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Diffstat (limited to 'intern/cycles/kernel/kernel_adaptive_sampling.h')
-rw-r--r--intern/cycles/kernel/kernel_adaptive_sampling.h160
1 files changed, 0 insertions, 160 deletions
diff --git a/intern/cycles/kernel/kernel_adaptive_sampling.h b/intern/cycles/kernel/kernel_adaptive_sampling.h
deleted file mode 100644
index b80853fcc51..00000000000
--- a/intern/cycles/kernel/kernel_adaptive_sampling.h
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
- * Copyright 2019 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "kernel/kernel_write_passes.h"
-
-CCL_NAMESPACE_BEGIN
-
-/* Check whether the pixel has converged and should not be sampled anymore. */
-
-ccl_device_forceinline bool kernel_need_sample_pixel(KernelGlobals kg,
- ConstIntegratorState state,
- ccl_global float *render_buffer)
-{
- if (kernel_data.film.pass_adaptive_aux_buffer == PASS_UNUSED) {
- return true;
- }
-
- const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
- const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
- kernel_data.film.pass_stride;
- ccl_global float *buffer = render_buffer + render_buffer_offset;
-
- const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3;
- return buffer[aux_w_offset] == 0.0f;
-}
-
-/* Determines whether to continue sampling a given pixel or if it has sufficiently converged. */
-
-ccl_device bool kernel_adaptive_sampling_convergence_check(KernelGlobals kg,
- ccl_global float *render_buffer,
- int x,
- int y,
- float threshold,
- bool reset,
- int offset,
- int stride)
-{
- kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED);
- kernel_assert(kernel_data.film.pass_sample_count != PASS_UNUSED);
-
- const int render_pixel_index = offset + x + y * stride;
- ccl_global float *buffer = render_buffer +
- (uint64_t)render_pixel_index * kernel_data.film.pass_stride;
-
- /* TODO(Stefan): Is this better in linear, sRGB or something else? */
-
- const float4 A = kernel_read_pass_float4(buffer + kernel_data.film.pass_adaptive_aux_buffer);
- if (!reset && A.w != 0.0f) {
- /* If the pixel was considered converged, its state will not change in this kernel. Early
- * output before doing any math.
- *
- * TODO(sergey): On a GPU it might be better to keep thread alive for better coherency? */
- return true;
- }
-
- const float4 I = kernel_read_pass_float4(buffer + kernel_data.film.pass_combined);
-
- const float sample = __float_as_uint(buffer[kernel_data.film.pass_sample_count]);
- const float inv_sample = 1.0f / sample;
-
- /* The per pixel error as seen in section 2.1 of
- * "A hierarchical automatic stopping condition for Monte Carlo global illumination" */
- const float error_difference = (fabsf(I.x - A.x) + fabsf(I.y - A.y) + fabsf(I.z - A.z)) *
- inv_sample;
- const float error_normalize = sqrtf((I.x + I.y + I.z) * inv_sample);
- /* A small epsilon is added to the divisor to prevent division by zero. */
- const float error = error_difference / (0.0001f + error_normalize);
- const bool did_converge = (error < threshold);
-
- const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3;
- buffer[aux_w_offset] = did_converge;
-
- return did_converge;
-}
-
-/* This is a simple box filter in two passes.
- * When a pixel demands more adaptive samples, let its neighboring pixels draw more samples too. */
-
-ccl_device void kernel_adaptive_sampling_filter_x(KernelGlobals kg,
- ccl_global float *render_buffer,
- int y,
- int start_x,
- int width,
- int offset,
- int stride)
-{
- kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED);
-
- bool prev = false;
- for (int x = start_x; x < start_x + width; ++x) {
- int index = offset + x + y * stride;
- ccl_global float *buffer = render_buffer + index * kernel_data.film.pass_stride;
- const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3;
-
- if (buffer[aux_w_offset] == 0.0f) {
- if (x > start_x && !prev) {
- index = index - 1;
- buffer = render_buffer + index * kernel_data.film.pass_stride;
- buffer[aux_w_offset] = 0.0f;
- }
- prev = true;
- }
- else {
- if (prev) {
- buffer[aux_w_offset] = 0.0f;
- }
- prev = false;
- }
- }
-}
-
-ccl_device void kernel_adaptive_sampling_filter_y(KernelGlobals kg,
- ccl_global float *render_buffer,
- int x,
- int start_y,
- int height,
- int offset,
- int stride)
-{
- kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED);
-
- bool prev = false;
- for (int y = start_y; y < start_y + height; ++y) {
- int index = offset + x + y * stride;
- ccl_global float *buffer = render_buffer + index * kernel_data.film.pass_stride;
- const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3;
-
- if (buffer[aux_w_offset] == 0.0f) {
- if (y > start_y && !prev) {
- index = index - stride;
- buffer = render_buffer + index * kernel_data.film.pass_stride;
- buffer[aux_w_offset] = 0.0f;
- }
- prev = true;
- }
- else {
- if (prev) {
- buffer[aux_w_offset] = 0.0f;
- }
- prev = false;
- }
- }
-}
-
-CCL_NAMESPACE_END