diff options
Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r-- | intern/cycles/kernel/kernel_emission.h | 73 |
1 files changed, 38 insertions, 35 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 47d357215cf..4e662f52150 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -18,15 +18,16 @@ CCL_NAMESPACE_BEGIN /* Direction Emission */ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, - LightSample *ls, ccl_addr_space PathState *state, float3 I, differential3 dI, float t, float time -#ifdef __SPLIT_KERNEL__ - ,ShaderData *sd_input -#endif -) + LightSample *ls, + ccl_addr_space PathState *state, + float3 I, + differential3 dI, + float t, + float time) { /* setup shading at emitter */ #ifdef __SPLIT_KERNEL__ - ShaderData *sd = sd_input; + ShaderData *sd = kg->sd_input; #else ShaderData sd_object; ShaderData *sd = &sd_object; @@ -76,12 +77,13 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg, return eval; } -ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, - LightSample *ls, ccl_addr_space PathState *state, Ray *ray, BsdfEval *eval, bool *is_lamp -#ifdef __SPLIT_KERNEL__ - , ShaderData *sd_DL -#endif - ) +ccl_device_noinline bool direct_emission(KernelGlobals *kg, + ShaderData *sd, + LightSample *ls, + ccl_addr_space PathState *state, + Ray *ray, + BsdfEval *eval, + bool *is_lamp) { if(ls->pdf == 0.0f) return false; @@ -91,11 +93,13 @@ ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, /* evaluate closure */ - float3 light_eval = direct_emissive_eval(kg, ls, state, -ls->D, dD, ls->t, ccl_fetch(sd, time) -#ifdef __SPLIT_KERNEL__ - ,sd_DL -#endif - ); + float3 light_eval = direct_emissive_eval(kg, + ls, + state, + -ls->D, + dD, + ls->t, + ccl_fetch(sd, time)); if(is_zero(light_eval)) return false; @@ -193,11 +197,10 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader /* Indirect Lamp Emission */ -ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, ccl_addr_space PathState *state, Ray *ray, float3 *emission -#ifdef __SPLIT_KERNEL__ - ,ShaderData *sd -#endif - ) +ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, + ccl_addr_space PathState *state, + Ray *ray, + float3 *emission) { bool hit_lamp = false; @@ -221,11 +224,13 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, ccl_addr_spac } #endif - float3 L = direct_emissive_eval(kg, &ls, state, -ray->D, ray->dD, ls.t, ray->time -#ifdef __SPLIT_KERNEL__ - ,sd -#endif - ); + float3 L = direct_emissive_eval(kg, + &ls, + state, + -ray->D, + ray->dD, + ls.t, + ray->time); #ifdef __VOLUME__ if(state->volume_stack[0].shader != SHADER_NONE) { @@ -254,11 +259,9 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, ccl_addr_spac /* Indirect Background */ -ccl_device_noinline float3 indirect_background(KernelGlobals *kg, ccl_addr_space PathState *state, ccl_addr_space Ray *ray -#ifdef __SPLIT_KERNEL__ - ,ShaderData *sd_global -#endif - ) +ccl_device_noinline float3 indirect_background(KernelGlobals *kg, + ccl_addr_space PathState *state, + ccl_addr_space Ray *ray) { #ifdef __BACKGROUND__ int shader = kernel_data.background.surface_shader; @@ -274,13 +277,13 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg, ccl_addr_space return make_float3(0.0f, 0.0f, 0.0f); } -#ifdef __SPLIT_KERNEL__ /* evaluate background closure */ +#ifdef __SPLIT_KERNEL__ Ray priv_ray = *ray; - shader_setup_from_background(kg, sd_global, &priv_ray); + shader_setup_from_background(kg, kg->sd_input, &priv_ray); path_state_modify_bounce(state, true); - float3 L = shader_eval_background(kg, sd_global, state, state->flag, SHADER_CONTEXT_EMISSION); + float3 L = shader_eval_background(kg, kg->sd_input, state, state->flag, SHADER_CONTEXT_EMISSION); path_state_modify_bounce(state, false); #else ShaderData sd; |