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Diffstat (limited to 'intern/cycles/kernel/kernel_curve.h')
-rw-r--r--intern/cycles/kernel/kernel_curve.h43
1 files changed, 22 insertions, 21 deletions
diff --git a/intern/cycles/kernel/kernel_curve.h b/intern/cycles/kernel/kernel_curve.h
index fef1a48644d..e065717888c 100644
--- a/intern/cycles/kernel/kernel_curve.h
+++ b/intern/cycles/kernel/kernel_curve.h
@@ -24,19 +24,21 @@ CCL_NAMESPACE_BEGIN
__device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
- if(elem == ATTR_ELEMENT_CURVE_SEGMENT) {
+ if(elem == ATTR_ELEMENT_CURVE) {
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f;
#endif
- return kernel_tex_fetch(__attributes_float, offset + sd->curve_seg);
+ return kernel_tex_fetch(__attributes_float, offset + sd->prim);
}
else if(elem == ATTR_ELEMENT_CURVE_KEY) {
- float4 segment = kernel_tex_fetch(__curve_segments, sd->curve_seg);
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(segment.x));
- float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(segment.y));
+ float f0 = kernel_tex_fetch(__attributes_float, offset + k0);
+ float f1 = kernel_tex_fetch(__attributes_float, offset + k1);
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = sd->du.dx*(f1 - f0);
@@ -57,7 +59,7 @@ __device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, At
__device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
- if(elem == ATTR_ELEMENT_CURVE_SEGMENT) {
+ if(elem == ATTR_ELEMENT_CURVE) {
/* idea: we can't derive any useful differentials here, but for tiled
* mipmap image caching it would be useful to avoid reading the highest
* detail level always. maybe a derivative based on the hair density
@@ -67,13 +69,15 @@ __device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd,
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
#endif
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->curve_seg));
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim));
}
else if(elem == ATTR_ELEMENT_CURVE_KEY) {
- float4 segment = kernel_tex_fetch(__curve_segments, sd->curve_seg);
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(segment.x)));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(segment.y)));
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k0));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k1));
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = sd->du.dx*(f1 - f0);
@@ -96,19 +100,16 @@ __device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd,
__device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
{
- int prim = sd->curve_seg;
- float u = sd->u;
float r = 0.0f;
- if(prim != -1) {
- float4 v00 = kernel_tex_fetch(__curve_segments, prim);
+ if(sd->segment != ~0) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- int v1 = __float_as_int(v00.x);
- int v2 = __float_as_int(v00.y);
-
- float4 P1 = kernel_tex_fetch(__curve_keys, v1);
- float4 P2 = kernel_tex_fetch(__curve_keys, v2);
- r = (P2.w - P1.w) * u + P1.w;
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
+ r = (P2.w - P1.w) * sd->u + P1.w;
}
return r*2.0f;
@@ -118,7 +119,7 @@ __device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
{
float3 tgN = make_float3(0.0f,0.0f,0.0f);
- if(sd->curve_seg != ~0) {
+ if(sd->segment != ~0) {
float normalmix = kernel_data.curve_kernel_data.normalmix;
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) * normalmix / len_squared(sd->dPdu)));