diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 0c8d69fb594..2ce0b758972 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN /* Direction Emission */ -__device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando, +ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando, LightSample *ls, float u, float v, float3 I, differential3 dI, float t, float time, int bounce) { /* setup shading at emitter */ @@ -70,7 +70,7 @@ __device_noinline float3 direct_emissive_eval(KernelGlobals *kg, float rando, return eval; } -__device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex, +ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int lindex, float randt, float rando, float randu, float randv, Ray *ray, BsdfEval *eval, bool *is_lamp, int bounce) { @@ -160,7 +160,7 @@ __device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, int li /* Indirect Primitive Emission */ -__device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, float t, int path_flag, float bsdf_pdf) +ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, float t, int path_flag, float bsdf_pdf) { /* evaluate emissive closure */ float3 L = shader_emissive_eval(kg, sd); @@ -183,7 +183,7 @@ __device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, ShaderDa /* Indirect Lamp Emission */ -__device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, float randt, float3 *emission, int bounce) +ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, float randt, float3 *emission, int bounce) { LightSample ls; int lamp = lamp_light_eval_sample(kg, randt); @@ -222,7 +222,7 @@ __device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int p /* Indirect Background */ -__device_noinline float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, int bounce) +ccl_device_noinline float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, int bounce) { #ifdef __BACKGROUND__ int shader = kernel_data.background.shader; |