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Diffstat (limited to 'intern/cycles/kernel/integrator/shader_eval.h')
-rw-r--r--intern/cycles/kernel/integrator/shader_eval.h87
1 files changed, 44 insertions, 43 deletions
diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h
index ed4d973e864..d9c14b25a4b 100644
--- a/intern/cycles/kernel/integrator/shader_eval.h
+++ b/intern/cycles/kernel/integrator/shader_eval.h
@@ -98,7 +98,7 @@ ccl_device_inline void shader_prepare_surface_closures(KernelGlobals kg,
/* Filter out closures. */
if (kernel_data.integrator.filter_closures) {
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_EMISSION) {
- sd->closure_emission_background = zero_float3();
+ sd->closure_emission_background = zero_spectrum();
}
if (kernel_data.integrator.filter_closures & FILTER_CLOSURE_DIRECT_LIGHT) {
@@ -231,7 +231,7 @@ ccl_device_inline float _shader_bsdf_multi_eval(KernelGlobals kg,
if (CLOSURE_IS_BSDF_OR_BSSRDF(sc->type)) {
if (CLOSURE_IS_BSDF(sc->type) && !_shader_bsdf_exclude(sc->type, light_shader_flags)) {
float bsdf_pdf = 0.0f;
- float3 eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
+ Spectrum eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf);
if (bsdf_pdf != 0.0f) {
bsdf_eval_accum(result_eval, sc->type, eval * sc->weight);
@@ -259,7 +259,7 @@ ccl_device_inline
ccl_private BsdfEval *bsdf_eval,
const uint light_shader_flags)
{
- bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_float3());
+ bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_spectrum());
return _shader_bsdf_multi_eval(
kg, sd, omega_in, is_transmission, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags);
@@ -309,11 +309,11 @@ ccl_device_inline ccl_private const ShaderClosure *shader_bsdf_bssrdf_pick(
}
/* Return weight for picked BSSRDF. */
-ccl_device_inline float3
+ccl_device_inline Spectrum
shader_bssrdf_sample_weight(ccl_private const ShaderData *ccl_restrict sd,
ccl_private const ShaderClosure *ccl_restrict bssrdf_sc)
{
- float3 weight = bssrdf_sc->weight;
+ Spectrum weight = bssrdf_sc->weight;
if (sd->num_closure > 1) {
float sum = 0.0f;
@@ -346,7 +346,7 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg,
kernel_assert(CLOSURE_IS_BSDF(sc->type));
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
@@ -385,16 +385,16 @@ ccl_device float shader_bsdf_average_roughness(ccl_private const ShaderData *sd)
return (sum_weight > 0.0f) ? roughness / sum_weight : 0.0f;
}
-ccl_device float3 shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transparency(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->flag & SD_HAS_ONLY_VOLUME) {
- return one_float3();
+ return one_spectrum();
}
else if (sd->flag & SD_TRANSPARENT) {
return sd->closure_transparent_extinction;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
@@ -406,7 +406,7 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
if (sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
sc->sample_weight = 0.0f;
- sc->weight = zero_float3();
+ sc->weight = zero_spectrum();
}
}
@@ -414,19 +414,18 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals kg, ccl_private S
}
}
-ccl_device float3 shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_alpha(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 alpha = one_float3() - shader_bsdf_transparency(kg, sd);
+ Spectrum alpha = one_spectrum() - shader_bsdf_transparency(kg, sd);
- alpha = max(alpha, zero_float3());
- alpha = min(alpha, one_float3());
+ alpha = saturate(alpha);
return alpha;
}
-ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_diffuse(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -438,9 +437,9 @@ ccl_device float3 shader_bsdf_diffuse(KernelGlobals kg, ccl_private const Shader
return eval;
}
-ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -452,9 +451,9 @@ ccl_device float3 shader_bsdf_glossy(KernelGlobals kg, ccl_private const ShaderD
return eval;
}
-ccl_device float3 shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_bsdf_transmission(KernelGlobals kg, ccl_private const ShaderData *sd)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
for (int i = 0; i < sd->num_closure; i++) {
ccl_private const ShaderClosure *sc = &sd->closure[i];
@@ -479,12 +478,12 @@ ccl_device float3 shader_bsdf_average_normal(KernelGlobals kg, ccl_private const
return (is_zero(N)) ? sd->N : normalize(N);
}
-ccl_device float3 shader_bsdf_ao(KernelGlobals kg,
- ccl_private const ShaderData *sd,
- const float ao_factor,
- ccl_private float3 *N_)
+ccl_device Spectrum shader_bsdf_ao(KernelGlobals kg,
+ ccl_private const ShaderData *sd,
+ const float ao_factor,
+ ccl_private float3 *N_)
{
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
float3 N = zero_float3();
for (int i = 0; i < sd->num_closure; i++) {
@@ -525,15 +524,17 @@ ccl_device float3 shader_bssrdf_normal(ccl_private const ShaderData *sd)
ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
int shader,
- ccl_private float3 *eval)
+ ccl_private Spectrum *eval)
{
int shader_index = shader & SHADER_MASK;
int shader_flag = kernel_data_fetch(shaders, shader_index).flags;
if (shader_flag & SD_HAS_CONSTANT_EMISSION) {
- *eval = make_float3(kernel_data_fetch(shaders, shader_index).constant_emission[0],
- kernel_data_fetch(shaders, shader_index).constant_emission[1],
- kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ const float3 emission_rgb = make_float3(
+ kernel_data_fetch(shaders, shader_index).constant_emission[0],
+ kernel_data_fetch(shaders, shader_index).constant_emission[1],
+ kernel_data_fetch(shaders, shader_index).constant_emission[2]);
+ *eval = rgb_to_spectrum(emission_rgb);
return true;
}
@@ -543,39 +544,39 @@ ccl_device bool shader_constant_emission_eval(KernelGlobals kg,
/* Background */
-ccl_device float3 shader_background_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_background_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Emission */
-ccl_device float3 shader_emissive_eval(ccl_private const ShaderData *sd)
+ccl_device Spectrum shader_emissive_eval(ccl_private const ShaderData *sd)
{
if (sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
}
else {
- return zero_float3();
+ return zero_spectrum();
}
}
/* Holdout */
-ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
+ccl_device Spectrum shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData *sd)
{
- float3 weight = zero_float3();
+ Spectrum weight = zero_spectrum();
/* For objects marked as holdout, preserve transparency and remove all other
* closures, replacing them with a holdout weight. */
if (sd->object_flag & SD_OBJECT_HOLDOUT_MASK) {
if ((sd->flag & SD_TRANSPARENT) && !(sd->flag & SD_HAS_ONLY_VOLUME)) {
- weight = one_float3() - sd->closure_transparent_extinction;
+ weight = one_spectrum() - sd->closure_transparent_extinction;
for (int i = 0; i < sd->num_closure; i++) {
ccl_private ShaderClosure *sc = &sd->closure[i];
@@ -587,7 +588,7 @@ ccl_device float3 shader_holdout_apply(KernelGlobals kg, ccl_private ShaderData
sd->flag &= ~(SD_CLOSURE_FLAGS - (SD_TRANSPARENT | SD_BSDF));
}
else {
- weight = one_float3();
+ weight = one_spectrum();
}
}
else {
@@ -642,12 +643,12 @@ ccl_device void shader_eval_surface(KernelGlobals kg,
svm_eval_nodes<node_feature_mask, SHADER_TYPE_SURFACE>(kg, state, sd, buffer, path_flag);
#else
if (sd->object == OBJECT_NONE) {
- sd->closure_emission_background = make_float3(0.8f, 0.8f, 0.8f);
+ sd->closure_emission_background = make_spectrum(0.8f);
sd->flag |= SD_EMISSION;
}
else {
ccl_private DiffuseBsdf *bsdf = (ccl_private DiffuseBsdf *)bsdf_alloc(
- sd, sizeof(DiffuseBsdf), make_float3(0.8f, 0.8f, 0.8f));
+ sd, sizeof(DiffuseBsdf), make_spectrum(0.8f));
if (bsdf != NULL) {
bsdf->N = sd->N;
sd->flag |= bsdf_diffuse_setup(bsdf);
@@ -676,7 +677,7 @@ ccl_device_inline float _shader_volume_phase_multi_eval(
ccl_private const ShaderVolumeClosure *svc = &phases->closure[i];
float phase_pdf = 0.0f;
- float3 eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
+ Spectrum eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf);
if (phase_pdf != 0.0f) {
bsdf_eval_accum(result_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval);
@@ -695,7 +696,7 @@ ccl_device float shader_volume_phase_eval(KernelGlobals kg,
const float3 omega_in,
ccl_private BsdfEval *phase_eval)
{
- bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_float3());
+ bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_spectrum());
return _shader_volume_phase_multi_eval(sd, phases, omega_in, -1, phase_eval, 0.0f, 0.0f);
}
@@ -747,7 +748,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg,
* depending on color channels, even if this is perhaps not a common case */
ccl_private const ShaderVolumeClosure *svc = &phases->closure[sampled];
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, domega_in, pdf);
@@ -770,7 +771,7 @@ ccl_device int shader_phase_sample_closure(KernelGlobals kg,
ccl_private float *pdf)
{
int label;
- float3 eval = zero_float3();
+ Spectrum eval = zero_spectrum();
*pdf = 0.0f;
label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);