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Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h48
1 files changed, 26 insertions, 22 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 8812bbb36ce..44899e0bf97 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -183,38 +183,42 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
/* Indirect Lamp Emission */
-ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float randt, float3 *emission)
+ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float3 *emission)
{
- LightSample ls;
- int lamp = lamp_light_eval_sample(kg, randt);
+ bool hit_lamp = false;
- if(lamp == LAMP_NONE)
- return false;
+ *emission = make_float3(0.0f, 0.0f, 0.0f);
- if(!lamp_light_eval(kg, lamp, ray->P, ray->D, ray->t, &ls))
- return false;
+ for(int lamp = 0; lamp < kernel_data.integrator.num_all_lights; lamp++) {
+ LightSample ls;
+
+ if(!lamp_light_eval(kg, lamp, ray->P, ray->D, ray->t, &ls))
+ continue;
#ifdef __PASSES__
- /* use visibility flag to skip lights */
- if(ls.shader & SHADER_EXCLUDE_ANY) {
- if(((ls.shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
- ((ls.shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
- ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)))
- return false;
- }
+ /* use visibility flag to skip lights */
+ if(ls.shader & SHADER_EXCLUDE_ANY) {
+ if(((ls.shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
+ ((ls.shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
+ ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)))
+ continue;
+ }
#endif
- float3 L = direct_emissive_eval(kg, &ls, -ray->D, ray->dD, ls.t, ray->time, state->bounce, state->transparent_bounce);
+ float3 L = direct_emissive_eval(kg, &ls, -ray->D, ray->dD, ls.t, ray->time, state->bounce, state->transparent_bounce);
- if(!(state->flag & PATH_RAY_MIS_SKIP)) {
- /* multiple importance sampling, get regular light pdf,
- * and compute weight with respect to BSDF pdf */
- float mis_weight = power_heuristic(state->ray_pdf, ls.pdf);
- L *= mis_weight;
+ if(!(state->flag & PATH_RAY_MIS_SKIP)) {
+ /* multiple importance sampling, get regular light pdf,
+ * and compute weight with respect to BSDF pdf */
+ float mis_weight = power_heuristic(state->ray_pdf, ls.pdf);
+ L *= mis_weight;
+ }
+
+ *emission += L;
+ hit_lamp = true;
}
- *emission = L;
- return true;
+ return hit_lamp;
}
/* Indirect Background */