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Diffstat (limited to 'intern/cycles/kernel/kernel_adaptive_sampling.h')
-rw-r--r-- | intern/cycles/kernel/kernel_adaptive_sampling.h | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/intern/cycles/kernel/kernel_adaptive_sampling.h b/intern/cycles/kernel/kernel_adaptive_sampling.h deleted file mode 100644 index b80853fcc51..00000000000 --- a/intern/cycles/kernel/kernel_adaptive_sampling.h +++ /dev/null @@ -1,160 +0,0 @@ -/* - * Copyright 2019 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "kernel/kernel_write_passes.h" - -CCL_NAMESPACE_BEGIN - -/* Check whether the pixel has converged and should not be sampled anymore. */ - -ccl_device_forceinline bool kernel_need_sample_pixel(KernelGlobals kg, - ConstIntegratorState state, - ccl_global float *render_buffer) -{ - if (kernel_data.film.pass_adaptive_aux_buffer == PASS_UNUSED) { - return true; - } - - const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index); - const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * - kernel_data.film.pass_stride; - ccl_global float *buffer = render_buffer + render_buffer_offset; - - const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3; - return buffer[aux_w_offset] == 0.0f; -} - -/* Determines whether to continue sampling a given pixel or if it has sufficiently converged. */ - -ccl_device bool kernel_adaptive_sampling_convergence_check(KernelGlobals kg, - ccl_global float *render_buffer, - int x, - int y, - float threshold, - bool reset, - int offset, - int stride) -{ - kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED); - kernel_assert(kernel_data.film.pass_sample_count != PASS_UNUSED); - - const int render_pixel_index = offset + x + y * stride; - ccl_global float *buffer = render_buffer + - (uint64_t)render_pixel_index * kernel_data.film.pass_stride; - - /* TODO(Stefan): Is this better in linear, sRGB or something else? */ - - const float4 A = kernel_read_pass_float4(buffer + kernel_data.film.pass_adaptive_aux_buffer); - if (!reset && A.w != 0.0f) { - /* If the pixel was considered converged, its state will not change in this kernel. Early - * output before doing any math. - * - * TODO(sergey): On a GPU it might be better to keep thread alive for better coherency? */ - return true; - } - - const float4 I = kernel_read_pass_float4(buffer + kernel_data.film.pass_combined); - - const float sample = __float_as_uint(buffer[kernel_data.film.pass_sample_count]); - const float inv_sample = 1.0f / sample; - - /* The per pixel error as seen in section 2.1 of - * "A hierarchical automatic stopping condition for Monte Carlo global illumination" */ - const float error_difference = (fabsf(I.x - A.x) + fabsf(I.y - A.y) + fabsf(I.z - A.z)) * - inv_sample; - const float error_normalize = sqrtf((I.x + I.y + I.z) * inv_sample); - /* A small epsilon is added to the divisor to prevent division by zero. */ - const float error = error_difference / (0.0001f + error_normalize); - const bool did_converge = (error < threshold); - - const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3; - buffer[aux_w_offset] = did_converge; - - return did_converge; -} - -/* This is a simple box filter in two passes. - * When a pixel demands more adaptive samples, let its neighboring pixels draw more samples too. */ - -ccl_device void kernel_adaptive_sampling_filter_x(KernelGlobals kg, - ccl_global float *render_buffer, - int y, - int start_x, - int width, - int offset, - int stride) -{ - kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED); - - bool prev = false; - for (int x = start_x; x < start_x + width; ++x) { - int index = offset + x + y * stride; - ccl_global float *buffer = render_buffer + index * kernel_data.film.pass_stride; - const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3; - - if (buffer[aux_w_offset] == 0.0f) { - if (x > start_x && !prev) { - index = index - 1; - buffer = render_buffer + index * kernel_data.film.pass_stride; - buffer[aux_w_offset] = 0.0f; - } - prev = true; - } - else { - if (prev) { - buffer[aux_w_offset] = 0.0f; - } - prev = false; - } - } -} - -ccl_device void kernel_adaptive_sampling_filter_y(KernelGlobals kg, - ccl_global float *render_buffer, - int x, - int start_y, - int height, - int offset, - int stride) -{ - kernel_assert(kernel_data.film.pass_adaptive_aux_buffer != PASS_UNUSED); - - bool prev = false; - for (int y = start_y; y < start_y + height; ++y) { - int index = offset + x + y * stride; - ccl_global float *buffer = render_buffer + index * kernel_data.film.pass_stride; - const uint aux_w_offset = kernel_data.film.pass_adaptive_aux_buffer + 3; - - if (buffer[aux_w_offset] == 0.0f) { - if (y > start_y && !prev) { - index = index - stride; - buffer = render_buffer + index * kernel_data.film.pass_stride; - buffer[aux_w_offset] = 0.0f; - } - prev = true; - } - else { - if (prev) { - buffer[aux_w_offset] = 0.0f; - } - prev = false; - } - } -} - -CCL_NAMESPACE_END |