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Diffstat (limited to 'intern/cycles/kernel/kernel_light.h')
-rw-r--r--intern/cycles/kernel/kernel_light.h145
1 files changed, 145 insertions, 0 deletions
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
new file mode 100644
index 00000000000..537f7ea00f0
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+++ b/intern/cycles/kernel/kernel_light.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+struct LightSample {
+ float3 P;
+ float3 Ng;
+ int object;
+ int prim;
+ int shader;
+ float weight;
+};
+
+/* Point Light */
+
+__device void point_light_sample(KernelGlobals *kg, int point,
+ float randu, float randv, float3 P, LightSample *ls)
+{
+ float4 f = kernel_tex_fetch(__light_point, point);
+
+ ls->P = make_float3(f.x, f.y, f.z);
+ ls->Ng = normalize(ls->P - P);
+ ls->shader = __float_as_int(f.w);
+ ls->object = ~0;
+ ls->prim = ~0;
+}
+
+__device float point_light_pdf(KernelGlobals *kg, float t)
+{
+ return t*t*kernel_data.integrator.pdf_lights;
+}
+
+/* Triangle Light */
+
+__device void triangle_light_sample(KernelGlobals *kg, int prim, int object,
+ float randu, float randv, LightSample *ls)
+{
+ /* triangle, so get position, normal, shader */
+ ls->P = triangle_sample_MT(kg, prim, randu, randv);
+ ls->Ng = triangle_normal_MT(kg, prim, &ls->shader);
+ ls->object = object;
+ ls->prim = prim;
+
+#ifdef __INSTANCING__
+ /* instance transform */
+ if(ls->object >= 0) {
+ object_position_transform(kg, ls->object, &ls->P);
+ object_normal_transform(kg, ls->object, &ls->Ng);
+ }
+#endif
+}
+
+__device float triangle_light_pdf(KernelGlobals *kg,
+ const float3 Ng, const float3 I, float t)
+{
+ float cos_pi = fabsf(dot(Ng, I));
+
+ if(cos_pi == 0.0f)
+ return 0.0f;
+
+ return (t*t*kernel_data.integrator.pdf_triangles)/cos_pi;
+}
+
+/* Light Distribution */
+
+__device int light_distribution_sample(KernelGlobals *kg, float randt)
+{
+ /* this is basically std::upper_bound as used by pbrt, to find a point light or
+ triangle to emit from, proportional to area. a good improvement would be to
+ also sample proportional to power, though it's not so well defined with
+ OSL shaders. */
+ int first = 0;
+ int len = kernel_data.integrator.num_distribution + 1;
+
+ while(len > 0) {
+ int half_len = len >> 1;
+ int middle = first + half_len;
+
+ if(randt < kernel_tex_fetch(__light_distribution, middle).x) {
+ len = half_len;
+ }
+ else {
+ first = middle + 1;
+ len = len - half_len - 1;
+ }
+ }
+
+ first = max(0, first-1);
+ kernel_assert(first >= 0 && first < kernel_data.integrator.num_distribution);
+
+ return first;
+}
+
+/* Generic Light */
+
+__device void light_sample(KernelGlobals *kg, float randt, float randu, float randv, float3 P, LightSample *ls)
+{
+ /* sample index */
+ int index = light_distribution_sample(kg, randt);
+
+ /* fetch light data */
+ float4 l = kernel_tex_fetch(__light_distribution, index);
+ int prim = __float_as_int(l.y);
+ ls->weight = l.z;
+
+ if(prim >= 0) {
+ int object = __float_as_int(l.w);
+ triangle_light_sample(kg, prim, object, randu, randv, ls);
+ }
+ else {
+ int point = -prim-1;
+ point_light_sample(kg, point, randu, randv, P, ls);
+ }
+}
+
+__device float light_pdf(KernelGlobals *kg, LightSample *ls, float3 I, float t)
+{
+ float pdf;
+
+ if(ls->prim != ~0)
+ pdf = triangle_light_pdf(kg, ls->Ng, I, t);
+ else
+ pdf = point_light_pdf(kg, t);
+
+ return pdf;
+}
+
+CCL_NAMESPACE_END
+