_coef[3], vi_en, vcurve_coef[2]), vi_en, vcurve_coef[1]),
+ vi_en,
+ vcurve_coef[0]);
+
+ ssef vbmin = min(vp_st, vp_en);
+ ssef vbmax = max(vp_st, vp_en);
+
+ float3 &bmin = (float3 &)vbmin, &bmax = (float3 &)vbmax;
+ float &bminx = bmin.x, &bminy = bmin.y, &bminz = bmin.z;
+ float &bmaxx = bmax.x, &bmaxy = bmax.y, &bmaxz = bmax.z;
+ float3 &p_st = (float3 &)vp_st, &p_en = (float3 &)vp_en;
+# else
+ float3 p_st = ((curve_coef[3] * i_st + curve_coef[2]) * i_st + curve_coef[1]) * i_st +
+ curve_coef[0];
+ float3 p_en = ((curve_coef[3] * i_en + curve_coef[2]) * i_en + curve_coef[1]) * i_en +
+ curve_coef[0];
+
+ float bminx = min(p_st.x, p_en.x);
+ float bmaxx = max(p_st.x, p_en.x);
+ float bminy = min(p_st.y, p_en.y);
+ float bmaxy = max(p_st.y, p_en.y);
+ float bminz = min(p_st.z, p_en.z);
+ float bmaxz = max(p_st.z, p_en.z);
+# endif
+
+ if (xextrem[0] >= i_st && xextrem[0] <= i_en) {
+ bminx = min(bminx, xextrem[1]);
+ bmaxx = max(bmaxx, xextrem[1]);
+ }
+ if (xextrem[2] >= i_st && xextrem[2] <= i_en) {
+ bminx = min(bminx, xextrem[3]);
+ bmaxx = max(bmaxx, xextrem[3]);
+ }
+ if (yextrem[0] >= i_st && yextrem[0] <= i_en) {
+ bminy = min(bminy, yextrem[1]);
+ bmaxy = max(bmaxy, yextrem[1]);
+ }
+ if (yextrem[2] >= i_st && yextrem[2] <= i_en) {
+ bminy = min(bminy, yextrem[3]);
+ bmaxy = max(bmaxy, yextrem[3]);
+ }
+ if (zextrem[0] >= i_st && zextrem[0] <= i_en) {
+ bminz = min(bminz, zextrem[1]);
+ bmaxz = max(bmaxz, zextrem[1]);
+ }
+ if (zextrem[2] >= i_st && zextrem[2] <= i_en) {
+ bminz = min(bminz, zextrem[3]);
+ bmaxz = max(bmaxz, zextrem[3]);
+ }
+
+ float r1 = r_st + (r_en - r_st) * i_st;
+ float r2 = r_st + (r_en - r_st) * i_en;
+ r_curr = max(r1, r2);
+
+ mw_extension = min(difl * fabsf(bmaxz), extmax);
+ float r_ext = mw_extension + r_curr;
+ float coverage = 1.0f;
+
+ if (bminz - r_curr > isect->t || bmaxz + r_curr < epsilon || bminx > r_ext || bmaxx < -r_ext ||
+ bminy > r_ext || bmaxy < -r_ext) {
+ /* the bounding box does not overlap the square centered at O */
+ tree += level;
+ level = tree & -tree;
+ }
+ else if (level == 1) {
+
+ /* the maximum recursion depth is reached.
+ * check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0.
+ * dP* is reversed if necessary.*/
+ float t = isect->t;
+ float u = 0.0f;
+ float gd = 0.0f;
+
+ if (flags & CURVE_KN_RIBBONS) {
+ float3 tg = (p_en - p_st);
+# ifdef __KERNEL_SSE__
+ const float3 tg_sq = tg * tg;
+ float w = tg_sq.x + tg_sq.y;
+# else
+ float w = tg.x * tg.x + tg.y * tg.y;
+# endif
+ if (w == 0) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+# ifdef __KERNEL_SSE__
+ const float3 p_sttg = p_st * tg;
+ w = -(p_sttg.x + p_sttg.y) / w;
+# else
+ w = -(p_st.x * tg.x + p_st.y * tg.y) / w;
+# endif
+ w = saturate(w);
+
+ /* compute u on the curve segment */
+ u = i_st * (1 - w) + i_en * w;
+ r_curr = r_st + (r_en - r_st) * u;
+ /* compare x-y distances */
+ float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u +
+ curve_coef[0];
+
+ float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
+ if (dot(tg, dp_st) < 0)
+ dp_st *= -1;
+ if (dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+ float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
+ if (dot(tg, dp_en) < 0)
+ dp_en *= -1;
+ if (dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+
+ /* compute coverage */
+ float r_ext = r_curr;
+ coverage = 1.0f;
+ if (difl != 0.0f) {
+ mw_extension = min(difl * fabsf(bmaxz), extmax);
+ r_ext = mw_extension + r_curr;
+# ifdef __KERNEL_SSE__
+ const float3 p_curr_sq = p_curr * p_curr;
+ const float3 dxxx(_mm_sqrt_ss(_mm_hadd_ps(p_curr_sq.m128, p_curr_sq.m128)));
+ float d = dxxx.x;
+# else
+ float d = sqrtf(p_curr.x * p_curr.x + p_curr.y * p_curr.y);
+# endif
+ float d0 = d - r_curr;
+ float d1 = d + r_curr;
+ float inv_mw_extension = 1.0f / mw_extension;
+ if (d0 >= 0)
+ coverage = (min(d1 * inv_mw_extension, 1.0f) - min(d0 * inv_mw_extension, 1.0f)) *
+ 0.5f;
+ else // inside
+ coverage = (min(d1 * inv_mw_extension, 1.0f) + min(-d0 * inv_mw_extension, 1.0f)) *
+ 0.5f;
+ }
+
+ if (p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_ext * r_ext || p_curr.z <= epsilon ||
+ isect->t < p_curr.z) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+
+ t = p_curr.z;
+
+ /* stochastic fade from minimum width */
+ if (difl != 0.0f && lcg_state) {
+ if (coverage != 1.0f && (lcg_step_float(lcg_state) > coverage))
+ return hit;
+ }
+ }
+ else {
+ float l = len(p_en - p_st);
+ /* minimum width extension */
+ float or1 = r1;
+ float or2 = r2;
+
+ if (difl != 0.0f) {
+ mw_extension = min(len(p_st - P) * difl, extmax);
+ or1 = r1 < mw_extension ? mw_extension : r1;
+ mw_extension = min(len(p_en - P) * difl, extmax);
+ or2 = r2 < mw_extension ? mw_extension : r2;
+ }
+ /* --- */
+ float invl = 1.0f / l;
+ float3 tg = (p_en - p_st) * invl;
+ gd = (or2 - or1) * invl;
+ float difz = -dot(p_st, tg);
+ float cyla = 1.0f - (tg.z * tg.z * (1 + gd * gd));
+ float invcyla = 1.0f / cyla;
+ float halfb = (-p_st.z - tg.z * (difz + gd * (difz * gd + or1)));
+ float tcentre = -halfb * invcyla;
+ float zcentre = difz + (tg.z * tcentre);
+ float3 tdif = -p_st;
+ tdif.z += tcentre;
+ float tdifz = dot(tdif, tg);
+ float tb = 2 * (tdif.z - tg.z * (tdifz + gd * (tdifz * gd + or1)));
+ float tc = dot(tdif, tdif) - tdifz * tdifz * (1 + gd * gd) - or1 * or1 -
+ 2 * or1 * tdifz * gd;
+ float td = tb * tb - 4 * cyla * tc;
+ if (td < 0.0f) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+
+ float rootd = sqrtf(td);
+ float correction = (-tb - rootd) * 0.5f * invcyla;
+ t = tcentre + correction;
+
+ float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
+ if (dot(tg, dp_st) < 0)
+ dp_st *= -1;
+ float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
+ if (dot(tg, dp_en) < 0)
+ dp_en *= -1;
+
+ if (flags & CURVE_KN_BACKFACING &&
+ (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 ||
+ isect->t < t || t <= 0.0f)) {
+ correction = (-tb + rootd) * 0.5f * invcyla;
+ t = tcentre + correction;
+ }
+
+ if (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 ||
+ isect->t < t || t <= 0.0f) {
+ tree++;
+ level = tree & -tree;
+ continue;
+ }
+
+ float w = (zcentre + (tg.z * correction)) * invl;
+ w = saturate(w);
+ /* compute u on the curve segment */
+ u = i_st * (1 - w) + i_en * w;
+
+ /* stochastic fade from minimum width */
+ if (difl != 0.0f && lcg_state) {
+ r_curr = r1 + (r2 - r1) * w;
+ r_ext = or1 + (or2 - or1) * w;
+ coverage = r_curr / r_ext;
+
+ if (coverage != 1.0f && (lcg_step_float(lcg_state) > coverage))
+ return hit;
+ }
+ }
+ /* we found a new intersection */
+
+# ifdef __VISIBILITY_FLAG__
+ /* visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags */
+ if (kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
+# endif
+ {
+ /* record intersection */
+ isect->t = t;
+ isect->u = u;
+ isect->v = gd;
+ isect->prim = curveAddr;
+ isect->object = object;
+ isect->type = type;
+ hit = true;
+ }
+
+ tree++;
+ level = tree & -tree;
+ }
+ else {
+ /* split the curve into two curves and process */
+ level = level >> 1;
+ }
+ }
+
+ return hit;
}
ccl_device_forceinline bool curve_intersect(KernelGlobals *kg,
@@ -511,245 +561,247 @@ ccl_device_forceinline bool curve_intersect(KernelGlobals *kg,
float difl,
float extmax)
{
- /* define few macros to minimize code duplication for SSE */
-#ifndef __KERNEL_SSE2__
-# define len3_squared(x) len_squared(x)
-# define len3(x) len(x)
-# define dot3(x, y) dot(x, y)
-#endif
-
- const bool is_curve_primitive = (type & PRIMITIVE_CURVE);
-
- if(!is_curve_primitive && kernel_data.bvh.use_bvh_steps) {
- const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr);
- if(time < prim_time.x || time > prim_time.y) {
- return false;
- }
- }
-
- int segment = PRIMITIVE_UNPACK_SEGMENT(type);
- /* curve Intersection check */
- int flags = kernel_data.curve.curveflags;
-
- int prim = kernel_tex_fetch(__prim_index, curveAddr);
- float4 v00 = kernel_tex_fetch(__curves, prim);
-
- int cnum = __float_as_int(v00.x);
- int k0 = cnum + segment;
- int k1 = k0 + 1;
-
-#ifndef __KERNEL_SSE2__
- float4 P_curve[2];
-
- if(is_curve_primitive) {
- P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
- P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
- }
- else {
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, curveAddr): object;
- motion_curve_keys(kg, fobject, prim, time, k0, k1, P_curve);
- }
-
- float or1 = P_curve[0].w;
- float or2 = P_curve[1].w;
- float3 p1 = float4_to_float3(P_curve[0]);
- float3 p2 = float4_to_float3(P_curve[1]);
-
- /* minimum width extension */
- float r1 = or1;
- float r2 = or2;
- float3 dif = P - p1;
- float3 dif_second = P - p2;
- if(difl != 0.0f) {
- float pixelsize = min(len3(dif) * difl, extmax);
- r1 = or1 < pixelsize ? pixelsize : or1;
- pixelsize = min(len3(dif_second) * difl, extmax);
- r2 = or2 < pixelsize ? pixelsize : or2;
- }
- /* --- */
-
- float3 p21_diff = p2 - p1;
- float3 sphere_dif1 = (dif + dif_second) * 0.5f;
- float3 dir = direction;
- float sphere_b_tmp = dot3(dir, sphere_dif1);
- float3 sphere_dif2 = sphere_dif1 - sphere_b_tmp * dir;
-#else
- ssef P_curve[2];
-
- if(is_curve_primitive) {
- P_curve[0] = load4f(&kg->__curve_keys.data[k0].x);
- P_curve[1] = load4f(&kg->__curve_keys.data[k1].x);
- }
- else {
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, curveAddr): object;
- motion_curve_keys(kg, fobject, prim, time, k0, k1, (float4*)&P_curve);
- }
-
- const ssef or12 = shuffle<3, 3, 3, 3>(P_curve[0], P_curve[1]);
-
- ssef r12 = or12;
- const ssef vP = load4f(P);
- const ssef dif = vP - P_curve[0];
- const ssef dif_second = vP - P_curve[1];
- if(difl != 0.0f) {
- const ssef len1_sq = len3_squared_splat(dif);
- const ssef len2_sq = len3_squared_splat(dif_second);
- const ssef len12 = mm_sqrt(shuffle<0, 0, 0, 0>(len1_sq, len2_sq));
- const ssef pixelsize12 = min(len12 * difl, ssef(extmax));
- r12 = max(or12, pixelsize12);
- }
- float or1 = extract<0>(or12), or2 = extract<0>(shuffle<2>(or12));
- float r1 = extract<0>(r12), r2 = extract<0>(shuffle<2>(r12));
-
- const ssef p21_diff = P_curve[1] - P_curve[0];
- const ssef sphere_dif1 = (dif + dif_second) * 0.5f;
- const ssef dir = load4f(direction);
- const ssef sphere_b_tmp = dot3_splat(dir, sphere_dif1);
- const ssef sphere_dif2 = nmadd(sphere_b_tmp, dir, sphere_dif1);
-#endif
-
- float mr = max(r1, r2);
- float l = len3(p21_diff);
- float invl = 1.0f / l;
- float sp_r = mr + 0.5f * l;
-
- float sphere_b = dot3(dir, sphere_dif2);
- float sdisc = sphere_b * sphere_b - len3_squared(sphere_dif2) + sp_r * sp_r;
-
- if(sdisc < 0.0f)
- return false;
-
- /* obtain parameters and test midpoint distance for suitable modes */
-#ifndef __KERNEL_SSE2__
- float3 tg = p21_diff * invl;
-#else
- const ssef tg = p21_diff * invl;
-#endif
- float gd = (r2 - r1) * invl;
-
- float dirz = dot3(dir, tg);
- float difz = dot3(dif, tg);
-
- float a = 1.0f - (dirz*dirz*(1 + gd*gd));
-
- float halfb = dot3(dir, dif) - dirz*(difz + gd*(difz*gd + r1));
-
- float tcentre = -halfb/a;
- float zcentre = difz + (dirz * tcentre);
-
- if((tcentre > isect->t) && !(flags & CURVE_KN_ACCURATE))
- return false;
- if((zcentre < 0 || zcentre > l) && !(flags & CURVE_KN_ACCURATE) && !(flags & CURVE_KN_INTERSECTCORRECTION))
- return false;
-
- /* test minimum separation */
-#ifndef __KERNEL_SSE2__
- float3 cprod = cross(tg, dir);
- float cprod2sq = len3_squared(cross(tg, dif));
-#else
- const ssef cprod = cross(tg, dir);
- float cprod2sq = len3_squared(cross_zxy(tg, dif));
-#endif
- float cprodsq = len3_squared(cprod);
- float distscaled = dot3(cprod, dif);
-
- if(cprodsq == 0)
- distscaled = cprod2sq;
- else
- distscaled = (distscaled*distscaled)/cprodsq;
-
- if(distscaled > mr*mr)
- return false;
-
- /* calculate true intersection */
-#ifndef __KERNEL_SSE2__
- float3 tdif = dif + tcentre * dir;
-#else
- const ssef tdif = madd(ssef(tcentre), dir, dif);
-#endif
- float tdifz = dot3(tdif, tg);
- float tdifma = tdifz*gd + r1;
- float tb = 2*(dot3(dir, tdif) - dirz*(tdifz + gd*tdifma));
- float tc = dot3(tdif, tdif) - tdifz*tdifz - tdifma*tdifma;
- float td = tb*tb - 4*a*tc;
-
- if(td < 0.0f)
- return false;
-
- float rootd = 0.0f;
- float correction = 0.0f;
- if(flags & CURVE_KN_ACCURATE) {
- rootd = sqrtf(td);
- correction = ((-tb - rootd)/(2*a));
- }
-
- float t = tcentre + correction;
-
- if(t < isect->t) {
-
- if(flags & CURVE_KN_INTERSECTCORRECTION) {
- rootd = sqrtf(td);
- correction = ((-tb - rootd)/(2*a));
- t = tcentre + correction;
- }
-
- float z = zcentre + (dirz * correction);
- // bool backface = false;
-
- if(flags & CURVE_KN_BACKFACING && (t < 0.0f || z < 0 || z > l)) {
- // backface = true;
- correction = ((-tb + rootd)/(2*a));
- t = tcentre + correction;
- z = zcentre + (dirz * correction);
- }
-
- /* stochastic fade from minimum width */
- float adjradius = or1 + z * (or2 - or1) * invl;
- adjradius = adjradius / (r1 + z * gd);
- if(lcg_state && adjradius != 1.0f) {
- if(lcg_step_float(lcg_state) > adjradius)
- return false;
- }
- /* --- */
-
- if(t > 0.0f && t < isect->t && z >= 0 && z <= l) {
-
- if(flags & CURVE_KN_ENCLOSEFILTER) {
- float enc_ratio = 1.01f;
- if((difz > -r1 * enc_ratio) && (dot3(dif_second, tg) < r2 * enc_ratio)) {
- float a2 = 1.0f - (dirz*dirz*(1 + gd*gd*enc_ratio*enc_ratio));
- float c2 = dot3(dif, dif) - difz * difz * (1 + gd*gd*enc_ratio*enc_ratio) - r1*r1*enc_ratio*enc_ratio - 2*r1*difz*gd*enc_ratio;
- if(a2*c2 < 0.0f)
- return false;
- }
- }
-
-#ifdef __VISIBILITY_FLAG__
- /* visibility flag test. we do it here under the assumption
- * that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
-#endif
- {
- /* record intersection */
- isect->t = t;
- isect->u = z*invl;
- isect->v = gd;
- isect->prim = curveAddr;
- isect->object = object;
- isect->type = type;
-
- return true;
- }
- }
- }
-
- return false;
-
-#ifndef __KERNEL_SSE2__
-# undef len3_squared
-# undef len3
-# undef dot3
-#endif
+ /* define few macros to minimize code duplication for SSE */
+# ifndef __KERNEL_SSE2__
+# define len3_squared(x) len_squared(x)
+# define len3(x) len(x)
+# define dot3(x, y) dot(x, y)
+# endif
+
+ const bool is_curve_primitive = (type & PRIMITIVE_CURVE);
+
+ if (!is_curve_primitive && kernel_data.bvh.use_bvh_steps) {
+ const float2 prim_time = kernel_tex_fetch(__prim_time, curveAddr);
+ if (time < prim_time.x || time > prim_time.y) {
+ return false;
+ }
+ }
+
+ int segment = PRIMITIVE_UNPACK_SEGMENT(type);
+ /* curve Intersection check */
+ int flags = kernel_data.curve.curveflags;
+
+ int prim = kernel_tex_fetch(__prim_index, curveAddr);
+ float4 v00 = kernel_tex_fetch(__curves, prim);
+
+ int cnum = __float_as_int(v00.x);
+ int k0 = cnum + segment;
+ int k1 = k0 + 1;
+
+# ifndef __KERNEL_SSE2__
+ float4 P_curve[2];
+
+ if (is_curve_primitive) {
+ P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
+ }
+ else {
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
+ motion_curve_keys(kg, fobject, prim, time, k0, k1, P_curve);
+ }
+
+ float or1 = P_curve[0].w;
+ float or2 = P_curve[1].w;
+ float3 p1 = float4_to_float3(P_curve[0]);
+ float3 p2 = float4_to_float3(P_curve[1]);
+
+ /* minimum width extension */
+ float r1 = or1;
+ float r2 = or2;
+ float3 dif = P - p1;
+ float3 dif_second = P - p2;
+ if (difl != 0.0f) {
+ float pixelsize = min(len3(dif) * difl, extmax);
+ r1 = or1 < pixelsize ? pixelsize : or1;
+ pixelsize = min(len3(dif_second) * difl, extmax);
+ r2 = or2 < pixelsize ? pixelsize : or2;
+ }
+ /* --- */
+
+ float3 p21_diff = p2 - p1;
+ float3 sphere_dif1 = (dif + dif_second) * 0.5f;
+ float3 dir = direction;
+ float sphere_b_tmp = dot3(dir, sphere_dif1);
+ float3 sphere_dif2 = sphere_dif1 - sphere_b_tmp * dir;
+# else
+ ssef P_curve[2];
+
+ if (is_curve_primitive) {
+ P_curve[0] = load4f(&kg->__curve_keys.data[k0].x);
+ P_curve[1] = load4f(&kg->__curve_keys.data[k1].x);
+ }
+ else {
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, curveAddr) : object;
+ motion_curve_keys(kg, fobject, prim, time, k0, k1, (float4 *)&P_curve);
+ }
+
+ const ssef or12 = shuffle<3, 3, 3, 3>(P_curve[0], P_curve[1]);
+
+ ssef r12 = or12;
+ const ssef vP = load4f(P);
+ const ssef dif = vP - P_curve[0];
+ const ssef dif_second = vP - P_curve[1];
+ if (difl != 0.0f) {
+ const ssef len1_sq = len3_squared_splat(dif);
+ const ssef len2_sq = len3_squared_splat(dif_second);
+ const ssef len12 = mm_sqrt(shuffle<0, 0, 0, 0>(len1_sq, len2_sq));
+ const ssef pixelsize12 = min(len12 * difl, ssef(extmax));
+ r12 = max(or12, pixelsize12);
+ }
+ float or1 = extract<0>(or12), or2 = extract<0>(shuffle<2>(or12));
+ float r1 = extract<0>(r12), r2 = extract<0>(shuffle<2>(r12));
+
+ const ssef p21_diff = P_curve[1] - P_curve[0];
+ const ssef sphere_dif1 = (dif + dif_second) * 0.5f;
+ const ssef dir = load4f(direction);
+ const ssef sphere_b_tmp = dot3_splat(dir, sphere_dif1);
+ const ssef sphere_dif2 = nmadd(sphere_b_tmp, dir, sphere_dif1);
+# endif
+
+ float mr = max(r1, r2);
+ float l = len3(p21_diff);
+ float invl = 1.0f / l;
+ float sp_r = mr + 0.5f * l;
+
+ float sphere_b = dot3(dir, sphere_dif2);
+ float sdisc = sphere_b * sphere_b - len3_squared(sphere_dif2) + sp_r * sp_r;
+
+ if (sdisc < 0.0f)
+ return false;
+
+ /* obtain parameters and test midpoint distance for suitable modes */
+# ifndef __KERNEL_SSE2__
+ float3 tg = p21_diff * invl;
+# else
+ const ssef tg = p21_diff * invl;
+# endif
+ float gd = (r2 - r1) * invl;
+
+ float dirz = dot3(dir, tg);
+ float difz = dot3(dif, tg);
+
+ float a = 1.0f - (dirz * dirz * (1 + gd * gd));
+
+ float halfb = dot3(dir, dif) - dirz * (difz + gd * (difz * gd + r1));
+
+ float tcentre = -halfb / a;
+ float zcentre = difz + (dirz * tcentre);
+
+ if ((tcentre > isect->t) && !(flags & CURVE_KN_ACCURATE))
+ return false;
+ if ((zcentre < 0 || zcentre > l) && !(flags & CURVE_KN_ACCURATE) &&
+ !(flags & CURVE_KN_INTERSECTCORRECTION))
+ return false;
+
+ /* test minimum separation */
+# ifndef __KERNEL_SSE2__
+ float3 cprod = cross(tg, dir);
+ float cprod2sq = len3_squared(cross(tg, dif));
+# else
+ const ssef cprod = cross(tg, dir);
+ float cprod2sq = len3_squared(cross_zxy(tg, dif));
+# endif
+ float cprodsq = len3_squared(cprod);
+ float distscaled = dot3(cprod, dif);
+
+ if (cprodsq == 0)
+ distscaled = cprod2sq;
+ else
+ distscaled = (distscaled * distscaled) / cprodsq;
+
+ if (distscaled > mr * mr)
+ return false;
+
+ /* calculate true intersection */
+# ifndef __KERNEL_SSE2__
+ float3 tdif = dif + tcentre * dir;
+# else
+ const ssef tdif = madd(ssef(tcentre), dir, dif);
+# endif
+ float tdifz = dot3(tdif, tg);
+ float tdifma = tdifz * gd + r1;
+ float tb = 2 * (dot3(dir, tdif) - dirz * (tdifz + gd * tdifma));
+ float tc = dot3(tdif, tdif) - tdifz * tdifz - tdifma * tdifma;
+ float td = tb * tb - 4 * a * tc;
+
+ if (td < 0.0f)
+ return false;
+
+ float rootd = 0.0f;
+ float correction = 0.0f;
+ if (flags & CURVE_KN_ACCURATE) {
+ rootd = sqrtf(td);
+ correction = ((-tb - rootd) / (2 * a));
+ }
+
+ float t = tcentre + correction;
+
+ if (t < isect->t) {
+
+ if (flags & CURVE_KN_INTERSECTCORRECTION) {
+ rootd = sqrtf(td);
+ correction = ((-tb - rootd) / (2 * a));
+ t = tcentre + correction;
+ }
+
+ float z = zcentre + (dirz * correction);
+ // bool backface = false;
+
+ if (flags & CURVE_KN_BACKFACING && (t < 0.0f || z < 0 || z > l)) {
+ // backface = true;
+ correction = ((-tb + rootd) / (2 * a));
+ t = tcentre + correction;
+ z = zcentre + (dirz * correction);
+ }
+
+ /* stochastic fade from minimum width */
+ float adjradius = or1 + z * (or2 - or1) * invl;
+ adjradius = adjradius / (r1 + z * gd);
+ if (lcg_state && adjradius != 1.0f) {
+ if (lcg_step_float(lcg_state) > adjradius)
+ return false;
+ }
+ /* --- */
+
+ if (t > 0.0f && t < isect->t && z >= 0 && z <= l) {
+
+ if (flags & CURVE_KN_ENCLOSEFILTER) {
+ float enc_ratio = 1.01f;
+ if ((difz > -r1 * enc_ratio) && (dot3(dif_second, tg) < r2 * enc_ratio)) {
+ float a2 = 1.0f - (dirz * dirz * (1 + gd * gd * enc_ratio * enc_ratio));
+ float c2 = dot3(dif, dif) - difz * difz * (1 + gd * gd * enc_ratio * enc_ratio) -
+ r1 * r1 * enc_ratio * enc_ratio - 2 * r1 * difz * gd * enc_ratio;
+ if (a2 * c2 < 0.0f)
+ return false;
+ }
+ }
+
+# ifdef __VISIBILITY_FLAG__
+ /* visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags */
+ if (kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
+# endif
+ {
+ /* record intersection */
+ isect->t = t;
+ isect->u = z * invl;
+ isect->v = gd;
+ isect->prim = curveAddr;
+ isect->object = object;
+ isect->type = type;
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+
+# ifndef __KERNEL_SSE2__
+# undef len3_squared
+# undef len3
+# undef dot3
+# endif
}
ccl_device_inline float3 curve_refine(KernelGlobals *kg,
@@ -757,154 +809,154 @@ ccl_device_inline float3 curve_refine(KernelGlobals *kg,
const Intersection *isect,
const Ray *ray)
{
- int flag = kernel_data.curve.curveflags;
- float t = isect->t;
- float3 P = ray->P;
- float3 D = ray->D;
-
- if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
-#else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
-#endif
-
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D*t);
- D = normalize_len(D, &t);
- }
-
- int prim = kernel_tex_fetch(__prim_index, isect->prim);
- float4 v00 = kernel_tex_fetch(__curves, prim);
-
- int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
- int k1 = k0 + 1;
-
- float3 tg;
-
- if(flag & CURVE_KN_INTERPOLATE) {
- int ka = max(k0 - 1,__float_as_int(v00.x));
- int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
-
- float4 P_curve[4];
-
- if(sd->type & PRIMITIVE_CURVE) {
- P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
- P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
- P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
- P_curve[3] = kernel_tex_fetch(__curve_keys, kb);
- }
- else {
- motion_cardinal_curve_keys(kg, sd->object, sd->prim, sd->time, ka, k0, k1, kb, P_curve);
- }
-
- float3 p[4];
- p[0] = float4_to_float3(P_curve[0]);
- p[1] = float4_to_float3(P_curve[1]);
- p[2] = float4_to_float3(P_curve[2]);
- p[3] = float4_to_float3(P_curve[3]);
-
- P = P + D*t;
-
-#ifdef __UV__
- sd->u = isect->u;
- sd->v = 0.0f;
-#endif
-
- tg = normalize(curvetangent(isect->u, p[0], p[1], p[2], p[3]));
-
- if(kernel_data.curve.curveflags & CURVE_KN_RIBBONS) {
- sd->Ng = normalize(-(D - tg * (dot(tg, D))));
- }
- else {
-#ifdef __EMBREE__
- if(kernel_data.bvh.scene) {
- sd->Ng = normalize(isect->Ng);
- }
- else
-#endif
- {
- /* direction from inside to surface of curve */
- float3 p_curr = curvepoint(isect->u, p[0], p[1], p[2], p[3]);
- sd->Ng = normalize(P - p_curr);
-
- /* adjustment for changing radius */
- float gd = isect->v;
-
- if(gd != 0.0f) {
- sd->Ng = sd->Ng - gd * tg;
- sd->Ng = normalize(sd->Ng);
- }
- }
- }
-
- /* todo: sometimes the normal is still so that this is detected as
- * backfacing even if cull backfaces is enabled */
-
- sd->N = sd->Ng;
- }
- else {
- float4 P_curve[2];
-
- if(sd->type & PRIMITIVE_CURVE) {
- P_curve[0]= kernel_tex_fetch(__curve_keys, k0);
- P_curve[1]= kernel_tex_fetch(__curve_keys, k1);
- }
- else {
- motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
- }
-
- float l = 1.0f;
- tg = normalize_len(float4_to_float3(P_curve[1] - P_curve[0]), &l);
-
- P = P + D*t;
-
- float3 dif = P - float4_to_float3(P_curve[0]);
-
-#ifdef __UV__
- sd->u = dot(dif,tg)/l;
- sd->v = 0.0f;
-#endif
-
- if(flag & CURVE_KN_TRUETANGENTGNORMAL) {
- sd->Ng = -(D - tg * dot(tg, D));
- sd->Ng = normalize(sd->Ng);
- }
- else {
- float gd = isect->v;
-
- /* direction from inside to surface of curve */
- float denom = fmaxf(P_curve[0].w + sd->u * l * gd, 1e-8f);
- sd->Ng = (dif - tg * sd->u * l) / denom;
-
- /* adjustment for changing radius */
- if(gd != 0.0f) {
- sd->Ng = sd->Ng - gd * tg;
- }
-
- sd->Ng = normalize(sd->Ng);
- }
-
- sd->N = sd->Ng;
- }
-
-#ifdef __DPDU__
- /* dPdu/dPdv */
- sd->dPdu = tg;
- sd->dPdv = cross(tg, sd->Ng);
-#endif
-
- if(isect->object != OBJECT_NONE) {
-#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
-#else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
-#endif
-
- P = transform_point(&tfm, P);
- }
-
- return P;
+ int flag = kernel_data.curve.curveflags;
+ float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+
+ if (isect->object != OBJECT_NONE) {
+# ifdef __OBJECT_MOTION__
+ Transform tfm = sd->ob_itfm;
+# else
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
+# endif
+
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D * t);
+ D = normalize_len(D, &t);
+ }
+
+ int prim = kernel_tex_fetch(__prim_index, isect->prim);
+ float4 v00 = kernel_tex_fetch(__curves, prim);
+
+ int k0 = __float_as_int(v00.x) + PRIMITIVE_UNPACK_SEGMENT(sd->type);
+ int k1 = k0 + 1;
+
+ float3 tg;
+
+ if (flag & CURVE_KN_INTERPOLATE) {
+ int ka = max(k0 - 1, __float_as_int(v00.x));
+ int kb = min(k1 + 1, __float_as_int(v00.x) + __float_as_int(v00.y) - 1);
+
+ float4 P_curve[4];
+
+ if (sd->type & PRIMITIVE_CURVE) {
+ P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
+ P_curve[3] = kernel_tex_fetch(__curve_keys, kb);
+ }
+ else {
+ motion_cardinal_curve_keys(kg, sd->object, sd->prim, sd->time, ka, k0, k1, kb, P_curve);
+ }
+
+ float3 p[4];
+ p[0] = float4_to_float3(P_curve[0]);
+ p[1] = float4_to_float3(P_curve[1]);
+ p[2] = float4_to_float3(P_curve[2]);
+ p[3] = float4_to_float3(P_curve[3]);
+
+ P = P + D * t;
+
+# ifdef __UV__
+ sd->u = isect->u;
+ sd->v = 0.0f;
+# endif
+
+ tg = normalize(curvetangent(isect->u, p[0], p[1], p[2], p[3]));
+
+ if (kernel_data.curve.curveflags & CURVE_KN_RIBBONS) {
+ sd->Ng = normalize(-(D - tg * (dot(tg, D))));
+ }
+ else {
+# ifdef __EMBREE__
+ if (kernel_data.bvh.scene) {
+ sd->Ng = normalize(isect->Ng);
+ }
+ else
+# endif
+ {
+ /* direction from inside to surface of curve */
+ float3 p_curr = curvepoint(isect->u, p[0], p[1], p[2], p[3]);
+ sd->Ng = normalize(P - p_curr);
+
+ /* adjustment for changing radius */
+ float gd = isect->v;
+
+ if (gd != 0.0f) {
+ sd->Ng = sd->Ng - gd * tg;
+ sd->Ng = normalize(sd->Ng);
+ }
+ }
+ }
+
+ /* todo: sometimes the normal is still so that this is detected as
+ * backfacing even if cull backfaces is enabled */
+
+ sd->N = sd->Ng;
+ }
+ else {
+ float4 P_curve[2];
+
+ if (sd->type & PRIMITIVE_CURVE) {
+ P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
+ P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
+ }
+ else {
+ motion_curve_keys(kg, sd->object, sd->prim, sd->time, k0, k1, P_curve);
+ }
+
+ float l = 1.0f;
+ tg = normalize_len(float4_to_float3(P_curve[1] - P_curve[0]), &l);
+
+ P = P + D * t;
+
+ float3 dif = P - float4_to_float3(P_curve[0]);
+
+# ifdef __UV__
+ sd->u = dot(dif, tg) / l;
+ sd->v = 0.0f;
+# endif
+
+ if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
+ sd->Ng = -(D - tg * dot(tg, D));
+ sd->Ng = normalize(sd->Ng);
+ }
+ else {
+ float gd = isect->v;
+
+ /* direction from inside to surface of curve */
+ float denom = fmaxf(P_curve[0].w + sd->u * l * gd, 1e-8f);
+ sd->Ng = (dif - tg * sd->u * l) / denom;
+
+ /* adjustment for changing radius */
+ if (gd != 0.0f) {
+ sd->Ng = sd->Ng - gd * tg;
+ }
+
+ sd->Ng = normalize(sd->Ng);
+ }
+
+ sd->N = sd->Ng;
+ }
+
+# ifdef __DPDU__
+ /* dPdu/dPdv */
+ sd->dPdu = tg;
+ sd->dPdv = cross(tg, sd->Ng);
+# endif
+
+ if (isect->object != OBJECT_NONE) {
+# ifdef __OBJECT_MOTION__
+ Transform tfm = sd->ob_tfm;
+# else
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
+# endif
+
+ P = transform_point(&tfm, P);
+ }
+
+ return P;
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_motion_curve.h b/intern/cycles/kernel/geom/geom_motion_curve.h
index 5cc22ae2155..7380c506bf4 100644
--- a/intern/cycles/kernel/geom/geom_motion_curve.h
+++ b/intern/cycles/kernel/geom/geom_motion_curve.h
@@ -25,96 +25,116 @@ CCL_NAMESPACE_BEGIN
#ifdef __HAIR__
-ccl_device_inline int find_attribute_curve_motion(KernelGlobals *kg, int object, uint id, AttributeElement *elem)
+ccl_device_inline int find_attribute_curve_motion(KernelGlobals *kg,
+ int object,
+ uint id,
+ AttributeElement *elem)
{
- /* todo: find a better (faster) solution for this, maybe store offset per object.
- *
- * NOTE: currently it's not a bottleneck because in test scenes the loop below runs
- * zero iterations and rendering is really slow with motion curves. For until other
- * areas are speed up it's probably not so crucial to optimize this out.
- */
- uint attr_offset = object_attribute_map_offset(kg, object) + ATTR_PRIM_CURVE;
- uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
-
- while(attr_map.x != id) {
- attr_offset += ATTR_PRIM_TYPES;
- attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
- }
-
- *elem = (AttributeElement)attr_map.y;
-
- /* return result */
- return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
+ /* todo: find a better (faster) solution for this, maybe store offset per object.
+ *
+ * NOTE: currently it's not a bottleneck because in test scenes the loop below runs
+ * zero iterations and rendering is really slow with motion curves. For until other
+ * areas are speed up it's probably not so crucial to optimize this out.
+ */
+ uint attr_offset = object_attribute_map_offset(kg, object) + ATTR_PRIM_CURVE;
+ uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+
+ while (attr_map.x != id) {
+ attr_offset += ATTR_PRIM_TYPES;
+ attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+ }
+
+ *elem = (AttributeElement)attr_map.y;
+
+ /* return result */
+ return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
}
-ccl_device_inline void motion_curve_keys_for_step(KernelGlobals *kg, int offset, int numkeys, int numsteps, int step, int k0, int k1, float4 keys[2])
+ccl_device_inline void motion_curve_keys_for_step(KernelGlobals *kg,
+ int offset,
+ int numkeys,
+ int numsteps,
+ int step,
+ int k0,
+ int k1,
+ float4 keys[2])
{
- if(step == numsteps) {
- /* center step: regular key location */
- keys[0] = kernel_tex_fetch(__curve_keys, k0);
- keys[1] = kernel_tex_fetch(__curve_keys, k1);
- }
- else {
- /* center step is not stored in this array */
- if(step > numsteps)
- step--;
-
- offset += step*numkeys;
-
- keys[0] = kernel_tex_fetch(__attributes_float3, offset + k0);
- keys[1] = kernel_tex_fetch(__attributes_float3, offset + k1);
- }
+ if (step == numsteps) {
+ /* center step: regular key location */
+ keys[0] = kernel_tex_fetch(__curve_keys, k0);
+ keys[1] = kernel_tex_fetch(__curve_keys, k1);
+ }
+ else {
+ /* center step is not stored in this array */
+ if (step > numsteps)
+ step--;
+
+ offset += step * numkeys;
+
+ keys[0] = kernel_tex_fetch(__attributes_float3, offset + k0);
+ keys[1] = kernel_tex_fetch(__attributes_float3, offset + k1);
+ }
}
/* return 2 curve key locations */
-ccl_device_inline void motion_curve_keys(KernelGlobals *kg, int object, int prim, float time, int k0, int k1, float4 keys[2])
+ccl_device_inline void motion_curve_keys(
+ KernelGlobals *kg, int object, int prim, float time, int k0, int k1, float4 keys[2])
{
- /* get motion info */
- int numsteps, numkeys;
- object_motion_info(kg, object, &numsteps, NULL, &numkeys);
+ /* get motion info */
+ int numsteps, numkeys;
+ object_motion_info(kg, object, &numsteps, NULL, &numkeys);
- /* figure out which steps we need to fetch and their interpolation factor */
- int maxstep = numsteps*2;
- int step = min((int)(time*maxstep), maxstep-1);
- float t = time*maxstep - step;
+ /* figure out which steps we need to fetch and their interpolation factor */
+ int maxstep = numsteps * 2;
+ int step = min((int)(time * maxstep), maxstep - 1);
+ float t = time * maxstep - step;
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_curve_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
+ /* find attribute */
+ AttributeElement elem;
+ int offset = find_attribute_curve_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
- /* fetch key coordinates */
- float4 next_keys[2];
+ /* fetch key coordinates */
+ float4 next_keys[2];
- motion_curve_keys_for_step(kg, offset, numkeys, numsteps, step, k0, k1, keys);
- motion_curve_keys_for_step(kg, offset, numkeys, numsteps, step+1, k0, k1, next_keys);
+ motion_curve_keys_for_step(kg, offset, numkeys, numsteps, step, k0, k1, keys);
+ motion_curve_keys_for_step(kg, offset, numkeys, numsteps, step + 1, k0, k1, next_keys);
- /* interpolate between steps */
- keys[0] = (1.0f - t)*keys[0] + t*next_keys[0];
- keys[1] = (1.0f - t)*keys[1] + t*next_keys[1];
+ /* interpolate between steps */
+ keys[0] = (1.0f - t) * keys[0] + t * next_keys[0];
+ keys[1] = (1.0f - t) * keys[1] + t * next_keys[1];
}
-ccl_device_inline void motion_cardinal_curve_keys_for_step(KernelGlobals *kg, int offset, int numkeys, int numsteps, int step, int k0, int k1, int k2, int k3, float4 keys[4])
+ccl_device_inline void motion_cardinal_curve_keys_for_step(KernelGlobals *kg,
+ int offset,
+ int numkeys,
+ int numsteps,
+ int step,
+ int k0,
+ int k1,
+ int k2,
+ int k3,
+ float4 keys[4])
{
- if(step == numsteps) {
- /* center step: regular key location */
- keys[0] = kernel_tex_fetch(__curve_keys, k0);
- keys[1] = kernel_tex_fetch(__curve_keys, k1);
- keys[2] = kernel_tex_fetch(__curve_keys, k2);
- keys[3] = kernel_tex_fetch(__curve_keys, k3);
- }
- else {
- /* center step is not stored in this array */
- if(step > numsteps)
- step--;
-
- offset += step*numkeys;
-
- keys[0] = kernel_tex_fetch(__attributes_float3, offset + k0);
- keys[1] = kernel_tex_fetch(__attributes_float3, offset + k1);
- keys[2] = kernel_tex_fetch(__attributes_float3, offset + k2);
- keys[3] = kernel_tex_fetch(__attributes_float3, offset + k3);
- }
+ if (step == numsteps) {
+ /* center step: regular key location */
+ keys[0] = kernel_tex_fetch(__curve_keys, k0);
+ keys[1] = kernel_tex_fetch(__curve_keys, k1);
+ keys[2] = kernel_tex_fetch(__curve_keys, k2);
+ keys[3] = kernel_tex_fetch(__curve_keys, k3);
+ }
+ else {
+ /* center step is not stored in this array */
+ if (step > numsteps)
+ step--;
+
+ offset += step * numkeys;
+
+ keys[0] = kernel_tex_fetch(__attributes_float3, offset + k0);
+ keys[1] = kernel_tex_fetch(__attributes_float3, offset + k1);
+ keys[2] = kernel_tex_fetch(__attributes_float3, offset + k2);
+ keys[3] = kernel_tex_fetch(__attributes_float3, offset + k3);
+ }
}
/* return 2 curve key locations */
@@ -122,37 +142,41 @@ ccl_device_inline void motion_cardinal_curve_keys(KernelGlobals *kg,
int object,
int prim,
float time,
- int k0, int k1, int k2, int k3,
+ int k0,
+ int k1,
+ int k2,
+ int k3,
float4 keys[4])
{
- /* get motion info */
- int numsteps, numkeys;
- object_motion_info(kg, object, &numsteps, NULL, &numkeys);
-
- /* figure out which steps we need to fetch and their interpolation factor */
- int maxstep = numsteps*2;
- int step = min((int)(time*maxstep), maxstep-1);
- float t = time*maxstep - step;
-
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_curve_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* fetch key coordinates */
- float4 next_keys[4];
-
- motion_cardinal_curve_keys_for_step(kg, offset, numkeys, numsteps, step, k0, k1, k2, k3, keys);
- motion_cardinal_curve_keys_for_step(kg, offset, numkeys, numsteps, step+1, k0, k1, k2, k3, next_keys);
-
- /* interpolate between steps */
- keys[0] = (1.0f - t)*keys[0] + t*next_keys[0];
- keys[1] = (1.0f - t)*keys[1] + t*next_keys[1];
- keys[2] = (1.0f - t)*keys[2] + t*next_keys[2];
- keys[3] = (1.0f - t)*keys[3] + t*next_keys[3];
+ /* get motion info */
+ int numsteps, numkeys;
+ object_motion_info(kg, object, &numsteps, NULL, &numkeys);
+
+ /* figure out which steps we need to fetch and their interpolation factor */
+ int maxstep = numsteps * 2;
+ int step = min((int)(time * maxstep), maxstep - 1);
+ float t = time * maxstep - step;
+
+ /* find attribute */
+ AttributeElement elem;
+ int offset = find_attribute_curve_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+
+ /* fetch key coordinates */
+ float4 next_keys[4];
+
+ motion_cardinal_curve_keys_for_step(kg, offset, numkeys, numsteps, step, k0, k1, k2, k3, keys);
+ motion_cardinal_curve_keys_for_step(
+ kg, offset, numkeys, numsteps, step + 1, k0, k1, k2, k3, next_keys);
+
+ /* interpolate between steps */
+ keys[0] = (1.0f - t) * keys[0] + t * next_keys[0];
+ keys[1] = (1.0f - t) * keys[1] + t * next_keys[1];
+ keys[2] = (1.0f - t) * keys[2] + t * next_keys[2];
+ keys[3] = (1.0f - t) * keys[3] + t * next_keys[3];
}
-#if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__)
+# if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__)
/* Similar to above, but returns keys as pair of two AVX registers with each
* holding two float4.
*/
@@ -160,56 +184,44 @@ ccl_device_inline void motion_cardinal_curve_keys_avx(KernelGlobals *kg,
int object,
int prim,
float time,
- int k0, int k1,
- int k2, int k3,
+ int k0,
+ int k1,
+ int k2,
+ int k3,
avxf *out_keys_0_1,
avxf *out_keys_2_3)
{
- /* Get motion info. */
- int numsteps, numkeys;
- object_motion_info(kg, object, &numsteps, NULL, &numkeys);
-
- /* Figure out which steps we need to fetch and their interpolation factor. */
- int maxstep = numsteps * 2;
- int step = min((int)(time*maxstep), maxstep - 1);
- float t = time*maxstep - step;
-
- /* Find attribute. */
- AttributeElement elem;
- int offset = find_attribute_curve_motion(kg,
- object,
- ATTR_STD_MOTION_VERTEX_POSITION,
- &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* Fetch key coordinates. */
- float4 next_keys[4];
- float4 keys[4];
- motion_cardinal_curve_keys_for_step(kg,
- offset,
- numkeys,
- numsteps,
- step,
- k0, k1, k2, k3,
- keys);
- motion_cardinal_curve_keys_for_step(kg,
- offset,
- numkeys,
- numsteps,
- step + 1,
- k0, k1, k2, k3,
- next_keys);
-
- const avxf keys_0_1 = avxf(keys[0].m128, keys[1].m128);
- const avxf keys_2_3 = avxf(keys[2].m128, keys[3].m128);
- const avxf next_keys_0_1 = avxf(next_keys[0].m128, next_keys[1].m128);
- const avxf next_keys_2_3 = avxf(next_keys[2].m128, next_keys[3].m128);
-
- /* Interpolate between steps. */
- *out_keys_0_1 = (1.0f - t) * keys_0_1 + t*next_keys_0_1;
- *out_keys_2_3 = (1.0f - t) * keys_2_3 + t*next_keys_2_3;
+ /* Get motion info. */
+ int numsteps, numkeys;
+ object_motion_info(kg, object, &numsteps, NULL, &numkeys);
+
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ int maxstep = numsteps * 2;
+ int step = min((int)(time * maxstep), maxstep - 1);
+ float t = time * maxstep - step;
+
+ /* Find attribute. */
+ AttributeElement elem;
+ int offset = find_attribute_curve_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+
+ /* Fetch key coordinates. */
+ float4 next_keys[4];
+ float4 keys[4];
+ motion_cardinal_curve_keys_for_step(kg, offset, numkeys, numsteps, step, k0, k1, k2, k3, keys);
+ motion_cardinal_curve_keys_for_step(
+ kg, offset, numkeys, numsteps, step + 1, k0, k1, k2, k3, next_keys);
+
+ const avxf keys_0_1 = avxf(keys[0].m128, keys[1].m128);
+ const avxf keys_2_3 = avxf(keys[2].m128, keys[3].m128);
+ const avxf next_keys_0_1 = avxf(next_keys[0].m128, next_keys[1].m128);
+ const avxf next_keys_2_3 = avxf(next_keys[2].m128, next_keys[3].m128);
+
+ /* Interpolate between steps. */
+ *out_keys_0_1 = (1.0f - t) * keys_0_1 + t * next_keys_0_1;
+ *out_keys_2_3 = (1.0f - t) * keys_2_3 + t * next_keys_2_3;
}
-#endif
+# endif
#endif
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 64f6d027b99..53d6b92dd7e 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -29,127 +29,145 @@ CCL_NAMESPACE_BEGIN
/* Time interpolation of vertex positions and normals */
-ccl_device_inline int find_attribute_motion(KernelGlobals *kg, int object, uint id, AttributeElement *elem)
+ccl_device_inline int find_attribute_motion(KernelGlobals *kg,
+ int object,
+ uint id,
+ AttributeElement *elem)
{
- /* todo: find a better (faster) solution for this, maybe store offset per object */
- uint attr_offset = object_attribute_map_offset(kg, object);
- uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+ /* todo: find a better (faster) solution for this, maybe store offset per object */
+ uint attr_offset = object_attribute_map_offset(kg, object);
+ uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
- while(attr_map.x != id) {
- attr_offset += ATTR_PRIM_TYPES;
- attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
- }
+ while (attr_map.x != id) {
+ attr_offset += ATTR_PRIM_TYPES;
+ attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+ }
- *elem = (AttributeElement)attr_map.y;
+ *elem = (AttributeElement)attr_map.y;
- /* return result */
- return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
+ /* return result */
+ return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
}
-ccl_device_inline void motion_triangle_verts_for_step(KernelGlobals *kg, uint4 tri_vindex, int offset, int numverts, int numsteps, int step, float3 verts[3])
+ccl_device_inline void motion_triangle_verts_for_step(KernelGlobals *kg,
+ uint4 tri_vindex,
+ int offset,
+ int numverts,
+ int numsteps,
+ int step,
+ float3 verts[3])
{
- if(step == numsteps) {
- /* center step: regular vertex location */
- verts[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
- verts[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
- verts[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
- }
- else {
- /* center step not store in this array */
- if(step > numsteps)
- step--;
-
- offset += step*numverts;
-
- verts[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
- verts[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
- verts[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
- }
+ if (step == numsteps) {
+ /* center step: regular vertex location */
+ verts[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
+ verts[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
+ verts[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ }
+ else {
+ /* center step not store in this array */
+ if (step > numsteps)
+ step--;
+
+ offset += step * numverts;
+
+ verts[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
+ verts[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
+ verts[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
+ }
}
-ccl_device_inline void motion_triangle_normals_for_step(KernelGlobals *kg, uint4 tri_vindex, int offset, int numverts, int numsteps, int step, float3 normals[3])
+ccl_device_inline void motion_triangle_normals_for_step(KernelGlobals *kg,
+ uint4 tri_vindex,
+ int offset,
+ int numverts,
+ int numsteps,
+ int step,
+ float3 normals[3])
{
- if(step == numsteps) {
- /* center step: regular vertex location */
- normals[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
- normals[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
- normals[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
- }
- else {
- /* center step is not stored in this array */
- if(step > numsteps)
- step--;
-
- offset += step*numverts;
-
- normals[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
- normals[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
- normals[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
- }
+ if (step == numsteps) {
+ /* center step: regular vertex location */
+ normals[0] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
+ normals[1] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
+ normals[2] = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+ }
+ else {
+ /* center step is not stored in this array */
+ if (step > numsteps)
+ step--;
+
+ offset += step * numverts;
+
+ normals[0] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.x));
+ normals[1] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.y));
+ normals[2] = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + tri_vindex.z));
+ }
}
-ccl_device_inline void motion_triangle_vertices(KernelGlobals *kg, int object, int prim, float time, float3 verts[3])
+ccl_device_inline void motion_triangle_vertices(
+ KernelGlobals *kg, int object, int prim, float time, float3 verts[3])
{
- /* get motion info */
- int numsteps, numverts;
- object_motion_info(kg, object, &numsteps, &numverts, NULL);
-
- /* figure out which steps we need to fetch and their interpolation factor */
- int maxstep = numsteps*2;
- int step = min((int)(time*maxstep), maxstep-1);
- float t = time*maxstep - step;
-
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* fetch vertex coordinates */
- float3 next_verts[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
-
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts);
-
- /* interpolate between steps */
- verts[0] = (1.0f - t)*verts[0] + t*next_verts[0];
- verts[1] = (1.0f - t)*verts[1] + t*next_verts[1];
- verts[2] = (1.0f - t)*verts[2] + t*next_verts[2];
+ /* get motion info */
+ int numsteps, numverts;
+ object_motion_info(kg, object, &numsteps, &numverts, NULL);
+
+ /* figure out which steps we need to fetch and their interpolation factor */
+ int maxstep = numsteps * 2;
+ int step = min((int)(time * maxstep), maxstep - 1);
+ float t = time * maxstep - step;
+
+ /* find attribute */
+ AttributeElement elem;
+ int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+
+ /* fetch vertex coordinates */
+ float3 next_verts[3];
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+
+ motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
+ motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
+
+ /* interpolate between steps */
+ verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
+ verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
+ verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
}
-ccl_device_inline float3 motion_triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int object, int prim, float u, float v, float time)
+ccl_device_inline float3 motion_triangle_smooth_normal(
+ KernelGlobals *kg, float3 Ng, int object, int prim, float u, float v, float time)
{
- /* get motion info */
- int numsteps, numverts;
- object_motion_info(kg, object, &numsteps, &numverts, NULL);
-
- /* figure out which steps we need to fetch and their interpolation factor */
- int maxstep = numsteps*2;
- int step = min((int)(time*maxstep), maxstep-1);
- float t = time*maxstep - step;
-
- /* find attribute */
- AttributeElement elem;
- int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
-
- /* fetch normals */
- float3 normals[3], next_normals[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
-
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_normals);
-
- /* interpolate between steps */
- normals[0] = (1.0f - t)*normals[0] + t*next_normals[0];
- normals[1] = (1.0f - t)*normals[1] + t*next_normals[1];
- normals[2] = (1.0f - t)*normals[2] + t*next_normals[2];
-
- /* interpolate between vertices */
- float w = 1.0f - u - v;
- float3 N = safe_normalize(u*normals[0] + v*normals[1] + w*normals[2]);
-
- return is_zero(N)? Ng: N;
+ /* get motion info */
+ int numsteps, numverts;
+ object_motion_info(kg, object, &numsteps, &numverts, NULL);
+
+ /* figure out which steps we need to fetch and their interpolation factor */
+ int maxstep = numsteps * 2;
+ int step = min((int)(time * maxstep), maxstep - 1);
+ float t = time * maxstep - step;
+
+ /* find attribute */
+ AttributeElement elem;
+ int offset = find_attribute_motion(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+
+ /* fetch normals */
+ float3 normals[3], next_normals[3];
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+
+ motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
+ motion_triangle_normals_for_step(
+ kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
+
+ /* interpolate between steps */
+ normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
+ normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
+ normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
+
+ /* interpolate between vertices */
+ float w = 1.0f - u - v;
+ float3 N = safe_normalize(u * normals[0] + v * normals[1] + w * normals[2]);
+
+ return is_zero(N) ? Ng : N;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
index ec7bfad7349..49d4829af38 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_intersect.h
@@ -32,64 +32,57 @@ CCL_NAMESPACE_BEGIN
* a closer distance.
*/
-ccl_device_inline float3 motion_triangle_refine(KernelGlobals *kg,
- ShaderData *sd,
- const Intersection *isect,
- const Ray *ray,
- float3 verts[3])
+ccl_device_inline float3 motion_triangle_refine(
+ KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float3 verts[3])
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
#ifdef __INTERSECTION_REFINE__
- if(isect->object != OBJECT_NONE) {
- if(UNLIKELY(t == 0.0f)) {
- return P;
- }
+ if (isect->object != OBJECT_NONE) {
+ if (UNLIKELY(t == 0.0f)) {
+ return P;
+ }
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
# else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D*t);
- D = normalize_len(D, &t);
- }
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D * t);
+ D = normalize_len(D, &t);
+ }
- P = P + D*t;
+ P = P + D * t;
- /* Compute refined intersection distance. */
- const float3 e1 = verts[0] - verts[2];
- const float3 e2 = verts[1] - verts[2];
- const float3 s1 = cross(D, e2);
+ /* Compute refined intersection distance. */
+ const float3 e1 = verts[0] - verts[2];
+ const float3 e2 = verts[1] - verts[2];
+ const float3 s1 = cross(D, e2);
- const float invdivisor = 1.0f/dot(s1, e1);
- const float3 d = P - verts[2];
- const float3 s2 = cross(d, e1);
- float rt = dot(e2, s2)*invdivisor;
+ const float invdivisor = 1.0f / dot(s1, e1);
+ const float3 d = P - verts[2];
+ const float3 s2 = cross(d, e1);
+ float rt = dot(e2, s2) * invdivisor;
- /* Compute refined position. */
- P = P + D*rt;
+ /* Compute refined position. */
+ P = P + D * rt;
- if(isect->object != OBJECT_NONE) {
+ if (isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
# else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
#else
- return P + D*t;
+ return P + D * t;
#endif
}
@@ -103,116 +96,112 @@ ccl_device_noinline
# else
ccl_device_inline
# endif
-float3 motion_triangle_refine_local(KernelGlobals *kg,
- ShaderData *sd,
- const Intersection *isect,
- const Ray *ray,
- float3 verts[3])
+ float3
+ motion_triangle_refine_local(KernelGlobals *kg,
+ ShaderData *sd,
+ const Intersection *isect,
+ const Ray *ray,
+ float3 verts[3])
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
# ifdef __INTERSECTION_REFINE__
- if(isect->object != OBJECT_NONE) {
+ if (isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
# else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D);
- D = normalize(D);
- }
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D);
+ D = normalize(D);
+ }
- P = P + D*t;
+ P = P + D * t;
- /* compute refined intersection distance */
- const float3 e1 = verts[0] - verts[2];
- const float3 e2 = verts[1] - verts[2];
- const float3 s1 = cross(D, e2);
+ /* compute refined intersection distance */
+ const float3 e1 = verts[0] - verts[2];
+ const float3 e2 = verts[1] - verts[2];
+ const float3 s1 = cross(D, e2);
- const float invdivisor = 1.0f/dot(s1, e1);
- const float3 d = P - verts[2];
- const float3 s2 = cross(d, e1);
- float rt = dot(e2, s2)*invdivisor;
+ const float invdivisor = 1.0f / dot(s1, e1);
+ const float3 d = P - verts[2];
+ const float3 s2 = cross(d, e1);
+ float rt = dot(e2, s2) * invdivisor;
- P = P + D*rt;
+ P = P + D * rt;
- if(isect->object != OBJECT_NONE) {
+ if (isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
# else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
# else /* __INTERSECTION_REFINE__ */
- return P + D*t;
-# endif /* __INTERSECTION_REFINE__ */
+ return P + D * t;
+# endif /* __INTERSECTION_REFINE__ */
}
-#endif /* __BVH_LOCAL__ */
-
+#endif /* __BVH_LOCAL__ */
/* Ray intersection. We simply compute the vertex positions at the given ray
* time and do a ray intersection with the resulting triangle.
*/
-ccl_device_inline bool motion_triangle_intersect(
- KernelGlobals *kg,
- Intersection *isect,
- float3 P,
- float3 dir,
- float time,
- uint visibility,
- int object,
- int prim_addr)
+ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg,
+ Intersection *isect,
+ float3 P,
+ float3 dir,
+ float time,
+ uint visibility,
+ int object,
+ int prim_addr)
{
- /* Primitive index for vertex location lookup. */
- int prim = kernel_tex_fetch(__prim_index, prim_addr);
- int fobject = (object == OBJECT_NONE)
- ? kernel_tex_fetch(__prim_object, prim_addr)
- : object;
- /* Get vertex locations for intersection. */
- float3 verts[3];
- motion_triangle_vertices(kg, fobject, prim, time, verts);
- /* Ray-triangle intersection, unoptimized. */
- float t, u, v;
- if(ray_triangle_intersect(P,
- dir,
- isect->t,
+ /* Primitive index for vertex location lookup. */
+ int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) : object;
+ /* Get vertex locations for intersection. */
+ float3 verts[3];
+ motion_triangle_vertices(kg, fobject, prim, time, verts);
+ /* Ray-triangle intersection, unoptimized. */
+ float t, u, v;
+ if (ray_triangle_intersect(P,
+ dir,
+ isect->t,
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- (ssef*)verts,
+ (ssef *)verts,
#else
- verts[0], verts[1], verts[2],
+ verts[0],
+ verts[1],
+ verts[2],
#endif
- &u, &v, &t))
- {
+ &u,
+ &v,
+ &t)) {
#ifdef __VISIBILITY_FLAG__
- /* Visibility flag test. we do it here under the assumption
- * that most triangles are culled by node flags.
- */
- if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
+ /* Visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags.
+ */
+ if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
- {
- isect->t = t;
- isect->u = u;
- isect->v = v;
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_MOTION_TRIANGLE;
- return true;
- }
- }
- return false;
+ {
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_MOTION_TRIANGLE;
+ return true;
+ }
+ }
+ return false;
}
/* Special ray intersection routines for local intersections. In that case we
@@ -221,101 +210,102 @@ ccl_device_inline bool motion_triangle_intersect(
* Returns whether traversal should be stopped.
*/
#ifdef __BVH_LOCAL__
-ccl_device_inline bool motion_triangle_intersect_local(
- KernelGlobals *kg,
- LocalIntersection *local_isect,
- float3 P,
- float3 dir,
- float time,
- int object,
- int local_object,
- int prim_addr,
- float tmax,
- uint *lcg_state,
- int max_hits)
+ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals *kg,
+ LocalIntersection *local_isect,
+ float3 P,
+ float3 dir,
+ float time,
+ int object,
+ int local_object,
+ int prim_addr,
+ float tmax,
+ uint *lcg_state,
+ int max_hits)
{
- /* Only intersect with matching object, for instanced objects we
- * already know we are only intersecting the right object. */
- if(object == OBJECT_NONE) {
- if(kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
- return false;
- }
- }
-
- /* Primitive index for vertex location lookup. */
- int prim = kernel_tex_fetch(__prim_index, prim_addr);
- /* Get vertex locations for intersection. */
- float3 verts[3];
- motion_triangle_vertices(kg, local_object, prim, time, verts);
- /* Ray-triangle intersection, unoptimized. */
- float t, u, v;
- if(!ray_triangle_intersect(P,
- dir,
- tmax,
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- (ssef*)verts,
-#else
- verts[0], verts[1], verts[2],
-#endif
- &u, &v, &t))
- {
- return false;
- }
-
- /* If no actual hit information is requested, just return here. */
- if(max_hits == 0) {
- return true;
- }
-
- int hit;
- if(lcg_state) {
- /* Record up to max_hits intersections. */
- for(int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
- if(local_isect->hits[i].t == t) {
- return false;
- }
- }
-
- local_isect->num_hits++;
-
- if(local_isect->num_hits <= max_hits) {
- hit = local_isect->num_hits - 1;
- }
- else {
- /* Reservoir sampling: if we are at the maximum number of
- * hits, randomly replace element or skip it.
- */
- hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
-
- if(hit >= max_hits)
- return false;
- }
- }
- else {
- /* Record closest intersection only. */
- if(local_isect->num_hits && t > local_isect->hits[0].t) {
- return false;
- }
-
- hit = 0;
- local_isect->num_hits = 1;
- }
-
- /* Record intersection. */
- Intersection *isect = &local_isect->hits[hit];
- isect->t = t;
- isect->u = u;
- isect->v = v;
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_MOTION_TRIANGLE;
-
- /* Record geometric normal. */
- local_isect->Ng[hit] = normalize(cross(verts[1] - verts[0],
- verts[2] - verts[0]));
-
- return false;
+ /* Only intersect with matching object, for instanced objects we
+ * already know we are only intersecting the right object. */
+ if (object == OBJECT_NONE) {
+ if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
+ return false;
+ }
+ }
+
+ /* Primitive index for vertex location lookup. */
+ int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ /* Get vertex locations for intersection. */
+ float3 verts[3];
+ motion_triangle_vertices(kg, local_object, prim, time, verts);
+ /* Ray-triangle intersection, unoptimized. */
+ float t, u, v;
+ if (!ray_triangle_intersect(P,
+ dir,
+ tmax,
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ (ssef *)verts,
+# else
+ verts[0],
+ verts[1],
+ verts[2],
+# endif
+ &u,
+ &v,
+ &t)) {
+ return false;
+ }
+
+ /* If no actual hit information is requested, just return here. */
+ if (max_hits == 0) {
+ return true;
+ }
+
+ int hit;
+ if (lcg_state) {
+ /* Record up to max_hits intersections. */
+ for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
+ if (local_isect->hits[i].t == t) {
+ return false;
+ }
+ }
+
+ local_isect->num_hits++;
+
+ if (local_isect->num_hits <= max_hits) {
+ hit = local_isect->num_hits - 1;
+ }
+ else {
+ /* Reservoir sampling: if we are at the maximum number of
+ * hits, randomly replace element or skip it.
+ */
+ hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
+
+ if (hit >= max_hits)
+ return false;
+ }
+ }
+ else {
+ /* Record closest intersection only. */
+ if (local_isect->num_hits && t > local_isect->hits[0].t) {
+ return false;
+ }
+
+ hit = 0;
+ local_isect->num_hits = 1;
+ }
+
+ /* Record intersection. */
+ Intersection *isect = &local_isect->hits[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_MOTION_TRIANGLE;
+
+ /* Record geometric normal. */
+ local_isect->Ng[hit] = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
+
+ return false;
}
-#endif /* __BVH_LOCAL__ */
+#endif /* __BVH_LOCAL__ */
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
index e91a4be96ba..5333e82b346 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle_shader.h
@@ -32,91 +32,80 @@ CCL_NAMESPACE_BEGIN
* normals */
/* return 3 triangle vertex normals */
-ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg,
- ShaderData *sd, const
- Intersection *isect,
- const Ray *ray,
- bool is_local)
+ccl_device_noinline void motion_triangle_shader_setup(
+ KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, bool is_local)
{
- /* Get shader. */
- sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
- /* Get motion info. */
- /* TODO(sergey): This logic is really similar to motion_triangle_vertices(),
- * can we de-duplicate something here?
- */
- int numsteps, numverts;
- object_motion_info(kg, sd->object, &numsteps, &numverts, NULL);
- /* Figure out which steps we need to fetch and their interpolation factor. */
- int maxstep = numsteps*2;
- int step = min((int)(sd->time*maxstep), maxstep-1);
- float t = sd->time*maxstep - step;
- /* Find attribute. */
- AttributeElement elem;
- int offset = find_attribute_motion(kg, sd->object,
- ATTR_STD_MOTION_VERTEX_POSITION,
- &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
- /* Fetch vertex coordinates. */
- float3 verts[3], next_verts[3];
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
- motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_verts);
- /* Interpolate between steps. */
- verts[0] = (1.0f - t)*verts[0] + t*next_verts[0];
- verts[1] = (1.0f - t)*verts[1] + t*next_verts[1];
- verts[2] = (1.0f - t)*verts[2] + t*next_verts[2];
- /* Compute refined position. */
+ /* Get shader. */
+ sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
+ /* Get motion info. */
+ /* TODO(sergey): This logic is really similar to motion_triangle_vertices(),
+ * can we de-duplicate something here?
+ */
+ int numsteps, numverts;
+ object_motion_info(kg, sd->object, &numsteps, &numverts, NULL);
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ int maxstep = numsteps * 2;
+ int step = min((int)(sd->time * maxstep), maxstep - 1);
+ float t = sd->time * maxstep - step;
+ /* Find attribute. */
+ AttributeElement elem;
+ int offset = find_attribute_motion(kg, sd->object, ATTR_STD_MOTION_VERTEX_POSITION, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+ /* Fetch vertex coordinates. */
+ float3 verts[3], next_verts[3];
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
+ motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
+ /* Interpolate between steps. */
+ verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
+ verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
+ verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
+ /* Compute refined position. */
#ifdef __BVH_LOCAL__
- if(is_local) {
- sd->P = motion_triangle_refine_local(kg,
- sd,
- isect,
- ray,
- verts);
- }
- else
-#endif /* __BVH_LOCAL__*/
- {
- sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
- }
- /* Compute face normal. */
- float3 Ng;
- if(sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
- Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
- }
- else {
- Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
- }
- sd->Ng = Ng;
- sd->N = Ng;
- /* Compute derivatives of P w.r.t. uv. */
+ if (is_local) {
+ sd->P = motion_triangle_refine_local(kg, sd, isect, ray, verts);
+ }
+ else
+#endif /* __BVH_LOCAL__*/
+ {
+ sd->P = motion_triangle_refine(kg, sd, isect, ray, verts);
+ }
+ /* Compute face normal. */
+ float3 Ng;
+ if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ Ng = normalize(cross(verts[2] - verts[0], verts[1] - verts[0]));
+ }
+ else {
+ Ng = normalize(cross(verts[1] - verts[0], verts[2] - verts[0]));
+ }
+ sd->Ng = Ng;
+ sd->N = Ng;
+ /* Compute derivatives of P w.r.t. uv. */
#ifdef __DPDU__
- sd->dPdu = (verts[0] - verts[2]);
- sd->dPdv = (verts[1] - verts[2]);
+ sd->dPdu = (verts[0] - verts[2]);
+ sd->dPdv = (verts[1] - verts[2]);
#endif
- /* Compute smooth normal. */
- if(sd->shader & SHADER_SMOOTH_NORMAL) {
- /* Find attribute. */
- AttributeElement elem;
- int offset = find_attribute_motion(kg,
- sd->object,
- ATTR_STD_MOTION_VERTEX_NORMAL,
- &elem);
- kernel_assert(offset != ATTR_STD_NOT_FOUND);
- /* Fetch vertex coordinates. */
- float3 normals[3], next_normals[3];
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
- motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step+1, next_normals);
- /* Interpolate between steps. */
- normals[0] = (1.0f - t)*normals[0] + t*next_normals[0];
- normals[1] = (1.0f - t)*normals[1] + t*next_normals[1];
- normals[2] = (1.0f - t)*normals[2] + t*next_normals[2];
- /* Interpolate between vertices. */
- float u = sd->u;
- float v = sd->v;
- float w = 1.0f - u - v;
- sd->N = (u*normals[0] + v*normals[1] + w*normals[2]);
- }
+ /* Compute smooth normal. */
+ if (sd->shader & SHADER_SMOOTH_NORMAL) {
+ /* Find attribute. */
+ AttributeElement elem;
+ int offset = find_attribute_motion(kg, sd->object, ATTR_STD_MOTION_VERTEX_NORMAL, &elem);
+ kernel_assert(offset != ATTR_STD_NOT_FOUND);
+ /* Fetch vertex coordinates. */
+ float3 normals[3], next_normals[3];
+ motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
+ motion_triangle_normals_for_step(
+ kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
+ /* Interpolate between steps. */
+ normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
+ normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
+ normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
+ /* Interpolate between vertices. */
+ float u = sd->u;
+ float v = sd->v;
+ float w = 1.0f - u - v;
+ sd->N = (u * normals[0] + v * normals[1] + w * normals[2]);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 669c932d720..2792fd64c61 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -27,131 +27,143 @@ CCL_NAMESPACE_BEGIN
/* Object attributes, for now a fixed size and contents */
enum ObjectTransform {
- OBJECT_TRANSFORM = 0,
- OBJECT_INVERSE_TRANSFORM = 1,
+ OBJECT_TRANSFORM = 0,
+ OBJECT_INVERSE_TRANSFORM = 1,
};
-enum ObjectVectorTransform {
- OBJECT_PASS_MOTION_PRE = 0,
- OBJECT_PASS_MOTION_POST = 1
-};
+enum ObjectVectorTransform { OBJECT_PASS_MOTION_PRE = 0, OBJECT_PASS_MOTION_POST = 1 };
/* Object to world space transformation */
-ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type)
+ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg,
+ int object,
+ enum ObjectTransform type)
{
- if(type == OBJECT_INVERSE_TRANSFORM) {
- return kernel_tex_fetch(__objects, object).itfm;
- }
- else {
- return kernel_tex_fetch(__objects, object).tfm;
- }
+ if (type == OBJECT_INVERSE_TRANSFORM) {
+ return kernel_tex_fetch(__objects, object).itfm;
+ }
+ else {
+ return kernel_tex_fetch(__objects, object).tfm;
+ }
}
/* Lamp to world space transformation */
ccl_device_inline Transform lamp_fetch_transform(KernelGlobals *kg, int lamp, bool inverse)
{
- if(inverse) {
- return kernel_tex_fetch(__lights, lamp).itfm;
- }
- else {
- return kernel_tex_fetch(__lights, lamp).tfm;
- }
+ if (inverse) {
+ return kernel_tex_fetch(__lights, lamp).itfm;
+ }
+ else {
+ return kernel_tex_fetch(__lights, lamp).tfm;
+ }
}
/* Object to world space transformation for motion vectors */
-ccl_device_inline Transform object_fetch_motion_pass_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type)
+ccl_device_inline Transform object_fetch_motion_pass_transform(KernelGlobals *kg,
+ int object,
+ enum ObjectVectorTransform type)
{
- int offset = object*OBJECT_MOTION_PASS_SIZE + (int)type;
- return kernel_tex_fetch(__object_motion_pass, offset);
+ int offset = object * OBJECT_MOTION_PASS_SIZE + (int)type;
+ return kernel_tex_fetch(__object_motion_pass, offset);
}
/* Motion blurred object transformations */
#ifdef __OBJECT_MOTION__
-ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg, int object, float time)
-{
- const uint motion_offset = kernel_tex_fetch(__objects, object).motion_offset;
- const ccl_global DecomposedTransform *motion = &kernel_tex_fetch(__object_motion, motion_offset);
- const uint num_steps = kernel_tex_fetch(__objects, object).numsteps * 2 + 1;
-
- Transform tfm;
-#ifdef __EMBREE__
- if(kernel_data.bvh.scene) {
- transform_motion_array_interpolate_straight(&tfm, motion, num_steps, time);
- }
- else
-#endif
- transform_motion_array_interpolate(&tfm, motion, num_steps, time);
+ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg,
+ int object,
+ float time)
+{
+ const uint motion_offset = kernel_tex_fetch(__objects, object).motion_offset;
+ const ccl_global DecomposedTransform *motion = &kernel_tex_fetch(__object_motion, motion_offset);
+ const uint num_steps = kernel_tex_fetch(__objects, object).numsteps * 2 + 1;
+
+ Transform tfm;
+# ifdef __EMBREE__
+ if (kernel_data.bvh.scene) {
+ transform_motion_array_interpolate_straight(&tfm, motion, num_steps, time);
+ }
+ else
+# endif
+ transform_motion_array_interpolate(&tfm, motion, num_steps, time);
- return tfm;
+ return tfm;
}
-ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg, int object, float time, Transform *itfm)
+ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg,
+ int object,
+ float time,
+ Transform *itfm)
{
- int object_flag = kernel_tex_fetch(__object_flag, object);
- if(object_flag & SD_OBJECT_MOTION) {
- /* if we do motion blur */
- Transform tfm = object_fetch_transform_motion(kg, object, time);
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+ if (object_flag & SD_OBJECT_MOTION) {
+ /* if we do motion blur */
+ Transform tfm = object_fetch_transform_motion(kg, object, time);
- if(itfm)
- *itfm = transform_quick_inverse(tfm);
+ if (itfm)
+ *itfm = transform_quick_inverse(tfm);
- return tfm;
- }
- else {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
- if(itfm)
- *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ return tfm;
+ }
+ else {
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+ if (itfm)
+ *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- return tfm;
- }
+ return tfm;
+ }
}
#endif
/* Transform position from object to world space */
-ccl_device_inline void object_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
+ccl_device_inline void object_position_transform(KernelGlobals *kg,
+ const ShaderData *sd,
+ float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&sd->ob_tfm, *P);
+ *P = transform_point_auto(&sd->ob_tfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *P = transform_point(&tfm, *P);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *P = transform_point(&tfm, *P);
#endif
}
/* Transform position from world to object space */
-ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg, const ShaderData *sd, float3 *P)
+ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg,
+ const ShaderData *sd,
+ float3 *P)
{
#ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&sd->ob_itfm, *P);
+ *P = transform_point_auto(&sd->ob_itfm, *P);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, *P);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *P = transform_point(&tfm, *P);
#endif
}
/* Transform normal from world to object space */
-ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
+ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg,
+ const ShaderData *sd,
+ float3 *N)
{
#ifdef __OBJECT_MOTION__
- if((sd->object != OBJECT_NONE) || (sd->type == PRIMITIVE_LAMP)) {
- *N = normalize(transform_direction_transposed_auto(&sd->ob_tfm, *N));
- }
+ if ((sd->object != OBJECT_NONE) || (sd->type == PRIMITIVE_LAMP)) {
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_tfm, *N));
+ }
#else
- if(sd->object != OBJECT_NONE) {
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *N = normalize(transform_direction_transposed(&tfm, *N));
- }
- else if(sd->type == PRIMITIVE_LAMP) {
- Transform tfm = lamp_fetch_transform(kg, sd->lamp, false);
- *N = normalize(transform_direction_transposed(&tfm, *N));
- }
+ if (sd->object != OBJECT_NONE) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
+ }
+ else if (sd->type == PRIMITIVE_LAMP) {
+ Transform tfm = lamp_fetch_transform(kg, sd->lamp, false);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
+ }
#endif
}
@@ -160,10 +172,10 @@ ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg, const
ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
{
#ifdef __OBJECT_MOTION__
- *N = normalize(transform_direction_transposed_auto(&sd->ob_itfm, *N));
+ *N = normalize(transform_direction_transposed_auto(&sd->ob_itfm, *N));
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *N = normalize(transform_direction_transposed(&tfm, *N));
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
#endif
}
@@ -172,22 +184,24 @@ ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderDa
ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&sd->ob_tfm, *D);
+ *D = transform_direction_auto(&sd->ob_tfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *D = transform_direction(&tfm, *D);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ *D = transform_direction(&tfm, *D);
#endif
}
/* Transform direction vector from world to object space */
-ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
+ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg,
+ const ShaderData *sd,
+ float3 *D)
{
#ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&sd->ob_itfm, *D);
+ *D = transform_direction_auto(&sd->ob_itfm, *D);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *D = transform_direction(&tfm, *D);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ *D = transform_direction(&tfm, *D);
#endif
}
@@ -195,14 +209,14 @@ ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg, const Sha
ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd)
{
- if(sd->object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
+ if (sd->object == OBJECT_NONE)
+ return make_float3(0.0f, 0.0f, 0.0f);
#ifdef __OBJECT_MOTION__
- return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
+ return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
#else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
+ return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
#endif
}
@@ -210,218 +224,211 @@ ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd
ccl_device_inline float object_surface_area(KernelGlobals *kg, int object)
{
- return kernel_tex_fetch(__objects, object).surface_area;
+ return kernel_tex_fetch(__objects, object).surface_area;
}
/* Pass ID number of object */
ccl_device_inline float object_pass_id(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0.0f;
+ if (object == OBJECT_NONE)
+ return 0.0f;
- return kernel_tex_fetch(__objects, object).pass_id;
+ return kernel_tex_fetch(__objects, object).pass_id;
}
/* Per lamp random number for shader variation */
ccl_device_inline float lamp_random_number(KernelGlobals *kg, int lamp)
{
- if(lamp == LAMP_NONE)
- return 0.0f;
+ if (lamp == LAMP_NONE)
+ return 0.0f;
- return kernel_tex_fetch(__lights, lamp).random;
+ return kernel_tex_fetch(__lights, lamp).random;
}
/* Per object random number for shader variation */
ccl_device_inline float object_random_number(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0.0f;
+ if (object == OBJECT_NONE)
+ return 0.0f;
- return kernel_tex_fetch(__objects, object).random_number;
+ return kernel_tex_fetch(__objects, object).random_number;
}
/* Particle ID from which this object was generated */
ccl_device_inline int object_particle_id(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0;
+ if (object == OBJECT_NONE)
+ return 0;
- return kernel_tex_fetch(__objects, object).particle_index;
+ return kernel_tex_fetch(__objects, object).particle_index;
}
/* Generated texture coordinate on surface from where object was instanced */
ccl_device_inline float3 object_dupli_generated(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
+ if (object == OBJECT_NONE)
+ return make_float3(0.0f, 0.0f, 0.0f);
- const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
- return make_float3(kobject->dupli_generated[0],
- kobject->dupli_generated[1],
- kobject->dupli_generated[2]);
+ const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
+ return make_float3(
+ kobject->dupli_generated[0], kobject->dupli_generated[1], kobject->dupli_generated[2]);
}
/* UV texture coordinate on surface from where object was instanced */
ccl_device_inline float3 object_dupli_uv(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
+ if (object == OBJECT_NONE)
+ return make_float3(0.0f, 0.0f, 0.0f);
- const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
- return make_float3(kobject->dupli_uv[0],
- kobject->dupli_uv[1],
- 0.0f);
+ const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
+ return make_float3(kobject->dupli_uv[0], kobject->dupli_uv[1], 0.0f);
}
/* Information about mesh for motion blurred triangles and curves */
-ccl_device_inline void object_motion_info(KernelGlobals *kg, int object, int *numsteps, int *numverts, int *numkeys)
+ccl_device_inline void object_motion_info(
+ KernelGlobals *kg, int object, int *numsteps, int *numverts, int *numkeys)
{
- if(numkeys) {
- *numkeys = kernel_tex_fetch(__objects, object).numkeys;
- }
+ if (numkeys) {
+ *numkeys = kernel_tex_fetch(__objects, object).numkeys;
+ }
- if(numsteps)
- *numsteps = kernel_tex_fetch(__objects, object).numsteps;
- if(numverts)
- *numverts = kernel_tex_fetch(__objects, object).numverts;
+ if (numsteps)
+ *numsteps = kernel_tex_fetch(__objects, object).numsteps;
+ if (numverts)
+ *numverts = kernel_tex_fetch(__objects, object).numverts;
}
/* Offset to an objects patch map */
ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0;
+ if (object == OBJECT_NONE)
+ return 0;
- return kernel_tex_fetch(__objects, object).patch_map_offset;
+ return kernel_tex_fetch(__objects, object).patch_map_offset;
}
/* Pass ID for shader */
ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
{
- return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
+ return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
}
/* Cryptomatte ID */
ccl_device_inline float object_cryptomatte_id(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0.0f;
+ if (object == OBJECT_NONE)
+ return 0.0f;
- return kernel_tex_fetch(__objects, object).cryptomatte_object;
+ return kernel_tex_fetch(__objects, object).cryptomatte_object;
}
ccl_device_inline float object_cryptomatte_asset_id(KernelGlobals *kg, int object)
{
- if(object == OBJECT_NONE)
- return 0;
+ if (object == OBJECT_NONE)
+ return 0;
- return kernel_tex_fetch(__objects, object).cryptomatte_asset;
+ return kernel_tex_fetch(__objects, object).cryptomatte_asset;
}
/* Particle data from which object was instanced */
ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)
{
- return kernel_tex_fetch(__particles, particle).index;
+ return kernel_tex_fetch(__particles, particle).index;
}
ccl_device float particle_age(KernelGlobals *kg, int particle)
{
- return kernel_tex_fetch(__particles, particle).age;
+ return kernel_tex_fetch(__particles, particle).age;
}
ccl_device float particle_lifetime(KernelGlobals *kg, int particle)
{
- return kernel_tex_fetch(__particles, particle).lifetime;
+ return kernel_tex_fetch(__particles, particle).lifetime;
}
ccl_device float particle_size(KernelGlobals *kg, int particle)
{
- return kernel_tex_fetch(__particles, particle).size;
+ return kernel_tex_fetch(__particles, particle).size;
}
ccl_device float4 particle_rotation(KernelGlobals *kg, int particle)
{
- return kernel_tex_fetch(__particles, particle).rotation;
+ return kernel_tex_fetch(__particles, particle).rotation;
}
ccl_device float3 particle_location(KernelGlobals *kg, int particle)
{
- return float4_to_float3(kernel_tex_fetch(__particles, particle).location);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).location);
}
ccl_device float3 particle_velocity(KernelGlobals *kg, int particle)
{
- return float4_to_float3(kernel_tex_fetch(__particles, particle).velocity);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).velocity);
}
ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
{
- return float4_to_float3(kernel_tex_fetch(__particles, particle).angular_velocity);
+ return float4_to_float3(kernel_tex_fetch(__particles, particle).angular_velocity);
}
/* Object intersection in BVH */
ccl_device_inline float3 bvh_clamp_direction(float3 dir)
{
- /* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse direction */
+ /* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse direction */
#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__)
- const ssef oopes(8.271806E-25f,8.271806E-25f,8.271806E-25f,0.0f);
- const ssef mask = _mm_cmpgt_ps(fabs(dir), oopes);
- const ssef signdir = signmsk(dir.m128) | oopes;
+ const ssef oopes(8.271806E-25f, 8.271806E-25f, 8.271806E-25f, 0.0f);
+ const ssef mask = _mm_cmpgt_ps(fabs(dir), oopes);
+ const ssef signdir = signmsk(dir.m128) | oopes;
# ifndef __KERNEL_AVX__
- ssef res = mask & ssef(dir);
- res = _mm_or_ps(res,_mm_andnot_ps(mask, signdir));
+ ssef res = mask & ssef(dir);
+ res = _mm_or_ps(res, _mm_andnot_ps(mask, signdir));
# else
- ssef res = _mm_blendv_ps(signdir, dir, mask);
+ ssef res = _mm_blendv_ps(signdir, dir, mask);
# endif
- return float3(res);
+ return float3(res);
#else /* __KERNEL_SSE__ && __KERNEL_SSE2__ */
- const float ooeps = 8.271806E-25f;
- return make_float3((fabsf(dir.x) > ooeps)? dir.x: copysignf(ooeps, dir.x),
- (fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y),
- (fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
-#endif /* __KERNEL_SSE__ && __KERNEL_SSE2__ */
+ const float ooeps = 8.271806E-25f;
+ return make_float3((fabsf(dir.x) > ooeps) ? dir.x : copysignf(ooeps, dir.x),
+ (fabsf(dir.y) > ooeps) ? dir.y : copysignf(ooeps, dir.y),
+ (fabsf(dir.z) > ooeps) ? dir.z : copysignf(ooeps, dir.z));
+#endif /* __KERNEL_SSE__ && __KERNEL_SSE2__ */
}
ccl_device_inline float3 bvh_inverse_direction(float3 dir)
{
- return rcp(dir);
+ return rcp(dir);
}
/* Transform ray into object space to enter static object in BVH */
-ccl_device_inline float bvh_instance_push(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float t)
+ccl_device_inline float bvh_instance_push(
+ KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, ray->P);
+ *P = transform_point(&tfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
+ float len;
+ *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
+ *idir = bvh_inverse_direction(*dir);
- if(t != FLT_MAX) {
- t *= len;
- }
+ if (t != FLT_MAX) {
+ t *= len;
+ }
- return t;
+ return t;
}
#ifdef __QBVH__
@@ -440,85 +447,85 @@ ccl_device_inline void qbvh_instance_push(KernelGlobals *kg,
float *t,
float *t1)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, ray->P);
+ *P = transform_point(&tfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
+ float len;
+ *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
+ *idir = bvh_inverse_direction(*dir);
- if(*t != FLT_MAX)
- *t *= len;
+ if (*t != FLT_MAX)
+ *t *= len;
- if(*t1 != -FLT_MAX)
- *t1 *= len;
+ if (*t1 != -FLT_MAX)
+ *t1 *= len;
}
#endif
/* Transorm ray to exit static object in BVH */
-ccl_device_inline float bvh_instance_pop(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float t)
+ccl_device_inline float bvh_instance_pop(
+ KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
{
- if(t != FLT_MAX) {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- t /= len(transform_direction(&tfm, ray->D));
- }
+ if (t != FLT_MAX) {
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ t /= len(transform_direction(&tfm, ray->D));
+ }
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
+ *P = ray->P;
+ *dir = bvh_clamp_direction(ray->D);
+ *idir = bvh_inverse_direction(*dir);
- return t;
+ return t;
}
/* Same as above, but returns scale factor to apply to multiple intersection distances */
-ccl_device_inline void bvh_instance_pop_factor(KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float *t_fac)
+ccl_device_inline void bvh_instance_pop_factor(KernelGlobals *kg,
+ int object,
+ const Ray *ray,
+ float3 *P,
+ float3 *dir,
+ float3 *idir,
+ float *t_fac)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *t_fac = 1.0f / len(transform_direction(&tfm, ray->D));
+ Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
+ *t_fac = 1.0f / len(transform_direction(&tfm, ray->D));
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
+ *P = ray->P;
+ *dir = bvh_clamp_direction(ray->D);
+ *idir = bvh_inverse_direction(*dir);
}
-
#ifdef __OBJECT_MOTION__
/* Transform ray into object space to enter motion blurred object in BVH */
ccl_device_inline float bvh_instance_motion_push(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float t,
- Transform *itfm)
+ int object,
+ const Ray *ray,
+ float3 *P,
+ float3 *dir,
+ float3 *idir,
+ float t,
+ Transform *itfm)
{
- object_fetch_transform_motion_test(kg, object, ray->time, itfm);
+ object_fetch_transform_motion_test(kg, object, ray->time, itfm);
- *P = transform_point(itfm, ray->P);
+ *P = transform_point(itfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
+ float len;
+ *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
+ *idir = bvh_inverse_direction(*dir);
- if(t != FLT_MAX) {
- t *= len;
- }
+ if (t != FLT_MAX) {
+ t *= len;
+ }
- return t;
+ return t;
}
-#ifdef __QBVH__
+# ifdef __QBVH__
/* Same as above, but optimized for QBVH scene intersection,
* which needs to modify two max distances.
*
@@ -535,21 +542,21 @@ ccl_device_inline void qbvh_instance_motion_push(KernelGlobals *kg,
float *t1,
Transform *itfm)
{
- object_fetch_transform_motion_test(kg, object, ray->time, itfm);
+ object_fetch_transform_motion_test(kg, object, ray->time, itfm);
- *P = transform_point(itfm, ray->P);
+ *P = transform_point(itfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
+ float len;
+ *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
+ *idir = bvh_inverse_direction(*dir);
- if(*t != FLT_MAX)
- *t *= len;
+ if (*t != FLT_MAX)
+ *t *= len;
- if(*t1 != -FLT_MAX)
- *t1 *= len;
+ if (*t1 != -FLT_MAX)
+ *t1 *= len;
}
-#endif
+# endif
/* Transorm ray to exit motion blurred object in BVH */
@@ -562,15 +569,15 @@ ccl_device_inline float bvh_instance_motion_pop(KernelGlobals *kg,
float t,
Transform *itfm)
{
- if(t != FLT_MAX) {
- t /= len(transform_direction(itfm, ray->D));
- }
+ if (t != FLT_MAX) {
+ t /= len(transform_direction(itfm, ray->D));
+ }
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
+ *P = ray->P;
+ *dir = bvh_clamp_direction(ray->D);
+ *idir = bvh_inverse_direction(*dir);
- return t;
+ return t;
}
/* Same as above, but returns scale factor to apply to multiple intersection distances */
@@ -584,10 +591,10 @@ ccl_device_inline void bvh_instance_motion_pop_factor(KernelGlobals *kg,
float *t_fac,
Transform *itfm)
{
- *t_fac = 1.0f / len(transform_direction(itfm, ray->D));
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
+ *t_fac = 1.0f / len(transform_direction(itfm, ray->D));
+ *P = ray->P;
+ *dir = bvh_clamp_direction(ray->D);
+ *idir = bvh_inverse_direction(*dir);
}
#endif
@@ -599,30 +606,30 @@ ccl_device_inline void bvh_instance_motion_pop_factor(KernelGlobals *kg,
#ifdef __KERNEL_OPENCL__
ccl_device_inline void object_position_transform_addrspace(KernelGlobals *kg,
- const ShaderData *sd,
- ccl_addr_space float3 *P)
+ const ShaderData *sd,
+ ccl_addr_space float3 *P)
{
- float3 private_P = *P;
- object_position_transform(kg, sd, &private_P);
- *P = private_P;
+ float3 private_P = *P;
+ object_position_transform(kg, sd, &private_P);
+ *P = private_P;
}
ccl_device_inline void object_dir_transform_addrspace(KernelGlobals *kg,
const ShaderData *sd,
ccl_addr_space float3 *D)
{
- float3 private_D = *D;
- object_dir_transform(kg, sd, &private_D);
- *D = private_D;
+ float3 private_D = *D;
+ object_dir_transform(kg, sd, &private_D);
+ *D = private_D;
}
ccl_device_inline void object_normal_transform_addrspace(KernelGlobals *kg,
const ShaderData *sd,
ccl_addr_space float3 *N)
{
- float3 private_N = *N;
- object_normal_transform(kg, sd, &private_N);
- *N = private_N;
+ float3 private_N = *N;
+ object_normal_transform(kg, sd, &private_N);
+ *N = private_N;
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_patch.h b/intern/cycles/kernel/geom/geom_patch.h
index edb82172959..df19199f68e 100644
--- a/intern/cycles/kernel/geom/geom_patch.h
+++ b/intern/cycles/kernel/geom/geom_patch.h
@@ -27,342 +27,394 @@
CCL_NAMESPACE_BEGIN
typedef struct PatchHandle {
- int array_index, patch_index, vert_index;
+ int array_index, patch_index, vert_index;
} PatchHandle;
ccl_device_inline int patch_map_resolve_quadrant(float median, float *u, float *v)
{
- int quadrant = -1;
-
- if(*u < median) {
- if(*v < median) {
- quadrant = 0;
- }
- else {
- quadrant = 1;
- *v -= median;
- }
- }
- else {
- if(*v < median) {
- quadrant = 3;
- }
- else {
- quadrant = 2;
- *v -= median;
- }
- *u -= median;
- }
-
- return quadrant;
+ int quadrant = -1;
+
+ if (*u < median) {
+ if (*v < median) {
+ quadrant = 0;
+ }
+ else {
+ quadrant = 1;
+ *v -= median;
+ }
+ }
+ else {
+ if (*v < median) {
+ quadrant = 3;
+ }
+ else {
+ quadrant = 2;
+ *v -= median;
+ }
+ *u -= median;
+ }
+
+ return quadrant;
}
/* retrieve PatchHandle from patch coords */
-ccl_device_inline PatchHandle patch_map_find_patch(KernelGlobals *kg, int object, int patch, float u, float v)
+ccl_device_inline PatchHandle
+patch_map_find_patch(KernelGlobals *kg, int object, int patch, float u, float v)
{
- PatchHandle handle;
+ PatchHandle handle;
- kernel_assert((u >= 0.0f) && (u <= 1.0f) && (v >= 0.0f) && (v <= 1.0f));
+ kernel_assert((u >= 0.0f) && (u <= 1.0f) && (v >= 0.0f) && (v <= 1.0f));
- int node = (object_patch_map_offset(kg, object) + patch)/2;
- float median = 0.5f;
+ int node = (object_patch_map_offset(kg, object) + patch) / 2;
+ float median = 0.5f;
- for(int depth = 0; depth < 0xff; depth++) {
- float delta = median * 0.5f;
+ for (int depth = 0; depth < 0xff; depth++) {
+ float delta = median * 0.5f;
- int quadrant = patch_map_resolve_quadrant(median, &u, &v);
- kernel_assert(quadrant >= 0);
+ int quadrant = patch_map_resolve_quadrant(median, &u, &v);
+ kernel_assert(quadrant >= 0);
- uint child = kernel_tex_fetch(__patches, node + quadrant);
+ uint child = kernel_tex_fetch(__patches, node + quadrant);
- /* is the quadrant a hole? */
- if(!(child & PATCH_MAP_NODE_IS_SET)) {
- handle.array_index = -1;
- return handle;
- }
+ /* is the quadrant a hole? */
+ if (!(child & PATCH_MAP_NODE_IS_SET)) {
+ handle.array_index = -1;
+ return handle;
+ }
- uint index = child & PATCH_MAP_NODE_INDEX_MASK;
+ uint index = child & PATCH_MAP_NODE_INDEX_MASK;
- if(child & PATCH_MAP_NODE_IS_LEAF) {
- handle.array_index = kernel_tex_fetch(__patches, index + 0);
- handle.patch_index = kernel_tex_fetch(__patches, index + 1);
- handle.vert_index = kernel_tex_fetch(__patches, index + 2);
+ if (child & PATCH_MAP_NODE_IS_LEAF) {
+ handle.array_index = kernel_tex_fetch(__patches, index + 0);
+ handle.patch_index = kernel_tex_fetch(__patches, index + 1);
+ handle.vert_index = kernel_tex_fetch(__patches, index + 2);
- return handle;
- } else {
- node = index;
- }
+ return handle;
+ }
+ else {
+ node = index;
+ }
- median = delta;
- }
+ median = delta;
+ }
- /* no leaf found */
- kernel_assert(0);
+ /* no leaf found */
+ kernel_assert(0);
- handle.array_index = -1;
- return handle;
+ handle.array_index = -1;
+ return handle;
}
ccl_device_inline void patch_eval_bspline_weights(float t, float *point, float *deriv)
{
- /* The four uniform cubic B-Spline basis functions evaluated at t */
- float inv_6 = 1.0f / 6.0f;
-
- float t2 = t * t;
- float t3 = t * t2;
-
- point[0] = inv_6 * (1.0f - 3.0f*(t - t2) - t3);
- point[1] = inv_6 * (4.0f - 6.0f*t2 + 3.0f*t3);
- point[2] = inv_6 * (1.0f + 3.0f*(t + t2 - t3));
- point[3] = inv_6 * t3;
-
- /* Derivatives of the above four basis functions at t */
- deriv[0] = -0.5f*t2 + t - 0.5f;
- deriv[1] = 1.5f*t2 - 2.0f*t;
- deriv[2] = -1.5f*t2 + t + 0.5f;
- deriv[3] = 0.5f*t2;
+ /* The four uniform cubic B-Spline basis functions evaluated at t */
+ float inv_6 = 1.0f / 6.0f;
+
+ float t2 = t * t;
+ float t3 = t * t2;
+
+ point[0] = inv_6 * (1.0f - 3.0f * (t - t2) - t3);
+ point[1] = inv_6 * (4.0f - 6.0f * t2 + 3.0f * t3);
+ point[2] = inv_6 * (1.0f + 3.0f * (t + t2 - t3));
+ point[3] = inv_6 * t3;
+
+ /* Derivatives of the above four basis functions at t */
+ deriv[0] = -0.5f * t2 + t - 0.5f;
+ deriv[1] = 1.5f * t2 - 2.0f * t;
+ deriv[2] = -1.5f * t2 + t + 0.5f;
+ deriv[3] = 0.5f * t2;
}
ccl_device_inline void patch_eval_adjust_boundary_weights(uint bits, float *s, float *t)
{
- int boundary = ((bits >> 8) & 0xf);
-
- if(boundary & 1) {
- t[2] -= t[0];
- t[1] += 2*t[0];
- t[0] = 0;
- }
-
- if(boundary & 2) {
- s[1] -= s[3];
- s[2] += 2*s[3];
- s[3] = 0;
- }
-
- if(boundary & 4) {
- t[1] -= t[3];
- t[2] += 2*t[3];
- t[3] = 0;
- }
-
- if(boundary & 8) {
- s[2] -= s[0];
- s[1] += 2*s[0];
- s[0] = 0;
- }
+ int boundary = ((bits >> 8) & 0xf);
+
+ if (boundary & 1) {
+ t[2] -= t[0];
+ t[1] += 2 * t[0];
+ t[0] = 0;
+ }
+
+ if (boundary & 2) {
+ s[1] -= s[3];
+ s[2] += 2 * s[3];
+ s[3] = 0;
+ }
+
+ if (boundary & 4) {
+ t[1] -= t[3];
+ t[2] += 2 * t[3];
+ t[3] = 0;
+ }
+
+ if (boundary & 8) {
+ s[2] -= s[0];
+ s[1] += 2 * s[0];
+ s[0] = 0;
+ }
}
ccl_device_inline int patch_eval_depth(uint patch_bits)
{
- return (patch_bits & 0xf);
+ return (patch_bits & 0xf);
}
ccl_device_inline float patch_eval_param_fraction(uint patch_bits)
{
- bool non_quad_root = (patch_bits >> 4) & 0x1;
- int depth = patch_eval_depth(patch_bits);
-
- if(non_quad_root) {
- return 1.0f / (float)(1 << (depth-1));
- }
- else {
- return 1.0f / (float)(1 << depth);
- }
+ bool non_quad_root = (patch_bits >> 4) & 0x1;
+ int depth = patch_eval_depth(patch_bits);
+
+ if (non_quad_root) {
+ return 1.0f / (float)(1 << (depth - 1));
+ }
+ else {
+ return 1.0f / (float)(1 << depth);
+ }
}
ccl_device_inline void patch_eval_normalize_coords(uint patch_bits, float *u, float *v)
{
- float frac = patch_eval_param_fraction(patch_bits);
+ float frac = patch_eval_param_fraction(patch_bits);
- int iu = (patch_bits >> 22) & 0x3ff;
- int iv = (patch_bits >> 12) & 0x3ff;
+ int iu = (patch_bits >> 22) & 0x3ff;
+ int iv = (patch_bits >> 12) & 0x3ff;
- /* top left corner */
- float pu = (float)iu*frac;
- float pv = (float)iv*frac;
+ /* top left corner */
+ float pu = (float)iu * frac;
+ float pv = (float)iv * frac;
- /* normalize uv coordinates */
- *u = (*u - pu) / frac;
- *v = (*v - pv) / frac;
+ /* normalize uv coordinates */
+ *u = (*u - pu) / frac;
+ *v = (*v - pv) / frac;
}
/* retrieve patch control indices */
-ccl_device_inline int patch_eval_indices(KernelGlobals *kg, const PatchHandle *handle, int channel,
+ccl_device_inline int patch_eval_indices(KernelGlobals *kg,
+ const PatchHandle *handle,
+ int channel,
int indices[PATCH_MAX_CONTROL_VERTS])
{
- int index_base = kernel_tex_fetch(__patches, handle->array_index + 2) + handle->vert_index;
+ int index_base = kernel_tex_fetch(__patches, handle->array_index + 2) + handle->vert_index;
- /* XXX: regular patches only */
- for(int i = 0; i < 16; i++) {
- indices[i] = kernel_tex_fetch(__patches, index_base + i);
- }
+ /* XXX: regular patches only */
+ for (int i = 0; i < 16; i++) {
+ indices[i] = kernel_tex_fetch(__patches, index_base + i);
+ }
- return 16;
+ return 16;
}
/* evaluate patch basis functions */
-ccl_device_inline void patch_eval_basis(KernelGlobals *kg, const PatchHandle *handle, float u, float v,
- float weights[PATCH_MAX_CONTROL_VERTS],
- float weights_du[PATCH_MAX_CONTROL_VERTS],
- float weights_dv[PATCH_MAX_CONTROL_VERTS])
+ccl_device_inline void patch_eval_basis(KernelGlobals *kg,
+ const PatchHandle *handle,
+ float u,
+ float v,
+ float weights[PATCH_MAX_CONTROL_VERTS],
+ float weights_du[PATCH_MAX_CONTROL_VERTS],
+ float weights_dv[PATCH_MAX_CONTROL_VERTS])
{
- uint patch_bits = kernel_tex_fetch(__patches, handle->patch_index + 1); /* read patch param */
- float d_scale = 1 << patch_eval_depth(patch_bits);
+ uint patch_bits = kernel_tex_fetch(__patches, handle->patch_index + 1); /* read patch param */
+ float d_scale = 1 << patch_eval_depth(patch_bits);
- bool non_quad_root = (patch_bits >> 4) & 0x1;
- if(non_quad_root) {
- d_scale *= 0.5f;
- }
+ bool non_quad_root = (patch_bits >> 4) & 0x1;
+ if (non_quad_root) {
+ d_scale *= 0.5f;
+ }
- patch_eval_normalize_coords(patch_bits, &u, &v);
+ patch_eval_normalize_coords(patch_bits, &u, &v);
- /* XXX: regular patches only for now. */
+ /* XXX: regular patches only for now. */
- float s[4], t[4], ds[4], dt[4];
+ float s[4], t[4], ds[4], dt[4];
- patch_eval_bspline_weights(u, s, ds);
- patch_eval_bspline_weights(v, t, dt);
+ patch_eval_bspline_weights(u, s, ds);
+ patch_eval_bspline_weights(v, t, dt);
- patch_eval_adjust_boundary_weights(patch_bits, s, t);
- patch_eval_adjust_boundary_weights(patch_bits, ds, dt);
+ patch_eval_adjust_boundary_weights(patch_bits, s, t);
+ patch_eval_adjust_boundary_weights(patch_bits, ds, dt);
- for(int k = 0; k < 4; k++) {
- for(int l = 0; l < 4; l++) {
- weights[4*k+l] = s[l] * t[k];
- weights_du[4*k+l] = ds[l] * t[k] * d_scale;
- weights_dv[4*k+l] = s[l] * dt[k] * d_scale;
- }
- }
+ for (int k = 0; k < 4; k++) {
+ for (int l = 0; l < 4; l++) {
+ weights[4 * k + l] = s[l] * t[k];
+ weights_du[4 * k + l] = ds[l] * t[k] * d_scale;
+ weights_dv[4 * k + l] = s[l] * dt[k] * d_scale;
+ }
+ }
}
/* generic function for evaluating indices and weights from patch coords */
-ccl_device_inline int patch_eval_control_verts(KernelGlobals *kg, int object, int patch, float u, float v, int channel,
- int indices[PATCH_MAX_CONTROL_VERTS],
- float weights[PATCH_MAX_CONTROL_VERTS],
- float weights_du[PATCH_MAX_CONTROL_VERTS],
- float weights_dv[PATCH_MAX_CONTROL_VERTS])
+ccl_device_inline int patch_eval_control_verts(KernelGlobals *kg,
+ int object,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ int indices[PATCH_MAX_CONTROL_VERTS],
+ float weights[PATCH_MAX_CONTROL_VERTS],
+ float weights_du[PATCH_MAX_CONTROL_VERTS],
+ float weights_dv[PATCH_MAX_CONTROL_VERTS])
{
- PatchHandle handle = patch_map_find_patch(kg, object, patch, u, v);
- kernel_assert(handle.array_index >= 0);
+ PatchHandle handle = patch_map_find_patch(kg, object, patch, u, v);
+ kernel_assert(handle.array_index >= 0);
- int num_control = patch_eval_indices(kg, &handle, channel, indices);
- patch_eval_basis(kg, &handle, u, v, weights, weights_du, weights_dv);
+ int num_control = patch_eval_indices(kg, &handle, channel, indices);
+ patch_eval_basis(kg, &handle, u, v, weights, weights_du, weights_dv);
- return num_control;
+ return num_control;
}
/* functions for evaluating attributes on patches */
-ccl_device float patch_eval_float(KernelGlobals *kg, const ShaderData *sd, int offset,
- int patch, float u, float v, int channel,
- float *du, float* dv)
+ccl_device float patch_eval_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ int offset,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ float *du,
+ float *dv)
{
- int indices[PATCH_MAX_CONTROL_VERTS];
- float weights[PATCH_MAX_CONTROL_VERTS];
- float weights_du[PATCH_MAX_CONTROL_VERTS];
- float weights_dv[PATCH_MAX_CONTROL_VERTS];
-
- int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
- indices, weights, weights_du, weights_dv);
-
- float val = 0.0f;
- if(du) *du = 0.0f;
- if(dv) *dv = 0.0f;
-
- for(int i = 0; i < num_control; i++) {
- float v = kernel_tex_fetch(__attributes_float, offset + indices[i]);
-
- val += v * weights[i];
- if(du) *du += v * weights_du[i];
- if(dv) *dv += v * weights_dv[i];
- }
-
- return val;
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(
+ kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
+
+ float val = 0.0f;
+ if (du)
+ *du = 0.0f;
+ if (dv)
+ *dv = 0.0f;
+
+ for (int i = 0; i < num_control; i++) {
+ float v = kernel_tex_fetch(__attributes_float, offset + indices[i]);
+
+ val += v * weights[i];
+ if (du)
+ *du += v * weights_du[i];
+ if (dv)
+ *dv += v * weights_dv[i];
+ }
+
+ return val;
}
-ccl_device float2 patch_eval_float2(KernelGlobals *kg, const ShaderData *sd, int offset,
- int patch, float u, float v, int channel,
- float2 *du, float2 *dv)
+ccl_device float2 patch_eval_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ int offset,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ float2 *du,
+ float2 *dv)
{
- int indices[PATCH_MAX_CONTROL_VERTS];
- float weights[PATCH_MAX_CONTROL_VERTS];
- float weights_du[PATCH_MAX_CONTROL_VERTS];
- float weights_dv[PATCH_MAX_CONTROL_VERTS];
-
- int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
- indices, weights, weights_du, weights_dv);
-
- float2 val = make_float2(0.0f, 0.0f);
- if(du) *du = make_float2(0.0f, 0.0f);
- if(dv) *dv = make_float2(0.0f, 0.0f);
-
- for(int i = 0; i < num_control; i++) {
- float2 v = kernel_tex_fetch(__attributes_float2, offset + indices[i]);
-
- val += v * weights[i];
- if(du) *du += v * weights_du[i];
- if(dv) *dv += v * weights_dv[i];
- }
-
- return val;
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(
+ kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
+
+ float2 val = make_float2(0.0f, 0.0f);
+ if (du)
+ *du = make_float2(0.0f, 0.0f);
+ if (dv)
+ *dv = make_float2(0.0f, 0.0f);
+
+ for (int i = 0; i < num_control; i++) {
+ float2 v = kernel_tex_fetch(__attributes_float2, offset + indices[i]);
+
+ val += v * weights[i];
+ if (du)
+ *du += v * weights_du[i];
+ if (dv)
+ *dv += v * weights_dv[i];
+ }
+
+ return val;
}
-ccl_device float3 patch_eval_float3(KernelGlobals *kg, const ShaderData *sd, int offset,
- int patch, float u, float v, int channel,
- float3 *du, float3 *dv)
+ccl_device float3 patch_eval_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ int offset,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ float3 *du,
+ float3 *dv)
{
- int indices[PATCH_MAX_CONTROL_VERTS];
- float weights[PATCH_MAX_CONTROL_VERTS];
- float weights_du[PATCH_MAX_CONTROL_VERTS];
- float weights_dv[PATCH_MAX_CONTROL_VERTS];
-
- int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
- indices, weights, weights_du, weights_dv);
-
- float3 val = make_float3(0.0f, 0.0f, 0.0f);
- if(du) *du = make_float3(0.0f, 0.0f, 0.0f);
- if(dv) *dv = make_float3(0.0f, 0.0f, 0.0f);
-
- for(int i = 0; i < num_control; i++) {
- float3 v = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + indices[i]));
-
- val += v * weights[i];
- if(du) *du += v * weights_du[i];
- if(dv) *dv += v * weights_dv[i];
- }
-
- return val;
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(
+ kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
+
+ float3 val = make_float3(0.0f, 0.0f, 0.0f);
+ if (du)
+ *du = make_float3(0.0f, 0.0f, 0.0f);
+ if (dv)
+ *dv = make_float3(0.0f, 0.0f, 0.0f);
+
+ for (int i = 0; i < num_control; i++) {
+ float3 v = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + indices[i]));
+
+ val += v * weights[i];
+ if (du)
+ *du += v * weights_du[i];
+ if (dv)
+ *dv += v * weights_dv[i];
+ }
+
+ return val;
}
-ccl_device float3 patch_eval_uchar4(KernelGlobals *kg, const ShaderData *sd, int offset,
- int patch, float u, float v, int channel,
- float3 *du, float3 *dv)
+ccl_device float3 patch_eval_uchar4(KernelGlobals *kg,
+ const ShaderData *sd,
+ int offset,
+ int patch,
+ float u,
+ float v,
+ int channel,
+ float3 *du,
+ float3 *dv)
{
- int indices[PATCH_MAX_CONTROL_VERTS];
- float weights[PATCH_MAX_CONTROL_VERTS];
- float weights_du[PATCH_MAX_CONTROL_VERTS];
- float weights_dv[PATCH_MAX_CONTROL_VERTS];
-
- int num_control = patch_eval_control_verts(kg, sd->object, patch, u, v, channel,
- indices, weights, weights_du, weights_dv);
-
- float3 val = make_float3(0.0f, 0.0f, 0.0f);
- if(du) *du = make_float3(0.0f, 0.0f, 0.0f);
- if(dv) *dv = make_float3(0.0f, 0.0f, 0.0f);
-
- for(int i = 0; i < num_control; i++) {
- float3 v = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, offset + indices[i]));
-
- val += v * weights[i];
- if(du) *du += v * weights_du[i];
- if(dv) *dv += v * weights_dv[i];
- }
-
- return val;
+ int indices[PATCH_MAX_CONTROL_VERTS];
+ float weights[PATCH_MAX_CONTROL_VERTS];
+ float weights_du[PATCH_MAX_CONTROL_VERTS];
+ float weights_dv[PATCH_MAX_CONTROL_VERTS];
+
+ int num_control = patch_eval_control_verts(
+ kg, sd->object, patch, u, v, channel, indices, weights, weights_du, weights_dv);
+
+ float3 val = make_float3(0.0f, 0.0f, 0.0f);
+ if (du)
+ *du = make_float3(0.0f, 0.0f, 0.0f);
+ if (dv)
+ *dv = make_float3(0.0f, 0.0f, 0.0f);
+
+ for (int i = 0; i < num_control; i++) {
+ float3 v = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, offset + indices[i]));
+
+ val += v * weights[i];
+ if (du)
+ *du += v * weights_du[i];
+ if (dv)
+ *dv += v * weights_dv[i];
+ }
+
+ return val;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 95d9d1050fb..7f2b52a24c4 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -22,57 +22,59 @@
CCL_NAMESPACE_BEGIN
/* Generic primitive attribute reading functions */
-ccl_device_inline float primitive_attribute_float(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float *dx, float *dy)
+ccl_device_inline float primitive_attribute_float(
+ KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float(kg, sd, desc, dx, dy);
+ }
#endif
#ifdef __VOLUME__
- else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
- return volume_attribute_float(kg, sd, desc);
- }
+ else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+ return volume_attribute_float(kg, sd, desc);
+ }
#endif
- else {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
- return 0.0f;
- }
+ else {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+ return 0.0f;
+ }
}
-ccl_device_inline float primitive_surface_attribute_float(KernelGlobals *kg,
- const ShaderData *sd,
- const AttributeDescriptor desc,
- float *dx, float *dy)
+ccl_device_inline float primitive_surface_attribute_float(
+ KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float(kg, sd, desc, dx, dy);
+ }
#endif
- else {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
- return 0.0f;
- }
+ else {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+ return 0.0f;
+ }
}
#ifdef __VOLUME__
@@ -80,120 +82,136 @@ ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
- if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float(kg, sd, desc);
- }
- else {
- return 0.0f;
- }
+ if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ return volume_attribute_float(kg, sd, desc);
+ }
+ else {
+ return 0.0f;
+ }
}
#endif
ccl_device_inline float2 primitive_attribute_float2(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
- float2 *dx, float2 *dy)
+ float2 *dx,
+ float2 *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float2(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float2(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float2(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float2(kg, sd, desc, dx, dy);
+ }
#endif
#ifdef __VOLUME__
- else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- kernel_assert(0);
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
+ else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ kernel_assert(0);
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
#endif
- else {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
+ else {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
}
ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
- float3 *dx, float3 *dy)
+ float3 *dx,
+ float3 *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float3(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float3(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float3(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float3(kg, sd, desc, dx, dy);
+ }
#endif
#ifdef __VOLUME__
- else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return volume_attribute_float3(kg, sd, desc);
- }
+ else if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return volume_attribute_float3(kg, sd, desc);
+ }
#endif
- else {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ else {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
- float2 *dx, float2 *dy)
+ float2 *dx,
+ float2 *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float2(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float2(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float2(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float2(kg, sd, desc, dx, dy);
+ }
#endif
- else {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
+ else {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+ return make_float2(0.0f, 0.0f);
+ }
}
ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
- float3 *dx, float3 *dy)
+ float3 *dx,
+ float3 *dy)
{
- if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
- if(subd_triangle_patch(kg, sd) == ~0)
- return triangle_attribute_float3(kg, sd, desc, dx, dy);
- else
- return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
- }
+ if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if (subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float3(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
+ }
#ifdef __HAIR__
- else if(sd->type & PRIMITIVE_ALL_CURVE) {
- return curve_attribute_float3(kg, sd, desc, dx, dy);
- }
+ else if (sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float3(kg, sd, desc, dx, dy);
+ }
#endif
- else {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ else {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
#ifdef __VOLUME__
@@ -201,12 +219,12 @@ ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc)
{
- if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float3(kg, sd, desc);
- }
- else {
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ if (sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ return volume_attribute_float3(kg, sd, desc);
+ }
+ else {
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
#endif
@@ -214,33 +232,33 @@ ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
ccl_device_inline float3 primitive_uv(KernelGlobals *kg, ShaderData *sd)
{
- const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_UV);
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_UV);
- if(desc.offset == ATTR_STD_NOT_FOUND)
- return make_float3(0.0f, 0.0f, 0.0f);
+ if (desc.offset == ATTR_STD_NOT_FOUND)
+ return make_float3(0.0f, 0.0f, 0.0f);
- float2 uv = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
- return make_float3(uv.x, uv.y, 1.0f);
+ float2 uv = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
+ return make_float3(uv.x, uv.y, 1.0f);
}
/* Ptex coordinates */
ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, int *face_id)
{
- /* storing ptex data as attributes is not memory efficient but simple for tests */
- const AttributeDescriptor desc_face_id = find_attribute(kg, sd, ATTR_STD_PTEX_FACE_ID);
- const AttributeDescriptor desc_uv = find_attribute(kg, sd, ATTR_STD_PTEX_UV);
+ /* storing ptex data as attributes is not memory efficient but simple for tests */
+ const AttributeDescriptor desc_face_id = find_attribute(kg, sd, ATTR_STD_PTEX_FACE_ID);
+ const AttributeDescriptor desc_uv = find_attribute(kg, sd, ATTR_STD_PTEX_UV);
- if(desc_face_id.offset == ATTR_STD_NOT_FOUND || desc_uv.offset == ATTR_STD_NOT_FOUND)
- return false;
+ if (desc_face_id.offset == ATTR_STD_NOT_FOUND || desc_uv.offset == ATTR_STD_NOT_FOUND)
+ return false;
- float3 uv3 = primitive_surface_attribute_float3(kg, sd, desc_uv, NULL, NULL);
- float face_id_f = primitive_surface_attribute_float(kg, sd, desc_face_id, NULL, NULL);
+ float3 uv3 = primitive_surface_attribute_float3(kg, sd, desc_uv, NULL, NULL);
+ float face_id_f = primitive_surface_attribute_float(kg, sd, desc_face_id, NULL, NULL);
- *uv = make_float2(uv3.x, uv3.y);
- *face_id = (int)face_id_f;
+ *uv = make_float2(uv3.x, uv3.y);
+ *face_id = (int)face_id_f;
- return true;
+ return true;
}
/* Surface tangent */
@@ -248,125 +266,125 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in
ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
{
#ifdef __HAIR__
- if(sd->type & PRIMITIVE_ALL_CURVE)
+ if (sd->type & PRIMITIVE_ALL_CURVE)
# ifdef __DPDU__
- return normalize(sd->dPdu);
+ return normalize(sd->dPdu);
# else
- return make_float3(0.0f, 0.0f, 0.0f);
+ return make_float3(0.0f, 0.0f, 0.0f);
# endif
#endif
- /* try to create spherical tangent from generated coordinates */
- const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_GENERATED);
-
- if(desc.offset != ATTR_STD_NOT_FOUND) {
- float3 data = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
- data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
- object_normal_transform(kg, sd, &data);
- return cross(sd->N, normalize(cross(data, sd->N)));
- }
- else {
- /* otherwise use surface derivatives */
+ /* try to create spherical tangent from generated coordinates */
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_GENERATED);
+
+ if (desc.offset != ATTR_STD_NOT_FOUND) {
+ float3 data = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
+ object_normal_transform(kg, sd, &data);
+ return cross(sd->N, normalize(cross(data, sd->N)));
+ }
+ else {
+ /* otherwise use surface derivatives */
#ifdef __DPDU__
- return normalize(sd->dPdu);
+ return normalize(sd->dPdu);
#else
- return make_float3(0.0f, 0.0f, 0.0f);
+ return make_float3(0.0f, 0.0f, 0.0f);
#endif
- }
+ }
}
/* Motion vector for motion pass */
ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *sd)
{
- /* center position */
- float3 center;
+ /* center position */
+ float3 center;
#ifdef __HAIR__
- bool is_curve_primitive = sd->type & PRIMITIVE_ALL_CURVE;
- if(is_curve_primitive) {
- center = curve_motion_center_location(kg, sd);
-
- if(!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
- object_position_transform(kg, sd, &center);
- }
- }
- else
+ bool is_curve_primitive = sd->type & PRIMITIVE_ALL_CURVE;
+ if (is_curve_primitive) {
+ center = curve_motion_center_location(kg, sd);
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &center);
+ }
+ }
+ else
#endif
- center = sd->P;
+ center = sd->P;
- float3 motion_pre = center, motion_post = center;
+ float3 motion_pre = center, motion_post = center;
- /* deformation motion */
- AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_MOTION_VERTEX_POSITION);
+ /* deformation motion */
+ AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_MOTION_VERTEX_POSITION);
- if(desc.offset != ATTR_STD_NOT_FOUND) {
- /* get motion info */
- int numverts, numkeys;
- object_motion_info(kg, sd->object, NULL, &numverts, &numkeys);
+ if (desc.offset != ATTR_STD_NOT_FOUND) {
+ /* get motion info */
+ int numverts, numkeys;
+ object_motion_info(kg, sd->object, NULL, &numverts, &numkeys);
- /* lookup attributes */
- motion_pre = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ /* lookup attributes */
+ motion_pre = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
- desc.offset += (sd->type & PRIMITIVE_ALL_TRIANGLE)? numverts: numkeys;
- motion_post = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ desc.offset += (sd->type & PRIMITIVE_ALL_TRIANGLE) ? numverts : numkeys;
+ motion_post = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
#ifdef __HAIR__
- if(is_curve_primitive && (sd->object_flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
- object_position_transform(kg, sd, &motion_pre);
- object_position_transform(kg, sd, &motion_post);
- }
+ if (is_curve_primitive && (sd->object_flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
+ object_position_transform(kg, sd, &motion_pre);
+ object_position_transform(kg, sd, &motion_post);
+ }
#endif
- }
-
- /* object motion. note that depending on the mesh having motion vectors, this
- * transformation was set match the world/object space of motion_pre/post */
- Transform tfm;
-
- tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_PRE);
- motion_pre = transform_point(&tfm, motion_pre);
-
- tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_POST);
- motion_post = transform_point(&tfm, motion_post);
-
- float3 motion_center;
-
- /* camera motion, for perspective/orthographic motion.pre/post will be a
- * world-to-raster matrix, for panorama it's world-to-camera */
- if(kernel_data.cam.type != CAMERA_PANORAMA) {
- ProjectionTransform projection = kernel_data.cam.worldtoraster;
- motion_center = transform_perspective(&projection, center);
-
- projection = kernel_data.cam.perspective_pre;
- motion_pre = transform_perspective(&projection, motion_pre);
-
- projection = kernel_data.cam.perspective_post;
- motion_post = transform_perspective(&projection, motion_post);
- }
- else {
- tfm = kernel_data.cam.worldtocamera;
- motion_center = normalize(transform_point(&tfm, center));
- motion_center = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_center));
- motion_center.x *= kernel_data.cam.width;
- motion_center.y *= kernel_data.cam.height;
-
- tfm = kernel_data.cam.motion_pass_pre;
- motion_pre = normalize(transform_point(&tfm, motion_pre));
- motion_pre = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_pre));
- motion_pre.x *= kernel_data.cam.width;
- motion_pre.y *= kernel_data.cam.height;
-
- tfm = kernel_data.cam.motion_pass_post;
- motion_post = normalize(transform_point(&tfm, motion_post));
- motion_post = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_post));
- motion_post.x *= kernel_data.cam.width;
- motion_post.y *= kernel_data.cam.height;
- }
-
- motion_pre = motion_pre - motion_center;
- motion_post = motion_center - motion_post;
-
- return make_float4(motion_pre.x, motion_pre.y, motion_post.x, motion_post.y);
+ }
+
+ /* object motion. note that depending on the mesh having motion vectors, this
+ * transformation was set match the world/object space of motion_pre/post */
+ Transform tfm;
+
+ tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_PRE);
+ motion_pre = transform_point(&tfm, motion_pre);
+
+ tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_POST);
+ motion_post = transform_point(&tfm, motion_post);
+
+ float3 motion_center;
+
+ /* camera motion, for perspective/orthographic motion.pre/post will be a
+ * world-to-raster matrix, for panorama it's world-to-camera */
+ if (kernel_data.cam.type != CAMERA_PANORAMA) {
+ ProjectionTransform projection = kernel_data.cam.worldtoraster;
+ motion_center = transform_perspective(&projection, center);
+
+ projection = kernel_data.cam.perspective_pre;
+ motion_pre = transform_perspective(&projection, motion_pre);
+
+ projection = kernel_data.cam.perspective_post;
+ motion_post = transform_perspective(&projection, motion_post);
+ }
+ else {
+ tfm = kernel_data.cam.worldtocamera;
+ motion_center = normalize(transform_point(&tfm, center));
+ motion_center = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_center));
+ motion_center.x *= kernel_data.cam.width;
+ motion_center.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion_pass_pre;
+ motion_pre = normalize(transform_point(&tfm, motion_pre));
+ motion_pre = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_pre));
+ motion_pre.x *= kernel_data.cam.width;
+ motion_pre.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion_pass_post;
+ motion_post = normalize(transform_point(&tfm, motion_post));
+ motion_post = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_post));
+ motion_post.x *= kernel_data.cam.width;
+ motion_post.y *= kernel_data.cam.height;
+ }
+
+ motion_pre = motion_pre - motion_center;
+ motion_post = motion_center - motion_post;
+
+ return make_float4(motion_pre.x, motion_pre.y, motion_post.x, motion_post.y);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_subd_triangle.h b/intern/cycles/kernel/geom/geom_subd_triangle.h
index 251e070c21f..8d5b3c12833 100644
--- a/intern/cycles/kernel/geom/geom_subd_triangle.h
+++ b/intern/cycles/kernel/geom/geom_subd_triangle.h
@@ -22,455 +22,492 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline uint subd_triangle_patch(KernelGlobals *kg, const ShaderData *sd)
{
- return (sd->prim != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, sd->prim) : ~0;
+ return (sd->prim != PRIM_NONE) ? kernel_tex_fetch(__tri_patch, sd->prim) : ~0;
}
/* UV coords of triangle within patch */
-ccl_device_inline void subd_triangle_patch_uv(KernelGlobals *kg, const ShaderData *sd, float2 uv[3])
+ccl_device_inline void subd_triangle_patch_uv(KernelGlobals *kg,
+ const ShaderData *sd,
+ float2 uv[3])
{
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
- uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
- uv[2] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.z);
+ uv[0] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.x);
+ uv[1] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.y);
+ uv[2] = kernel_tex_fetch(__tri_patch_uv, tri_vindex.z);
}
/* Vertex indices of patch */
ccl_device_inline uint4 subd_triangle_patch_indices(KernelGlobals *kg, int patch)
{
- uint4 indices;
+ uint4 indices;
- indices.x = kernel_tex_fetch(__patches, patch+0);
- indices.y = kernel_tex_fetch(__patches, patch+1);
- indices.z = kernel_tex_fetch(__patches, patch+2);
- indices.w = kernel_tex_fetch(__patches, patch+3);
+ indices.x = kernel_tex_fetch(__patches, patch + 0);
+ indices.y = kernel_tex_fetch(__patches, patch + 1);
+ indices.z = kernel_tex_fetch(__patches, patch + 2);
+ indices.w = kernel_tex_fetch(__patches, patch + 3);
- return indices;
+ return indices;
}
/* Originating face for patch */
ccl_device_inline uint subd_triangle_patch_face(KernelGlobals *kg, int patch)
{
- return kernel_tex_fetch(__patches, patch+4);
+ return kernel_tex_fetch(__patches, patch + 4);
}
/* Number of corners on originating face */
ccl_device_inline uint subd_triangle_patch_num_corners(KernelGlobals *kg, int patch)
{
- return kernel_tex_fetch(__patches, patch+5) & 0xffff;
+ return kernel_tex_fetch(__patches, patch + 5) & 0xffff;
}
/* Indices of the four corners that are used by the patch */
ccl_device_inline void subd_triangle_patch_corners(KernelGlobals *kg, int patch, int corners[4])
{
- uint4 data;
-
- data.x = kernel_tex_fetch(__patches, patch+4);
- data.y = kernel_tex_fetch(__patches, patch+5);
- data.z = kernel_tex_fetch(__patches, patch+6);
- data.w = kernel_tex_fetch(__patches, patch+7);
-
- int num_corners = data.y & 0xffff;
-
- if(num_corners == 4) {
- /* quad */
- corners[0] = data.z;
- corners[1] = data.z+1;
- corners[2] = data.z+2;
- corners[3] = data.z+3;
- }
- else {
- /* ngon */
- int c = data.y >> 16;
-
- corners[0] = data.z + c;
- corners[1] = data.z + mod(c+1, num_corners);
- corners[2] = data.w;
- corners[3] = data.z + mod(c-1, num_corners);
- }
+ uint4 data;
+
+ data.x = kernel_tex_fetch(__patches, patch + 4);
+ data.y = kernel_tex_fetch(__patches, patch + 5);
+ data.z = kernel_tex_fetch(__patches, patch + 6);
+ data.w = kernel_tex_fetch(__patches, patch + 7);
+
+ int num_corners = data.y & 0xffff;
+
+ if (num_corners == 4) {
+ /* quad */
+ corners[0] = data.z;
+ corners[1] = data.z + 1;
+ corners[2] = data.z + 2;
+ corners[3] = data.z + 3;
+ }
+ else {
+ /* ngon */
+ int c = data.y >> 16;
+
+ corners[0] = data.z + c;
+ corners[1] = data.z + mod(c + 1, num_corners);
+ corners[2] = data.w;
+ corners[3] = data.z + mod(c - 1, num_corners);
+ }
}
/* Reading attributes on various subdivision triangle elements */
-ccl_device_noinline float subd_triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+ccl_device_noinline float subd_triangle_attribute_float(
+ KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd);
#ifdef __PATCH_EVAL__
- if(desc.flags & ATTR_SUBDIVIDED) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
-
- /* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
-
- float a, dads, dadt;
- a = patch_eval_float(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ if (desc.flags & ATTR_SUBDIVIDED) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float2 dpdu = uv[0] - uv[2];
+ float2 dpdv = uv[1] - uv[2];
+
+ /* p is [s, t] */
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+
+ float a, dads, dadt;
+ a = patch_eval_float(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx || dy) {
+ float dsdu = dpdu.x;
+ float dtdu = dpdu.y;
+ float dsdv = dpdv.x;
+ float dtdv = dpdv.y;
+
+ if (dx) {
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
+
+ float dsdx = dsdu * dudx + dsdv * dvdx;
+ float dtdx = dtdu * dudx + dtdv * dvdx;
+
+ *dx = dads * dsdx + dadt * dtdx;
+ }
+ if (dy) {
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
+
+ float dsdy = dsdu * dudy + dsdv * dvdy;
+ float dtdy = dtdu * dudy + dtdv * dvdy;
+
+ *dy = dads * dsdy + dadt * dtdy;
+ }
+ }
+# endif
+
+ return a;
+ }
+ else
+#endif /* __PATCH_EVAL__ */
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
+
+ return kernel_tex_fetch(__attributes_float, desc.offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float f0 = kernel_tex_fetch(__attributes_float, desc.offset + v.x);
+ float f1 = kernel_tex_fetch(__attributes_float, desc.offset + v.y);
+ float f2 = kernel_tex_fetch(__attributes_float, desc.offset + v.z);
+ float f3 = kernel_tex_fetch(__attributes_float, desc.offset + v.w);
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx || dy) {
- float dsdu = dpdu.x;
- float dtdu = dpdu.y;
- float dsdv = dpdv.x;
- float dtdv = dpdv.y;
-
- if(dx) {
- float dudx = sd->du.dx;
- float dvdx = sd->dv.dx;
-
- float dsdx = dsdu*dudx + dsdv*dvdx;
- float dtdx = dtdu*dudx + dtdv*dvdx;
-
- *dx = dads*dsdx + dadt*dtdx;
- }
- if(dy) {
- float dudy = sd->du.dy;
- float dvdy = sd->dv.dy;
-
- float dsdy = dsdu*dudy + dsdv*dvdy;
- float dtdy = dtdu*dudy + dtdv*dvdy;
-
- *dy = dads*dsdy + dadt*dtdy;
- }
- }
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return a;
- }
- else
-#endif /* __PATCH_EVAL__ */
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
- return kernel_tex_fetch(__attributes_float, desc.offset + subd_triangle_patch_face(kg, patch));
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
- uint4 v = subd_triangle_patch_indices(kg, patch);
+ float f0 = kernel_tex_fetch(__attributes_float, corners[0] + desc.offset);
+ float f1 = kernel_tex_fetch(__attributes_float, corners[1] + desc.offset);
+ float f2 = kernel_tex_fetch(__attributes_float, corners[2] + desc.offset);
+ float f3 = kernel_tex_fetch(__attributes_float, corners[3] + desc.offset);
- float f0 = kernel_tex_fetch(__attributes_float, desc.offset + v.x);
- float f1 = kernel_tex_fetch(__attributes_float, desc.offset + v.y);
- float f2 = kernel_tex_fetch(__attributes_float, desc.offset + v.z);
- float f3 = kernel_tex_fetch(__attributes_float, desc.offset + v.w);
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
-
- float a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+ float a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- int corners[4];
- subd_triangle_patch_corners(kg, patch, corners);
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
- float f0 = kernel_tex_fetch(__attributes_float, corners[0] + desc.offset);
- float f1 = kernel_tex_fetch(__attributes_float, corners[1] + desc.offset);
- float f2 = kernel_tex_fetch(__attributes_float, corners[2] + desc.offset);
- float f3 = kernel_tex_fetch(__attributes_float, corners[3] + desc.offset);
-
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
-
- float a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
-#endif
-
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
-
- return 0.0f;
- }
+ return 0.0f;
+ }
}
-ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+ccl_device_noinline float2 subd_triangle_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx,
+ float2 *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd);
#ifdef __PATCH_EVAL__
- if(desc.flags & ATTR_SUBDIVIDED) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
-
- /* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
-
- float2 a, dads, dadt;
-
- a = patch_eval_float2(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx || dy) {
- float dsdu = dpdu.x;
- float dtdu = dpdu.y;
- float dsdv = dpdv.x;
- float dtdv = dpdv.y;
-
- if(dx) {
- float dudx = sd->du.dx;
- float dvdx = sd->dv.dx;
-
- float dsdx = dsdu*dudx + dsdv*dvdx;
- float dtdx = dtdu*dudx + dtdv*dvdx;
-
- *dx = dads*dsdx + dadt*dtdx;
- }
- if(dy) {
- float dudy = sd->du.dy;
- float dvdy = sd->dv.dy;
-
- float dsdy = dsdu*dudy + dsdv*dvdy;
- float dtdy = dtdu*dudy + dtdv*dvdy;
-
- *dy = dads*dsdy + dadt*dtdy;
- }
- }
-#endif
-
- return a;
- }
- else
-#endif /* __PATCH_EVAL__ */
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
-
- return kernel_tex_fetch(__attributes_float2, desc.offset + subd_triangle_patch_face(kg, patch));
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- uint4 v = subd_triangle_patch_indices(kg, patch);
-
- float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + v.x);
- float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + v.y);
- float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + v.z);
- float2 f3 = kernel_tex_fetch(__attributes_float2, desc.offset + v.w);
-
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
-
- float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+ if (desc.flags & ATTR_SUBDIVIDED) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float2 dpdu = uv[0] - uv[2];
+ float2 dpdv = uv[1] - uv[2];
+
+ /* p is [s, t] */
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+
+ float2 a, dads, dadt;
+
+ a = patch_eval_float2(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx || dy) {
+ float dsdu = dpdu.x;
+ float dtdu = dpdu.y;
+ float dsdv = dpdv.x;
+ float dtdv = dpdv.y;
+
+ if (dx) {
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
+
+ float dsdx = dsdu * dudx + dsdv * dvdx;
+ float dtdx = dtdu * dudx + dtdv * dvdx;
+
+ *dx = dads * dsdx + dadt * dtdx;
+ }
+ if (dy) {
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
+
+ float dsdy = dsdu * dudy + dsdv * dvdy;
+ float dtdy = dtdu * dudy + dtdv * dvdy;
+
+ *dy = dads * dsdy + dadt * dtdy;
+ }
+ }
+# endif
+
+ return a;
+ }
+ else
+#endif /* __PATCH_EVAL__ */
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
+
+ return kernel_tex_fetch(__attributes_float2,
+ desc.offset + subd_triangle_patch_face(kg, patch));
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + v.x);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + v.y);
+ float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + v.z);
+ float2 f3 = kernel_tex_fetch(__attributes_float2, desc.offset + v.w);
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
- int corners[4];
- subd_triangle_patch_corners(kg, patch, corners);
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
- float2 f0, f1, f2, f3;
+ float2 f0, f1, f2, f3;
- f0 = kernel_tex_fetch(__attributes_float2, corners[0] + desc.offset);
- f1 = kernel_tex_fetch(__attributes_float2, corners[1] + desc.offset);
- f2 = kernel_tex_fetch(__attributes_float2, corners[2] + desc.offset);
- f3 = kernel_tex_fetch(__attributes_float2, corners[3] + desc.offset);
+ f0 = kernel_tex_fetch(__attributes_float2, corners[0] + desc.offset);
+ f1 = kernel_tex_fetch(__attributes_float2, corners[1] + desc.offset);
+ f2 = kernel_tex_fetch(__attributes_float2, corners[2] + desc.offset);
+ f3 = kernel_tex_fetch(__attributes_float2, corners[3] + desc.offset);
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
- float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+ float2 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float2 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float2 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
+ return make_float2(0.0f, 0.0f);
+ }
}
-ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
+ccl_device_noinline float3 subd_triangle_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx,
+ float3 *dy)
{
- int patch = subd_triangle_patch(kg, sd);
+ int patch = subd_triangle_patch(kg, sd);
#ifdef __PATCH_EVAL__
- if(desc.flags & ATTR_SUBDIVIDED) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- float2 dpdu = uv[0] - uv[2];
- float2 dpdv = uv[1] - uv[2];
-
- /* p is [s, t] */
- float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
-
- float3 a, dads, dadt;
-
- if(desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
- }
- else {
- a = patch_eval_float3(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
- }
-
-#ifdef __RAY_DIFFERENTIALS__
- if(dx || dy) {
- float dsdu = dpdu.x;
- float dtdu = dpdu.y;
- float dsdv = dpdv.x;
- float dtdv = dpdv.y;
-
- if(dx) {
- float dudx = sd->du.dx;
- float dvdx = sd->dv.dx;
-
- float dsdx = dsdu*dudx + dsdv*dvdx;
- float dtdx = dtdu*dudx + dtdv*dvdx;
-
- *dx = dads*dsdx + dadt*dtdx;
- }
- if(dy) {
- float dudy = sd->du.dy;
- float dvdy = sd->dv.dy;
-
- float dsdy = dsdu*dudy + dsdv*dvdy;
- float dtdy = dtdu*dudy + dtdv*dvdy;
-
- *dy = dads*dsdy + dadt*dtdy;
- }
- }
-#endif
-
- return a;
- }
- else
-#endif /* __PATCH_EVAL__ */
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + subd_triangle_patch_face(kg, patch)));
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- uint4 v = subd_triangle_patch_indices(kg, patch);
-
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.x));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.y));
- float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.z));
- float3 f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.w));
-
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
-
- float3 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float3 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+ if (desc.flags & ATTR_SUBDIVIDED) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ float2 dpdu = uv[0] - uv[2];
+ float2 dpdv = uv[1] - uv[2];
+
+ /* p is [s, t] */
+ float2 p = dpdu * sd->u + dpdv * sd->v + uv[2];
+
+ float3 a, dads, dadt;
+
+ if (desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ a = patch_eval_uchar4(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ }
+ else {
+ a = patch_eval_float3(kg, sd, desc.offset, patch, p.x, p.y, 0, &dads, &dadt);
+ }
+
+# ifdef __RAY_DIFFERENTIALS__
+ if (dx || dy) {
+ float dsdu = dpdu.x;
+ float dtdu = dpdu.y;
+ float dsdv = dpdv.x;
+ float dtdv = dpdv.y;
+
+ if (dx) {
+ float dudx = sd->du.dx;
+ float dvdx = sd->dv.dx;
+
+ float dsdx = dsdu * dudx + dsdv * dvdx;
+ float dtdx = dtdu * dudx + dtdv * dvdx;
+
+ *dx = dads * dsdx + dadt * dtdx;
+ }
+ if (dy) {
+ float dudy = sd->du.dy;
+ float dvdy = sd->dv.dy;
+
+ float dsdy = dsdu * dudy + dsdv * dvdy;
+ float dtdy = dtdu * dudy + dtdv * dvdy;
+
+ *dy = dads * dsdy + dadt * dtdy;
+ }
+ }
+# endif
+
+ return a;
+ }
+ else
+#endif /* __PATCH_EVAL__ */
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return float4_to_float3(
+ kernel_tex_fetch(__attributes_float3, desc.offset + subd_triangle_patch_face(kg, patch)));
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ uint4 v = subd_triangle_patch_indices(kg, patch);
+
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.x));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.y));
+ float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.z));
+ float3 f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + v.w));
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float3 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float3 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- float2 uv[3];
- subd_triangle_patch_uv(kg, sd, uv);
-
- int corners[4];
- subd_triangle_patch_corners(kg, patch, corners);
-
- float3 f0, f1, f2, f3;
-
- if(desc.element == ATTR_ELEMENT_CORNER) {
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset));
- f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset));
- }
- else {
- f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
- f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
- f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
- f3 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
- }
-
- if(subd_triangle_patch_num_corners(kg, patch) != 4) {
- f1 = (f1+f0)*0.5f;
- f3 = (f3+f0)*0.5f;
- }
-
- float3 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
- float3 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
- float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ float2 uv[3];
+ subd_triangle_patch_uv(kg, sd, uv);
+
+ int corners[4];
+ subd_triangle_patch_corners(kg, patch, corners);
+
+ float3 f0, f1, f2, f3;
+
+ if (desc.element == ATTR_ELEMENT_CORNER) {
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[0] + desc.offset));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[1] + desc.offset));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[2] + desc.offset));
+ f3 = float4_to_float3(kernel_tex_fetch(__attributes_float3, corners[3] + desc.offset));
+ }
+ else {
+ f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[0] + desc.offset));
+ f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[1] + desc.offset));
+ f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[2] + desc.offset));
+ f3 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, corners[3] + desc.offset));
+ }
+
+ if (subd_triangle_patch_num_corners(kg, patch) != 4) {
+ f1 = (f1 + f0) * 0.5f;
+ f3 = (f3 + f0) * 0.5f;
+ }
+
+ float3 a = mix(mix(f0, f1, uv[0].x), mix(f3, f2, uv[0].x), uv[0].y);
+ float3 b = mix(mix(f0, f1, uv[1].x), mix(f3, f2, uv[1].x), uv[1].y);
+ float3 c = mix(mix(f0, f1, uv[2].x), mix(f3, f2, uv[2].x), uv[2].y);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*a + sd->dv.dx*b - (sd->du.dx + sd->dv.dx)*c;
- if(dy) *dy = sd->du.dy*a + sd->dv.dy*b - (sd->du.dy + sd->dv.dy)*c;
+ if (dx)
+ *dx = sd->du.dx * a + sd->dv.dx * b - (sd->du.dx + sd->dv.dx) * c;
+ if (dy)
+ *dy = sd->du.dy * a + sd->dv.dy * b - (sd->du.dy + sd->dv.dy) * c;
#endif
- return sd->u*a + sd->v*b + (1.0f - sd->u - sd->v)*c;
- }
- else {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return sd->u * a + sd->v * b + (1.0f - sd->u - sd->v) * c;
+ }
+ else {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 300227c38e6..9938c0ba2c3 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -25,227 +25,268 @@ CCL_NAMESPACE_BEGIN
/* normal on triangle */
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
- /* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- const float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
- const float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
- const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
-
- /* return normal */
- if(sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
- return normalize(cross(v2 - v0, v1 - v0));
- }
- else {
- return normalize(cross(v1 - v0, v2 - v0));
- }
+ /* load triangle vertices */
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ const float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
+ const float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
+ const float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+
+ /* return normal */
+ if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ return normalize(cross(v2 - v0, v1 - v0));
+ }
+ else {
+ return normalize(cross(v1 - v0, v2 - v0));
+ }
}
/* point and normal on triangle */
-ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
+ccl_device_inline void triangle_point_normal(
+ KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
{
- /* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
- float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
- float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
- /* compute point */
- float t = 1.0f - u - v;
- *P = (u*v0 + v*v1 + t*v2);
- /* get object flags */
- int object_flag = kernel_tex_fetch(__object_flag, object);
- /* compute normal */
- if(object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
- *Ng = normalize(cross(v2 - v0, v1 - v0));
- }
- else {
- *Ng = normalize(cross(v1 - v0, v2 - v0));
- }
- /* shader`*/
- *shader = kernel_tex_fetch(__tri_shader, prim);
+ /* load triangle vertices */
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+ float3 v0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
+ float3 v1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
+ float3 v2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+ /* compute point */
+ float t = 1.0f - u - v;
+ *P = (u * v0 + v * v1 + t * v2);
+ /* get object flags */
+ int object_flag = kernel_tex_fetch(__object_flag, object);
+ /* compute normal */
+ if (object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
+ *Ng = normalize(cross(v2 - v0, v1 - v0));
+ }
+ else {
+ *Ng = normalize(cross(v1 - v0, v2 - v0));
+ }
+ /* shader`*/
+ *shader = kernel_tex_fetch(__tri_shader, prim);
}
/* Triangle vertex locations */
ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3])
{
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
- P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
- P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+ P[0] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
+ P[1] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
+ P[2] = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
}
/* Interpolate smooth vertex normal from vertices */
-ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
+ccl_device_inline float3
+triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
{
- /* load triangle vertices */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
- float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
- float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+ /* load triangle vertices */
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+ float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
+ float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
+ float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
- float3 N = safe_normalize((1.0f - u - v)*n2 + u*n0 + v*n1);
+ float3 N = safe_normalize((1.0f - u - v) * n2 + u * n0 + v * n1);
- return is_zero(N)? Ng: N;
+ return is_zero(N) ? Ng : N;
}
/* Ray differentials on triangle */
-ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, ccl_addr_space float3 *dPdu, ccl_addr_space float3 *dPdv)
+ccl_device_inline void triangle_dPdudv(KernelGlobals *kg,
+ int prim,
+ ccl_addr_space float3 *dPdu,
+ ccl_addr_space float3 *dPdv)
{
- /* fetch triangle vertex coordinates */
- const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
- const float3 p0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+0));
- const float3 p1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+1));
- const float3 p2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w+2));
-
- /* compute derivatives of P w.r.t. uv */
- *dPdu = (p0 - p2);
- *dPdv = (p1 - p2);
+ /* fetch triangle vertex coordinates */
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+ const float3 p0 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 0));
+ const float3 p1 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 1));
+ const float3 p2 = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex.w + 2));
+
+ /* compute derivatives of P w.r.t. uv */
+ *dPdu = (p0 - p2);
+ *dPdv = (p1 - p2);
}
/* Reading attributes on various triangle elements */
-ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+ccl_device float triangle_attribute_float(
+ KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
{
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
- return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ return kernel_tex_fetch(__attributes_float, desc.offset + sd->prim);
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- float f0 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.x);
- float f1 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.y);
- float f2 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.z);
+ float f0 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.x);
+ float f1 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.y);
+ float f2 = kernel_tex_fetch(__attributes_float, desc.offset + tri_vindex.z);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER) {
- int tri = desc.offset + sd->prim*3;
- float f0 = kernel_tex_fetch(__attributes_float, tri + 0);
- float f1 = kernel_tex_fetch(__attributes_float, tri + 1);
- float f2 = kernel_tex_fetch(__attributes_float, tri + 2);
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
+ int tri = desc.offset + sd->prim * 3;
+ float f0 = kernel_tex_fetch(__attributes_float, tri + 0);
+ float f1 = kernel_tex_fetch(__attributes_float, tri + 1);
+ float f2 = kernel_tex_fetch(__attributes_float, tri + 2);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else {
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else {
+ if (dx)
+ *dx = 0.0f;
+ if (dy)
+ *dy = 0.0f;
- return 0.0f;
- }
+ return 0.0f;
+ }
}
-ccl_device float2 triangle_attribute_float2(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
+ccl_device float2 triangle_attribute_float2(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float2 *dx,
+ float2 *dy)
{
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
- return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+ return kernel_tex_fetch(__attributes_float2, desc.offset + sd->prim);
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
- float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.x);
- float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.y);
- float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.z);
+ float2 f0 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.x);
+ float2 f1 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.y);
+ float2 f2 = kernel_tex_fetch(__attributes_float2, desc.offset + tri_vindex.z);
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER) {
- int tri = desc.offset + sd->prim*3;
- float2 f0, f1, f2;
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER) {
+ int tri = desc.offset + sd->prim * 3;
+ float2 f0, f1, f2;
- if(desc.element == ATTR_ELEMENT_CORNER) {
- f0 = kernel_tex_fetch(__attributes_float2, tri + 0);
- f1 = kernel_tex_fetch(__attributes_float2, tri + 1);
- f2 = kernel_tex_fetch(__attributes_float2, tri + 2);
- }
+ if (desc.element == ATTR_ELEMENT_CORNER) {
+ f0 = kernel_tex_fetch(__attributes_float2, tri + 0);
+ f1 = kernel_tex_fetch(__attributes_float2, tri + 1);
+ f2 = kernel_tex_fetch(__attributes_float2, tri + 2);
+ }
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else {
- if(dx) *dx = make_float2(0.0f, 0.0f);
- if(dy) *dy = make_float2(0.0f, 0.0f);
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else {
+ if (dx)
+ *dx = make_float2(0.0f, 0.0f);
+ if (dy)
+ *dy = make_float2(0.0f, 0.0f);
- return make_float2(0.0f, 0.0f);
- }
+ return make_float2(0.0f, 0.0f);
+ }
}
-ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
+ccl_device float3 triangle_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx,
+ float3 *dy)
{
- if(desc.element == ATTR_ELEMENT_FACE) {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
- }
- else if(desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
- uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
-
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y));
- float3 f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z));
+ if (desc.element == ATTR_ELEMENT_FACE) {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
+
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim));
+ }
+ else if (desc.element == ATTR_ELEMENT_VERTEX || desc.element == ATTR_ELEMENT_VERTEX_MOTION) {
+ uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
+
+ float3 f0 = float4_to_float3(
+ kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.x));
+ float3 f1 = float4_to_float3(
+ kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.y));
+ float3 f2 = float4_to_float3(
+ kernel_tex_fetch(__attributes_float3, desc.offset + tri_vindex.z));
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else if(desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
- int tri = desc.offset + sd->prim*3;
- float3 f0, f1, f2;
-
- if(desc.element == ATTR_ELEMENT_CORNER) {
- f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0));
- f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1));
- f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2));
- }
- else {
- f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 0));
- f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 1));
- f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 2));
- }
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else if (desc.element == ATTR_ELEMENT_CORNER || desc.element == ATTR_ELEMENT_CORNER_BYTE) {
+ int tri = desc.offset + sd->prim * 3;
+ float3 f0, f1, f2;
+
+ if (desc.element == ATTR_ELEMENT_CORNER) {
+ f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 0));
+ f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 1));
+ f2 = float4_to_float3(kernel_tex_fetch(__attributes_float3, tri + 2));
+ }
+ else {
+ f0 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 0));
+ f1 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 1));
+ f2 = color_byte_to_float(kernel_tex_fetch(__attributes_uchar4, tri + 2));
+ }
#ifdef __RAY_DIFFERENTIALS__
- if(dx) *dx = sd->du.dx*f0 + sd->dv.dx*f1 - (sd->du.dx + sd->dv.dx)*f2;
- if(dy) *dy = sd->du.dy*f0 + sd->dv.dy*f1 - (sd->du.dy + sd->dv.dy)*f2;
+ if (dx)
+ *dx = sd->du.dx * f0 + sd->dv.dx * f1 - (sd->du.dx + sd->dv.dx) * f2;
+ if (dy)
+ *dy = sd->du.dy * f0 + sd->dv.dy * f1 - (sd->du.dy + sd->dv.dy) * f2;
#endif
- return sd->u*f0 + sd->v*f1 + (1.0f - sd->u - sd->v)*f2;
- }
- else {
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return sd->u * f0 + sd->v * f1 + (1.0f - sd->u - sd->v) * f2;
+ }
+ else {
+ if (dx)
+ *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if (dy)
+ *dy = make_float3(0.0f, 0.0f, 0.0f);
- return make_float3(0.0f, 0.0f, 0.0f);
- }
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 56dbc4473fa..bcad03102d2 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -1,4 +1,4 @@
- /*
+/*
* Copyright 2014, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
@@ -30,447 +30,464 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
int object,
int prim_addr)
{
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef*)&kg->__prim_tri_verts.data[tri_vindex];
+ const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
#else
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
#endif
- float t, u, v;
- if(ray_triangle_intersect(P,
- dir,
- isect->t,
+ float t, u, v;
+ if (ray_triangle_intersect(P,
+ dir,
+ isect->t,
#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
+ ssef_verts,
#else
- float4_to_float3(tri_a),
- float4_to_float3(tri_b),
- float4_to_float3(tri_c),
+ float4_to_float3(tri_a),
+ float4_to_float3(tri_b),
+ float4_to_float3(tri_c),
#endif
- &u, &v, &t))
- {
+ &u,
+ &v,
+ &t)) {
#ifdef __VISIBILITY_FLAG__
- /* Visibility flag test. we do it here under the assumption
- * that most triangles are culled by node flags.
- */
- if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
+ /* Visibility flag test. we do it here under the assumption
+ * that most triangles are culled by node flags.
+ */
+ if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
- {
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
- return true;
- }
- }
- return false;
+ {
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
+ isect->u = u;
+ isect->v = v;
+ isect->t = t;
+ return true;
+ }
+ }
+ return false;
}
#ifdef __KERNEL_AVX2__
-#define cross256(A,B, C,D) _mm256_fmsub_ps(A,B, _mm256_mul_ps(C,D))
-ccl_device_inline int ray_triangle_intersect8(
- KernelGlobals *kg,
- float3 ray_P,
- float3 ray_dir,
- Intersection **isect,
- uint visibility,
- int object,
- __m256 *triA,
- __m256 *triB,
- __m256 *triC,
- int prim_addr,
- int prim_num,
- uint *num_hits,
- uint max_hits,
- int *num_hits_in_instance,
- float isect_t)
+# define cross256(A, B, C, D) _mm256_fmsub_ps(A, B, _mm256_mul_ps(C, D))
+ccl_device_inline int ray_triangle_intersect8(KernelGlobals *kg,
+ float3 ray_P,
+ float3 ray_dir,
+ Intersection **isect,
+ uint visibility,
+ int object,
+ __m256 *triA,
+ __m256 *triB,
+ __m256 *triC,
+ int prim_addr,
+ int prim_num,
+ uint *num_hits,
+ uint max_hits,
+ int *num_hits_in_instance,
+ float isect_t)
{
- const unsigned char prim_num_mask = (1 << prim_num) - 1;
-
- const __m256i zero256 = _mm256_setzero_si256();
-
- const __m256 Px256 = _mm256_set1_ps(ray_P.x);
- const __m256 Py256 = _mm256_set1_ps(ray_P.y);
- const __m256 Pz256 = _mm256_set1_ps(ray_P.z);
-
- const __m256 dirx256 = _mm256_set1_ps(ray_dir.x);
- const __m256 diry256 = _mm256_set1_ps(ray_dir.y);
- const __m256 dirz256 = _mm256_set1_ps(ray_dir.z);
-
- /* Calculate vertices relative to ray origin. */
- __m256 v0_x_256 = _mm256_sub_ps(triC[0], Px256);
- __m256 v0_y_256 = _mm256_sub_ps(triC[1], Py256);
- __m256 v0_z_256 = _mm256_sub_ps(triC[2], Pz256);
-
- __m256 v1_x_256 = _mm256_sub_ps(triA[0], Px256);
- __m256 v1_y_256 = _mm256_sub_ps(triA[1], Py256);
- __m256 v1_z_256 = _mm256_sub_ps(triA[2], Pz256);
-
- __m256 v2_x_256 = _mm256_sub_ps(triB[0], Px256);
- __m256 v2_y_256 = _mm256_sub_ps(triB[1], Py256);
- __m256 v2_z_256 = _mm256_sub_ps(triB[2], Pz256);
-
- __m256 v0_v1_x_256 = _mm256_add_ps(v0_x_256, v1_x_256);
- __m256 v0_v1_y_256 = _mm256_add_ps(v0_y_256, v1_y_256);
- __m256 v0_v1_z_256 = _mm256_add_ps(v0_z_256, v1_z_256);
-
- __m256 v0_v2_x_256 = _mm256_add_ps(v0_x_256, v2_x_256);
- __m256 v0_v2_y_256 = _mm256_add_ps(v0_y_256, v2_y_256);
- __m256 v0_v2_z_256 = _mm256_add_ps(v0_z_256, v2_z_256);
-
- __m256 v1_v2_x_256 = _mm256_add_ps(v1_x_256, v2_x_256);
- __m256 v1_v2_y_256 = _mm256_add_ps(v1_y_256, v2_y_256);
- __m256 v1_v2_z_256 = _mm256_add_ps(v1_z_256, v2_z_256);
-
- /* Calculate triangle edges. */
- __m256 e0_x_256 = _mm256_sub_ps(v2_x_256, v0_x_256);
- __m256 e0_y_256 = _mm256_sub_ps(v2_y_256, v0_y_256);
- __m256 e0_z_256 = _mm256_sub_ps(v2_z_256, v0_z_256);
-
- __m256 e1_x_256 = _mm256_sub_ps(v0_x_256, v1_x_256);
- __m256 e1_y_256 = _mm256_sub_ps(v0_y_256, v1_y_256);
- __m256 e1_z_256 = _mm256_sub_ps(v0_z_256, v1_z_256);
-
- __m256 e2_x_256 = _mm256_sub_ps(v1_x_256, v2_x_256);
- __m256 e2_y_256 = _mm256_sub_ps(v1_y_256, v2_y_256);
- __m256 e2_z_256 = _mm256_sub_ps(v1_z_256, v2_z_256);
-
- /* Perform edge tests. */
- /* cross (AyBz - AzBy, AzBx -AxBz, AxBy - AyBx) */
- __m256 U_x_256 = cross256(v0_v2_y_256, e0_z_256, v0_v2_z_256, e0_y_256);
- __m256 U_y_256 = cross256(v0_v2_z_256, e0_x_256, v0_v2_x_256, e0_z_256);
- __m256 U_z_256 = cross256(v0_v2_x_256, e0_y_256, v0_v2_y_256, e0_x_256);
- /* vertical dot */
- __m256 U_256 = _mm256_mul_ps(U_x_256, dirx256);
- U_256 = _mm256_fmadd_ps(U_y_256, diry256, U_256);
- U_256 = _mm256_fmadd_ps(U_z_256, dirz256, U_256);
-
- __m256 V_x_256 = cross256(v0_v1_y_256, e1_z_256, v0_v1_z_256, e1_y_256);
- __m256 V_y_256 = cross256(v0_v1_z_256, e1_x_256, v0_v1_x_256, e1_z_256);
- __m256 V_z_256 = cross256(v0_v1_x_256, e1_y_256, v0_v1_y_256, e1_x_256);
- /* vertical dot */
- __m256 V_256 = _mm256_mul_ps(V_x_256, dirx256);
- V_256 = _mm256_fmadd_ps(V_y_256, diry256, V_256);
- V_256 = _mm256_fmadd_ps(V_z_256, dirz256, V_256);
-
- __m256 W_x_256 = cross256(v1_v2_y_256, e2_z_256, v1_v2_z_256, e2_y_256);
- __m256 W_y_256 = cross256(v1_v2_z_256, e2_x_256, v1_v2_x_256, e2_z_256);
- __m256 W_z_256 = cross256(v1_v2_x_256, e2_y_256, v1_v2_y_256, e2_x_256);
- /* vertical dot */
- __m256 W_256 = _mm256_mul_ps(W_x_256, dirx256);
- W_256 = _mm256_fmadd_ps(W_y_256, diry256,W_256);
- W_256 = _mm256_fmadd_ps(W_z_256, dirz256,W_256);
-
- __m256i U_256_1 = _mm256_srli_epi32(_mm256_castps_si256(U_256), 31);
- __m256i V_256_1 = _mm256_srli_epi32(_mm256_castps_si256(V_256), 31);
- __m256i W_256_1 = _mm256_srli_epi32(_mm256_castps_si256(W_256), 31);
- __m256i UVW_256_1 = _mm256_add_epi32(_mm256_add_epi32(U_256_1, V_256_1), W_256_1);
-
- const __m256i one256 = _mm256_set1_epi32(1);
- const __m256i two256 = _mm256_set1_epi32(2);
-
- __m256i mask_minmaxUVW_256 = _mm256_or_si256(
- _mm256_cmpeq_epi32(one256, UVW_256_1),
- _mm256_cmpeq_epi32(two256, UVW_256_1));
-
- unsigned char mask_minmaxUVW_pos = _mm256_movemask_ps(_mm256_castsi256_ps(mask_minmaxUVW_256));
- if((mask_minmaxUVW_pos & prim_num_mask) == prim_num_mask) { //all bits set
- return false;
- }
-
- /* Calculate geometry normal and denominator. */
- __m256 Ng1_x_256 = cross256(e1_y_256, e0_z_256, e1_z_256, e0_y_256);
- __m256 Ng1_y_256 = cross256(e1_z_256, e0_x_256, e1_x_256, e0_z_256);
- __m256 Ng1_z_256 = cross256(e1_x_256, e0_y_256, e1_y_256, e0_x_256);
-
- Ng1_x_256 = _mm256_add_ps(Ng1_x_256, Ng1_x_256);
- Ng1_y_256 = _mm256_add_ps(Ng1_y_256, Ng1_y_256);
- Ng1_z_256 = _mm256_add_ps(Ng1_z_256, Ng1_z_256);
-
- /* vertical dot */
- __m256 den_256 = _mm256_mul_ps(Ng1_x_256, dirx256);
- den_256 = _mm256_fmadd_ps(Ng1_y_256, diry256,den_256);
- den_256 = _mm256_fmadd_ps(Ng1_z_256, dirz256,den_256);
-
- /* Perform depth test. */
- __m256 T_256 = _mm256_mul_ps(Ng1_x_256, v0_x_256);
- T_256 = _mm256_fmadd_ps(Ng1_y_256, v0_y_256,T_256);
- T_256 = _mm256_fmadd_ps(Ng1_z_256, v0_z_256,T_256);
-
- const __m256i c0x80000000 = _mm256_set1_epi32(0x80000000);
- __m256i sign_den_256 = _mm256_and_si256(_mm256_castps_si256(den_256), c0x80000000);
-
- __m256 sign_T_256 = _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(T_256), sign_den_256));
-
- unsigned char mask_sign_T = _mm256_movemask_ps(sign_T_256);
- if(((mask_minmaxUVW_pos | mask_sign_T) & prim_num_mask) == prim_num_mask) {
- return false;
- }
-
- __m256 xor_signmask_256 = _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256));
-
- ccl_align(32) float den8[8], U8[8], V8[8], T8[8], sign_T8[8], xor_signmask8[8];
- ccl_align(32) unsigned int mask_minmaxUVW8[8];
-
- if(visibility == PATH_RAY_SHADOW_OPAQUE) {
- __m256i mask_final_256 = _mm256_cmpeq_epi32(mask_minmaxUVW_256, zero256);
- __m256i maskden256 = _mm256_cmpeq_epi32(_mm256_castps_si256(den_256), zero256);
- __m256i mask0 = _mm256_cmpgt_epi32(zero256, _mm256_castps_si256(sign_T_256));
- __m256 rayt_256 = _mm256_set1_ps((*isect)->t);
- __m256i mask1 = _mm256_cmpgt_epi32(_mm256_castps_si256(sign_T_256),
- _mm256_castps_si256(
- _mm256_mul_ps(_mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256)), rayt_256)
- )
- );
- mask0 = _mm256_or_si256(mask1, mask0);
- mask_final_256 = _mm256_andnot_si256(mask0, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask)
- mask_final_256 = _mm256_andnot_si256(maskden256, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask) & (~maskden)
- unsigned char mask_final = _mm256_movemask_ps(_mm256_castsi256_ps(mask_final_256));
- if((mask_final & prim_num_mask) == 0) {
- return false;
- }
- const int i = __bsf(mask_final);
- __m256 inv_den_256 = _mm256_rcp_ps(den_256);
- U_256 = _mm256_mul_ps(U_256, inv_den_256);
- V_256 = _mm256_mul_ps(V_256, inv_den_256);
- T_256 = _mm256_mul_ps(T_256, inv_den_256);
- _mm256_store_ps(U8, U_256);
- _mm256_store_ps(V8, V_256);
- _mm256_store_ps(T8, T_256);
- /* NOTE: Here we assume visibility for all triangles in the node is
- * the same. */
- (*isect)->u = U8[i];
- (*isect)->v = V8[i];
- (*isect)->t = T8[i];
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- return true;
- }
- else {
- _mm256_store_ps(den8, den_256);
- _mm256_store_ps(U8, U_256);
- _mm256_store_ps(V8, V_256);
- _mm256_store_ps(T8, T_256);
-
- _mm256_store_ps(sign_T8, sign_T_256);
- _mm256_store_ps(xor_signmask8, xor_signmask_256);
- _mm256_store_si256((__m256i*)mask_minmaxUVW8, mask_minmaxUVW_256);
-
- int ret = false;
-
- if(visibility == PATH_RAY_SHADOW) {
- for(int i = 0; i < prim_num; i++) {
- if(mask_minmaxUVW8[i]) {
- continue;
- }
-#ifdef __VISIBILITY_FLAG__
- if((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
- continue;
- }
-#endif
- if((sign_T8[i] < 0.0f) ||
- (sign_T8[i] > (*isect)->t * xor_signmask8[i]))
- {
- continue;
- }
- if(!den8[i]) {
- continue;
- }
- const float inv_den = 1.0f / den8[i];
- (*isect)->u = U8[i] * inv_den;
- (*isect)->v = V8[i] * inv_den;
- (*isect)->t = T8[i] * inv_den;
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- const int prim = kernel_tex_fetch(__prim_index, (*isect)->prim);
- int shader = 0;
-#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, (*isect)->prim) & PRIMITIVE_ALL_TRIANGLE)
-#endif
- {
- shader = kernel_tex_fetch(__tri_shader, prim);
- }
-#ifdef __HAIR__
- else {
- float4 str = kernel_tex_fetch(__curves, prim);
- shader = __float_as_int(str.z);
- }
-#endif
- const int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
- /* If no transparent shadows, all light is blocked. */
- if(!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
- return 2;
- }
- /* If maximum number of hits reached, block all light. */
- else if(num_hits == NULL || *num_hits == max_hits) {
- return 2;
- }
- /* Move on to next entry in intersections array. */
- ret = true;
- (*isect)++;
- (*num_hits)++;
- (*num_hits_in_instance)++;
- (*isect)->t = isect_t;
- }
- }
- else {
- for(int i = 0; i < prim_num; i++) {
- if(mask_minmaxUVW8[i]) {
- continue;
- }
-#ifdef __VISIBILITY_FLAG__
- if((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
- continue;
- }
-#endif
- if((sign_T8[i] < 0.0f) ||
- (sign_T8[i] > (*isect)->t * xor_signmask8[i]))
- {
- continue;
- }
- if(!den8[i]) {
- continue;
- }
- const float inv_den = 1.0f / den8[i];
- (*isect)->u = U8[i] * inv_den;
- (*isect)->v = V8[i] * inv_den;
- (*isect)->t = T8[i] * inv_den;
- (*isect)->prim = (prim_addr + i);
- (*isect)->object = object;
- (*isect)->type = PRIMITIVE_TRIANGLE;
- ret = true;
- }
- }
- return ret;
- }
+ const unsigned char prim_num_mask = (1 << prim_num) - 1;
+
+ const __m256i zero256 = _mm256_setzero_si256();
+
+ const __m256 Px256 = _mm256_set1_ps(ray_P.x);
+ const __m256 Py256 = _mm256_set1_ps(ray_P.y);
+ const __m256 Pz256 = _mm256_set1_ps(ray_P.z);
+
+ const __m256 dirx256 = _mm256_set1_ps(ray_dir.x);
+ const __m256 diry256 = _mm256_set1_ps(ray_dir.y);
+ const __m256 dirz256 = _mm256_set1_ps(ray_dir.z);
+
+ /* Calculate vertices relative to ray origin. */
+ __m256 v0_x_256 = _mm256_sub_ps(triC[0], Px256);
+ __m256 v0_y_256 = _mm256_sub_ps(triC[1], Py256);
+ __m256 v0_z_256 = _mm256_sub_ps(triC[2], Pz256);
+
+ __m256 v1_x_256 = _mm256_sub_ps(triA[0], Px256);
+ __m256 v1_y_256 = _mm256_sub_ps(triA[1], Py256);
+ __m256 v1_z_256 = _mm256_sub_ps(triA[2], Pz256);
+
+ __m256 v2_x_256 = _mm256_sub_ps(triB[0], Px256);
+ __m256 v2_y_256 = _mm256_sub_ps(triB[1], Py256);
+ __m256 v2_z_256 = _mm256_sub_ps(triB[2], Pz256);
+
+ __m256 v0_v1_x_256 = _mm256_add_ps(v0_x_256, v1_x_256);
+ __m256 v0_v1_y_256 = _mm256_add_ps(v0_y_256, v1_y_256);
+ __m256 v0_v1_z_256 = _mm256_add_ps(v0_z_256, v1_z_256);
+
+ __m256 v0_v2_x_256 = _mm256_add_ps(v0_x_256, v2_x_256);
+ __m256 v0_v2_y_256 = _mm256_add_ps(v0_y_256, v2_y_256);
+ __m256 v0_v2_z_256 = _mm256_add_ps(v0_z_256, v2_z_256);
+
+ __m256 v1_v2_x_256 = _mm256_add_ps(v1_x_256, v2_x_256);
+ __m256 v1_v2_y_256 = _mm256_add_ps(v1_y_256, v2_y_256);
+ __m256 v1_v2_z_256 = _mm256_add_ps(v1_z_256, v2_z_256);
+
+ /* Calculate triangle edges. */
+ __m256 e0_x_256 = _mm256_sub_ps(v2_x_256, v0_x_256);
+ __m256 e0_y_256 = _mm256_sub_ps(v2_y_256, v0_y_256);
+ __m256 e0_z_256 = _mm256_sub_ps(v2_z_256, v0_z_256);
+
+ __m256 e1_x_256 = _mm256_sub_ps(v0_x_256, v1_x_256);
+ __m256 e1_y_256 = _mm256_sub_ps(v0_y_256, v1_y_256);
+ __m256 e1_z_256 = _mm256_sub_ps(v0_z_256, v1_z_256);
+
+ __m256 e2_x_256 = _mm256_sub_ps(v1_x_256, v2_x_256);
+ __m256 e2_y_256 = _mm256_sub_ps(v1_y_256, v2_y_256);
+ __m256 e2_z_256 = _mm256_sub_ps(v1_z_256, v2_z_256);
+
+ /* Perform edge tests. */
+ /* cross (AyBz - AzBy, AzBx -AxBz, AxBy - AyBx) */
+ __m256 U_x_256 = cross256(v0_v2_y_256, e0_z_256, v0_v2_z_256, e0_y_256);
+ __m256 U_y_256 = cross256(v0_v2_z_256, e0_x_256, v0_v2_x_256, e0_z_256);
+ __m256 U_z_256 = cross256(v0_v2_x_256, e0_y_256, v0_v2_y_256, e0_x_256);
+ /* vertical dot */
+ __m256 U_256 = _mm256_mul_ps(U_x_256, dirx256);
+ U_256 = _mm256_fmadd_ps(U_y_256, diry256, U_256);
+ U_256 = _mm256_fmadd_ps(U_z_256, dirz256, U_256);
+
+ __m256 V_x_256 = cross256(v0_v1_y_256, e1_z_256, v0_v1_z_256, e1_y_256);
+ __m256 V_y_256 = cross256(v0_v1_z_256, e1_x_256, v0_v1_x_256, e1_z_256);
+ __m256 V_z_256 = cross256(v0_v1_x_256, e1_y_256, v0_v1_y_256, e1_x_256);
+ /* vertical dot */
+ __m256 V_256 = _mm256_mul_ps(V_x_256, dirx256);
+ V_256 = _mm256_fmadd_ps(V_y_256, diry256, V_256);
+ V_256 = _mm256_fmadd_ps(V_z_256, dirz256, V_256);
+
+ __m256 W_x_256 = cross256(v1_v2_y_256, e2_z_256, v1_v2_z_256, e2_y_256);
+ __m256 W_y_256 = cross256(v1_v2_z_256, e2_x_256, v1_v2_x_256, e2_z_256);
+ __m256 W_z_256 = cross256(v1_v2_x_256, e2_y_256, v1_v2_y_256, e2_x_256);
+ /* vertical dot */
+ __m256 W_256 = _mm256_mul_ps(W_x_256, dirx256);
+ W_256 = _mm256_fmadd_ps(W_y_256, diry256, W_256);
+ W_256 = _mm256_fmadd_ps(W_z_256, dirz256, W_256);
+
+ __m256i U_256_1 = _mm256_srli_epi32(_mm256_castps_si256(U_256), 31);
+ __m256i V_256_1 = _mm256_srli_epi32(_mm256_castps_si256(V_256), 31);
+ __m256i W_256_1 = _mm256_srli_epi32(_mm256_castps_si256(W_256), 31);
+ __m256i UVW_256_1 = _mm256_add_epi32(_mm256_add_epi32(U_256_1, V_256_1), W_256_1);
+
+ const __m256i one256 = _mm256_set1_epi32(1);
+ const __m256i two256 = _mm256_set1_epi32(2);
+
+ __m256i mask_minmaxUVW_256 = _mm256_or_si256(_mm256_cmpeq_epi32(one256, UVW_256_1),
+ _mm256_cmpeq_epi32(two256, UVW_256_1));
+
+ unsigned char mask_minmaxUVW_pos = _mm256_movemask_ps(_mm256_castsi256_ps(mask_minmaxUVW_256));
+ if ((mask_minmaxUVW_pos & prim_num_mask) == prim_num_mask) { //all bits set
+ return false;
+ }
+
+ /* Calculate geometry normal and denominator. */
+ __m256 Ng1_x_256 = cross256(e1_y_256, e0_z_256, e1_z_256, e0_y_256);
+ __m256 Ng1_y_256 = cross256(e1_z_256, e0_x_256, e1_x_256, e0_z_256);
+ __m256 Ng1_z_256 = cross256(e1_x_256, e0_y_256, e1_y_256, e0_x_256);
+
+ Ng1_x_256 = _mm256_add_ps(Ng1_x_256, Ng1_x_256);
+ Ng1_y_256 = _mm256_add_ps(Ng1_y_256, Ng1_y_256);
+ Ng1_z_256 = _mm256_add_ps(Ng1_z_256, Ng1_z_256);
+
+ /* vertical dot */
+ __m256 den_256 = _mm256_mul_ps(Ng1_x_256, dirx256);
+ den_256 = _mm256_fmadd_ps(Ng1_y_256, diry256, den_256);
+ den_256 = _mm256_fmadd_ps(Ng1_z_256, dirz256, den_256);
+
+ /* Perform depth test. */
+ __m256 T_256 = _mm256_mul_ps(Ng1_x_256, v0_x_256);
+ T_256 = _mm256_fmadd_ps(Ng1_y_256, v0_y_256, T_256);
+ T_256 = _mm256_fmadd_ps(Ng1_z_256, v0_z_256, T_256);
+
+ const __m256i c0x80000000 = _mm256_set1_epi32(0x80000000);
+ __m256i sign_den_256 = _mm256_and_si256(_mm256_castps_si256(den_256), c0x80000000);
+
+ __m256 sign_T_256 = _mm256_castsi256_ps(
+ _mm256_xor_si256(_mm256_castps_si256(T_256), sign_den_256));
+
+ unsigned char mask_sign_T = _mm256_movemask_ps(sign_T_256);
+ if (((mask_minmaxUVW_pos | mask_sign_T) & prim_num_mask) == prim_num_mask) {
+ return false;
+ }
+
+ __m256 xor_signmask_256 = _mm256_castsi256_ps(
+ _mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256));
+
+ ccl_align(32) float den8[8], U8[8], V8[8], T8[8], sign_T8[8], xor_signmask8[8];
+ ccl_align(32) unsigned int mask_minmaxUVW8[8];
+
+ if (visibility == PATH_RAY_SHADOW_OPAQUE) {
+ __m256i mask_final_256 = _mm256_cmpeq_epi32(mask_minmaxUVW_256, zero256);
+ __m256i maskden256 = _mm256_cmpeq_epi32(_mm256_castps_si256(den_256), zero256);
+ __m256i mask0 = _mm256_cmpgt_epi32(zero256, _mm256_castps_si256(sign_T_256));
+ __m256 rayt_256 = _mm256_set1_ps((*isect)->t);
+ __m256i mask1 = _mm256_cmpgt_epi32(
+ _mm256_castps_si256(sign_T_256),
+ _mm256_castps_si256(_mm256_mul_ps(
+ _mm256_castsi256_ps(_mm256_xor_si256(_mm256_castps_si256(den_256), sign_den_256)),
+ rayt_256)));
+ mask0 = _mm256_or_si256(mask1, mask0);
+ mask_final_256 = _mm256_andnot_si256(mask0, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask)
+ mask_final_256 = _mm256_andnot_si256(
+ maskden256, mask_final_256); //(~mask_minmaxUVW_pos) &(~mask) & (~maskden)
+ unsigned char mask_final = _mm256_movemask_ps(_mm256_castsi256_ps(mask_final_256));
+ if ((mask_final & prim_num_mask) == 0) {
+ return false;
+ }
+ const int i = __bsf(mask_final);
+ __m256 inv_den_256 = _mm256_rcp_ps(den_256);
+ U_256 = _mm256_mul_ps(U_256, inv_den_256);
+ V_256 = _mm256_mul_ps(V_256, inv_den_256);
+ T_256 = _mm256_mul_ps(T_256, inv_den_256);
+ _mm256_store_ps(U8, U_256);
+ _mm256_store_ps(V8, V_256);
+ _mm256_store_ps(T8, T_256);
+ /* NOTE: Here we assume visibility for all triangles in the node is
+ * the same. */
+ (*isect)->u = U8[i];
+ (*isect)->v = V8[i];
+ (*isect)->t = T8[i];
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ return true;
+ }
+ else {
+ _mm256_store_ps(den8, den_256);
+ _mm256_store_ps(U8, U_256);
+ _mm256_store_ps(V8, V_256);
+ _mm256_store_ps(T8, T_256);
+
+ _mm256_store_ps(sign_T8, sign_T_256);
+ _mm256_store_ps(xor_signmask8, xor_signmask_256);
+ _mm256_store_si256((__m256i *)mask_minmaxUVW8, mask_minmaxUVW_256);
+
+ int ret = false;
+
+ if (visibility == PATH_RAY_SHADOW) {
+ for (int i = 0; i < prim_num; i++) {
+ if (mask_minmaxUVW8[i]) {
+ continue;
+ }
+# ifdef __VISIBILITY_FLAG__
+ if ((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
+ continue;
+ }
+# endif
+ if ((sign_T8[i] < 0.0f) || (sign_T8[i] > (*isect)->t * xor_signmask8[i])) {
+ continue;
+ }
+ if (!den8[i]) {
+ continue;
+ }
+ const float inv_den = 1.0f / den8[i];
+ (*isect)->u = U8[i] * inv_den;
+ (*isect)->v = V8[i] * inv_den;
+ (*isect)->t = T8[i] * inv_den;
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ const int prim = kernel_tex_fetch(__prim_index, (*isect)->prim);
+ int shader = 0;
+# ifdef __HAIR__
+ if (kernel_tex_fetch(__prim_type, (*isect)->prim) & PRIMITIVE_ALL_TRIANGLE)
+# endif
+ {
+ shader = kernel_tex_fetch(__tri_shader, prim);
+ }
+# ifdef __HAIR__
+ else {
+ float4 str = kernel_tex_fetch(__curves, prim);
+ shader = __float_as_int(str.z);
+ }
+# endif
+ const int flag = kernel_tex_fetch(__shaders, (shader & SHADER_MASK)).flags;
+ /* If no transparent shadows, all light is blocked. */
+ if (!(flag & SD_HAS_TRANSPARENT_SHADOW)) {
+ return 2;
+ }
+ /* If maximum number of hits reached, block all light. */
+ else if (num_hits == NULL || *num_hits == max_hits) {
+ return 2;
+ }
+ /* Move on to next entry in intersections array. */
+ ret = true;
+ (*isect)++;
+ (*num_hits)++;
+ (*num_hits_in_instance)++;
+ (*isect)->t = isect_t;
+ }
+ }
+ else {
+ for (int i = 0; i < prim_num; i++) {
+ if (mask_minmaxUVW8[i]) {
+ continue;
+ }
+# ifdef __VISIBILITY_FLAG__
+ if ((kernel_tex_fetch(__prim_visibility, (prim_addr + i)) & visibility) == 0) {
+ continue;
+ }
+# endif
+ if ((sign_T8[i] < 0.0f) || (sign_T8[i] > (*isect)->t * xor_signmask8[i])) {
+ continue;
+ }
+ if (!den8[i]) {
+ continue;
+ }
+ const float inv_den = 1.0f / den8[i];
+ (*isect)->u = U8[i] * inv_den;
+ (*isect)->v = V8[i] * inv_den;
+ (*isect)->t = T8[i] * inv_den;
+ (*isect)->prim = (prim_addr + i);
+ (*isect)->object = object;
+ (*isect)->type = PRIMITIVE_TRIANGLE;
+ ret = true;
+ }
+ }
+ return ret;
+ }
}
-ccl_device_inline int triangle_intersect8(
- KernelGlobals *kg,
- Intersection **isect,
- float3 P,
- float3 dir,
- uint visibility,
- int object,
- int prim_addr,
- int prim_num,
- uint *num_hits,
- uint max_hits,
- int *num_hits_in_instance,
- float isect_t)
- {
- __m128 tri_a[8], tri_b[8], tri_c[8];
- __m256 tritmp[12], tri[12];
- __m256 triA[3], triB[3], triC[3];
-
- int i, r;
-
- uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
- for(i = 0; i < prim_num; i++) {
- tri_a[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- tri_b[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- tri_c[i] = *(__m128*)&kg->__prim_tri_verts.data[tri_vindex++];
- }
- //create 9 or 12 placeholders
- tri[0] = _mm256_castps128_ps256(tri_a[0]); //_mm256_zextps128_ps256
- tri[1] = _mm256_castps128_ps256(tri_b[0]);//_mm256_zextps128_ps256
- tri[2] = _mm256_castps128_ps256(tri_c[0]);//_mm256_zextps128_ps256
-
- tri[3] = _mm256_castps128_ps256(tri_a[1]); //_mm256_zextps128_ps256
- tri[4] = _mm256_castps128_ps256(tri_b[1]);//_mm256_zextps128_ps256
- tri[5] = _mm256_castps128_ps256(tri_c[1]);//_mm256_zextps128_ps256
-
- tri[6] = _mm256_castps128_ps256(tri_a[2]); //_mm256_zextps128_ps256
- tri[7] = _mm256_castps128_ps256(tri_b[2]);//_mm256_zextps128_ps256
- tri[8] = _mm256_castps128_ps256(tri_c[2]);//_mm256_zextps128_ps256
-
- if(prim_num > 3) {
- tri[9] = _mm256_castps128_ps256(tri_a[3]); //_mm256_zextps128_ps256
- tri[10] = _mm256_castps128_ps256(tri_b[3]);//_mm256_zextps128_ps256
- tri[11] = _mm256_castps128_ps256(tri_c[3]);//_mm256_zextps128_ps256
- }
-
- for(i = 4, r = 0; i < prim_num; i ++, r += 3) {
- tri[r] = _mm256_insertf128_ps(tri[r] , tri_a[i], 1);
- tri[r + 1] = _mm256_insertf128_ps(tri[r + 1], tri_b[i], 1);
- tri[r + 2] = _mm256_insertf128_ps(tri[r + 2], tri_c[i], 1);
- }
-
- //------------------------------------------------
- //0! Xa0 Ya0 Za0 1 Xa4 Ya4 Za4 1
- //1! Xb0 Yb0 Zb0 1 Xb4 Yb4 Zb4 1
- //2! Xc0 Yc0 Zc0 1 Xc4 Yc4 Zc4 1
-
- //3! Xa1 Ya1 Za1 1 Xa5 Ya5 Za5 1
- //4! Xb1 Yb1 Zb1 1 Xb5 Yb5 Zb5 1
- //5! Xc1 Yc1 Zc1 1 Xc5 Yc5 Zc5 1
-
- //6! Xa2 Ya2 Za2 1 Xa6 Ya6 Za6 1
- //7! Xb2 Yb2 Zb2 1 Xb6 Yb6 Zb6 1
- //8! Xc2 Yc2 Zc2 1 Xc6 Yc6 Zc6 1
-
- //9! Xa3 Ya3 Za3 1 Xa7 Ya7 Za7 1
- //10! Xb3 Yb3 Zb3 1 Xb7 Yb7 Zb7 1
- //11! Xc3 Yc3 Zc3 1 Xc7 Yc7 Zc7 1
-
- //"transpose"
- tritmp[0] = _mm256_unpacklo_ps(tri[0], tri[3]); //0! Xa0 Xa1 Ya0 Ya1 Xa4 Xa5 Ya4 Ya5
- tritmp[1] = _mm256_unpackhi_ps(tri[0], tri[3]); //1! Za0 Za1 1 1 Za4 Za5 1 1
-
- tritmp[2] = _mm256_unpacklo_ps(tri[6], tri[9]); //2! Xa2 Xa3 Ya2 Ya3 Xa6 Xa7 Ya6 Ya7
- tritmp[3] = _mm256_unpackhi_ps(tri[6], tri[9]); //3! Za2 Za3 1 1 Za6 Za7 1 1
-
- tritmp[4] = _mm256_unpacklo_ps(tri[1], tri[4]); //4! Xb0 Xb1 Yb0 Yb1 Xb4 Xb5 Yb4 Yb5
- tritmp[5] = _mm256_unpackhi_ps(tri[1], tri[4]); //5! Zb0 Zb1 1 1 Zb4 Zb5 1 1
-
- tritmp[6] = _mm256_unpacklo_ps(tri[7], tri[10]); //6! Xb2 Xb3 Yb2 Yb3 Xb6 Xb7 Yb6 Yb7
- tritmp[7] = _mm256_unpackhi_ps(tri[7], tri[10]); //7! Zb2 Zb3 1 1 Zb6 Zb7 1 1
-
- tritmp[8] = _mm256_unpacklo_ps(tri[2], tri[5]); //8! Xc0 Xc1 Yc0 Yc1 Xc4 Xc5 Yc4 Yc5
- tritmp[9] = _mm256_unpackhi_ps(tri[2], tri[5]); //9! Zc0 Zc1 1 1 Zc4 Zc5 1 1
-
- tritmp[10] = _mm256_unpacklo_ps(tri[8], tri[11]); //10! Xc2 Xc3 Yc2 Yc3 Xc6 Xc7 Yc6 Yc7
- tritmp[11] = _mm256_unpackhi_ps(tri[8], tri[11]); //11! Zc2 Zc3 1 1 Zc6 Zc7 1 1
-
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
- triA[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[0]), _mm256_castps_pd(tritmp[2]))); // Xa0 Xa1 Xa2 Xa3 Xa4 Xa5 Xa6 Xa7
- triA[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[0]), _mm256_castps_pd(tritmp[2]))); // Ya0 Ya1 Ya2 Ya3 Ya4 Ya5 Ya6 Ya7
- triA[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[1]), _mm256_castps_pd(tritmp[3]))); // Za0 Za1 Za2 Za3 Za4 Za5 Za6 Za7
-
- triB[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[4]), _mm256_castps_pd(tritmp[6]))); // Xb0 Xb1 Xb2 Xb3 Xb4 Xb5 Xb5 Xb7
- triB[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[4]), _mm256_castps_pd(tritmp[6]))); // Yb0 Yb1 Yb2 Yb3 Yb4 Yb5 Yb5 Yb7
- triB[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[5]), _mm256_castps_pd(tritmp[7]))); // Zb0 Zb1 Zb2 Zb3 Zb4 Zb5 Zb5 Zb7
-
- triC[0] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[8]), _mm256_castps_pd(tritmp[10]))); //Xc0 Xc1 Xc2 Xc3 Xc4 Xc5 Xc6 Xc7
- triC[1] = _mm256_castpd_ps(_mm256_unpackhi_pd(_mm256_castps_pd(tritmp[8]), _mm256_castps_pd(tritmp[10]))); //Yc0 Yc1 Yc2 Yc3 Yc4 Yc5 Yc6 Yc7
- triC[2] = _mm256_castpd_ps(_mm256_unpacklo_pd(_mm256_castps_pd(tritmp[9]), _mm256_castps_pd(tritmp[11]))); //Zc0 Zc1 Zc2 Zc3 Zc4 Zc5 Zc6 Zc7
-
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
-
- int result = ray_triangle_intersect8(kg, P,
- dir,
- isect,
- visibility, object,
- triA,
- triB,
- triC,
- prim_addr,
- prim_num,
- num_hits,
- max_hits,
- num_hits_in_instance,
- isect_t);
- return result;
+ccl_device_inline int triangle_intersect8(KernelGlobals *kg,
+ Intersection **isect,
+ float3 P,
+ float3 dir,
+ uint visibility,
+ int object,
+ int prim_addr,
+ int prim_num,
+ uint *num_hits,
+ uint max_hits,
+ int *num_hits_in_instance,
+ float isect_t)
+{
+ __m128 tri_a[8], tri_b[8], tri_c[8];
+ __m256 tritmp[12], tri[12];
+ __m256 triA[3], triB[3], triC[3];
+
+ int i, r;
+
+ uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+ for (i = 0; i < prim_num; i++) {
+ tri_a[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ tri_b[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ tri_c[i] = *(__m128 *)&kg->__prim_tri_verts.data[tri_vindex++];
+ }
+ //create 9 or 12 placeholders
+ tri[0] = _mm256_castps128_ps256(tri_a[0]); //_mm256_zextps128_ps256
+ tri[1] = _mm256_castps128_ps256(tri_b[0]); //_mm256_zextps128_ps256
+ tri[2] = _mm256_castps128_ps256(tri_c[0]); //_mm256_zextps128_ps256
+
+ tri[3] = _mm256_castps128_ps256(tri_a[1]); //_mm256_zextps128_ps256
+ tri[4] = _mm256_castps128_ps256(tri_b[1]); //_mm256_zextps128_ps256
+ tri[5] = _mm256_castps128_ps256(tri_c[1]); //_mm256_zextps128_ps256
+
+ tri[6] = _mm256_castps128_ps256(tri_a[2]); //_mm256_zextps128_ps256
+ tri[7] = _mm256_castps128_ps256(tri_b[2]); //_mm256_zextps128_ps256
+ tri[8] = _mm256_castps128_ps256(tri_c[2]); //_mm256_zextps128_ps256
+
+ if (prim_num > 3) {
+ tri[9] = _mm256_castps128_ps256(tri_a[3]); //_mm256_zextps128_ps256
+ tri[10] = _mm256_castps128_ps256(tri_b[3]); //_mm256_zextps128_ps256
+ tri[11] = _mm256_castps128_ps256(tri_c[3]); //_mm256_zextps128_ps256
+ }
+
+ for (i = 4, r = 0; i < prim_num; i++, r += 3) {
+ tri[r] = _mm256_insertf128_ps(tri[r], tri_a[i], 1);
+ tri[r + 1] = _mm256_insertf128_ps(tri[r + 1], tri_b[i], 1);
+ tri[r + 2] = _mm256_insertf128_ps(tri[r + 2], tri_c[i], 1);
+ }
+
+ //------------------------------------------------
+ //0! Xa0 Ya0 Za0 1 Xa4 Ya4 Za4 1
+ //1! Xb0 Yb0 Zb0 1 Xb4 Yb4 Zb4 1
+ //2! Xc0 Yc0 Zc0 1 Xc4 Yc4 Zc4 1
+
+ //3! Xa1 Ya1 Za1 1 Xa5 Ya5 Za5 1
+ //4! Xb1 Yb1 Zb1 1 Xb5 Yb5 Zb5 1
+ //5! Xc1 Yc1 Zc1 1 Xc5 Yc5 Zc5 1
+
+ //6! Xa2 Ya2 Za2 1 Xa6 Ya6 Za6 1
+ //7! Xb2 Yb2 Zb2 1 Xb6 Yb6 Zb6 1
+ //8! Xc2 Yc2 Zc2 1 Xc6 Yc6 Zc6 1
+
+ //9! Xa3 Ya3 Za3 1 Xa7 Ya7 Za7 1
+ //10! Xb3 Yb3 Zb3 1 Xb7 Yb7 Zb7 1
+ //11! Xc3 Yc3 Zc3 1 Xc7 Yc7 Zc7 1
+
+ //"transpose"
+ tritmp[0] = _mm256_unpacklo_ps(tri[0], tri[3]); //0! Xa0 Xa1 Ya0 Ya1 Xa4 Xa5 Ya4 Ya5
+ tritmp[1] = _mm256_unpackhi_ps(tri[0], tri[3]); //1! Za0 Za1 1 1 Za4 Za5 1 1
+
+ tritmp[2] = _mm256_unpacklo_ps(tri[6], tri[9]); //2! Xa2 Xa3 Ya2 Ya3 Xa6 Xa7 Ya6 Ya7
+ tritmp[3] = _mm256_unpackhi_ps(tri[6], tri[9]); //3! Za2 Za3 1 1 Za6 Za7 1 1
+
+ tritmp[4] = _mm256_unpacklo_ps(tri[1], tri[4]); //4! Xb0 Xb1 Yb0 Yb1 Xb4 Xb5 Yb4 Yb5
+ tritmp[5] = _mm256_unpackhi_ps(tri[1], tri[4]); //5! Zb0 Zb1 1 1 Zb4 Zb5 1 1
+
+ tritmp[6] = _mm256_unpacklo_ps(tri[7], tri[10]); //6! Xb2 Xb3 Yb2 Yb3 Xb6 Xb7 Yb6 Yb7
+ tritmp[7] = _mm256_unpackhi_ps(tri[7], tri[10]); //7! Zb2 Zb3 1 1 Zb6 Zb7 1 1
+
+ tritmp[8] = _mm256_unpacklo_ps(tri[2], tri[5]); //8! Xc0 Xc1 Yc0 Yc1 Xc4 Xc5 Yc4 Yc5
+ tritmp[9] = _mm256_unpackhi_ps(tri[2], tri[5]); //9! Zc0 Zc1 1 1 Zc4 Zc5 1 1
+
+ tritmp[10] = _mm256_unpacklo_ps(tri[8], tri[11]); //10! Xc2 Xc3 Yc2 Yc3 Xc6 Xc7 Yc6 Yc7
+ tritmp[11] = _mm256_unpackhi_ps(tri[8], tri[11]); //11! Zc2 Zc3 1 1 Zc6 Zc7 1 1
+
+ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+ triA[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[0]),
+ _mm256_castps_pd(tritmp[2]))); // Xa0 Xa1 Xa2 Xa3 Xa4 Xa5 Xa6 Xa7
+ triA[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[0]),
+ _mm256_castps_pd(tritmp[2]))); // Ya0 Ya1 Ya2 Ya3 Ya4 Ya5 Ya6 Ya7
+ triA[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[1]),
+ _mm256_castps_pd(tritmp[3]))); // Za0 Za1 Za2 Za3 Za4 Za5 Za6 Za7
+
+ triB[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[4]),
+ _mm256_castps_pd(tritmp[6]))); // Xb0 Xb1 Xb2 Xb3 Xb4 Xb5 Xb5 Xb7
+ triB[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[4]),
+ _mm256_castps_pd(tritmp[6]))); // Yb0 Yb1 Yb2 Yb3 Yb4 Yb5 Yb5 Yb7
+ triB[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[5]),
+ _mm256_castps_pd(tritmp[7]))); // Zb0 Zb1 Zb2 Zb3 Zb4 Zb5 Zb5 Zb7
+
+ triC[0] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[8]),
+ _mm256_castps_pd(tritmp[10]))); //Xc0 Xc1 Xc2 Xc3 Xc4 Xc5 Xc6 Xc7
+ triC[1] = _mm256_castpd_ps(
+ _mm256_unpackhi_pd(_mm256_castps_pd(tritmp[8]),
+ _mm256_castps_pd(tritmp[10]))); //Yc0 Yc1 Yc2 Yc3 Yc4 Yc5 Yc6 Yc7
+ triC[2] = _mm256_castpd_ps(
+ _mm256_unpacklo_pd(_mm256_castps_pd(tritmp[9]),
+ _mm256_castps_pd(tritmp[11]))); //Zc0 Zc1 Zc2 Zc3 Zc4 Zc5 Zc6 Zc7
+
+ /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ int result = ray_triangle_intersect8(kg,
+ P,
+ dir,
+ isect,
+ visibility,
+ object,
+ triA,
+ triB,
+ triC,
+ prim_addr,
+ prim_num,
+ num_hits,
+ max_hits,
+ num_hits_in_instance,
+ isect_t);
+ return result;
}
-#endif /* __KERNEL_AVX2__ */
+#endif /* __KERNEL_AVX2__ */
/* Special ray intersection routines for subsurface scattering. In that case we
* only want to intersect with primitives in the same object, and if case of
@@ -479,106 +496,108 @@ ccl_device_inline int triangle_intersect8(
*/
#ifdef __BVH_LOCAL__
-ccl_device_inline bool triangle_intersect_local(
- KernelGlobals *kg,
- LocalIntersection *local_isect,
- float3 P,
- float3 dir,
- int object,
- int local_object,
- int prim_addr,
- float tmax,
- uint *lcg_state,
- int max_hits)
+ccl_device_inline bool triangle_intersect_local(KernelGlobals *kg,
+ LocalIntersection *local_isect,
+ float3 P,
+ float3 dir,
+ int object,
+ int local_object,
+ int prim_addr,
+ float tmax,
+ uint *lcg_state,
+ int max_hits)
{
- /* Only intersect with matching object, for instanced objects we
- * already know we are only intersecting the right object. */
- if(object == OBJECT_NONE) {
- if(kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
- return false;
- }
- }
-
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const ssef *ssef_verts = (ssef*)&kg->__prim_tri_verts.data[tri_vindex];
-#else
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+2));
-#endif
- float t, u, v;
- if(!ray_triangle_intersect(P,
- dir,
- tmax,
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- ssef_verts,
-#else
- tri_a, tri_b, tri_c,
-#endif
- &u, &v, &t))
- {
- return false;
- }
-
- /* If no actual hit information is requested, just return here. */
- if(max_hits == 0) {
- return true;
- }
-
- int hit;
- if(lcg_state) {
- /* Record up to max_hits intersections. */
- for(int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
- if(local_isect->hits[i].t == t) {
- return false;
- }
- }
-
- local_isect->num_hits++;
-
- if(local_isect->num_hits <= max_hits) {
- hit = local_isect->num_hits - 1;
- }
- else {
- /* reservoir sampling: if we are at the maximum number of
- * hits, randomly replace element or skip it */
- hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
-
- if(hit >= max_hits)
- return false;
- }
- }
- else {
- /* Record closest intersection only. */
- if(local_isect->num_hits && t > local_isect->hits[0].t) {
- return false;
- }
-
- hit = 0;
- local_isect->num_hits = 1;
- }
-
- /* Record intersection. */
- Intersection *isect = &local_isect->hits[hit];
- isect->prim = prim_addr;
- isect->object = object;
- isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
-
- /* Record geometric normal. */
-#if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
- const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+0)),
- tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+1)),
- tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex+2));
-#endif
- local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
+ /* Only intersect with matching object, for instanced objects we
+ * already know we are only intersecting the right object. */
+ if (object == OBJECT_NONE) {
+ if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
+ return false;
+ }
+ }
+
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ const ssef *ssef_verts = (ssef *)&kg->__prim_tri_verts.data[tri_vindex];
+# else
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+# endif
+ float t, u, v;
+ if (!ray_triangle_intersect(P,
+ dir,
+ tmax,
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ ssef_verts,
+# else
+ tri_a,
+ tri_b,
+ tri_c,
+# endif
+ &u,
+ &v,
+ &t)) {
+ return false;
+ }
+
+ /* If no actual hit information is requested, just return here. */
+ if (max_hits == 0) {
+ return true;
+ }
+
+ int hit;
+ if (lcg_state) {
+ /* Record up to max_hits intersections. */
+ for (int i = min(max_hits, local_isect->num_hits) - 1; i >= 0; --i) {
+ if (local_isect->hits[i].t == t) {
+ return false;
+ }
+ }
+
+ local_isect->num_hits++;
+
+ if (local_isect->num_hits <= max_hits) {
+ hit = local_isect->num_hits - 1;
+ }
+ else {
+ /* reservoir sampling: if we are at the maximum number of
+ * hits, randomly replace element or skip it */
+ hit = lcg_step_uint(lcg_state) % local_isect->num_hits;
+
+ if (hit >= max_hits)
+ return false;
+ }
+ }
+ else {
+ /* Record closest intersection only. */
+ if (local_isect->num_hits && t > local_isect->hits[0].t) {
+ return false;
+ }
+
+ hit = 0;
+ local_isect->num_hits = 1;
+ }
+
+ /* Record intersection. */
+ Intersection *isect = &local_isect->hits[hit];
+ isect->prim = prim_addr;
+ isect->object = object;
+ isect->type = PRIMITIVE_TRIANGLE;
+ isect->u = u;
+ isect->v = v;
+ isect->t = t;
+
+ /* Record geometric normal. */
+# if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__)
+ const float3 tri_a = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0)),
+ tri_b = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1)),
+ tri_c = float4_to_float3(kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2));
+# endif
+ local_isect->Ng[hit] = normalize(cross(tri_b - tri_a, tri_c - tri_a));
- return false;
+ return false;
}
-#endif /* __BVH_LOCAL__ */
+#endif /* __BVH_LOCAL__ */
/* Refine triangle intersection to more precise hit point. For rays that travel
* far the precision is often not so good, this reintersects the primitive from
@@ -596,61 +615,61 @@ ccl_device_inline float3 triangle_refine(KernelGlobals *kg,
const Intersection *isect,
const Ray *ray)
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
#ifdef __INTERSECTION_REFINE__
- if(isect->object != OBJECT_NONE) {
- if(UNLIKELY(t == 0.0f)) {
- return P;
- }
+ if (isect->object != OBJECT_NONE) {
+ if (UNLIKELY(t == 0.0f)) {
+ return P;
+ }
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
# else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D*t);
- D = normalize_len(D, &t);
- }
-
- P = P + D*t;
-
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
- float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
- float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
- float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
- float3 qvec = cross(tvec, edge1);
- float3 pvec = cross(D, edge2);
- float det = dot(edge1, pvec);
- if(det != 0.0f) {
- /* If determinant is zero it means ray lies in the plane of
- * the triangle. It is possible in theory due to watertight
- * nature of triangle intersection. For such cases we simply
- * don't refine intersection hoping it'll go all fine.
- */
- float rt = dot(edge2, qvec) / det;
- P = P + D*rt;
- }
-
- if(isect->object != OBJECT_NONE) {
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D * t);
+ D = normalize_len(D, &t);
+ }
+
+ P = P + D * t;
+
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
+ float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
+ float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
+ float3 qvec = cross(tvec, edge1);
+ float3 pvec = cross(D, edge2);
+ float det = dot(edge1, pvec);
+ if (det != 0.0f) {
+ /* If determinant is zero it means ray lies in the plane of
+ * the triangle. It is possible in theory due to watertight
+ * nature of triangle intersection. For such cases we simply
+ * don't refine intersection hoping it'll go all fine.
+ */
+ float rt = dot(edge2, qvec) / det;
+ P = P + D * rt;
+ }
+
+ if (isect->object != OBJECT_NONE) {
# ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
# else
- Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
# endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
#else
- return P + D*t;
+ return P + D * t;
#endif
}
@@ -662,61 +681,57 @@ ccl_device_inline float3 triangle_refine_local(KernelGlobals *kg,
const Intersection *isect,
const Ray *ray)
{
- float3 P = ray->P;
- float3 D = ray->D;
- float t = isect->t;
+ float3 P = ray->P;
+ float3 D = ray->D;
+ float t = isect->t;
- if(isect->object != OBJECT_NONE) {
+ if (isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
+ Transform tfm = sd->ob_itfm;
#else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_INVERSE_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_INVERSE_TRANSFORM);
#endif
- P = transform_point(&tfm, P);
- D = transform_direction(&tfm, D);
- D = normalize(D);
- }
+ P = transform_point(&tfm, P);
+ D = transform_direction(&tfm, D);
+ D = normalize(D);
+ }
- P = P + D*t;
+ P = P + D * t;
#ifdef __INTERSECTION_REFINE__
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
- const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
- tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
- tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
- float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
- float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
- float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
- float3 qvec = cross(tvec, edge1);
- float3 pvec = cross(D, edge2);
- float det = dot(edge1, pvec);
- if(det != 0.0f) {
- /* If determinant is zero it means ray lies in the plane of
- * the triangle. It is possible in theory due to watertight
- * nature of triangle intersection. For such cases we simply
- * don't refine intersection hoping it'll go all fine.
- */
- float rt = dot(edge2, qvec) / det;
- P = P + D*rt;
- }
-#endif /* __INTERSECTION_REFINE__ */
-
- if(isect->object != OBJECT_NONE) {
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, isect->prim);
+ const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 0),
+ tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 1),
+ tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex + 2);
+ float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
+ float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
+ float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
+ float3 qvec = cross(tvec, edge1);
+ float3 pvec = cross(D, edge2);
+ float det = dot(edge1, pvec);
+ if (det != 0.0f) {
+ /* If determinant is zero it means ray lies in the plane of
+ * the triangle. It is possible in theory due to watertight
+ * nature of triangle intersection. For such cases we simply
+ * don't refine intersection hoping it'll go all fine.
+ */
+ float rt = dot(edge2, qvec) / det;
+ P = P + D * rt;
+ }
+#endif /* __INTERSECTION_REFINE__ */
+
+ if (isect->object != OBJECT_NONE) {
#ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
+ Transform tfm = sd->ob_tfm;
#else
- Transform tfm = object_fetch_transform(kg,
- isect->object,
- OBJECT_TRANSFORM);
+ Transform tfm = object_fetch_transform(kg, isect->object, OBJECT_TRANSFORM);
#endif
- P = transform_point(&tfm, P);
- }
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 1977d263ece..96cf35a40dc 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -33,41 +33,47 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
const ShaderData *sd,
float3 P)
{
- /* todo: optimize this so it's just a single matrix multiplication when
- * possible (not motion blur), or perhaps even just translation + scale */
- const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM);
+ /* todo: optimize this so it's just a single matrix multiplication when
+ * possible (not motion blur), or perhaps even just translation + scale */
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_GENERATED_TRANSFORM);
- object_inverse_position_transform(kg, sd, &P);
+ object_inverse_position_transform(kg, sd, &P);
- if(desc.offset != ATTR_STD_NOT_FOUND) {
- Transform tfm = primitive_attribute_matrix(kg, sd, desc);
- P = transform_point(&tfm, P);
- }
+ if (desc.offset != ATTR_STD_NOT_FOUND) {
+ Transform tfm = primitive_attribute_matrix(kg, sd, desc);
+ P = transform_point(&tfm, P);
+ }
- return P;
+ return P;
}
-ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc)
+ccl_device float volume_attribute_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- float3 P = volume_normalized_position(kg, sd, sd->P);
- InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
- return average(float4_to_float3(r));
+ float3 P = volume_normalized_position(kg, sd, sd->P);
+ InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
+ INTERPOLATION_NONE;
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
+ return average(float4_to_float3(r));
}
-ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc)
+ccl_device float3 volume_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
{
- float3 P = volume_normalized_position(kg, sd, sd->P);
- InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
- float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
+ float3 P = volume_normalized_position(kg, sd, sd->P);
+ InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC) ? INTERPOLATION_CUBIC :
+ INTERPOLATION_NONE;
+ float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
- if(r.w > 1e-6f && r.w != 1.0f) {
- /* For RGBA colors, unpremultiply after interpolation. */
- return float4_to_float3(r) / r.w;
- }
- else {
- return float4_to_float3(r);
- }
+ if (r.w > 1e-6f && r.w != 1.0f) {
+ /* For RGBA colors, unpremultiply after interpolation. */
+ return float4_to_float3(r) / r.w;
+ }
+ else {
+ return float4_to_float3(r);
+ }
}
#endif