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Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_shade_shadow.h')
-rw-r--r--intern/cycles/kernel/integrator/integrator_shade_shadow.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_shade_shadow.h b/intern/cycles/kernel/integrator/integrator_shade_shadow.h
index fd3c3ae1653..3857b522b25 100644
--- a/intern/cycles/kernel/integrator/integrator_shade_shadow.h
+++ b/intern/cycles/kernel/integrator/integrator_shade_shadow.h
@@ -39,7 +39,7 @@ ccl_device_inline float3 integrate_transparent_surface_shadow(INTEGRATOR_STATE_A
* TODO: is it better to declare this outside the loop or keep it local
* so the compiler can see there is no dependency between iterations? */
ShaderDataTinyStorage shadow_sd_storage;
- ShaderData *shadow_sd = AS_SHADER_DATA(&shadow_sd_storage);
+ ccl_private ShaderData *shadow_sd = AS_SHADER_DATA(&shadow_sd_storage);
/* Setup shader data at surface. */
Intersection isect ccl_optional_struct_init;
@@ -69,13 +69,14 @@ ccl_device_inline float3 integrate_transparent_surface_shadow(INTEGRATOR_STATE_A
ccl_device_inline void integrate_transparent_volume_shadow(INTEGRATOR_STATE_ARGS,
const int hit,
const int num_recorded_hits,
- float3 *ccl_restrict throughput)
+ ccl_private float3 *ccl_restrict
+ throughput)
{
PROFILING_INIT(kg, PROFILING_SHADE_SHADOW_VOLUME);
/* TODO: deduplicate with surface, or does it not matter for memory usage? */
ShaderDataTinyStorage shadow_sd_storage;
- ShaderData *shadow_sd = AS_SHADER_DATA(&shadow_sd_storage);
+ ccl_private ShaderData *shadow_sd = AS_SHADER_DATA(&shadow_sd_storage);
/* Setup shader data. */
Ray ray ccl_optional_struct_init;