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Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_init_from_bake.h')
-rw-r--r--intern/cycles/kernel/integrator/integrator_init_from_bake.h181
1 files changed, 181 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_init_from_bake.h b/intern/cycles/kernel/integrator/integrator_init_from_bake.h
new file mode 100644
index 00000000000..4898ff936c6
--- /dev/null
+++ b/intern/cycles/kernel/integrator/integrator_init_from_bake.h
@@ -0,0 +1,181 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "kernel/kernel_accumulate.h"
+#include "kernel/kernel_adaptive_sampling.h"
+#include "kernel/kernel_camera.h"
+#include "kernel/kernel_path_state.h"
+#include "kernel/kernel_random.h"
+
+#include "kernel/geom/geom.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* This helps with AA but it's not the real solution as it does not AA the geometry
+ * but it's better than nothing, thus committed. */
+ccl_device_inline float bake_clamp_mirror_repeat(float u, float max)
+{
+ /* use mirror repeat (like opengl texture) so that if the barycentric
+ * coordinate goes past the end of the triangle it is not always clamped
+ * to the same value, gives ugly patterns */
+ u /= max;
+ float fu = floorf(u);
+ u = u - fu;
+
+ return ((((int)fu) & 1) ? 1.0f - u : u) * max;
+}
+
+/* Return false to indicate that this pixel is finished.
+ * Used by CPU implementation to not attempt to sample pixel for multiple samples once its known
+ * that the pixel did converge. */
+ccl_device bool integrator_init_from_bake(INTEGRATOR_STATE_ARGS,
+ const ccl_global KernelWorkTile *ccl_restrict tile,
+ ccl_global float *render_buffer,
+ const int x,
+ const int y,
+ const int scheduled_sample)
+{
+ PROFILING_INIT(kg, PROFILING_RAY_SETUP);
+
+ /* Initialize path state to give basic buffer access and allow early outputs. */
+ path_state_init(INTEGRATOR_STATE_PASS, tile, x, y);
+
+ /* Check whether the pixel has converged and should not be sampled anymore. */
+ if (!kernel_need_sample_pixel(INTEGRATOR_STATE_PASS, render_buffer)) {
+ return false;
+ }
+
+ /* Always count the sample, even if the camera sample will reject the ray. */
+ const int sample = kernel_accum_sample(INTEGRATOR_STATE_PASS, render_buffer, scheduled_sample);
+
+ /* Setup render buffers. */
+ const int index = INTEGRATOR_STATE(path, render_pixel_index);
+ const int pass_stride = kernel_data.film.pass_stride;
+ render_buffer += index * pass_stride;
+
+ ccl_global float *primitive = render_buffer + kernel_data.film.pass_bake_primitive;
+ ccl_global float *differential = render_buffer + kernel_data.film.pass_bake_differential;
+
+ const int seed = __float_as_uint(primitive[0]);
+ int prim = __float_as_uint(primitive[1]);
+ if (prim == -1) {
+ return false;
+ }
+
+ prim += kernel_data.bake.tri_offset;
+
+ /* Random number generator. */
+ const uint rng_hash = hash_uint(seed) ^ kernel_data.integrator.seed;
+
+ float filter_x, filter_y;
+ if (sample == 0) {
+ filter_x = filter_y = 0.5f;
+ }
+ else {
+ path_rng_2D(kg, rng_hash, sample, PRNG_FILTER_U, &filter_x, &filter_y);
+ }
+
+ /* Initialize path state for path integration. */
+ path_state_init_integrator(INTEGRATOR_STATE_PASS, sample, rng_hash);
+
+ /* Barycentric UV with sub-pixel offset. */
+ float u = primitive[2];
+ float v = primitive[3];
+
+ float dudx = differential[0];
+ float dudy = differential[1];
+ float dvdx = differential[2];
+ float dvdy = differential[3];
+
+ if (sample > 0) {
+ u = bake_clamp_mirror_repeat(u + dudx * (filter_x - 0.5f) + dudy * (filter_y - 0.5f), 1.0f);
+ v = bake_clamp_mirror_repeat(v + dvdx * (filter_x - 0.5f) + dvdy * (filter_y - 0.5f),
+ 1.0f - u);
+ }
+
+ /* Position and normal on triangle. */
+ float3 P, Ng;
+ int shader;
+ triangle_point_normal(kg, kernel_data.bake.object_index, prim, u, v, &P, &Ng, &shader);
+ shader &= SHADER_MASK;
+
+ if (kernel_data.film.pass_background != PASS_UNUSED) {
+ /* Environment baking. */
+
+ /* Setup and write ray. */
+ Ray ray ccl_optional_struct_init;
+ ray.P = zero_float3();
+ ray.D = normalize(P);
+ ray.t = FLT_MAX;
+ ray.time = 0.5f;
+ ray.dP = differential_zero_compact();
+ ray.dD = differential_zero_compact();
+ integrator_state_write_ray(INTEGRATOR_STATE_PASS, &ray);
+
+ /* Setup next kernel to execute. */
+ INTEGRATOR_PATH_INIT(DEVICE_KERNEL_INTEGRATOR_SHADE_BACKGROUND);
+ }
+ else {
+ /* Surface baking. */
+
+ /* Setup ray. */
+ Ray ray ccl_optional_struct_init;
+ ray.P = P + Ng;
+ ray.D = -Ng;
+ ray.t = FLT_MAX;
+ ray.time = 0.5f;
+
+ /* Setup differentials. */
+ float3 dPdu, dPdv;
+ triangle_dPdudv(kg, prim, &dPdu, &dPdv);
+ differential3 dP;
+ dP.dx = dPdu * dudx + dPdv * dvdx;
+ dP.dy = dPdu * dudy + dPdv * dvdy;
+ ray.dP = differential_make_compact(dP);
+ ray.dD = differential_zero_compact();
+
+ /* Write ray. */
+ integrator_state_write_ray(INTEGRATOR_STATE_PASS, &ray);
+
+ /* Setup and write intersection. */
+ Intersection isect ccl_optional_struct_init;
+ isect.object = kernel_data.bake.object_index;
+ isect.prim = prim;
+ isect.u = u;
+ isect.v = v;
+ isect.t = 1.0f;
+ isect.type = PRIMITIVE_TRIANGLE;
+#ifdef __EMBREE__
+ isect.Ng = Ng;
+#endif
+ integrator_state_write_isect(INTEGRATOR_STATE_PASS, &isect);
+
+ /* Setup next kernel to execute. */
+ const int shader_flags = kernel_tex_fetch(__shaders, shader).flags;
+ if ((shader_flags & SD_HAS_RAYTRACE) || (kernel_data.film.pass_ao != PASS_UNUSED)) {
+ INTEGRATOR_PATH_INIT_SORTED(DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE, shader);
+ }
+ else {
+ INTEGRATOR_PATH_INIT_SORTED(DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE, shader);
+ }
+ }
+
+ return true;
+}
+
+CCL_NAMESPACE_END