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Diffstat (limited to 'intern/cycles/kernel/kernel_camera.h')
-rw-r--r--intern/cycles/kernel/kernel_camera.h56
1 files changed, 40 insertions, 16 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index fd1d854a0ff..0947946e63d 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -105,18 +105,32 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
}
#endif
- ray->P = transform_point(&cameratoworld, ray->P);
- ray->D = transform_direction(&cameratoworld, ray->D);
+ float3 tP = transform_point(&cameratoworld, ray->P);
+ float3 tD = transform_direction(&cameratoworld, ray->D);
+ ray->P = spherical_stereo_position(kg, tD, tP);
+ ray->D = spherical_stereo_direction(kg, tD, tP, ray->P);
ray->D = normalize(ray->D);
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
- float3 Ddiff = transform_direction(&cameratoworld, Pcamera);
-
ray->dP = differential3_zero();
- ray->dD.dx = normalize(Ddiff + float4_to_float3(kernel_data.cam.dx)) - normalize(Ddiff);
- ray->dD.dy = normalize(Ddiff + float4_to_float3(kernel_data.cam.dy)) - normalize(Ddiff);
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ tD = transform_direction(&cameratoworld, tP);
+ float3 Pdiff = spherical_stereo_position(kg, tD, tP);
+ float3 Ddiff = normalize(spherical_stereo_direction(kg, tD, tP, Pdiff));
+
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
+ tD = transform_direction(&cameratoworld, tP);
+ Pcamera = spherical_stereo_position(kg, tD, tP);
+ ray->dD.dx = normalize(spherical_stereo_direction(kg, tD, tP, Pcamera)) - Ddiff;
+ ray->dP.dx = Pcamera - Pdiff;
+
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
+ tD = transform_direction(&cameratoworld, tP);
+ Pcamera = spherical_stereo_position(kg, tD, tP);
+ ray->dD.dy = normalize(spherical_stereo_direction(kg, tD, tP, Pcamera)) - Ddiff;
+ /* dP.dy is zero, since the omnidirectional panorama only shift the eyes horizontally */
#endif
#ifdef __CAMERA_CLIPPING__
@@ -259,22 +273,32 @@ ccl_device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float
}
#endif
- ray->P = transform_point(&cameratoworld, ray->P);
- ray->D = transform_direction(&cameratoworld, ray->D);
+ float3 tP = transform_point(&cameratoworld, ray->P);
+ float3 tD = transform_direction(&cameratoworld, ray->D);
+ ray->P = spherical_stereo_position(kg, tD, tP);
+ ray->D = spherical_stereo_direction(kg, tD, tP, ray->P);
ray->D = normalize(ray->D);
#ifdef __RAY_DIFFERENTIALS__
/* ray differential */
ray->dP = differential3_zero();
- Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
- float3 Ddiff = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y)));
-
- Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
- ray->dD.dx = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - Ddiff;
-
- Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
- ray->dD.dy = normalize(transform_direction(&cameratoworld, panorama_to_direction(kg, Pcamera.x, Pcamera.y))) - Ddiff;
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
+ tD = transform_direction(&cameratoworld, panorama_to_direction(kg, tP.x, tP.y));
+ float3 Pdiff = spherical_stereo_position(kg, tD, tP);
+ float3 Ddiff = normalize(spherical_stereo_direction(kg, tD, tP, Pdiff));
+
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x + 1.0f, raster_y, 0.0f));
+ tD = transform_direction(&cameratoworld, panorama_to_direction(kg, tP.x, tP.y));
+ Pcamera = spherical_stereo_position(kg, tD, tP);
+ ray->dD.dx = normalize(spherical_stereo_direction(kg, tD, tP, Pcamera)) - Ddiff;
+ ray->dP.dx = Pcamera - Pdiff;
+
+ tP = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y + 1.0f, 0.0f));
+ tD = transform_direction(&cameratoworld, panorama_to_direction(kg, tP.x, tP.y));
+ Pcamera = spherical_stereo_position(kg, tD, tP);
+ ray->dD.dy = normalize(spherical_stereo_direction(kg, tD, tP, Pcamera)) - Ddiff;
+ /* dP.dy is zero, since the omnidirectional panorama only shift the eyes horizontally */
#endif
}