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Diffstat (limited to 'intern/cycles/kernel/integrator/intersect_closest.h')
-rw-r--r--intern/cycles/kernel/integrator/intersect_closest.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/integrator/intersect_closest.h b/intern/cycles/kernel/integrator/intersect_closest.h
index 923dab9591a..60299f2cb2f 100644
--- a/intern/cycles/kernel/integrator/intersect_closest.h
+++ b/intern/cycles/kernel/integrator/intersect_closest.h
@@ -324,7 +324,7 @@ ccl_device void integrator_intersect_closest(KernelGlobals kg,
/* Read ray from integrator state into local memory. */
Ray ray ccl_optional_struct_init;
integrator_state_read_ray(kg, state, &ray);
- kernel_assert(ray.t != 0.0f);
+ kernel_assert(ray.tmax != 0.0f);
const uint visibility = path_state_ray_visibility(state);
const int last_isect_prim = INTEGRATOR_STATE(state, isect, prim);
@@ -332,12 +332,12 @@ ccl_device void integrator_intersect_closest(KernelGlobals kg,
/* Trick to use short AO rays to approximate indirect light at the end of the path. */
if (path_state_ao_bounce(kg, state)) {
- ray.t = kernel_data.integrator.ao_bounces_distance;
+ ray.tmax = kernel_data.integrator.ao_bounces_distance;
if (last_isect_object != OBJECT_NONE) {
const float object_ao_distance = kernel_data_fetch(objects, last_isect_object).ao_distance;
if (object_ao_distance != 0.0f) {
- ray.t = object_ao_distance;
+ ray.tmax = object_ao_distance;
}
}
}