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Diffstat (limited to 'intern/cycles/kernel/kernel_bvh_subsurface.h')
-rw-r--r--intern/cycles/kernel/kernel_bvh_subsurface.h308
1 files changed, 308 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bvh_subsurface.h b/intern/cycles/kernel/kernel_bvh_subsurface.h
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+++ b/intern/cycles/kernel/kernel_bvh_subsurface.h
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+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
+ * and code copyright 2009-2012 Intel Corporation
+ *
+ * Modifications Copyright 2011-2013, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This is a template BVH traversal function for subsurface scattering, where
+ * various features can be enabled/disabled. This way we can compile optimized
+ * versions for each case without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
+
+__device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersection *isect_array,
+ int subsurface_object, uint *lcg_state, int max_hits)
+{
+ /* todo:
+ * - test if pushing distance on the stack helps (for non shadow rays)
+ * - separate version for shadow rays
+ * - likely and unlikely for if() statements
+ * - SSE for hair
+ * - test restrict attribute for pointers
+ */
+
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ const float tmax = ray->t;
+ float3 P = ray->P;
+ float3 idir = bvh_inverse_direction(ray->D);
+ int object = ~0;
+
+ const uint visibility = ~0;
+ uint num_hits = 0;
+
+#if FEATURE(BVH_MOTION)
+ Transform ob_tfm;
+#endif
+
+#if defined(__KERNEL_SSE2__)
+ const shuffle_swap_t shuf_identity = shuffle_swap_identity();
+ const shuffle_swap_t shuf_swap = shuffle_swap_swap();
+
+ const __m128i pn = _mm_set_epi32(0x80000000, 0x80000000, 0x00000000, 0x00000000);
+ __m128 Psplat[3], idirsplat[3];
+
+ Psplat[0] = _mm_set_ps1(P.x);
+ Psplat[1] = _mm_set_ps1(P.y);
+ Psplat[2] = _mm_set_ps1(P.z);
+
+ idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn));
+ idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn));
+ idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn));
+
+ __m128 tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f);
+
+ shuffle_swap_t shufflex = (idir.x >= 0)? shuf_identity: shuf_swap;
+ shuffle_swap_t shuffley = (idir.y >= 0)? shuf_identity: shuf_swap;
+ shuffle_swap_t shufflez = (idir.z >= 0)? shuf_identity: shuf_swap;
+#endif
+
+ /* traversal loop */
+ do {
+ do
+ {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
+ {
+ bool traverseChild0, traverseChild1;
+ int nodeAddrChild1;
+
+#if !defined(__KERNEL_SSE2__)
+ /* Intersect two child bounding boxes, non-SSE version */
+ float t = tmax;
+
+ /* fetch node data */
+ float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0);
+ float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1);
+ float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2);
+ float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3);
+
+ /* intersect ray against child nodes */
+ NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f);
+ NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t);
+
+ NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x;
+ NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y;
+ NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z;
+ NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f);
+ NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t);
+
+ /* decide which nodes to traverse next */
+#ifdef __VISIBILITY_FLAG__
+ /* this visibility test gives a 5% performance hit, how to solve? */
+ traverseChild0 = (c0max >= c0min) && (__float_as_uint(cnodes.z) & visibility);
+ traverseChild1 = (c1max >= c1min) && (__float_as_uint(cnodes.w) & visibility);
+#else
+ traverseChild0 = (c0max >= c0min);
+ traverseChild1 = (c1max >= c1min);
+#endif
+
+#else // __KERNEL_SSE2__
+ /* Intersect two child bounding boxes, SSE3 version adapted from Embree */
+
+ /* fetch node data */
+ __m128 *bvh_nodes = (__m128*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
+ float4 cnodes = ((float4*)bvh_nodes)[3];
+
+ /* intersect ray against child nodes */
+ const __m128 tminmaxx = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[0], shufflex), Psplat[0]), idirsplat[0]);
+ const __m128 tminmaxy = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[1], shuffley), Psplat[1]), idirsplat[1]);
+ const __m128 tminmaxz = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[2], shufflez), Psplat[2]), idirsplat[2]);
+
+ const __m128 tminmax = _mm_xor_ps(_mm_max_ps(_mm_max_ps(tminmaxx, tminmaxy), _mm_max_ps(tminmaxz, tsplat)), _mm_castsi128_ps(pn));
+ const __m128 lrhit = _mm_cmple_ps(tminmax, shuffle_swap(tminmax, shuf_swap));
+
+ /* decide which nodes to traverse next */
+#ifdef __VISIBILITY_FLAG__
+ /* this visibility test gives a 5% performance hit, how to solve? */
+ traverseChild0 = (_mm_movemask_ps(lrhit) & 1) && (__float_as_uint(cnodes.z) & visibility);
+ traverseChild1 = (_mm_movemask_ps(lrhit) & 2) && (__float_as_uint(cnodes.w) & visibility);
+#else
+ traverseChild0 = (_mm_movemask_ps(lrhit) & 1);
+ traverseChild1 = (_mm_movemask_ps(lrhit) & 2);
+#endif
+#endif // __KERNEL_SSE2__
+
+ nodeAddr = __float_as_int(cnodes.x);
+ nodeAddrChild1 = __float_as_int(cnodes.y);
+
+ if(traverseChild0 && traverseChild1) {
+ /* both children were intersected, push the farther one */
+#if !defined(__KERNEL_SSE2__)
+ bool closestChild1 = (c1min < c0min);
+#else
+ union { __m128 m128; float v[4]; } uminmax;
+ uminmax.m128 = tminmax;
+ bool closestChild1 = uminmax.v[1] < uminmax.v[0];
+#endif
+
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ else {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ else if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
+ int primAddr = __float_as_int(leaf.x);
+
+#if FEATURE(BVH_INSTANCING)
+ if(primAddr >= 0) {
+#endif
+ int primAddr2 = __float_as_int(leaf.y);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* primitive intersection */
+ while(primAddr < primAddr2) {
+ /* only primitives from the same object */
+ uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+
+ if(tri_object == subsurface_object) {
+
+ /* intersect ray against primitive */
+ bvh_triangle_intersect_subsurface(kg, isect_array, P, idir, object, primAddr, tmax, &num_hits, lcg_state, max_hits);
+ }
+
+ primAddr++;
+ }
+ }
+#if FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+ if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
+ object = subsurface_object;
+
+ float t_ignore = FLT_MAX;
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &idir, &t_ignore, &ob_tfm, tmax);
+#else
+ bvh_instance_push(kg, object, ray, &P, &idir, &t_ignore, tmax);
+#endif
+
+#if defined(__KERNEL_SSE2__)
+ Psplat[0] = _mm_set_ps1(P.x);
+ Psplat[1] = _mm_set_ps1(P.y);
+ Psplat[2] = _mm_set_ps1(P.z);
+
+ idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn));
+ idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn));
+ idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn));
+
+ tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f);
+
+ shufflex = (idir.x >= 0)? shuf_identity: shuf_swap;
+ shuffley = (idir.y >= 0)? shuf_identity: shuf_swap;
+ shufflez = (idir.z >= 0)? shuf_identity: shuf_swap;
+#endif
+
+ ++stackPtr;
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+ }
+ else {
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ }
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_INSTANCING)
+ if(stackPtr >= 0) {
+ kernel_assert(object != ~0);
+
+ /* instance pop */
+ float t_ignore = FLT_MAX;
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &idir, &t_ignore, &ob_tfm, tmax);
+#else
+ bvh_instance_pop(kg, object, ray, &P, &idir, &t_ignore, tmax);
+#endif
+
+#if defined(__KERNEL_SSE2__)
+ Psplat[0] = _mm_set_ps1(P.x);
+ Psplat[1] = _mm_set_ps1(P.y);
+ Psplat[2] = _mm_set_ps1(P.z);
+
+ idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn));
+ idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn));
+ idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn));
+
+ tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f);
+
+ shufflex = (idir.x >= 0)? shuf_identity: shuf_swap;
+ shuffley = (idir.y >= 0)? shuf_identity: shuf_swap;
+ shufflez = (idir.z >= 0)? shuf_identity: shuf_swap;
+#endif
+
+ object = ~0;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+ return num_hits;
+}
+
+#undef FEATURE
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES
+