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Diffstat (limited to 'intern/cycles/kernel/integrator/integrator_state_util.h')
-rw-r--r--intern/cycles/kernel/integrator/integrator_state_util.h273
1 files changed, 0 insertions, 273 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_state_util.h b/intern/cycles/kernel/integrator/integrator_state_util.h
deleted file mode 100644
index cdf412fe22f..00000000000
--- a/intern/cycles/kernel/integrator/integrator_state_util.h
+++ /dev/null
@@ -1,273 +0,0 @@
-/*
- * Copyright 2011-2021 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "kernel/integrator/integrator_state.h"
-#include "kernel/kernel_differential.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Ray */
-
-ccl_device_forceinline void integrator_state_write_ray(INTEGRATOR_STATE_ARGS,
- const Ray *ccl_restrict ray)
-{
- INTEGRATOR_STATE_WRITE(ray, P) = ray->P;
- INTEGRATOR_STATE_WRITE(ray, D) = ray->D;
- INTEGRATOR_STATE_WRITE(ray, t) = ray->t;
- INTEGRATOR_STATE_WRITE(ray, time) = ray->time;
- INTEGRATOR_STATE_WRITE(ray, dP) = ray->dP;
- INTEGRATOR_STATE_WRITE(ray, dD) = ray->dD;
-}
-
-ccl_device_forceinline void integrator_state_read_ray(INTEGRATOR_STATE_CONST_ARGS,
- Ray *ccl_restrict ray)
-{
- ray->P = INTEGRATOR_STATE(ray, P);
- ray->D = INTEGRATOR_STATE(ray, D);
- ray->t = INTEGRATOR_STATE(ray, t);
- ray->time = INTEGRATOR_STATE(ray, time);
- ray->dP = INTEGRATOR_STATE(ray, dP);
- ray->dD = INTEGRATOR_STATE(ray, dD);
-}
-
-/* Shadow Ray */
-
-ccl_device_forceinline void integrator_state_write_shadow_ray(INTEGRATOR_STATE_ARGS,
- const Ray *ccl_restrict ray)
-{
- INTEGRATOR_STATE_WRITE(shadow_ray, P) = ray->P;
- INTEGRATOR_STATE_WRITE(shadow_ray, D) = ray->D;
- INTEGRATOR_STATE_WRITE(shadow_ray, t) = ray->t;
- INTEGRATOR_STATE_WRITE(shadow_ray, time) = ray->time;
- INTEGRATOR_STATE_WRITE(shadow_ray, dP) = ray->dP;
-}
-
-ccl_device_forceinline void integrator_state_read_shadow_ray(INTEGRATOR_STATE_CONST_ARGS,
- Ray *ccl_restrict ray)
-{
- ray->P = INTEGRATOR_STATE(shadow_ray, P);
- ray->D = INTEGRATOR_STATE(shadow_ray, D);
- ray->t = INTEGRATOR_STATE(shadow_ray, t);
- ray->time = INTEGRATOR_STATE(shadow_ray, time);
- ray->dP = INTEGRATOR_STATE(shadow_ray, dP);
- ray->dD = differential_zero_compact();
-}
-
-/* Intersection */
-
-ccl_device_forceinline void integrator_state_write_isect(INTEGRATOR_STATE_ARGS,
- const Intersection *ccl_restrict isect)
-{
- INTEGRATOR_STATE_WRITE(isect, t) = isect->t;
- INTEGRATOR_STATE_WRITE(isect, u) = isect->u;
- INTEGRATOR_STATE_WRITE(isect, v) = isect->v;
- INTEGRATOR_STATE_WRITE(isect, object) = isect->object;
- INTEGRATOR_STATE_WRITE(isect, prim) = isect->prim;
- INTEGRATOR_STATE_WRITE(isect, type) = isect->type;
-#ifdef __EMBREE__
- INTEGRATOR_STATE_WRITE(isect, Ng) = isect->Ng;
-#endif
-}
-
-ccl_device_forceinline void integrator_state_read_isect(INTEGRATOR_STATE_CONST_ARGS,
- Intersection *ccl_restrict isect)
-{
- isect->prim = INTEGRATOR_STATE(isect, prim);
- isect->object = INTEGRATOR_STATE(isect, object);
- isect->type = INTEGRATOR_STATE(isect, type);
- isect->u = INTEGRATOR_STATE(isect, u);
- isect->v = INTEGRATOR_STATE(isect, v);
- isect->t = INTEGRATOR_STATE(isect, t);
-#ifdef __EMBREE__
- isect->Ng = INTEGRATOR_STATE(isect, Ng);
-#endif
-}
-
-ccl_device_forceinline VolumeStack integrator_state_read_volume_stack(INTEGRATOR_STATE_CONST_ARGS,
- int i)
-{
- VolumeStack entry = {INTEGRATOR_STATE_ARRAY(volume_stack, i, object),
- INTEGRATOR_STATE_ARRAY(volume_stack, i, shader)};
- return entry;
-}
-
-ccl_device_forceinline void integrator_state_write_volume_stack(INTEGRATOR_STATE_ARGS,
- int i,
- VolumeStack entry)
-{
- INTEGRATOR_STATE_ARRAY_WRITE(volume_stack, i, object) = entry.object;
- INTEGRATOR_STATE_ARRAY_WRITE(volume_stack, i, shader) = entry.shader;
-}
-
-ccl_device_forceinline bool integrator_state_volume_stack_is_empty(INTEGRATOR_STATE_CONST_ARGS)
-{
- return (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) ?
- INTEGRATOR_STATE_ARRAY(volume_stack, 0, shader) == SHADER_NONE :
- true;
-}
-
-/* Shadow Intersection */
-
-ccl_device_forceinline void integrator_state_write_shadow_isect(
- INTEGRATOR_STATE_ARGS, const Intersection *ccl_restrict isect, const int index)
-{
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, t) = isect->t;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, u) = isect->u;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, v) = isect->v;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, object) = isect->object;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, prim) = isect->prim;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, type) = isect->type;
-#ifdef __EMBREE__
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_isect, index, Ng) = isect->Ng;
-#endif
-}
-
-ccl_device_forceinline void integrator_state_read_shadow_isect(INTEGRATOR_STATE_CONST_ARGS,
- Intersection *ccl_restrict isect,
- const int index)
-{
- isect->prim = INTEGRATOR_STATE_ARRAY(shadow_isect, index, prim);
- isect->object = INTEGRATOR_STATE_ARRAY(shadow_isect, index, object);
- isect->type = INTEGRATOR_STATE_ARRAY(shadow_isect, index, type);
- isect->u = INTEGRATOR_STATE_ARRAY(shadow_isect, index, u);
- isect->v = INTEGRATOR_STATE_ARRAY(shadow_isect, index, v);
- isect->t = INTEGRATOR_STATE_ARRAY(shadow_isect, index, t);
-#ifdef __EMBREE__
- isect->Ng = INTEGRATOR_STATE_ARRAY(shadow_isect, index, Ng);
-#endif
-}
-
-ccl_device_forceinline void integrator_state_copy_volume_stack_to_shadow(INTEGRATOR_STATE_ARGS)
-{
- if (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) {
- for (int i = 0; i < INTEGRATOR_VOLUME_STACK_SIZE; i++) {
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_volume_stack, i, object) = INTEGRATOR_STATE_ARRAY(
- volume_stack, i, object);
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_volume_stack, i, shader) = INTEGRATOR_STATE_ARRAY(
- volume_stack, i, shader);
- }
- }
-}
-
-ccl_device_forceinline VolumeStack
-integrator_state_read_shadow_volume_stack(INTEGRATOR_STATE_CONST_ARGS, int i)
-{
- VolumeStack entry = {INTEGRATOR_STATE_ARRAY(shadow_volume_stack, i, object),
- INTEGRATOR_STATE_ARRAY(shadow_volume_stack, i, shader)};
- return entry;
-}
-
-ccl_device_forceinline bool integrator_state_shadow_volume_stack_is_empty(
- INTEGRATOR_STATE_CONST_ARGS)
-{
- return (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) ?
- INTEGRATOR_STATE_ARRAY(shadow_volume_stack, 0, shader) == SHADER_NONE :
- true;
-}
-
-ccl_device_forceinline void integrator_state_write_shadow_volume_stack(INTEGRATOR_STATE_ARGS,
- int i,
- VolumeStack entry)
-{
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_volume_stack, i, object) = entry.object;
- INTEGRATOR_STATE_ARRAY_WRITE(shadow_volume_stack, i, shader) = entry.shader;
-}
-
-#if defined(__KERNEL_GPU__)
-ccl_device_inline void integrator_state_copy_only(const IntegratorState to_state,
- const IntegratorState state)
-{
- int index;
-
- /* Rely on the compiler to optimize out unused assignments and `while(false)`'s. */
-
-# define KERNEL_STRUCT_BEGIN(name) \
- index = 0; \
- do {
-
-# define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) \
- if (kernel_integrator_state.parent_struct.name != nullptr) { \
- kernel_integrator_state.parent_struct.name[to_state] = \
- kernel_integrator_state.parent_struct.name[state]; \
- }
-
-# define KERNEL_STRUCT_ARRAY_MEMBER(parent_struct, type, name, feature) \
- if (kernel_integrator_state.parent_struct[index].name != nullptr) { \
- kernel_integrator_state.parent_struct[index].name[to_state] = \
- kernel_integrator_state.parent_struct[index].name[state]; \
- }
-
-# define KERNEL_STRUCT_END(name) \
- } \
- while (false) \
- ;
-
-# define KERNEL_STRUCT_END_ARRAY(name, array_size) \
- ++index; \
- } \
- while (index < array_size) \
- ;
-
-# include "kernel/integrator/integrator_state_template.h"
-
-# undef KERNEL_STRUCT_BEGIN
-# undef KERNEL_STRUCT_MEMBER
-# undef KERNEL_STRUCT_ARRAY_MEMBER
-# undef KERNEL_STRUCT_END
-# undef KERNEL_STRUCT_END_ARRAY
-}
-
-ccl_device_inline void integrator_state_move(const IntegratorState to_state,
- const IntegratorState state)
-{
- integrator_state_copy_only(to_state, state);
-
- INTEGRATOR_STATE_WRITE(path, queued_kernel) = 0;
- INTEGRATOR_STATE_WRITE(shadow_path, queued_kernel) = 0;
-}
-
-#endif
-
-/* NOTE: Leaves kernel scheduling information untouched. Use INIT semantic for one of the paths
- * after this function. */
-ccl_device_inline void integrator_state_shadow_catcher_split(INTEGRATOR_STATE_ARGS)
-{
-#if defined(__KERNEL_GPU__)
- const IntegratorState to_state = atomic_fetch_and_add_uint32(
- &kernel_integrator_state.next_shadow_catcher_path_index[0], 1);
-
- integrator_state_copy_only(to_state, state);
-
- kernel_integrator_state.path.flag[to_state] |= PATH_RAY_SHADOW_CATCHER_PASS;
-
- /* Sanity check: expect to split in the intersect-closest kernel, where there is no shadow ray
- * and no sorting yet. */
- kernel_assert(INTEGRATOR_STATE(shadow_path, queued_kernel) == 0);
- kernel_assert(kernel_integrator_state.sort_key_counter[INTEGRATOR_STATE(path, queued_kernel)] ==
- nullptr);
-#else
-
- IntegratorStateCPU *ccl_restrict split_state = state + 1;
-
- *split_state = *state;
-
- split_state->path.flag |= PATH_RAY_SHADOW_CATCHER_PASS;
-#endif
-}
-
-CCL_NAMESPACE_END