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Diffstat (limited to 'intern/cycles/kernel/integrator/shade_volume.h')
-rw-r--r--intern/cycles/kernel/integrator/shade_volume.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h
index e2ccafbb384..aaef92729d6 100644
--- a/intern/cycles/kernel/integrator/shade_volume.h
+++ b/intern/cycles/kernel/integrator/shade_volume.h
@@ -9,7 +9,7 @@
#include "kernel/integrator/intersect_closest.h"
#include "kernel/integrator/path_state.h"
-#include "kernel/integrator/shader_eval.h"
+#include "kernel/integrator/volume_shader.h"
#include "kernel/integrator/volume_stack.h"
#include "kernel/light/light.h"
@@ -65,7 +65,7 @@ ccl_device_inline bool shadow_volume_shader_sample(KernelGlobals kg,
ccl_private Spectrum *ccl_restrict extinction)
{
VOLUME_READ_LAMBDA(integrator_state_read_shadow_volume_stack(state, i))
- shader_eval_volume<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass);
+ volume_shader_eval<true>(kg, state, sd, PATH_RAY_SHADOW, volume_read_lambda_pass);
if (!(sd->flag & SD_EXTINCTION)) {
return false;
@@ -84,7 +84,7 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals kg,
{
const uint32_t path_flag = INTEGRATOR_STATE(state, path, flag);
VOLUME_READ_LAMBDA(integrator_state_read_volume_stack(state, i))
- shader_eval_volume<false>(kg, state, sd, path_flag, volume_read_lambda_pass);
+ volume_shader_eval<false>(kg, state, sd, path_flag, volume_read_lambda_pass);
if (!(sd->flag & (SD_EXTINCTION | SD_SCATTER | SD_EMISSION))) {
return false;
@@ -443,7 +443,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
result.direct_scatter = true;
result.direct_throughput *= coeff.sigma_s * new_transmittance / vstate.equiangular_pdf;
- shader_copy_volume_phases(&result.direct_phases, sd);
+ volume_shader_copy_phases(&result.direct_phases, sd);
/* Multiple importance sampling. */
if (vstate.use_mis) {
@@ -479,7 +479,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
result.indirect_scatter = true;
result.indirect_t = new_t;
result.indirect_throughput *= coeff.sigma_s * new_transmittance / distance_pdf;
- shader_copy_volume_phases(&result.indirect_phases, sd);
+ volume_shader_copy_phases(&result.indirect_phases, sd);
if (vstate.direct_sample_method != VOLUME_SAMPLE_EQUIANGULAR) {
/* If using distance sampling for direct light, just copy parameters
@@ -487,7 +487,7 @@ ccl_device_forceinline void volume_integrate_step_scattering(
result.direct_scatter = true;
result.direct_t = result.indirect_t;
result.direct_throughput = result.indirect_throughput;
- shader_copy_volume_phases(&result.direct_phases, sd);
+ volume_shader_copy_phases(&result.direct_phases, sd);
/* Multiple importance sampling. */
if (vstate.use_mis) {
@@ -761,7 +761,7 @@ ccl_device_forceinline void integrate_volume_direct_light(
/* Evaluate BSDF. */
BsdfEval phase_eval ccl_optional_struct_init;
- const float phase_pdf = shader_volume_phase_eval(kg, sd, phases, ls->D, &phase_eval);
+ const float phase_pdf = volume_shader_phase_eval(kg, sd, phases, ls->D, &phase_eval);
if (ls->shader & SHADER_USE_MIS) {
float mis_weight = light_sample_mis_weight_nee(kg, ls->pdf, phase_pdf);
@@ -868,7 +868,7 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
BsdfEval phase_eval ccl_optional_struct_init;
float3 phase_omega_in ccl_optional_struct_init;
- const int label = shader_volume_phase_sample(
+ const int label = volume_shader_phase_sample(
kg, sd, phases, rand_phase, &phase_eval, &phase_omega_in, &phase_pdf);
if (phase_pdf == 0.0f || bsdf_eval_is_zero(&phase_eval)) {