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Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h124
1 files changed, 116 insertions, 8 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index c589c112cc2..823d30dde78 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -52,10 +52,17 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, ClosureType type, float3 v
{
eval->diffuse = value;
}
+#ifdef __SHADOW_TRICKS__
+ eval->sum_no_mis = make_float3(0.0f, 0.0f, 0.0f);
+#endif
}
-ccl_device_inline void bsdf_eval_accum(BsdfEval *eval, ClosureType type, float3 value)
+ccl_device_inline void bsdf_eval_accum(BsdfEval *eval, ClosureType type, float3 value, float mis_weight)
{
+#ifdef __SHADOW_TRICKS__
+ eval->sum_no_mis += value;
+#endif
+ value *= mis_weight;
#ifdef __PASSES__
if(eval->use_light_pass) {
if(CLOSURE_IS_BSDF_DIFFUSE(type))
@@ -96,7 +103,7 @@ ccl_device_inline bool bsdf_eval_is_zero(BsdfEval *eval)
}
}
-ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float value)
+ccl_device_inline void bsdf_eval_mis(BsdfEval *eval, float value)
{
#ifdef __PASSES__
if(eval->use_light_pass) {
@@ -115,8 +122,19 @@ ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float value)
}
}
+ccl_device_inline void bsdf_eval_mul(BsdfEval *eval, float value)
+{
+#ifdef __SHADOW_TRICKS__
+ eval->sum_no_mis *= value;
+#endif
+ bsdf_eval_mis(eval, value);
+}
+
ccl_device_inline void bsdf_eval_mul3(BsdfEval *eval, float3 value)
{
+#ifdef __SHADOW_TRICKS__
+ eval->sum_no_mis *= value;
+#endif
#ifdef __PASSES__
if(eval->use_light_pass) {
eval->diffuse *= value;
@@ -134,7 +152,7 @@ ccl_device_inline void bsdf_eval_mul3(BsdfEval *eval, float3 value)
#endif
}
-ccl_device_inline float3 bsdf_eval_sum(BsdfEval *eval)
+ccl_device_inline float3 bsdf_eval_sum(const BsdfEval *eval)
{
#ifdef __PASSES__
if(eval->use_light_pass) {
@@ -198,6 +216,12 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
{
L->emission = make_float3(0.0f, 0.0f, 0.0f);
}
+
+#ifdef __SHADOW_TRICKS__
+ L->path_total = make_float3(0.0f, 0.0f, 0.0f);
+ L->path_total_shaded = make_float3(0.0f, 0.0f, 0.0f);
+ L->shadow_color = make_float3(0.0f, 0.0f, 0.0f);
+#endif
}
ccl_device_inline void path_radiance_bsdf_bounce(PathRadiance *L, ccl_addr_space float3 *throughput,
@@ -252,7 +276,12 @@ ccl_device_inline void path_radiance_accum_emission(PathRadiance *L, float3 thro
}
}
-ccl_device_inline void path_radiance_accum_ao(PathRadiance *L, float3 throughput, float3 alpha, float3 bsdf, float3 ao, int bounce)
+ccl_device_inline void path_radiance_accum_ao(PathRadiance *L,
+ float3 throughput,
+ float3 alpha,
+ float3 bsdf,
+ float3 ao,
+ int bounce)
{
#ifdef __PASSES__
if(L->use_light_pass) {
@@ -271,6 +300,26 @@ ccl_device_inline void path_radiance_accum_ao(PathRadiance *L, float3 throughput
{
L->emission += throughput*bsdf*ao;
}
+
+#ifdef __SHADOW_TRICKS__
+ float3 light = throughput * bsdf;
+ L->path_total += light;
+ L->path_total_shaded += ao * light;
+#endif
+}
+
+ccl_device_inline void path_radiance_accum_total_ao(
+ PathRadiance *L,
+ float3 throughput,
+ float3 bsdf)
+{
+#ifdef __SHADOW_TRICKS__
+ L->path_total += throughput * bsdf;
+#else
+ (void) L;
+ (void) throughput;
+ (void) bsdf;
+#endif
}
ccl_device_inline void path_radiance_accum_light(PathRadiance *L, float3 throughput, BsdfEval *bsdf_eval, float3 shadow, float shadow_fac, int bounce, bool is_lamp)
@@ -301,15 +350,38 @@ ccl_device_inline void path_radiance_accum_light(PathRadiance *L, float3 through
{
L->emission += throughput*bsdf_eval->diffuse*shadow;
}
+
+#ifdef __SHADOW_TRICKS__
+ float3 light = throughput * bsdf_eval->sum_no_mis;
+ L->path_total += light;
+ L->path_total_shaded += shadow * light;
+#endif
+}
+
+ccl_device_inline void path_radiance_accum_total_light(
+ PathRadiance *L,
+ float3 throughput,
+ const BsdfEval *bsdf_eval)
+{
+#ifdef __SHADOW_TRICKS__
+ L->path_total += throughput * bsdf_eval->sum_no_mis;
+#else
+ (void) L;
+ (void) throughput;
+ (void) bsdf_eval;
+#endif
}
-ccl_device_inline void path_radiance_accum_background(PathRadiance *L, float3 throughput, float3 value, int bounce)
+ccl_device_inline void path_radiance_accum_background(PathRadiance *L,
+ ccl_addr_space PathState *state,
+ float3 throughput,
+ float3 value)
{
#ifdef __PASSES__
if(L->use_light_pass) {
- if(bounce == 0)
+ if(state->bounce == 0)
L->background += throughput*value;
- else if(bounce == 1)
+ else if(state->bounce == 1)
L->direct_emission += throughput*value;
else
L->indirect += throughput*value;
@@ -319,6 +391,13 @@ ccl_device_inline void path_radiance_accum_background(PathRadiance *L, float3 th
{
L->emission += throughput*value;
}
+
+#ifdef __SHADOW_TRICKS__
+ L->path_total += throughput * value;
+ if(state->flag & PATH_RAY_SHADOW_CATCHER_ONLY) {
+ L->path_total_shaded += throughput * value;
+ }
+#endif
}
ccl_device_inline void path_radiance_sum_indirect(PathRadiance *L)
@@ -501,5 +580,34 @@ ccl_device_inline void path_radiance_accum_sample(PathRadiance *L, PathRadiance
L->emission += L_sample->emission * fac;
}
-CCL_NAMESPACE_END
+#ifdef __SHADOW_TRICKS__
+/* Calculate current shadow of the path. */
+ccl_device_inline float path_radiance_sum_shadow(const PathRadiance *L)
+{
+ float path_total = average(L->path_total);
+ float path_total_shaded = average(L->path_total_shaded);
+ if(path_total != 0.0f) {
+ return path_total_shaded / path_total;
+ }
+ return 1.0f;
+}
+/* Calculate final light sum and transparency for shadow catcher object. */
+ccl_device_inline float3 path_radiance_sum_shadowcatcher(KernelGlobals *kg,
+ const PathRadiance *L,
+ ccl_addr_space float* L_transparent)
+{
+ const float shadow = path_radiance_sum_shadow(L);
+ float3 L_sum;
+ if(kernel_data.background.transparent) {
+ *L_transparent = shadow;
+ L_sum = make_float3(0.0f, 0.0f, 0.0f);
+ }
+ else {
+ L_sum = L->shadow_color * shadow;
+ }
+ return L_sum;
+}
+#endif
+
+CCL_NAMESPACE_END