diff options
Diffstat (limited to 'intern/cycles/kernel/integrator')
-rw-r--r-- | intern/cycles/kernel/integrator/path_state.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/shade_surface.h | 18 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/shade_volume.h | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/shader_eval.h | 16 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/shadow_state_template.h | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/state_template.h | 5 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/subsurface.h | 3 |
7 files changed, 35 insertions, 26 deletions
diff --git a/intern/cycles/kernel/integrator/path_state.h b/intern/cycles/kernel/integrator/path_state.h index c325d829b5c..de6c3ae8161 100644 --- a/intern/cycles/kernel/integrator/path_state.h +++ b/intern/cycles/kernel/integrator/path_state.h @@ -185,7 +185,7 @@ ccl_device_inline void path_state_next(KernelGlobals kg, IntegratorState state, /* Render pass categories. */ if (bounce == 1) { - flag |= (label & LABEL_TRANSMIT) ? PATH_RAY_TRANSMISSION_PASS : PATH_RAY_REFLECT_PASS; + flag |= PATH_RAY_SURFACE_PASS; } } diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h index 16a61c15f58..2793dd3e218 100644 --- a/intern/cycles/kernel/integrator/shade_surface.h +++ b/intern/cycles/kernel/integrator/shade_surface.h @@ -191,14 +191,18 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg, const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce); uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag); shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0; - shadow_flag |= (is_transmission) ? PATH_RAY_TRANSMISSION_PASS : PATH_RAY_REFLECT_PASS; + shadow_flag |= PATH_RAY_SURFACE_PASS; const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval); if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) { - const float3 diffuse_glossy_ratio = (bounce == 0) ? - bsdf_eval_diffuse_glossy_ratio(&bsdf_eval) : - INTEGRATOR_STATE(state, path, diffuse_glossy_ratio); - INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, diffuse_glossy_ratio) = diffuse_glossy_ratio; + const float3 pass_diffuse_weight = (bounce == 0) ? + bsdf_eval_pass_diffuse_weight(&bsdf_eval) : + INTEGRATOR_STATE(state, path, pass_diffuse_weight); + const float3 pass_glossy_weight = (bounce == 0) ? + bsdf_eval_pass_glossy_weight(&bsdf_eval) : + INTEGRATOR_STATE(state, path, pass_glossy_weight); + INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight; + INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_glossy_weight) = pass_glossy_weight; } INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, render_pixel_index) = INTEGRATOR_STATE( @@ -283,7 +287,9 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce( if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) { if (INTEGRATOR_STATE(state, path, bounce) == 0) { - INTEGRATOR_STATE_WRITE(state, path, diffuse_glossy_ratio) = bsdf_eval_diffuse_glossy_ratio( + INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = bsdf_eval_pass_diffuse_weight( + &bsdf_eval); + INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = bsdf_eval_pass_glossy_weight( &bsdf_eval); } } diff --git a/intern/cycles/kernel/integrator/shade_volume.h b/intern/cycles/kernel/integrator/shade_volume.h index b4d02b1b664..f42614cc87f 100644 --- a/intern/cycles/kernel/integrator/shade_volume.h +++ b/intern/cycles/kernel/integrator/shade_volume.h @@ -794,10 +794,11 @@ ccl_device_forceinline void integrate_volume_direct_light( const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval); if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) { - const float3 diffuse_glossy_ratio = (bounce == 0) ? - one_float3() : - INTEGRATOR_STATE(state, path, diffuse_glossy_ratio); - INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, diffuse_glossy_ratio) = diffuse_glossy_ratio; + const float3 pass_diffuse_weight = (bounce == 0) ? + one_float3() : + INTEGRATOR_STATE(state, path, pass_diffuse_weight); + INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight; + INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_glossy_weight) = zero_float3(); } INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, render_pixel_index) = INTEGRATOR_STATE( @@ -876,7 +877,8 @@ ccl_device_forceinline bool integrate_volume_phase_scatter( INTEGRATOR_STATE_WRITE(state, path, throughput) = throughput_phase; if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) { - INTEGRATOR_STATE_WRITE(state, path, diffuse_glossy_ratio) = one_float3(); + INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3(); + INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3(); } /* Update path state */ diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h index 2560b71dc32..169a01d0797 100644 --- a/intern/cycles/kernel/integrator/shader_eval.h +++ b/intern/cycles/kernel/integrator/shader_eval.h @@ -246,8 +246,7 @@ ccl_device_inline float _shader_bsdf_multi_eval(KernelGlobals kg, float3 eval = bsdf_eval(kg, sd, sc, omega_in, is_transmission, &bsdf_pdf); if (bsdf_pdf != 0.0f) { - const bool is_diffuse = CLOSURE_IS_BSDF_DIFFUSE(sc->type); - bsdf_eval_accum(result_eval, is_diffuse, eval * sc->weight, 1.0f); + bsdf_eval_accum(result_eval, sc->type, eval * sc->weight); sum_pdf += bsdf_pdf * sc->sample_weight; } } @@ -272,7 +271,7 @@ ccl_device_inline ccl_private BsdfEval *bsdf_eval, const uint light_shader_flags) { - bsdf_eval_init(bsdf_eval, false, zero_float3()); + bsdf_eval_init(bsdf_eval, CLOSURE_NONE_ID, zero_float3()); return _shader_bsdf_multi_eval( kg, sd, omega_in, is_transmission, NULL, bsdf_eval, 0.0f, 0.0f, light_shader_flags); @@ -365,8 +364,7 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals kg, label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); if (*pdf != 0.0f) { - const bool is_diffuse = CLOSURE_IS_BSDF_DIFFUSE(sc->type); - bsdf_eval_init(bsdf_eval, is_diffuse, eval * sc->weight); + bsdf_eval_init(bsdf_eval, sc->type, eval * sc->weight); if (sd->num_closure > 1) { const bool is_transmission = shader_bsdf_is_transmission(sd, *omega_in); @@ -692,7 +690,7 @@ ccl_device_inline float _shader_volume_phase_multi_eval( float3 eval = volume_phase_eval(sd, svc, omega_in, &phase_pdf); if (phase_pdf != 0.0f) { - bsdf_eval_accum(result_eval, false, eval, 1.0f); + bsdf_eval_accum(result_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval); sum_pdf += phase_pdf * svc->sample_weight; } @@ -708,7 +706,7 @@ ccl_device float shader_volume_phase_eval(KernelGlobals kg, const float3 omega_in, ccl_private BsdfEval *phase_eval) { - bsdf_eval_init(phase_eval, false, zero_float3()); + bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, zero_float3()); return _shader_volume_phase_multi_eval(sd, phases, omega_in, -1, phase_eval, 0.0f, 0.0f); } @@ -766,7 +764,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals kg, label = volume_phase_sample(sd, svc, randu, randv, &eval, omega_in, domega_in, pdf); if (*pdf != 0.0f) { - bsdf_eval_init(phase_eval, false, eval); + bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval); } return label; @@ -789,7 +787,7 @@ ccl_device int shader_phase_sample_closure(KernelGlobals kg, label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); if (*pdf != 0.0f) - bsdf_eval_init(phase_eval, false, eval); + bsdf_eval_init(phase_eval, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, eval); return label; } diff --git a/intern/cycles/kernel/integrator/shadow_state_template.h b/intern/cycles/kernel/integrator/shadow_state_template.h index da25e58ff1b..667ab88c8c4 100644 --- a/intern/cycles/kernel/integrator/shadow_state_template.h +++ b/intern/cycles/kernel/integrator/shadow_state_template.h @@ -46,8 +46,9 @@ KERNEL_STRUCT_MEMBER(shadow_path, float3, unshadowed_throughput, KERNEL_FEATURE_SHADOW_PASS | KERNEL_FEATURE_AO_ADDITIVE) -/* Ratio of throughput to distinguish diffuse and glossy render passes. */ -KERNEL_STRUCT_MEMBER(shadow_path, float3, diffuse_glossy_ratio, KERNEL_FEATURE_LIGHT_PASSES) +/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */ +KERNEL_STRUCT_MEMBER(shadow_path, float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES) +KERNEL_STRUCT_MEMBER(shadow_path, float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES) /* Number of intersections found by ray-tracing. */ KERNEL_STRUCT_MEMBER(shadow_path, uint16_t, num_hits, KERNEL_FEATURE_PATH_TRACING) KERNEL_STRUCT_END(shadow_path) diff --git a/intern/cycles/kernel/integrator/state_template.h b/intern/cycles/kernel/integrator/state_template.h index 25475883915..3299f973713 100644 --- a/intern/cycles/kernel/integrator/state_template.h +++ b/intern/cycles/kernel/integrator/state_template.h @@ -60,8 +60,9 @@ KERNEL_STRUCT_MEMBER(path, float, min_ray_pdf, KERNEL_FEATURE_PATH_TRACING) KERNEL_STRUCT_MEMBER(path, float, continuation_probability, KERNEL_FEATURE_PATH_TRACING) /* Throughput. */ KERNEL_STRUCT_MEMBER(path, float3, throughput, KERNEL_FEATURE_PATH_TRACING) -/* Ratio of throughput to distinguish diffuse and glossy render passes. */ -KERNEL_STRUCT_MEMBER(path, float3, diffuse_glossy_ratio, KERNEL_FEATURE_LIGHT_PASSES) +/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */ +KERNEL_STRUCT_MEMBER(path, float3, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES) +KERNEL_STRUCT_MEMBER(path, float3, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES) /* Denoising. */ KERNEL_STRUCT_MEMBER(path, float3, denoising_feature_throughput, KERNEL_FEATURE_DENOISING) /* Shader sorting. */ diff --git a/intern/cycles/kernel/integrator/subsurface.h b/intern/cycles/kernel/integrator/subsurface.h index 49466112387..9010318257f 100644 --- a/intern/cycles/kernel/integrator/subsurface.h +++ b/intern/cycles/kernel/integrator/subsurface.h @@ -79,7 +79,8 @@ ccl_device int subsurface_bounce(KernelGlobals kg, if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) { if (INTEGRATOR_STATE(state, path, bounce) == 0) { - INTEGRATOR_STATE_WRITE(state, path, diffuse_glossy_ratio) = one_float3(); + INTEGRATOR_STATE_WRITE(state, path, pass_diffuse_weight) = one_float3(); + INTEGRATOR_STATE_WRITE(state, path, pass_glossy_weight) = zero_float3(); } } |