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Diffstat (limited to 'intern/cycles/kernel/kernel_bvh_traversal.h')
-rw-r--r-- | intern/cycles/kernel/kernel_bvh_traversal.h | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_bvh_traversal.h b/intern/cycles/kernel/kernel_bvh_traversal.h new file mode 100644 index 00000000000..7e69c06a8ca --- /dev/null +++ b/intern/cycles/kernel/kernel_bvh_traversal.h @@ -0,0 +1,239 @@ +/* + * Adapted from code Copyright 2009-2010 NVIDIA Corporation + * Modifications Copyright 2011, Blender Foundation. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/* This is a template BVH traversal function, where various features can be + * enabled/disabled. This way we can compile optimized versions for each case + * without new features slowing things down. + * + * BVH_INSTANCING: object instancing + * BVH_HAIR: hair curve rendering + * BVH_HAIR_MINIMUM_WIDTH: hair curve rendering with minimum width + * BVH_SUBSURFACE: subsurface same object, random triangle intersection + * BVH_MOTION: motion blur rendering + * + */ + +#define FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0) + +__device bool BVH_FUNCTION_NAME +(KernelGlobals *kg, const Ray *ray, Intersection *isect +#if FEATURE(BVH_SUBSURFACE) +, int subsurface_object, float subsurface_random +#else +, const uint visibility +#endif +#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE) +, uint *lcg_state = NULL, float difl = 0.0f, float extmax = 0.0f +#endif +) +{ + /* traversal stack in CUDA thread-local memory */ + int traversalStack[BVH_STACK_SIZE]; + traversalStack[0] = ENTRYPOINT_SENTINEL; + + /* traversal variables in registers */ + int stackPtr = 0; + int nodeAddr = kernel_data.bvh.root; + + /* ray parameters in registers */ + const float tmax = ray->t; + float3 P = ray->P; + float3 idir = bvh_inverse_direction(ray->D); + int object = ~0; + +#if FEATURE(BVH_SUBSURFACE) + const uint visibility = ~0; + int num_hits = 0; +#endif + +#if FEATURE(BVH_MOTION) + Transform ob_tfm; +#endif + + isect->t = tmax; + isect->object = ~0; + isect->prim = ~0; + isect->u = 0.0f; + isect->v = 0.0f; + + /* traversal loop */ + do { + do + { + /* traverse internal nodes */ + while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL) + { + bool traverseChild0, traverseChild1, closestChild1; + int nodeAddrChild1; + +#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE) + bvh_node_intersect(kg, &traverseChild0, &traverseChild1, + &closestChild1, &nodeAddr, &nodeAddrChild1, + P, idir, isect->t, visibility, nodeAddr, difl, extmax); +#else + bvh_node_intersect(kg, &traverseChild0, &traverseChild1, + &closestChild1, &nodeAddr, &nodeAddrChild1, + P, idir, isect->t, visibility, nodeAddr); +#endif + + if(traverseChild0 != traverseChild1) { + /* one child was intersected */ + if(traverseChild1) { + nodeAddr = nodeAddrChild1; + } + } + else { + if(!traverseChild0) { + /* neither child was intersected */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } + else { + /* both children were intersected, push the farther one */ + if(closestChild1) { + int tmp = nodeAddr; + nodeAddr = nodeAddrChild1; + nodeAddrChild1 = tmp; + } + + ++stackPtr; + traversalStack[stackPtr] = nodeAddrChild1; + } + } + } + + /* if node is leaf, fetch triangle list */ + if(nodeAddr < 0) { + float4 leaf = kernel_tex_fetch(__bvh_nodes, (-nodeAddr-1)*BVH_NODE_SIZE+(BVH_NODE_SIZE-1)); + int primAddr = __float_as_int(leaf.x); + +#if FEATURE(BVH_INSTANCING) + if(primAddr >= 0) { +#endif + int primAddr2 = __float_as_int(leaf.y); + + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + + /* primitive intersection */ + while(primAddr < primAddr2) { +#if FEATURE(BVH_SUBSURFACE) + /* only primitives from the same object */ + uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object; + + if(tri_object == subsurface_object) { +#endif + + /* intersect ray against primitive */ +#if FEATURE(BVH_HAIR) + uint segment = kernel_tex_fetch(__prim_segment, primAddr); +#if !FEATURE(BVH_SUBSURFACE) + if(segment != ~0) { + if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE) +#if FEATURE(BVH_HAIR_MINIMUM_WIDTH) + bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax); + else + bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax); +#else + bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment); + else + bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment); +#endif + } + else +#endif +#endif +#if FEATURE(BVH_SUBSURFACE) +#if FEATURE(BVH_HAIR) + if(segment == ~0) +#endif + bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random); + + } +#else + bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr); + + /* shadow ray early termination */ + if(visibility == PATH_RAY_SHADOW_OPAQUE && isect->prim != ~0) + return true; +#endif + + primAddr++; + } + } +#if FEATURE(BVH_INSTANCING) + else { + /* instance push */ +#if FEATURE(BVH_SUBSURFACE) + if(subsurface_object == kernel_tex_fetch(__prim_object, -primAddr-1)) { + object = subsurface_object; +#else + object = kernel_tex_fetch(__prim_object, -primAddr-1); +#endif + +#if FEATURE(BVH_MOTION) + bvh_instance_motion_push(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax); +#else + bvh_instance_push(kg, object, ray, &P, &idir, &isect->t, tmax); +#endif + + ++stackPtr; + traversalStack[stackPtr] = ENTRYPOINT_SENTINEL; + + nodeAddr = kernel_tex_fetch(__object_node, object); +#if FEATURE(BVH_SUBSURFACE) + } + else { + /* pop */ + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } +#endif + } + } +#endif + } while(nodeAddr != ENTRYPOINT_SENTINEL); + +#if FEATURE(BVH_INSTANCING) + if(stackPtr >= 0) { + kernel_assert(object != ~0); + + /* instance pop */ +#if FEATURE(BVH_MOTION) + bvh_instance_motion_pop(kg, object, ray, &P, &idir, &isect->t, &ob_tfm, tmax); +#else + bvh_instance_pop(kg, object, ray, &P, &idir, &isect->t, tmax); +#endif + object = ~0; + nodeAddr = traversalStack[stackPtr]; + --stackPtr; + } +#endif + } while(nodeAddr != ENTRYPOINT_SENTINEL); + +#if FEATURE(BVH_SUBSURAFACE) + return (num_hits != 0); +#else + return (isect->prim != ~0); +#endif +} + +#undef FEATURE +#undef BVH_FUNCTION_NAME +#undef BVH_FUNCTION_FEATURES + |