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Diffstat (limited to 'intern/cycles/kernel/kernel_accumulate.h')
-rw-r--r-- | intern/cycles/kernel/kernel_accumulate.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index 5f32150d33c..848aaa18aae 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -393,17 +393,20 @@ ccl_device_inline void kernel_accum_emission_or_background_pass(KernelGlobals kg /* Write light contribution to render buffer. */ ccl_device_inline void kernel_accum_light(KernelGlobals kg, - ConstIntegratorState state, + ConstIntegratorShadowState state, ccl_global float *ccl_restrict render_buffer) { /* The throughput for shadow paths already contains the light shader evaluation. */ float3 contribution = INTEGRATOR_STATE(state, shadow_path, throughput); kernel_accum_clamp(kg, &contribution, INTEGRATOR_STATE(state, shadow_path, bounce)); - ccl_global float *buffer = kernel_accum_pixel_render_buffer(kg, state, render_buffer); + const uint32_t render_pixel_index = INTEGRATOR_STATE(state, shadow_path, render_pixel_index); + const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * + kernel_data.film.pass_stride; + ccl_global float *buffer = render_buffer + render_buffer_offset; const uint32_t path_flag = INTEGRATOR_STATE(state, shadow_path, flag); - const int sample = INTEGRATOR_STATE(state, path, sample); + const int sample = INTEGRATOR_STATE(state, shadow_path, sample); kernel_accum_combined_pass(kg, path_flag, sample, contribution, buffer); |