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Diffstat (limited to 'intern/cycles/kernel/integrator/shade_shadow.h')
-rw-r--r--intern/cycles/kernel/integrator/shade_shadow.h15
1 files changed, 4 insertions, 11 deletions
diff --git a/intern/cycles/kernel/integrator/shade_shadow.h b/intern/cycles/kernel/integrator/shade_shadow.h
index 830da0158cf..4b002a47bee 100644
--- a/intern/cycles/kernel/integrator/shade_shadow.h
+++ b/intern/cycles/kernel/integrator/shade_shadow.h
@@ -75,13 +75,9 @@ ccl_device_inline void integrate_transparent_volume_shadow(KernelGlobals kg,
ray.self.light_object = OBJECT_NONE;
ray.self.light_prim = PRIM_NONE;
/* Modify ray position and length to match current segment. */
- const float start_t = (hit == 0) ? 0.0f :
- INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit - 1, t);
- const float end_t = (hit < num_recorded_hits) ?
- INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit, t) :
- ray.t;
- ray.P += start_t * ray.D;
- ray.t = end_t - start_t;
+ ray.tmin = (hit == 0) ? ray.tmin : INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit - 1, t);
+ ray.tmax = (hit < num_recorded_hits) ? INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit, t) :
+ ray.tmax;
shader_setup_from_volume(kg, shadow_sd, &ray);
@@ -137,10 +133,7 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
/* There are more hits that we could not recorded due to memory usage,
* adjust ray to intersect again from the last hit. */
const float last_hit_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, num_recorded_hits - 1, t);
- const float3 ray_P = INTEGRATOR_STATE(state, shadow_ray, P);
- const float3 ray_D = INTEGRATOR_STATE(state, shadow_ray, D);
- INTEGRATOR_STATE_WRITE(state, shadow_ray, P) = ray_P + last_hit_t * ray_D;
- INTEGRATOR_STATE_WRITE(state, shadow_ray, t) -= last_hit_t;
+ INTEGRATOR_STATE_WRITE(state, shadow_ray, tmin) = intersection_t_offset(last_hit_t);
}
return false;