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Diffstat (limited to 'intern/cycles/kernel/kernel_bvh_traversal.h')
-rw-r--r--intern/cycles/kernel/kernel_bvh_traversal.h239
1 files changed, 239 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bvh_traversal.h b/intern/cycles/kernel/kernel_bvh_traversal.h
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+++ b/intern/cycles/kernel/kernel_bvh_traversal.h
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+/*
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This is a template BVH traversal function, where various features can be
+ * enabled/disabled. This way we can compile optimized versions for each case
+ * without new features slowing things down.
+ *
+ * BVH_INSTANCING: object instancing
+ * BVH_HAIR: hair curve rendering
+ * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width
+ * BVH_SUBSURFACE: subsurface same object, random triangle intersection
+ * BVH_MOTION: motion blur rendering
+ *
+ */
+
+#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
+
+__device bool BVH_FUNCTION_NAME
+(KernelGlobals *kg, const Ray *ray, Intersection *isect
+#if FEATURE(BVH_SUBSURFACE)
+, int subsurface_object, float subsurface_random
+#else
+, const uint visibility
+#endif
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f
+#endif
+)
+{
+ /* traversal stack in CUDA thread-local memory */
+ int traversalStack[BVH_STACK_SIZE];
+ traversalStack[0] = ENTRYPOINT_SENTINEL;
+
+ /* traversal variables in registers */
+ int stackPtr = 0;
+ int nodeAddr = kernel_data.bvh.root;
+
+ /* ray parameters in registers */
+ const float tmax = ray->t;
+ float3 P = ray->P;
+ float3 idir = bvh_inverse_direction(ray->D);
+ int object = ~0;
+
+#if FEATURE(BVH_SUBSURFACE)
+ const uint visibility = ~0;
+ int num_hits = 0;
+#endif
+
+#if FEATURE(BVH_MOTION)
+ Transform ob_tfm;
+#endif
+
+ isect->t = tmax;
+ isect->object = ~0;
+ isect->prim = ~0;
+ isect->u = 0.0f;
+ isect->v = 0.0f;
+
+ /* traversal loop */
+ do {
+ do
+ {
+ /* traverse internal nodes */
+ while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
+ {
+ bool traverseChild0, traverseChild1, closestChild1;
+ int nodeAddrChild1;
+
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr, difl, extmax);
+#else
+ bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
+ &closestChild1, &nodeAddr, &nodeAddrChild1,
+ P, idir, isect->t, visibility, nodeAddr);
+#endif
+
+ if(traverseChild0 != traverseChild1) {
+ /* one child was intersected */
+ if(traverseChild1) {
+ nodeAddr = nodeAddrChild1;
+ }
+ }
+ else {
+ if(!traverseChild0) {
+ /* neither child was intersected */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+ else {
+ /* both children were intersected, push the farther one */
+ if(closestChild1) {
+ int tmp = nodeAddr;
+ nodeAddr = nodeAddrChild1;
+ nodeAddrChild1 = tmp;
+ }
+
+ ++stackPtr;
+ traversalStack[stackPtr] = nodeAddrChild1;
+ }
+ }
+ }
+
+ /* if node is leaf, fetch triangle list */
+ if(nodeAddr < 0) {
+ float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1));
+ int primAddr = __float_as_int(leaf.x);
+
+#if FEATURE(BVH_INSTANCING)
+ if(primAddr >= 0) {
+#endif
+ int primAddr2 = __float_as_int(leaf.y);
+
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+
+ /* primitive intersection */
+ while(primAddr < primAddr2) {
+#if FEATURE(BVH_SUBSURFACE)
+ /* only primitives from the same object */
+ uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
+
+ if(tri_object == subsurface_object) {
+#endif
+
+ /* intersect ray against primitive */
+#if FEATURE(BVH_HAIR)
+ uint segment = kernel_tex_fetch(__prim_segment, primAddr);
+#if !FEATURE(BVH_SUBSURFACE)
+ if(segment != ~0) {
+ if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
+#if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+#else
+ bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+ else
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+#endif
+ }
+ else
+#endif
+#endif
+#if FEATURE(BVH_SUBSURFACE)
+#if FEATURE(BVH_HAIR)
+ if(segment == ~0)
+#endif
+ bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
+
+ }
+#else
+ bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+
+ /* shadow ray early termination */
+ if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0)
+ return true;
+#endif
+
+ primAddr++;
+ }
+ }
+#if FEATURE(BVH_INSTANCING)
+ else {
+ /* instance push */
+#if FEATURE(BVH_SUBSURFACE)
+ if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) {
+ object = subsurface_object;
+#else
+ object = kernel_tex_fetch(__prim_object, -primAddr-1);
+#endif
+
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+
+ ++stackPtr;
+ traversalStack[stackPtr] = ENTRYPOINT_SENTINEL;
+
+ nodeAddr = kernel_tex_fetch(__object_node, object);
+#if FEATURE(BVH_SUBSURFACE)
+ }
+ else {
+ /* pop */
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ }
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_INSTANCING)
+ if(stackPtr >= 0) {
+ kernel_assert(object != ~0);
+
+ /* instance pop */
+#if FEATURE(BVH_MOTION)
+ bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax);
+#else
+ bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax);
+#endif
+ object = ~0;
+ nodeAddr = traversalStack[stackPtr];
+ --stackPtr;
+ }
+#endif
+ } while(nodeAddr != ENTRYPOINT_SENTINEL);
+
+#if FEATURE(BVH_SUBSURAFACE)
+ return (num_hits != 0);
+#else
+ return (isect->prim != ~0);
+#endif
+}
+
+#undef FEATURE
+#undef BVH_FUNCTION_NAME
+#undef BVH_FUNCTION_FEATURES
+