diff options
Diffstat (limited to 'intern/cycles/kernel/integrator/shade_volume.h')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_volume.h | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h index 5e0584d4f98..aaef92729d6 100644 --- a/intern/cycles/kernel/integrator/shade_volume.h +++ b/intern/cycles/kernel/integrator/shade_volume.h @@ -3,12 +3,13 @@ #pragma once -#include "kernel/film/accumulate.h" -#include "kernel/film/passes.h" +#include "kernel/film/data_passes.h" +#include "kernel/film/denoising_passes.h" +#include "kernel/film/light_passes.h" #include "kernel/integrator/intersect_closest.h" #include "kernel/integrator/path_state.h" -#include "kernel/integrator/shader_eval.h" +#include "kernel/integrator/volume_shader.h" #include "kernel/integrator/volume_stack.h" #include "kernel/light/light.h" @@ -64,7 +65,7 @@ ccl_device_inline bool shadow_volume_shader_sample(KernelGlobals kg, ccl_private Spectrum *ccl_restrict extinction) { VOLUME_READ_LAMBDA(integrator_state_read_shadow_volume_stack(state, i)) - shader_eval_volume<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass); + volume_shader_eval<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass); if (!(sd->flag & SD_EXTINCTION)) { return false; @@ -83,7 +84,7 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals kg, { const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag); VOLUME_READ_LAMBDA(integrator_state_read_volume_stack(state, i)) - shader_eval_volume<false>(kg, state, sd, path_flag, volume_read_lambda_pass); + volume_shader_eval<false>(kg, state, sd, path_flag, volume_read_lambda_pass); if (!(sd->flag & (SD_EXTINCTION | SD_SCATTER | SD_EMISSION))) { return false; @@ -442,7 +443,7 @@ ccl_device_forceinline void volume_integrate_step_scattering( result.direct_scatter = true; result.direct_throughput *= coeff.sigma_s * new_transmittance / vstate.equiangular_pdf; - shader_copy_volume_phases(&result.direct_phases, sd); + volume_shader_copy_phases(&result.direct_phases, sd); /* Multiple importance sampling. */ if (vstate.use_mis) { @@ -478,7 +479,7 @@ ccl_device_forceinline void volume_integrate_step_scattering( result.indirect_scatter = true; result.indirect_t = new_t; result.indirect_throughput *= coeff.sigma_s * new_transmittance / distance_pdf; - shader_copy_volume_phases(&result.indirect_phases, sd); + volume_shader_copy_phases(&result.indirect_phases, sd); if (vstate.direct_sample_method != VOLUME_SAMPLE_EQUIANGULAR) { /* If using distance sampling for direct light, just copy parameters @@ -486,7 +487,7 @@ ccl_device_forceinline void volume_integrate_step_scattering( result.direct_scatter = true; result.direct_t = result.indirect_t; result.direct_throughput = result.indirect_throughput; - shader_copy_volume_phases(&result.direct_phases, sd); + volume_shader_copy_phases(&result.direct_phases, sd); /* Multiple importance sampling. */ if (vstate.use_mis) { @@ -663,20 +664,19 @@ ccl_device_forceinline void volume_integrate_heterogeneous( /* Write accumulated emission. */ if (!is_zero(accum_emission)) { - kernel_accum_emission( + film_write_volume_emission( kg, state, accum_emission, render_buffer, object_lightgroup(kg, sd->object)); } # ifdef __DENOISING_FEATURES__ /* Write denoising features. */ if (write_denoising_features) { - kernel_write_denoising_features_volume( + film_write_denoising_features_volume( kg, state, accum_albedo, result.indirect_scatter, render_buffer); } # endif /* __DENOISING_FEATURES__ */ } -# ifdef __EMISSION__ /* Path tracing: sample point on light and evaluate light shader, then * queue shadow ray to be traced. */ ccl_device_forceinline bool integrate_volume_sample_light( @@ -761,7 +761,7 @@ ccl_device_forceinline void integrate_volume_direct_light( /* Evaluate BSDF. */ BsdfEval phase_eval ccl_optional_struct_init; - const float phase_pdf = shader_volume_phase_eval(kg, sd, phases, ls->D, &phase_eval); + const float phase_pdf = volume_shader_phase_eval(kg, sd, phases, ls->D, &phase_eval); if (ls->shader & SHADER_USE_MIS) { float mis_weight = light_sample_mis_weight_nee(kg, ls->pdf, phase_pdf); @@ -850,7 +850,6 @@ ccl_device_forceinline void integrate_volume_direct_light( integrator_state_copy_volume_stack_to_shadow(kg, shadow_state, state); } -# endif /* Path tracing: scatter in new direction using phase function */ ccl_device_forceinline bool integrate_volume_phase_scatter( @@ -869,7 +868,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter( BsdfEval phase_eval ccl_optional_struct_init; float3 phase_omega_in ccl_optional_struct_init; - const int label = shader_volume_phase_sample( + const int label = volume_shader_phase_sample( kg, sd, phases, rand_phase, &phase_eval, &phase_omega_in, &phase_pdf); if (phase_pdf == 0.0f || bsdf_eval_is_zero(&phase_eval)) { |