diff options
Diffstat (limited to 'intern/cycles/kernel/integrator')
-rw-r--r-- | intern/cycles/kernel/integrator/shade_surface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 86dbfdd3edc..4eb50171532 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -44,7 +44,7 @@ ccl_device_forceinline float3 integrate_surface_ray_offset(KernelGlobals kg, /* Self intersection tests already account for the case where a ray hits the * same primitive. However precision issues can still cause neighboring * triangles to be hit. Here we test if the ray-triangle intersection with - * the same primitive would miss, implying that a neighbouring triangle would + * the same primitive would miss, implying that a neighboring triangle would * be hit instead. * * This relies on triangle intersection to be watertight, and the object inverse |