Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_intersect_shadow.h')
-rw-r--r--intern/cycles/kernel/integrator/integrator_intersect_shadow.h56
1 files changed, 46 insertions, 10 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_intersect_shadow.h b/intern/cycles/kernel/integrator/integrator_intersect_shadow.h
index 9dc0eb02c9b..d5c6ec145f0 100644
--- a/intern/cycles/kernel/integrator/integrator_intersect_shadow.h
+++ b/intern/cycles/kernel/integrator/integrator_intersect_shadow.h
@@ -64,19 +64,61 @@ ccl_device_forceinline int integrate_shadow_max_transparent_hits(KernelGlobals k
}
#ifdef __TRANSPARENT_SHADOWS__
+# if defined(__KERNEL_CPU__)
+ccl_device int shadow_intersections_compare(const void *a, const void *b)
+{
+ const Intersection *isect_a = (const Intersection *)a;
+ const Intersection *isect_b = (const Intersection *)b;
+
+ if (isect_a->t < isect_b->t)
+ return -1;
+ else if (isect_a->t > isect_b->t)
+ return 1;
+ else
+ return 0;
+}
+# endif
+
+ccl_device_inline void sort_shadow_intersections(IntegratorShadowState state, uint num_hits)
+{
+ kernel_assert(num_hits > 0);
+
+# ifdef __KERNEL_GPU__
+ /* Use bubble sort which has more friendly memory pattern on GPU. */
+ bool swapped;
+ do {
+ swapped = false;
+ for (int j = 0; j < num_hits - 1; ++j) {
+ if (INTEGRATOR_STATE_ARRAY(state, shadow_isect, j, t) >
+ INTEGRATOR_STATE_ARRAY(state, shadow_isect, j + 1, t)) {
+ struct Intersection tmp_j ccl_optional_struct_init;
+ struct Intersection tmp_j_1 ccl_optional_struct_init;
+ integrator_state_read_shadow_isect(state, &tmp_j, j);
+ integrator_state_read_shadow_isect(state, &tmp_j_1, j + 1);
+ integrator_state_write_shadow_isect(state, &tmp_j_1, j);
+ integrator_state_write_shadow_isect(state, &tmp_j, j + 1);
+ swapped = true;
+ }
+ }
+ --num_hits;
+ } while (swapped);
+# else
+ Intersection *isect_array = (Intersection *)state->shadow_isect;
+ qsort(isect_array, num_hits, sizeof(Intersection), shadow_intersections_compare);
+# endif
+}
+
ccl_device bool integrate_intersect_shadow_transparent(KernelGlobals kg,
IntegratorShadowState state,
ccl_private const Ray *ray,
const uint visibility)
{
- Intersection isect[INTEGRATOR_SHADOW_ISECT_SIZE];
-
/* Limit the number hits to the max transparent bounces allowed and the size that we
* have available in the integrator state. */
const uint max_transparent_hits = integrate_shadow_max_transparent_hits(kg, state);
const uint max_hits = min(max_transparent_hits, (uint)INTEGRATOR_SHADOW_ISECT_SIZE);
uint num_hits = 0;
- bool opaque_hit = scene_intersect_shadow_all(kg, ray, isect, visibility, max_hits, &num_hits);
+ bool opaque_hit = scene_intersect_shadow_all(kg, state, ray, visibility, max_hits, &num_hits);
/* If number of hits exceed the transparent bounces limit, make opaque. */
if (num_hits > max_transparent_hits) {
@@ -87,13 +129,7 @@ ccl_device bool integrate_intersect_shadow_transparent(KernelGlobals kg,
uint num_recorded_hits = min(num_hits, max_hits);
if (num_recorded_hits > 0) {
- sort_intersections(isect, num_recorded_hits);
-
- /* Write intersection result into global integrator state memory.
- * More efficient may be to do this directly from the intersection kernel. */
- for (int hit = 0; hit < num_recorded_hits; hit++) {
- integrator_state_write_shadow_isect(state, &isect[hit], hit);
- }
+ sort_shadow_intersections(state, num_recorded_hits);
}
INTEGRATOR_STATE_WRITE(state, shadow_path, num_hits) = num_hits;