diff options
Diffstat (limited to 'intern/cycles/kernel/geom')
-rw-r--r-- | intern/cycles/kernel/geom/geom_bvh_traversal.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/geom/geom_bvh_volume.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/geom/geom_curve.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/geom/geom_motion_triangle.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle.h | 26 |
5 files changed, 29 insertions, 29 deletions
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h index eed54a4d00d..114d30a479d 100644 --- a/intern/cycles/kernel/geom/geom_bvh_traversal.h +++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h @@ -63,10 +63,10 @@ ccl_device bool BVH_FUNCTION_NAME #endif isect->t = ray->t; - isect->object = OBJECT_NONE; - isect->prim = PRIM_NONE; isect->u = 0.0f; isect->v = 0.0f; + isect->prim = PRIM_NONE; + isect->object = OBJECT_NONE; #if defined(__KERNEL_DEBUG__) isect->num_traversal_steps = 0; diff --git a/intern/cycles/kernel/geom/geom_bvh_volume.h b/intern/cycles/kernel/geom/geom_bvh_volume.h index aac0a18647a..9dd8d226f5b 100644 --- a/intern/cycles/kernel/geom/geom_bvh_volume.h +++ b/intern/cycles/kernel/geom/geom_bvh_volume.h @@ -61,10 +61,10 @@ ccl_device bool BVH_FUNCTION_NAME(KernelGlobals *kg, #endif isect->t = ray->t; - isect->object = OBJECT_NONE; - isect->prim = PRIM_NONE; isect->u = 0.0f; isect->v = 0.0f; + isect->prim = PRIM_NONE; + isect->object = OBJECT_NONE; #if defined(__KERNEL_SSE2__) const shuffle_swap_t shuf_identity = shuffle_swap_identity(); diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h index c4e9e2ababe..b6d21c91916 100644 --- a/intern/cycles/kernel/geom/geom_curve.h +++ b/intern/cycles/kernel/geom/geom_curve.h @@ -600,12 +600,12 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect #endif { /* record intersection */ + isect->t = t; + isect->u = u; + isect->v = gd; isect->prim = curveAddr; isect->object = object; isect->type = type; - isect->u = u; - isect->v = gd; - isect->t = t; hit = true; } @@ -835,12 +835,12 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec #endif { /* record intersection */ + isect->t = t; + isect->u = z*invl; + isect->v = gd; isect->prim = curveAddr; isect->object = object; isect->type = type; - isect->u = z*invl; - isect->v = gd; - isect->t = t; return true; } diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h index b275b89a8a4..3a4b20e61aa 100644 --- a/intern/cycles/kernel/geom/geom_motion_triangle.h +++ b/intern/cycles/kernel/geom/geom_motion_triangle.h @@ -336,12 +336,12 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility) #endif { + isect->t = t; + isect->u = u; + isect->v = v; isect->prim = triAddr; isect->object = object; isect->type = PRIMITIVE_MOTION_TRIANGLE; - isect->u = u; - isect->v = v; - isect->t = t; return true; } @@ -388,12 +388,12 @@ ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, I /* record intersection */ Intersection *isect = &isect_array[hit]; + isect->t = t; + isect->u = u; + isect->v = v; isect->prim = triAddr; isect->object = object; isect->type = PRIMITIVE_MOTION_TRIANGLE; - isect->u = u; - isect->v = v; - isect->t = t; } } #endif diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h index 3d3a5e72485..c08a82ee038 100644 --- a/intern/cycles/kernel/geom/geom_triangle.h +++ b/intern/cycles/kernel/geom/geom_triangle.h @@ -120,7 +120,7 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg, ShaderDat ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd) { /* load triangle vertices */ - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); @@ -137,7 +137,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd) ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader) { /* load triangle vertices */ - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); @@ -164,7 +164,7 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3]) { - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); @@ -176,7 +176,7 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3 ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, float u, float v) { /* load triangle vertices */ - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.x))); float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.y))); @@ -190,7 +190,7 @@ ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, flo ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, float3 *dPdu, float3 *dPdv) { /* fetch triangle vertex coordinates */ - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x))); float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y))); @@ -212,7 +212,7 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s return kernel_tex_fetch(__attributes_float, offset + sd->prim); } else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) { - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.x)); float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.y)); @@ -255,7 +255,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim)); } else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) { - float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim)); + float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim); float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.x))); float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.y))); @@ -334,12 +334,12 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg, Intersection *isect #endif { /* record intersection */ + isect->t = t; + isect->u = u; + isect->v = v; isect->prim = triAddr; isect->object = object; isect->type = PRIMITIVE_TRIANGLE; - isect->u = u; - isect->v = v; - isect->t = t; return true; } } @@ -397,12 +397,12 @@ ccl_device_inline void triangle_intersect_subsurface(KernelGlobals *kg, Intersec /* record intersection */ Intersection *isect = &isect_array[hit]; + isect->t = t; + isect->u = u; + isect->v = v; isect->prim = triAddr; isect->object = object; isect->type = PRIMITIVE_TRIANGLE; - isect->u = u; - isect->v = v; - isect->t = t; } } } |