diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_bvh_subsurface.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bvh_subsurface.h | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bvh_subsurface.h b/intern/cycles/kernel/kernel_bvh_subsurface.h new file mode 100644 index 00000000000..ac30bea6a9d --- /dev/null +++ b/intern/cycles/kernel/kernel_bvh_subsurface.h @@ -0,0 +1,308 @@ +/* + * Adapted from code Copyright 2009-2010 NVIDIA Corporation, + * and code copyright 2009-2012 Intel Corporation + * + * Modifications Copyright 2011-2013, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function for subsurface scattering, where + * various features can be enabled/disabled. This way we can compile optimized + * versions for each case without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_MOTION: motion blur rendering + * + */ + +#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0) + +__device uint BVH_FUNCTION_NAME(KernelGlobals *kg, const Ray *ray, Intersection *isect_array, + int subsurface_object, uint *lcg_state, int max_hits) +{ + /* todo: + * - test if pushing distance on the stack helps (for non shadow rays) + * - separate version for shadow rays + * - likely and unlikely for if() statements + * - SSE for hair + * - test restrict attribute for pointers + */ + + /* traversal stack in CUDA thread-local memory */ + int traversalStack[BVH_STACK_SIZE]; + traversalStack[0] = ENTRYPOINT_SENTINEL; + + /* traversal variables in registers */ + int stackPtr = 0; + int nodeAddr = kernel_data.bvh.root; + + /* ray parameters in registers */ + const float tmax = ray->t; + float3 P = ray->P; + float3 idir = bvh_inverse_direction(ray->D); + int object = ~0; + + const uint visibility = ~0; + uint num_hits = 0; + +#if FEATURE(BVH_MOTION) + Transform ob_tfm; +#endif + +#if defined(__KERNEL_SSE2__) + const shuffle_swap_t shuf_identity = shuffle_swap_identity(); + const shuffle_swap_t shuf_swap = shuffle_swap_swap(); + + const __m128i pn = _mm_set_epi32(0x80000000, 0x80000000, 0x00000000, 0x00000000); + __m128 Psplat[3], idirsplat[3]; + + Psplat[0] = _mm_set_ps1(P.x); + Psplat[1] = _mm_set_ps1(P.y); + Psplat[2] = _mm_set_ps1(P.z); + + idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn)); + idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn)); + idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn)); + + __m128 tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f); + + shuffle_swap_t shufflex = (idir.x >= 0)? shuf_identity: shuf_swap; + shuffle_swap_t shuffley = (idir.y >= 0)? shuf_identity: shuf_swap; + shuffle_swap_t shufflez = (idir.z >= 0)? shuf_identity: shuf_swap; +#endif + + /* traversal loop */ + do { + do + { + /* traverse internal nodes */ + while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) + { + bool traverseChild0, traverseChild1; + int nodeAddrChild1; + +#if !defined(__KERNEL_SSE2__) + /* Intersect two child bounding boxes, non-SSE version */ + float t = tmax; + + /* fetch node data */ + float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0); + float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1); + float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2); + float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3); + + /* intersect ray against child nodes */ + NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x; + NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x; + NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y; + NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y; + NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z; + NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z; + NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f); + NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t); + + NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x; + NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x; + NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y; + NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y; + NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z; + NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z; + NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f); + NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t); + + /* decide which nodes to traverse next */ +#ifdef __VISIBILITY_FLAG__ + /* this visibility test gives a 5% performance hit, how to solve? */ + traverseChild0 = (c0max >= c0min) && (__float_as_uint(cnodes.z) & visibility); + traverseChild1 = (c1max >= c1min) && (__float_as_uint(cnodes.w) & visibility); +#else + traverseChild0 = (c0max >= c0min); + traverseChild1 = (c1max >= c1min); +#endif + +#else // __KERNEL_SSE2__ + /* Intersect two child bounding boxes, SSE3 version adapted from Embree */ + + /* fetch node data */ + __m128 *bvh_nodes = (__m128*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE; + float4 cnodes = ((float4*)bvh_nodes)[3]; + + /* intersect ray against child nodes */ + const __m128 tminmaxx = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[0], shufflex), Psplat[0]), idirsplat[0]); + const __m128 tminmaxy = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[1], shuffley), Psplat[1]), idirsplat[1]); + const __m128 tminmaxz = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[2], shufflez), Psplat[2]), idirsplat[2]); + + const __m128 tminmax = _mm_xor_ps(_mm_max_ps(_mm_max_ps(tminmaxx, tminmaxy), _mm_max_ps(tminmaxz, tsplat)), _mm_castsi128_ps(pn)); + const __m128 lrhit = _mm_cmple_ps(tminmax, shuffle_swap(tminmax, shuf_swap)); + + /* decide which nodes to traverse next */ +#ifdef __VISIBILITY_FLAG__ + /* this visibility test gives a 5% performance hit, how to solve? */ + traverseChild0 = (_mm_movemask_ps(lrhit) & 1) && (__float_as_uint(cnodes.z) & visibility); + traverseChild1 = (_mm_movemask_ps(lrhit) & 2) && (__float_as_uint(cnodes.w) & visibility); +#else + traverseChild0 = (_mm_movemask_ps(lrhit) & 1); + traverseChild1 = (_mm_movemask_ps(lrhit) & 2); +#endif +#endif // __KERNEL_SSE2__ + + nodeAddr = __float_as_int(cnodes.x); + nodeAddrChild1 = __float_as_int(cnodes.y); + + if(traverseChild0 && traverseChild1) { + /* both children were intersected, push the farther one */ +#if !defined(__KERNEL_SSE2__) + bool closestChild1 = (c1min < c0min); +#else + union { __m128 m128; float v[4]; } uminmax; + uminmax.m128 = tminmax; + bool closestChild1 = uminmax.v[1] < uminmax.v[0]; +#endif + + if(closestChild1) { + int tmp = nodeAddr; + nodeAddr = nodeAddrChild1; + nodeAddrChild1 = tmp; + } + + ++stackPtr; + traversalStack[stackPtr] = nodeAddrChild1; + } + else { + /* one child was intersected */ + if(traverseChild1) { + nodeAddr = nodeAddrChild1; + } + else if(!traverseChild0) { + /* neither child was intersected */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } + + /* if node is leaf, fetch triangle list */ + if(nodeAddr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1)); + int primAddr = __float_as_int(leaf.x); + +#if FEATURE(BVH_INSTANCING) + if(primAddr >= 0) { +#endif + int primAddr2 = __float_as_int(leaf.y); + + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + + /* primitive intersection */ + while(primAddr < primAddr2) { + /* only primitives from the same object */ + uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object; + + if(tri_object == subsurface_object) { + + /* intersect ray against primitive */ + bvh_triangle_intersect_subsurface(kg, isect_array, P, idir, object, primAddr, tmax, &num_hits, lcg_state, max_hits); + } + + primAddr++; + } + } +#if FEATURE(BVH_INSTANCING) + else { + /* instance push */ + if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) { + object = subsurface_object; + + float t_ignore = FLT_MAX; +#if FEATURE(BVH_MOTION) + bvh_instance_motion_push(kg, object, ray, &P, &idir, &t_ignore, &ob_tfm, tmax); +#else + bvh_instance_push(kg, object, ray, &P, &idir, &t_ignore, tmax); +#endif + +#if defined(__KERNEL_SSE2__) + Psplat[0] = _mm_set_ps1(P.x); + Psplat[1] = _mm_set_ps1(P.y); + Psplat[2] = _mm_set_ps1(P.z); + + idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn)); + idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn)); + idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn)); + + tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f); + + shufflex = (idir.x >= 0)? shuf_identity: shuf_swap; + shuffley = (idir.y >= 0)? shuf_identity: shuf_swap; + shufflez = (idir.z >= 0)? shuf_identity: shuf_swap; +#endif + + ++stackPtr; + traversalStack[stackPtr] = ENTRYPOINT_SENTINEL; + + nodeAddr = kernel_tex_fetch(__object_node, object); + } + else { + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + } + } +#endif + } while(nodeAddr != ENTRYPOINT_SENTINEL); + +#if FEATURE(BVH_INSTANCING) + if(stackPtr >= 0) { + kernel_assert(object != ~0); + + /* instance pop */ + float t_ignore = FLT_MAX; +#if FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &idir, &t_ignore, &ob_tfm, tmax); +#else + bvh_instance_pop(kg, object, ray, &P, &idir, &t_ignore, tmax); +#endif + +#if defined(__KERNEL_SSE2__) + Psplat[0] = _mm_set_ps1(P.x); + Psplat[1] = _mm_set_ps1(P.y); + Psplat[2] = _mm_set_ps1(P.z); + + idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn)); + idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn)); + idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn)); + + tsplat = _mm_set_ps(-tmax, -tmax, 0.0f, 0.0f); + + shufflex = (idir.x >= 0)? shuf_identity: shuf_swap; + shuffley = (idir.y >= 0)? shuf_identity: shuf_swap; + shufflez = (idir.z >= 0)? shuf_identity: shuf_swap; +#endif + + object = ~0; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } +#endif + } while(nodeAddr != ENTRYPOINT_SENTINEL); + + return num_hits; +} + +#undef FEATURE +#undef BVH_FUNCTION_NAME +#undef BVH_FUNCTION_FEATURES + |