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Diffstat (limited to 'intern/cycles/kernel/integrator/mnee.h')
-rw-r--r--intern/cycles/kernel/integrator/mnee.h46
1 files changed, 26 insertions, 20 deletions
diff --git a/intern/cycles/kernel/integrator/mnee.h b/intern/cycles/kernel/integrator/mnee.h
index ad83f82d091..7a6f866b1a0 100644
--- a/intern/cycles/kernel/integrator/mnee.h
+++ b/intern/cycles/kernel/integrator/mnee.h
@@ -115,7 +115,7 @@ ccl_device_forceinline void mnee_update_light_sample(KernelGlobals kg,
{
/* correct light sample position/direction and pdf
* NOTE: preserve pdf in area measure */
- const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, ls->lamp);
+ const ccl_global KernelLight *klight = &kernel_data_fetch(lights, ls->lamp);
if (ls->type == LIGHT_POINT || ls->type == LIGHT_SPOT) {
ls->D = normalize_len(ls->P - P, &ls->t);
@@ -137,8 +137,14 @@ ccl_device_forceinline void mnee_update_light_sample(KernelGlobals kg,
}
}
else if (ls->type == LIGHT_AREA) {
+ float invarea = fabsf(klight->area.invarea);
ls->D = normalize_len(ls->P - P, &ls->t);
- ls->pdf = fabsf(klight->area.invarea);
+ ls->pdf = invarea;
+ if (klight->area.tan_spread > 0.f) {
+ ls->eval_fac = 0.25f * invarea;
+ ls->eval_fac *= light_spread_attenuation(
+ ls->D, ls->Ng, klight->area.tan_spread, klight->area.normalize_spread);
+ }
}
ls->pdf *= kernel_data.integrator.pdf_lights;
@@ -154,12 +160,12 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg,
ccl_private const Intersection *isect,
ccl_private ShaderData *sd_vtx)
{
- sd_vtx->object = (isect->object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, isect->prim) :
+ sd_vtx->object = (isect->object == OBJECT_NONE) ? kernel_data_fetch(prim_object, isect->prim) :
isect->object;
sd_vtx->type = isect->type;
sd_vtx->flag = 0;
- sd_vtx->object_flag = kernel_tex_fetch(__object_flag, sd_vtx->object);
+ sd_vtx->object_flag = kernel_data_fetch(object_flag, sd_vtx->object);
/* Matrices and time. */
shader_setup_object_transforms(kg, sd_vtx, ray->time);
@@ -171,7 +177,7 @@ ccl_device_forceinline void mnee_setup_manifold_vertex(KernelGlobals kg,
sd_vtx->u = isect->u;
sd_vtx->v = isect->v;
- sd_vtx->shader = kernel_tex_fetch(__tri_shader, sd_vtx->prim);
+ sd_vtx->shader = kernel_data_fetch(tri_shader, sd_vtx->prim);
float3 verts[3];
float3 normals[3];
@@ -436,6 +442,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
projection_ray.self.light_prim = PRIM_NONE;
projection_ray.dP = differential_make_compact(sd->dP);
projection_ray.dD = differential_zero_compact();
+ projection_ray.tmin = 0.0f;
projection_ray.time = sd->time;
Intersection projection_isect;
@@ -499,8 +506,8 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
projection_ray.self.prim = pv.prim;
projection_ray.P = pv.p;
}
- projection_ray.D = normalize_len(tentative_p - projection_ray.P, &projection_ray.t);
- projection_ray.t *= MNEE_PROJECTION_DISTANCE_MULTIPLIER;
+ projection_ray.D = normalize_len(tentative_p - projection_ray.P, &projection_ray.tmax);
+ projection_ray.tmax *= MNEE_PROJECTION_DISTANCE_MULTIPLIER;
bool projection_success = false;
for (int isect_count = 0; isect_count < MNEE_MAX_INTERSECTION_COUNT; isect_count++) {
@@ -509,7 +516,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
break;
int hit_object = (projection_isect.object == OBJECT_NONE) ?
- kernel_tex_fetch(__prim_object, projection_isect.prim) :
+ kernel_data_fetch(prim_object, projection_isect.prim) :
projection_isect.object;
if (hit_object == mv.object) {
@@ -519,8 +526,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
projection_ray.self.object = projection_isect.object;
projection_ray.self.prim = projection_isect.prim;
- projection_ray.P += projection_isect.t * projection_ray.D;
- projection_ray.t -= projection_isect.t;
+ projection_ray.tmin = intersection_t_offset(projection_isect.t);
}
if (!projection_success) {
reduce_stepsize = true;
@@ -830,7 +836,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
INTEGRATOR_STATE_WRITE(state, path, bounce) = bounce + vertex_count;
float3 light_eval = light_sample_shader_eval(kg, state, sd_mnee, ls, sd->time);
- bsdf_eval_mul3(throughput, light_eval / ls->pdf);
+ bsdf_eval_mul(throughput, light_eval / ls->pdf);
/* Generalized geometry term. */
@@ -852,6 +858,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
Ray probe_ray;
probe_ray.self.light_object = ls->object;
probe_ray.self.light_prim = ls->prim;
+ probe_ray.tmin = 0.0f;
probe_ray.dP = differential_make_compact(sd->dP);
probe_ray.dD = differential_zero_compact();
probe_ray.time = sd->time;
@@ -867,13 +874,13 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
ccl_private const ManifoldVertex &v = vertices[vi];
/* Check visibility. */
- probe_ray.D = normalize_len(v.p - probe_ray.P, &probe_ray.t);
+ probe_ray.D = normalize_len(v.p - probe_ray.P, &probe_ray.tmax);
if (scene_intersect(kg, &probe_ray, PATH_RAY_TRANSMIT, &probe_isect)) {
int hit_object = (probe_isect.object == OBJECT_NONE) ?
- kernel_tex_fetch(__prim_object, probe_isect.prim) :
+ kernel_data_fetch(prim_object, probe_isect.prim) :
probe_isect.object;
/* Test whether the ray hit the appropriate object at its intended location. */
- if (hit_object != v.object || fabsf(probe_ray.t - probe_isect.t) > MNEE_MIN_DISTANCE)
+ if (hit_object != v.object || fabsf(probe_ray.tmax - probe_isect.t) > MNEE_MIN_DISTANCE)
return false;
}
probe_ray.self.object = v.object;
@@ -918,7 +925,7 @@ ccl_device_forceinline bool mnee_path_contribution(KernelGlobals kg,
* divided by corresponding sampled pdf:
* fr(vi)_do / pdf_dh(vi) x |do/dh| x |n.wo / n.h| */
float3 bsdf_contribution = mnee_eval_bsdf_contribution(v.bsdf, wi, wo);
- bsdf_eval_mul3(throughput, bsdf_contribution);
+ bsdf_eval_mul(throughput, bsdf_contribution);
}
/* Restore original state path bounce info. */
@@ -952,15 +959,16 @@ ccl_device_forceinline int kernel_path_mnee_sample(KernelGlobals kg,
probe_ray.self.light_object = ls->object;
probe_ray.self.light_prim = ls->prim;
probe_ray.P = sd->P;
+ probe_ray.tmin = 0.0f;
if (ls->t == FLT_MAX) {
/* Distant / env light. */
probe_ray.D = ls->D;
- probe_ray.t = ls->t;
+ probe_ray.tmax = ls->t;
}
else {
/* Other lights, avoid self-intersection. */
probe_ray.D = ls->P - probe_ray.P;
- probe_ray.D = normalize_len(probe_ray.D, &probe_ray.t);
+ probe_ray.D = normalize_len(probe_ray.D, &probe_ray.tmax);
}
probe_ray.dP = differential_make_compact(sd->dP);
probe_ray.dD = differential_zero_compact();
@@ -1042,9 +1050,7 @@ ccl_device_forceinline int kernel_path_mnee_sample(KernelGlobals kg,
probe_ray.self.object = probe_isect.object;
probe_ray.self.prim = probe_isect.prim;
- probe_ray.P += probe_isect.t * probe_ray.D;
- if (ls->t != FLT_MAX)
- probe_ray.t -= probe_isect.t;
+ probe_ray.tmin = intersection_t_offset(probe_isect.t);
};
/* Mark the manifold walk invalid to keep mollification on by default. */