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Diffstat (limited to 'intern/cycles/kernel/kernel_path.h')
-rw-r--r--intern/cycles/kernel/kernel_path.h33
1 files changed, 26 insertions, 7 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index ff12e85375c..8ebac177277 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -223,6 +223,7 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
path_radiance_init(&L, kernel_data.film.use_light_pass);
+ float min_ray_pdf = FLT_MAX;
float ray_pdf = 0.0f;
PathState state;
int rng_offset = PRNG_BASE_NUM;
@@ -239,13 +240,17 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
/* eval background shader if nothing hit */
if(kernel_data.background.transparent && (state.flag & PATH_RAY_CAMERA)) {
L_transparent += average(throughput);
+
+#ifdef __PASSES__
+ if(!(kernel_data.film.pass_flag & PASS_BACKGROUND))
+#endif
+ break;
}
+
#ifdef __BACKGROUND__
- else {
- /* sample background shader */
- float3 L_background = indirect_background(kg, &ray, state.flag, ray_pdf);
- path_radiance_accum_background(&L, throughput, L_background, state.bounce);
- }
+ /* sample background shader */
+ float3 L_background = indirect_background(kg, &ray, state.flag, ray_pdf);
+ path_radiance_accum_background(&L, throughput, L_background, state.bounce);
#endif
break;
@@ -259,6 +264,18 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
kernel_write_data_passes(kg, buffer, &L, &sd, sample, state.flag, throughput);
+ /* blurring of bsdf after bounces, for rays that have a small likelihood
+ of following this particular path (diffuse, rough glossy) */
+ if(kernel_data.integrator.filter_glossy != FLT_MAX) {
+ float blur_pdf = kernel_data.integrator.filter_glossy*min_ray_pdf;
+
+ if(blur_pdf < 1.0f) {
+ float blur_roughness = sqrtf(1.0f - blur_pdf)*0.5f;
+ shader_bsdf_blur(kg, &sd, blur_roughness);
+ }
+ }
+
+ /* holdout */
#ifdef __HOLDOUT__
if((sd.flag & SD_HOLDOUT) && (state.flag & PATH_RAY_CAMERA)) {
float3 holdout_weight = shader_holdout_eval(kg, &sd);
@@ -378,8 +395,10 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
path_radiance_bsdf_bounce(&L, &throughput, &bsdf_eval, bsdf_pdf, state.bounce, label);
/* set labels */
- if(!(label & LABEL_TRANSPARENT))
+ if(!(label & LABEL_TRANSPARENT)) {
ray_pdf = bsdf_pdf;
+ min_ray_pdf = fminf(bsdf_pdf, min_ray_pdf);
+ }
/* update path state */
path_state_next(kg, &state, label);
@@ -394,7 +413,7 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
#endif
}
- float3 L_sum = path_radiance_sum(&L);
+ float3 L_sum = path_radiance_sum(kg, &L);
#ifdef __CLAMP_SAMPLE__
path_radiance_clamp(&L, &L_sum, kernel_data.integrator.sample_clamp);