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Diffstat (limited to 'intern/cycles/kernel/integrator/shade_background.h')
-rw-r--r--intern/cycles/kernel/integrator/shade_background.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/intern/cycles/kernel/integrator/shade_background.h b/intern/cycles/kernel/integrator/shade_background.h
index 57d060d58df..30ce0999258 100644
--- a/intern/cycles/kernel/integrator/shade_background.h
+++ b/intern/cycles/kernel/integrator/shade_background.h
@@ -3,8 +3,10 @@
#pragma once
-#include "kernel/film/accumulate.h"
-#include "kernel/integrator/shader_eval.h"
+#include "kernel/film/light_passes.h"
+
+#include "kernel/integrator/surface_shader.h"
+
#include "kernel/light/light.h"
#include "kernel/light/sample.h"
@@ -14,7 +16,6 @@ ccl_device Spectrum integrator_eval_background_shader(KernelGlobals kg,
IntegratorState state,
ccl_global float *ccl_restrict render_buffer)
{
-#ifdef __BACKGROUND__
const int shader = kernel_data.background.surface_shader;
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
@@ -31,50 +32,30 @@ ccl_device Spectrum integrator_eval_background_shader(KernelGlobals kg,
/* Use fast constant background color if available. */
Spectrum L = zero_spectrum();
- if (!shader_constant_emission_eval(kg, shader, &L)) {
- /* Evaluate background shader. */
-
- /* TODO: does aliasing like this break automatic SoA in CUDA?
- * Should we instead store closures separate from ShaderData? */
- ShaderDataTinyStorage emission_sd_storage;
- ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
-
- PROFILING_INIT_FOR_SHADER(kg, PROFILING_SHADE_LIGHT_SETUP);
- shader_setup_from_background(kg,
- emission_sd,
- INTEGRATOR_STATE(state, ray, P),
- INTEGRATOR_STATE(state, ray, D),
- INTEGRATOR_STATE(state, ray, time));
-
- PROFILING_SHADER(emission_sd->object, emission_sd->shader);
- PROFILING_EVENT(PROFILING_SHADE_LIGHT_EVAL);
- shader_eval_surface<KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND>(
- kg, state, emission_sd, render_buffer, path_flag | PATH_RAY_EMISSION);
-
- L = shader_background_eval(emission_sd);
+ if (surface_shader_constant_emission(kg, shader, &L)) {
+ return L;
}
- /* Background MIS weights. */
-# ifdef __BACKGROUND_MIS__
- /* Check if background light exists or if we should skip pdf. */
- if (!(INTEGRATOR_STATE(state, path, flag) & PATH_RAY_MIS_SKIP) &&
- kernel_data.background.use_mis) {
- const float3 ray_P = INTEGRATOR_STATE(state, ray, P);
- const float3 ray_D = INTEGRATOR_STATE(state, ray, D);
- const float mis_ray_pdf = INTEGRATOR_STATE(state, path, mis_ray_pdf);
-
- /* multiple importance sampling, get background light pdf for ray
- * direction, and compute weight with respect to BSDF pdf */
- const float pdf = background_light_pdf(kg, ray_P, ray_D);
- const float mis_weight = light_sample_mis_weight_forward(kg, mis_ray_pdf, pdf);
- L *= mis_weight;
- }
-# endif
+ /* Evaluate background shader. */
- return L;
-#else
- return make_spectrum(0.8f);
-#endif
+ /* TODO: does aliasing like this break automatic SoA in CUDA?
+ * Should we instead store closures separate from ShaderData? */
+ ShaderDataTinyStorage emission_sd_storage;
+ ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
+
+ PROFILING_INIT_FOR_SHADER(kg, PROFILING_SHADE_LIGHT_SETUP);
+ shader_setup_from_background(kg,
+ emission_sd,
+ INTEGRATOR_STATE(state, ray, P),
+ INTEGRATOR_STATE(state, ray, D),
+ INTEGRATOR_STATE(state, ray, time));
+
+ PROFILING_SHADER(emission_sd->object, emission_sd->shader);
+ PROFILING_EVENT(PROFILING_SHADE_LIGHT_EVAL);
+ surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND>(
+ kg, state, emission_sd, render_buffer, path_flag | PATH_RAY_EMISSION);
+
+ return surface_shader_background(emission_sd);
}
ccl_device_inline void integrate_background(KernelGlobals kg,
@@ -117,17 +98,37 @@ ccl_device_inline void integrate_background(KernelGlobals kg,
#endif /* __MNEE__ */
/* Evaluate background shader. */
- Spectrum L = (eval_background) ? integrator_eval_background_shader(kg, state, render_buffer) :
- zero_spectrum();
+ Spectrum L = zero_spectrum();
+
+ if (eval_background) {
+ L = integrator_eval_background_shader(kg, state, render_buffer);
+
+ /* When using the ao bounces approximation, adjust background
+ * shader intensity with ao factor. */
+ if (path_state_ao_bounce(kg, state)) {
+ L *= kernel_data.integrator.ao_bounces_factor;
+ }
+
+ /* Background MIS weights. */
+ float mis_weight = 1.0f;
+ /* Check if background light exists or if we should skip pdf. */
+ if (!(INTEGRATOR_STATE(state, path, flag) & PATH_RAY_MIS_SKIP) &&
+ kernel_data.background.use_mis) {
+ const float3 ray_P = INTEGRATOR_STATE(state, ray, P);
+ const float3 ray_D = INTEGRATOR_STATE(state, ray, D);
+ const float mis_ray_pdf = INTEGRATOR_STATE(state, path, mis_ray_pdf);
+
+ /* multiple importance sampling, get background light pdf for ray
+ * direction, and compute weight with respect to BSDF pdf */
+ const float pdf = background_light_pdf(kg, ray_P, ray_D);
+ mis_weight = light_sample_mis_weight_forward(kg, mis_ray_pdf, pdf);
+ }
- /* When using the ao bounces approximation, adjust background
- * shader intensity with ao factor. */
- if (path_state_ao_bounce(kg, state)) {
- L *= kernel_data.integrator.ao_bounces_factor;
+ L *= mis_weight;
}
/* Write to render buffer. */
- kernel_accum_background(kg, state, L, transparent, is_transparent_background_ray, render_buffer);
+ film_write_background(kg, state, L, transparent, is_transparent_background_ray, render_buffer);
}
ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
@@ -175,18 +176,17 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
}
/* MIS weighting. */
+ float mis_weight = 1.0f;
if (!(path_flag & PATH_RAY_MIS_SKIP)) {
/* multiple importance sampling, get regular light pdf,
* and compute weight with respect to BSDF pdf */
const float mis_ray_pdf = INTEGRATOR_STATE(state, path, mis_ray_pdf);
- const float mis_weight = light_sample_mis_weight_forward(kg, mis_ray_pdf, ls.pdf);
- light_eval *= mis_weight;
+ mis_weight = light_sample_mis_weight_forward(kg, mis_ray_pdf, ls.pdf);
}
/* Write to render buffer. */
- const Spectrum throughput = INTEGRATOR_STATE(state, path, throughput);
- kernel_accum_emission(
- kg, state, throughput * light_eval, render_buffer, kernel_data.background.lightgroup);
+ film_write_surface_emission(
+ kg, state, light_eval, mis_weight, render_buffer, kernel_data.background.lightgroup);
}
}
}