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Diffstat (limited to 'intern/cycles/kernel/kernel_montecarlo.h')
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+/*
+ * Parts adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __KERNEL_MONTECARLO_CL__
+#define __KERNEL_MONTECARLO_CL__
+
+CCL_NAMESPACE_BEGIN
+
+/// Given values x and y on [0,1], convert them in place to values on
+/// [-1,1] uniformly distributed over a unit sphere. This code is
+/// derived from Peter Shirley, "Realistic Ray Tracing", p. 103.
+__device void to_unit_disk(float *x, float *y)
+{
+ float r, phi;
+ float a = 2.0f * (*x) - 1.0f;
+ float b = 2.0f * (*y) - 1.0f;
+ if(a > -b) {
+ if(a > b) {
+ r = a;
+ phi = M_PI_4_F *(b/a);
+ } else {
+ r = b;
+ phi = M_PI_4_F *(2.0f - a/b);
+ }
+ } else {
+ if(a < b) {
+ r = -a;
+ phi = M_PI_4_F *(4.0f + b/a);
+ } else {
+ r = -b;
+ if(b != 0.0f)
+ phi = M_PI_4_F *(6.0f - a/b);
+ else
+ phi = 0.0f;
+ }
+ }
+ *x = r * cosf(phi);
+ *y = r * sinf(phi);
+}
+
+__device_inline void make_orthonormals(const float3 N, float3 *a, float3 *b)
+{
+ if(N.x != N.y || N.x != N.z)
+ *a = make_float3(N.z-N.y, N.x-N.z, N.y-N.x); //(1,1,1)x N
+ else
+ *a = make_float3(N.z-N.y, N.x+N.z, -N.y-N.x); //(-1,1,1)x N
+
+ *a = normalize(*a);
+ *b = cross(N, *a);
+}
+
+__device void make_orthonormals_tangent(const float3 N, const float3 T, float3 *a, float3 *b)
+{
+ *b = cross(N, T);
+ *a = cross(*b, N);
+}
+
+__device_inline void sample_cos_hemisphere(const float3 N,
+ float randu, float randv, float3 *omega_in, float *pdf)
+{
+ // Default closure BSDF implementation: uniformly sample
+ // cosine-weighted hemisphere above the point.
+ to_unit_disk(&randu, &randv);
+ float costheta = sqrtf(max(1.0f - randu * randu - randv * randv, 0.0f));
+ float3 T, B;
+ make_orthonormals(N, &T, &B);
+ *omega_in = randu * T + randv * B + costheta * N;
+ *pdf = costheta *M_1_PI_F;
+}
+
+__device_inline void sample_uniform_hemisphere(const float3 N,
+ float randu, float randv,
+ float3 *omega_in, float *pdf)
+{
+ float z = randu;
+ float r = sqrtf(max(0.f, 1.f - z*z));
+ float phi = 2.f * M_PI_F * randv;
+ float x = r * cosf(phi);
+ float y = r * sinf(phi);
+
+ float3 T, B;
+ make_orthonormals (N, &T, &B);
+ *omega_in = x * T + y * B + z * N;
+ *pdf = 0.5f * M_1_PI_F;
+}
+
+__device float3 sample_uniform_sphere(float u1, float u2)
+{
+ float z = 1.0f - 2.0f*u1;
+ float r = sqrtf(fmaxf(0.0f, 1.0f - z*z));
+ float phi = 2.0f*M_PI_F*u2;
+ float x = r*cosf(phi);
+ float y = r*sinf(phi);
+
+ return make_float3(x, y, z);
+}
+
+__device float power_heuristic(float a, float b)
+{
+ return (a*a)/(a*a + b*b);
+}
+
+__device float2 concentric_sample_disk(float u1, float u2)
+{
+ float r, theta;
+ // Map uniform random numbers to $[-1,1]^2$
+ float sx = 2 * u1 - 1;
+ float sy = 2 * u2 - 1;
+
+ // Map square to $(r,\theta)$
+
+ // Handle degeneracy at the origin
+ if(sx == 0.0f && sy == 0.0f) {
+ return make_float2(0.0f, 0.0f);
+ }
+ if(sx >= -sy) {
+ if(sx > sy) {
+ // Handle first region of disk
+ r = sx;
+ if(sy > 0.0f) theta = sy/r;
+ else theta = 8.0f + sy/r;
+ }
+ else {
+ // Handle second region of disk
+ r = sy;
+ theta = 2.0f - sx/r;
+ }
+ }
+ else {
+ if(sx <= sy) {
+ // Handle third region of disk
+ r = -sx;
+ theta = 4.0f - sy/r;
+ }
+ else {
+ // Handle fourth region of disk
+ r = -sy;
+ theta = 6.0f + sx/r;
+ }
+ }
+
+ theta *= M_PI_4_F;
+ return make_float2(r * cosf(theta), r * sinf(theta));
+}
+
+/* Spherical coordinates <-> Cartesion direction */
+
+__device float2 direction_to_spherical(float3 dir)
+{
+ float theta = acosf(dir.z);
+ float phi = atan2f(dir.x, dir.y);
+
+ return make_float2(theta, phi);
+}
+
+__device float3 spherical_to_direction(float theta, float phi)
+{
+ return make_float3(
+ sinf(theta)*cosf(phi),
+ sinf(theta)*sinf(phi),
+ cosf(theta));
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __KERNEL_MONTECARLO_CL__ */
+