diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bake.h | 107 |
1 files changed, 50 insertions, 57 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h index 4d89839c46c..84d8d84d486 100644 --- a/intern/cycles/kernel/kernel_bake.h +++ b/intern/cycles/kernel/kernel_bake.h @@ -335,12 +335,14 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, /* data passes */ case SHADER_EVAL_NORMAL: { + float3 N = sd.N; if((sd.flag & SD_HAS_BUMP)) { shader_eval_surface(kg, &sd, &state, 0); + N = shader_bsdf_average_normal(kg, &sd); } /* encoding: normal = (2 * color) - 1 */ - out = shader_bsdf_average_normal(kg, &sd) * 0.5f + make_float3(0.5f, 0.5f, 0.5f); + out = N * 0.5f + make_float3(0.5f, 0.5f, 0.5f); break; } case SHADER_EVAL_UV: @@ -491,78 +493,69 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, #endif /* __BAKING__ */ -ccl_device void kernel_shader_evaluate(KernelGlobals *kg, - ccl_global uint4 *input, - ccl_global float4 *output, - ccl_global float *output_luma, - ShaderEvalType type, - int i, - int sample) +ccl_device void kernel_displace_evaluate(KernelGlobals *kg, + ccl_global uint4 *input, + ccl_global float4 *output, + int i) { ShaderData sd; PathState state = {0}; uint4 in = input[i]; - float3 out; - if(type == SHADER_EVAL_DISPLACE) { - /* setup shader data */ - int object = in.x; - int prim = in.y; - float u = __uint_as_float(in.z); - float v = __uint_as_float(in.w); + /* setup shader data */ + int object = in.x; + int prim = in.y; + float u = __uint_as_float(in.z); + float v = __uint_as_float(in.w); - shader_setup_from_displace(kg, &sd, object, prim, u, v); + shader_setup_from_displace(kg, &sd, object, prim, u, v); - /* evaluate */ - float3 P = sd.P; - shader_eval_displacement(kg, &sd, &state); - out = sd.P - P; + /* evaluate */ + float3 P = sd.P; + shader_eval_displacement(kg, &sd, &state); + float3 D = sd.P - P; - object_inverse_dir_transform(kg, &sd, &out); - } - else { // SHADER_EVAL_BACKGROUND - /* setup ray */ - Ray ray; - float u = __uint_as_float(in.x); - float v = __uint_as_float(in.y); - - ray.P = make_float3(0.0f, 0.0f, 0.0f); - ray.D = equirectangular_to_direction(u, v); - ray.t = 0.0f; + object_inverse_dir_transform(kg, &sd, &D); + + /* write output */ + output[i] += make_float4(D.x, D.y, D.z, 0.0f); +} + +ccl_device void kernel_background_evaluate(KernelGlobals *kg, + ccl_global uint4 *input, + ccl_global float4 *output, + int i) +{ + ShaderData sd; + PathState state = {0}; + uint4 in = input[i]; + + /* setup ray */ + Ray ray; + float u = __uint_as_float(in.x); + float v = __uint_as_float(in.y); + + ray.P = make_float3(0.0f, 0.0f, 0.0f); + ray.D = equirectangular_to_direction(u, v); + ray.t = 0.0f; #ifdef __CAMERA_MOTION__ - ray.time = 0.5f; + ray.time = 0.5f; #endif #ifdef __RAY_DIFFERENTIALS__ - ray.dD = differential3_zero(); - ray.dP = differential3_zero(); + ray.dD = differential3_zero(); + ray.dP = differential3_zero(); #endif - /* setup shader data */ - shader_setup_from_background(kg, &sd, &ray); + /* setup shader data */ + shader_setup_from_background(kg, &sd, &ray); + + /* evaluate */ + int flag = 0; /* we can't know which type of BSDF this is for */ + float3 color = shader_eval_background(kg, &sd, &state, flag); - /* evaluate */ - int flag = 0; /* we can't know which type of BSDF this is for */ - out = shader_eval_background(kg, &sd, &state, flag); - } - /* write output */ - if(sample == 0) { - if(output != NULL) { - output[i] = make_float4(out.x, out.y, out.z, 0.0f); - } - if(output_luma != NULL) { - output_luma[i] = average(out); - } - } - else { - if(output != NULL) { - output[i] += make_float4(out.x, out.y, out.z, 0.0f); - } - if(output_luma != NULL) { - output_luma[i] += average(out); - } - } + output[i] += make_float4(color.x, color.y, color.z, 0.0f); } CCL_NAMESPACE_END |