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Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_traversal.h4
-rw-r--r--intern/cycles/kernel/geom/geom_bvh_volume.h4
-rw-r--r--intern/cycles/kernel/geom/geom_curve.h12
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h12
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h26
5 files changed, 29 insertions, 29 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index eed54a4d00d..114d30a479d 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -63,10 +63,10 @@ ccl_device bool BVH_FUNCTION_NAME
#endif
isect->t = ray->t;
- isect->object = OBJECT_NONE;
- isect->prim = PRIM_NONE;
isect->u = 0.0f;
isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
#if defined(__KERNEL_DEBUG__)
isect->num_traversal_steps = 0;
diff --git a/intern/cycles/kernel/geom/geom_bvh_volume.h b/intern/cycles/kernel/geom/geom_bvh_volume.h
index aac0a18647a..9dd8d226f5b 100644
--- a/intern/cycles/kernel/geom/geom_bvh_volume.h
+++ b/intern/cycles/kernel/geom/geom_bvh_volume.h
@@ -61,10 +61,10 @@ ccl_device bool BVH_FUNCTION_NAME(KernelGlobals *kg,
#endif
isect->t = ray->t;
- isect->object = OBJECT_NONE;
- isect->prim = PRIM_NONE;
isect->u = 0.0f;
isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
#if defined(__KERNEL_SSE2__)
const shuffle_swap_t shuf_identity = shuffle_swap_identity();
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index c4e9e2ababe..b6d21c91916 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -600,12 +600,12 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = u;
+ isect->v = gd;
isect->prim = curveAddr;
isect->object = object;
isect->type = type;
- isect->u = u;
- isect->v = gd;
- isect->t = t;
hit = true;
}
@@ -835,12 +835,12 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = z*invl;
+ isect->v = gd;
isect->prim = curveAddr;
isect->object = object;
isect->type = type;
- isect->u = z*invl;
- isect->v = gd;
- isect->t = t;
return true;
}
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index b275b89a8a4..3a4b20e61aa 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -336,12 +336,12 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
#endif
{
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
return true;
}
@@ -388,12 +388,12 @@ ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, I
/* record intersection */
Intersection *isect = &isect_array[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
}
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 3d3a5e72485..c08a82ee038 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -120,7 +120,7 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg, ShaderDat
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -137,7 +137,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -164,7 +164,7 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3])
{
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -176,7 +176,7 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, float u, float v)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.x)));
float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.y)));
@@ -190,7 +190,7 @@ ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, flo
ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, float3 *dPdu, float3 *dPdv)
{
/* fetch triangle vertex coordinates */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -212,7 +212,7 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
return kernel_tex_fetch(__attributes_float, offset + sd->prim);
}
else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.x));
float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.y));
@@ -255,7 +255,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim));
}
else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.x)));
float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.y)));
@@ -334,12 +334,12 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg, Intersection *isect
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
return true;
}
}
@@ -397,12 +397,12 @@ ccl_device_inline void triangle_intersect_subsurface(KernelGlobals *kg, Intersec
/* record intersection */
Intersection *isect = &isect_array[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
}
}
}