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Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_state.h')
-rw-r--r--intern/cycles/kernel/integrator/integrator_state.h185
1 files changed, 185 insertions, 0 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_state.h b/intern/cycles/kernel/integrator/integrator_state.h
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+++ b/intern/cycles/kernel/integrator/integrator_state.h
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+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* Integrator State
+ *
+ * This file defines the data structures that define the state of a path. Any state that is
+ * preserved and passed between kernel executions is part of this.
+ *
+ * The size of this state must be kept as small as possible, to reduce cache misses and keep memory
+ * usage under control on GPUs that may execute millions of kernels.
+ *
+ * Memory may be allocated and passed along in different ways depending on the device. There may
+ * be a scalar layout, or AoS or SoA layout for batches. The state may be passed along as a pointer
+ * to every kernel, or the pointer may exist at program scope or in constant memory. To abstract
+ * these differences between devices and experiment with different layouts, macros are used.
+ *
+ * INTEGRATOR_STATE_ARGS: prepend to argument definitions for every function that accesses
+ * path state.
+ * INTEGRATOR_STATE_CONST_ARGS: same as INTEGRATOR_STATE_ARGS, when state is read-only
+ * INTEGRATOR_STATE_PASS: use to pass along state to other functions access it.
+ *
+ * INTEGRATOR_STATE(x, y): read nested struct member x.y of IntegratorState
+ * INTEGRATOR_STATE_WRITE(x, y): write to nested struct member x.y of IntegratorState
+ *
+ * INTEGRATOR_STATE_ARRAY(x, index, y): read x[index].y
+ * INTEGRATOR_STATE_ARRAY_WRITE(x, index, y): write x[index].y
+ *
+ * INTEGRATOR_STATE_COPY(to_x, from_x): copy contents of one nested struct to another
+ *
+ * INTEGRATOR_STATE_IS_NULL: test if any integrator state is available, for shader evaluation
+ * INTEGRATOR_STATE_PASS_NULL: use to pass empty state to other functions.
+ *
+ * NOTE: if we end up with a device that passes no arguments, the leading comma will be a problem.
+ * Can solve it with more macros if we encouter it, but rather ugly so postpone for now.
+ */
+
+#include "kernel/kernel_types.h"
+
+#include "util/util_types.h"
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Constants
+ *
+ * TODO: these could be made dynamic depending on the features used in the scene. */
+
+#define INTEGRATOR_VOLUME_STACK_SIZE VOLUME_STACK_SIZE
+#define INTEGRATOR_SHADOW_ISECT_SIZE 4
+
+/* Data structures */
+
+/* Integrator State
+ *
+ * CPU rendering path state with AoS layout. */
+typedef struct IntegratorStateCPU {
+#define KERNEL_STRUCT_BEGIN(name) struct {
+#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type name;
+#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
+#define KERNEL_STRUCT_END(name) \
+ } \
+ name;
+#define KERNEL_STRUCT_END_ARRAY(name, size) \
+ } \
+ name[size];
+#include "kernel/integrator/integrator_state_template.h"
+#undef KERNEL_STRUCT_BEGIN
+#undef KERNEL_STRUCT_MEMBER
+#undef KERNEL_STRUCT_ARRAY_MEMBER
+#undef KERNEL_STRUCT_END
+#undef KERNEL_STRUCT_END_ARRAY
+} IntegratorStateCPU;
+
+/* Path Queue
+ *
+ * Keep track of which kernels are queued to be executed next in the path
+ * for GPU rendering. */
+typedef struct IntegratorQueueCounter {
+ int num_queued[DEVICE_KERNEL_INTEGRATOR_NUM];
+} IntegratorQueueCounter;
+
+/* Integrator State GPU
+ *
+ * GPU rendering path state with SoA layout. */
+typedef struct IntegratorStateGPU {
+#define KERNEL_STRUCT_BEGIN(name) struct {
+#define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) type *name;
+#define KERNEL_STRUCT_ARRAY_MEMBER KERNEL_STRUCT_MEMBER
+#define KERNEL_STRUCT_END(name) \
+ } \
+ name;
+#define KERNEL_STRUCT_END_ARRAY(name, size) \
+ } \
+ name[size];
+#include "kernel/integrator/integrator_state_template.h"
+#undef KERNEL_STRUCT_BEGIN
+#undef KERNEL_STRUCT_MEMBER
+#undef KERNEL_STRUCT_ARRAY_MEMBER
+#undef KERNEL_STRUCT_END
+#undef KERNEL_STRUCT_END_ARRAY
+
+ /* Count number of queued kernels. */
+ IntegratorQueueCounter *queue_counter;
+
+ /* Count number of kernels queued for specific shaders. */
+ int *sort_key_counter[DEVICE_KERNEL_INTEGRATOR_NUM];
+
+ /* Index of path which will be used by a next shadow catcher split. */
+ int *next_shadow_catcher_path_index;
+} IntegratorStateGPU;
+
+/* Abstraction
+ *
+ * Macros to access data structures on different devices.
+ *
+ * Note that there is a special access function for the shadow catcher state. This access is to
+ * happen from a kernel which operates on a "main" path. Attempt to use shadow catcher accessors
+ * from a kernel which operates on a shadow catcher state will cause bad memory acces. */
+
+#ifdef __KERNEL_CPU__
+
+/* Scalar access on CPU. */
+
+typedef IntegratorStateCPU *ccl_restrict IntegratorState;
+
+# define INTEGRATOR_STATE_ARGS \
+ ccl_attr_maybe_unused const KernelGlobals *ccl_restrict kg, \
+ IntegratorStateCPU *ccl_restrict state
+# define INTEGRATOR_STATE_CONST_ARGS \
+ ccl_attr_maybe_unused const KernelGlobals *ccl_restrict kg, \
+ const IntegratorStateCPU *ccl_restrict state
+# define INTEGRATOR_STATE_PASS kg, state
+
+# define INTEGRATOR_STATE_PASS_NULL kg, NULL
+# define INTEGRATOR_STATE_IS_NULL (state == NULL)
+
+# define INTEGRATOR_STATE(nested_struct, member) \
+ (((const IntegratorStateCPU *)state)->nested_struct.member)
+# define INTEGRATOR_STATE_WRITE(nested_struct, member) (state->nested_struct.member)
+
+# define INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member) \
+ (((const IntegratorStateCPU *)state)->nested_struct[array_index].member)
+# define INTEGRATOR_STATE_ARRAY_WRITE(nested_struct, array_index, member) \
+ ((state)->nested_struct[array_index].member)
+
+#else /* __KERNEL_CPU__ */
+
+/* Array access on GPU with Structure-of-Arrays. */
+
+typedef int IntegratorState;
+
+# define INTEGRATOR_STATE_ARGS const KernelGlobals *ccl_restrict kg, const IntegratorState state
+# define INTEGRATOR_STATE_CONST_ARGS \
+ const KernelGlobals *ccl_restrict kg, const IntegratorState state
+# define INTEGRATOR_STATE_PASS kg, state
+
+# define INTEGRATOR_STATE_PASS_NULL kg, -1
+# define INTEGRATOR_STATE_IS_NULL (state == -1)
+
+# define INTEGRATOR_STATE(nested_struct, member) \
+ kernel_integrator_state.nested_struct.member[state]
+# define INTEGRATOR_STATE_WRITE(nested_struct, member) INTEGRATOR_STATE(nested_struct, member)
+
+# define INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member) \
+ kernel_integrator_state.nested_struct[array_index].member[state]
+# define INTEGRATOR_STATE_ARRAY_WRITE(nested_struct, array_index, member) \
+ INTEGRATOR_STATE_ARRAY(nested_struct, array_index, member)
+
+#endif /* __KERNEL_CPU__ */
+
+CCL_NAMESPACE_END