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Diffstat (limited to 'intern/cycles/kernel/kernel_bake.h')
-rw-r--r--intern/cycles/kernel/kernel_bake.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index b54afbd21b8..2a2220ceb99 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -46,7 +46,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
/* evaluate surface shader */
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
- shader_eval_surface(kg, sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, sd, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
/* TODO, disable the closures we won't need */
@@ -212,6 +212,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
ShaderEvalType type, int i, int offset, int sample)
{
ShaderData sd;
+ PathState state = {0};
uint4 in = input[i * 2];
uint4 diff = input[i * 2 + 1];
@@ -262,13 +263,11 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
float3 I = Ng;
float t = 0.0f;
float time = TIME_INVALID;
- int bounce = 0;
- int transparent_bounce = 0;
/* light passes */
PathRadiance L;
- shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce);
+ shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time);
sd.I = sd.N;
/* update differentials */
@@ -294,7 +293,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
case SHADER_EVAL_NORMAL:
{
if((sd.flag & SD_HAS_BUMP)) {
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
}
/* compression: normal = (2 * color) - 1 */
@@ -308,33 +307,33 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
}
case SHADER_EVAL_DIFFUSE_COLOR:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_diffuse(kg, &sd);
break;
}
case SHADER_EVAL_GLOSSY_COLOR:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_glossy(kg, &sd);
break;
}
case SHADER_EVAL_TRANSMISSION_COLOR:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_transmission(kg, &sd);
break;
}
case SHADER_EVAL_SUBSURFACE_COLOR:
{
#ifdef __SUBSURFACE__
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = shader_bsdf_subsurface(kg, &sd);
#endif
break;
}
case SHADER_EVAL_EMISSION:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_EMISSION);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_EMISSION);
out = shader_emissive_eval(kg, &sd);
break;
}
@@ -358,52 +357,52 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
}
case SHADER_EVAL_DIFFUSE_DIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_diffuse, shader_bsdf_diffuse(kg, &sd));
break;
}
case SHADER_EVAL_GLOSSY_DIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_glossy, shader_bsdf_glossy(kg, &sd));
break;
}
case SHADER_EVAL_TRANSMISSION_DIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_transmission, shader_bsdf_transmission(kg, &sd));
break;
}
case SHADER_EVAL_SUBSURFACE_DIRECT:
{
#ifdef __SUBSURFACE__
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.direct_subsurface, shader_bsdf_subsurface(kg, &sd));
#endif
break;
}
case SHADER_EVAL_DIFFUSE_INDIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_diffuse, shader_bsdf_diffuse(kg, &sd));
break;
}
case SHADER_EVAL_GLOSSY_INDIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_glossy, shader_bsdf_glossy(kg, &sd));
break;
}
case SHADER_EVAL_TRANSMISSION_INDIRECT:
{
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_transmission, shader_bsdf_transmission(kg, &sd));
break;
}
case SHADER_EVAL_SUBSURFACE_INDIRECT:
{
#ifdef __SUBSURFACE__
- shader_eval_surface(kg, &sd, 0.f, 0, SHADER_CONTEXT_MAIN);
+ shader_eval_surface(kg, &sd, &state, 0.f, 0, SHADER_CONTEXT_MAIN);
out = safe_divide_color(L.indirect_subsurface, shader_bsdf_subsurface(kg, &sd));
#endif
break;
@@ -429,11 +428,11 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
#endif
/* setup shader data */
- shader_setup_from_background(kg, &sd, &ray, 0, 0);
+ shader_setup_from_background(kg, &sd, &ray);
/* evaluate */
int flag = 0; /* we can't know which type of BSDF this is for */
- out = shader_eval_background(kg, &sd, flag, SHADER_CONTEXT_MAIN);
+ out = shader_eval_background(kg, &sd, &state, flag, SHADER_CONTEXT_MAIN);
break;
}
default:
@@ -462,6 +461,7 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
int sample)
{
ShaderData sd;
+ PathState state = {0};
uint4 in = input[i];
float3 out;
@@ -476,7 +476,7 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
/* evaluate */
float3 P = sd.P;
- shader_eval_displacement(kg, &sd, SHADER_CONTEXT_MAIN);
+ shader_eval_displacement(kg, &sd, &state, SHADER_CONTEXT_MAIN);
out = sd.P - P;
}
else { // SHADER_EVAL_BACKGROUND
@@ -498,11 +498,11 @@ ccl_device void kernel_shader_evaluate(KernelGlobals *kg,
#endif
/* setup shader data */
- shader_setup_from_background(kg, &sd, &ray, 0, 0);
+ shader_setup_from_background(kg, &sd, &ray);
/* evaluate */
int flag = 0; /* we can't know which type of BSDF this is for */
- out = shader_eval_background(kg, &sd, flag, SHADER_CONTEXT_MAIN);
+ out = shader_eval_background(kg, &sd, &state, flag, SHADER_CONTEXT_MAIN);
}
/* write output */