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Diffstat (limited to 'intern/cycles/kernel/kernel_object.h')
-rw-r--r--intern/cycles/kernel/kernel_object.h70
1 files changed, 58 insertions, 12 deletions
diff --git a/intern/cycles/kernel/kernel_object.h b/intern/cycles/kernel/kernel_object.h
index b676f58e5d4..262ca848f28 100644
--- a/intern/cycles/kernel/kernel_object.h
+++ b/intern/cycles/kernel/kernel_object.h
@@ -20,41 +20,87 @@ CCL_NAMESPACE_BEGIN
enum ObjectTransform {
OBJECT_TRANSFORM = 0,
- OBJECT_INVERSE_TRANSFORM = 4,
- OBJECT_NORMAL_TRANSFORM = 8,
- OBJECT_PROPERTIES = 12
+ OBJECT_INVERSE_TRANSFORM = 3,
+ OBJECT_PROPERTIES = 6,
+ OBJECT_TRANSFORM_MOTION_PRE = 8,
+ OBJECT_TRANSFORM_MOTION_POST = 12
};
-__device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, enum ObjectTransform type)
+__device_inline Transform object_fetch_transform(KernelGlobals *kg, int object, float time, enum ObjectTransform type)
{
Transform tfm;
+#ifdef __MOTION__
+ /* if we do motion blur */
+ if(time != TIME_INVALID) {
+ int offset = object*OBJECT_SIZE + (int)OBJECT_TRANSFORM_MOTION_PRE;
+ float4 have_motion = kernel_tex_fetch(__objects, offset + 0);
+
+ /* if this object have motion */
+ if(have_motion.x != FLT_MAX) {
+ /* fetch motion transforms */
+ MotionTransform motion;
+
+ motion.pre.x = have_motion;
+ motion.pre.y = kernel_tex_fetch(__objects, offset + 1);
+ motion.pre.z = kernel_tex_fetch(__objects, offset + 2);
+ motion.pre.w = kernel_tex_fetch(__objects, offset + 3);
+
+ motion.post.x = kernel_tex_fetch(__objects, offset + 4);
+ motion.post.y = kernel_tex_fetch(__objects, offset + 5);
+ motion.post.z = kernel_tex_fetch(__objects, offset + 6);
+ motion.post.w = kernel_tex_fetch(__objects, offset + 7);
+
+ /* interpolate (todo: do only once per object) */
+ transform_motion_interpolate(&tfm, &motion, time);
+
+ /* invert */
+ if(type == OBJECT_INVERSE_TRANSFORM)
+ tfm = transform_quick_inverse(tfm);
+
+ return tfm;
+ }
+ }
+#endif
+
int offset = object*OBJECT_SIZE + (int)type;
tfm.x = kernel_tex_fetch(__objects, offset + 0);
tfm.y = kernel_tex_fetch(__objects, offset + 1);
tfm.z = kernel_tex_fetch(__objects, offset + 2);
- tfm.w = kernel_tex_fetch(__objects, offset + 3);
+ tfm.w = make_float4(0.0f, 0.0f, 0.0f, 1.0f);
return tfm;
}
-__device_inline void object_position_transform(KernelGlobals *kg, int object, float3 *P)
+__device_inline void object_position_transform(KernelGlobals *kg, ShaderData *sd, float3 *P)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+#ifdef __MOTION__
+ *P = transform_point(&sd->ob_tfm, *P);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM);
*P = transform_point(&tfm, *P);
+#endif
}
-__device_inline void object_normal_transform(KernelGlobals *kg, int object, float3 *N)
+__device_inline void object_normal_transform(KernelGlobals *kg, ShaderData *sd, float3 *N)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_NORMAL_TRANSFORM);
- *N = normalize(transform_direction(&tfm, *N));
+#ifdef __MOTION__
+ *N = normalize(transform_direction_transposed(&sd->ob_itfm, *N));
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_INVERSE_TRANSFORM);
+ *N = normalize(transform_direction_transposed(&tfm, *N));
+#endif
}
-__device_inline void object_dir_transform(KernelGlobals *kg, int object, float3 *D)
+__device_inline void object_dir_transform(KernelGlobals *kg, ShaderData *sd, float3 *D)
{
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
+#ifdef __MOTION__
+ *D = transform_direction(&sd->ob_tfm, *D);
+#else
+ Transform tfm = object_fetch_transform(kg, sd->object, 0.0f, OBJECT_TRANSFORM);
*D = transform_direction(&tfm, *D);
+#endif
}
__device_inline float object_surface_area(KernelGlobals *kg, int object)