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Diffstat (limited to 'intern/cycles/kernel/kernel_emission.h')
-rw-r--r--intern/cycles/kernel/kernel_emission.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 5aac262744f..8812bbb36ce 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -183,7 +183,7 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
/* Indirect Lamp Emission */
-ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, float randt, float3 *emission, int bounce, int transparent_bounce)
+ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float randt, float3 *emission)
{
LightSample ls;
int lamp = lamp_light_eval_sample(kg, randt);
@@ -197,19 +197,19 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int
#ifdef __PASSES__
/* use visibility flag to skip lights */
if(ls.shader & SHADER_EXCLUDE_ANY) {
- if(((ls.shader & SHADER_EXCLUDE_DIFFUSE) && (path_flag & PATH_RAY_DIFFUSE)) ||
- ((ls.shader & SHADER_EXCLUDE_GLOSSY) && (path_flag & PATH_RAY_GLOSSY)) ||
- ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)))
+ if(((ls.shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
+ ((ls.shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
+ ((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)))
return false;
}
#endif
- float3 L = direct_emissive_eval(kg, &ls, -ray->D, ray->dD, ls.t, ray->time, bounce, transparent_bounce);
+ float3 L = direct_emissive_eval(kg, &ls, -ray->D, ray->dD, ls.t, ray->time, state->bounce, state->transparent_bounce);
- if(!(path_flag & PATH_RAY_MIS_SKIP)) {
+ if(!(state->flag & PATH_RAY_MIS_SKIP)) {
/* multiple importance sampling, get regular light pdf,
* and compute weight with respect to BSDF pdf */
- float mis_weight = power_heuristic(bsdf_pdf, ls.pdf);
+ float mis_weight = power_heuristic(state->ray_pdf, ls.pdf);
L *= mis_weight;
}
@@ -219,35 +219,35 @@ ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, Ray *ray, int
/* Indirect Background */
-ccl_device_noinline float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag, float bsdf_pdf, int bounce, int transparent_bounce)
+ccl_device_noinline float3 indirect_background(KernelGlobals *kg, PathState *state, Ray *ray)
{
#ifdef __BACKGROUND__
int shader = kernel_data.background.surface_shader;
/* use visibility flag to skip lights */
if(shader & SHADER_EXCLUDE_ANY) {
- if(((shader & SHADER_EXCLUDE_DIFFUSE) && (path_flag & PATH_RAY_DIFFUSE)) ||
- ((shader & SHADER_EXCLUDE_GLOSSY) && (path_flag & PATH_RAY_GLOSSY)) ||
- ((shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)) ||
- ((shader & SHADER_EXCLUDE_CAMERA) && (path_flag & PATH_RAY_CAMERA)))
+ if(((shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
+ ((shader & SHADER_EXCLUDE_GLOSSY) && (state->flag & PATH_RAY_GLOSSY)) ||
+ ((shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)) ||
+ ((shader & SHADER_EXCLUDE_CAMERA) && (state->flag & PATH_RAY_CAMERA)))
return make_float3(0.0f, 0.0f, 0.0f);
}
/* evaluate background closure */
ShaderData sd;
- shader_setup_from_background(kg, &sd, ray, bounce+1, transparent_bounce);
+ shader_setup_from_background(kg, &sd, ray, state->bounce+1, state->transparent_bounce);
- float3 L = shader_eval_background(kg, &sd, path_flag, SHADER_CONTEXT_EMISSION);
+ float3 L = shader_eval_background(kg, &sd, state->flag, SHADER_CONTEXT_EMISSION);
#ifdef __BACKGROUND_MIS__
/* check if background light exists or if we should skip pdf */
int res = kernel_data.integrator.pdf_background_res;
- if(!(path_flag & PATH_RAY_MIS_SKIP) && res) {
+ if(!(state->flag & PATH_RAY_MIS_SKIP) && res) {
/* multiple importance sampling, get background light pdf for ray
* direction, and compute weight with respect to BSDF pdf */
float pdf = background_light_pdf(kg, ray->D);
- float mis_weight = power_heuristic(bsdf_pdf, pdf);
+ float mis_weight = power_heuristic(state->ray_pdf, pdf);
return L*mis_weight;
}