diff options
Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_shade_volume.h')
-rw-r--r-- | intern/cycles/kernel/integrator/integrator_shade_volume.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_shade_volume.h b/intern/cycles/kernel/integrator/integrator_shade_volume.h index e465a993041..d0dde815b5c 100644 --- a/intern/cycles/kernel/integrator/integrator_shade_volume.h +++ b/intern/cycles/kernel/integrator/integrator_shade_volume.h @@ -94,7 +94,7 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals kg, ccl_private ShaderData *ccl_restrict sd, ccl_private VolumeShaderCoefficients *coeff) { - const int path_flag = INTEGRATOR_STATE(state, path, flag); + const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag); shader_eval_volume<false>(kg, state, sd, path_flag, [=](const int i) { return integrator_state_read_volume_stack(state, i); }); @@ -686,7 +686,7 @@ ccl_device_forceinline bool integrate_volume_sample_light( } /* Sample position on a light. */ - const int path_flag = INTEGRATOR_STATE(state, path, flag); + const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag); const uint bounce = INTEGRATOR_STATE(state, path, bounce); float light_u, light_v; path_state_rng_2D(kg, rng_state, PRNG_LIGHT_U, &light_u, &light_v); @@ -725,7 +725,7 @@ ccl_device_forceinline void integrate_volume_direct_light( * TODO: decorrelate random numbers and use light_sample_new_position to * avoid resampling the CDF. */ { - const int path_flag = INTEGRATOR_STATE(state, path, flag); + const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag); const uint bounce = INTEGRATOR_STATE(state, path, bounce); float light_u, light_v; path_state_rng_2D(kg, rng_state, PRNG_LIGHT_U, &light_u, &light_v); |